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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 6
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
              Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              3 carriers moved from 1 Sea Zone to 10 Sea Zone
              2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
              2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
              1 infantry moved from Soviet Far East to 3 Sea Zone
              1 usa_armour moved from Soviet Far East to 3 Sea Zone
              1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
              1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
              1 artillery moved from Soviet Far East to Siberia
              1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
              1 destroyer moved from 8 Sea Zone to 7 Sea Zone
              1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
      
          Combat - Americans
              Battle in Amur
                  Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                  Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                      Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                      Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                      1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                      4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                      Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                      Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                      1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                      4 artilleries owned by the Japanese lost in Amur
                  Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                  Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
              Battle in Siberia
                  Americans attack with 1 artillery
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Siberia
                  Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 7 Sea Zone
                  Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                      Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                      Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 7 Sea Zone
                      1 Escort owned by the Japanese lost in 7 Sea Zone
                  Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 Escort
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Americans
              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              4 usa_fighters moved from Amur to 7 Sea Zone
              1 usa_fighter moved from Amur to 7 Sea Zone
              2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
      
          Place Units - Americans
              5 cruisers placed in 101 Sea Zone
              6 NavyFighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
              Americans collect 50 PUs; end with 50 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.50
      Japanese regular : 0.33
      Japanese AA : -0.50
      

      Savegame

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @crockett36
        last edited by

        @crockett36 The Japanese are at 73 without the money islands. The Americans are at 80.

        1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36
          last edited by

          TripleA Turn Summary: Chinese round 6

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 6
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  3 infantry moved from Suiyuyan to Kansu
                  1 infantry moved from Suiyuyan to Kansu
                  2 infantry moved from Suiyuyan to Hopei
                  2 infantry moved from Suiyuyan to Shensi
          
              Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                          Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                          Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Hopei
                          1 infantry owned by the Japanese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kansu
                      Chinese attack with 4 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                          Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                          Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                          Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                          Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                  Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
          
              Place Units - Chinese
                  2 infantry placed in Suiyuyan
          
              Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 0.83
          Japanese regular : 0.67
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36
            last edited by

            TripleA Turn Summary: British round 6

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 6
            
                Purchase Units - Americans
                    Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                    Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                    Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                    Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    3 carriers moved from 1 Sea Zone to 10 Sea Zone
                    2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                    2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                    1 infantry moved from Soviet Far East to 3 Sea Zone
                    1 usa_armour moved from Soviet Far East to 3 Sea Zone
                    1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                    1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                    1 artillery moved from Soviet Far East to Siberia
                    1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                    1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                    1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
            
                Combat - Americans
                    Battle in Amur
                        Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                        Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                            Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                            Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                            Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                            1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                            4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                            Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                            Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                            1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                            4 artilleries owned by the Japanese lost in Amur
                        Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                        Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                    Battle in Siberia
                        Americans attack with 1 artillery
                        Japanese defend with 1 infantry
                            Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Siberia
                        Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in 7 Sea Zone
                        Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                        Japanese defend with 1 Escort
                            Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                            Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                            Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 submarine owned by the Americans lost in 7 Sea Zone
                            1 Escort owned by the Japanese lost in 7 Sea Zone
                        Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                        Casualties for Americans: 1 submarine
                        Casualties for Japanese: 1 Escort
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Americans
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    4 usa_fighters moved from Amur to 7 Sea Zone
                    1 usa_fighter moved from Amur to 7 Sea Zone
                    2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
            
                Place Units - Americans
                    5 cruisers placed in 101 Sea Zone
                    6 NavyFighters placed in 10 Sea Zone
            
                Turn Complete - Americans
                    Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                    Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                    Americans collect 50 PUs; end with 50 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 2 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    1 infantry moved from Suiyuyan to Chahar
                          Chinese take Chahar from Japanese
                    3 infantry moved from Suiyuyan to Kansu
                    1 infantry moved from Suiyuyan to Kansu
                    2 infantry moved from Suiyuyan to Hopei
                    2 infantry moved from Suiyuyan to Shensi
            
                Combat - Chinese
                    Battle in Hopei
                        Chinese attack with 2 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                            Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                            Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                            Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                            Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                            Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                            1 infantry owned by the Japanese lost in Hopei
                        Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                        Casualties for Chinese: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Battle in Shensi
                        Chinese attack with 2 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                            Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Shensi
                            1 infantry owned by the Japanese lost in Shensi
                        Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                        Casualties for Chinese: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Battle in Kansu
                        Chinese attack with 4 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                            Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                            Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                            Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Kansu
                            Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                            Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Kansu
                        Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                        Casualties for Chinese: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            
                Place Units - Chinese
                    2 infantry placed in Suiyuyan
            
                Turn Complete - Chinese
                    Chinese collect 5 PUs; end with 5 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
            
                Purchase Units - British
                    British repair damage of 19x factory_major; Remaining resources: 31 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    British buy 6 infantry and 2 submarines; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 air_transport and 1 infantry
                    EDIT: Adding units owned by British to French Central Africa: 1 air_transport and 1 infantry
                    EDIT: Turning off Edit Mode
                    1 infantry moved from Eastern Persia to West India
                    6 infantry moved from Egypt to Alexandria
                    1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
                    1 artillery moved from Iraq to Persia
                    3 Escorts moved from 106 Sea Zone to 101 Sea Zone
                    1 bomber moved from Malta to Tunisia
                    2 infantry moved from Burma to Yunnan
                    1 infantry moved from Burma to Shan State
                    2 uk_fighters moved from India to 37 Sea Zone
            
                Combat - British
                    Battle in Alexandria
                        British attack with 6 infantry
                        Italians defend with 1 infantry
                            British roll dice for 6 infantry in Alexandria, round 2 : 3/6 hits, 1.00 expected hits
                            Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the British lost in Alexandria
                            1 infantry owned by the Italians lost in Alexandria
                        British win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 0
                        Casualties for British: 1 infantry
                        Casualties for Italians: 1 infantry
                    Battle in Tunisia
                        British attack with 1 bomber
                        Italians defend with 1 armour
                            British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                            Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                            1 bomber owned by the British lost in Tunisia
                        Italians win with 1 armour remaining. Battle score for attacker is -12
                        Casualties for British: 1 bomber
                    Battle in Yunnan
                        British attack with 2 infantry
                        Japanese defend with 1 infantry
                            British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                            Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the British lost in Yunnan
                            British roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                            Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Yunnan
                        British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                        Casualties for British: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Battle in 37 Sea Zone
                        British attack with 2 uk_fighters
                        Japanese defend with 1 Japan_destroyer and 2 transports
                            British roll dice for 2 uk_fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                            Japanese roll dice for 1 Japan_destroyer and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                            1 transport owned by the Japanese lost in 37 Sea Zone
                            British roll dice for 2 uk_fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                            Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                            1 uk_fighter owned by the British lost in 37 Sea Zone
                            British roll dice for 1 uk_fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                            Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                            1 uk_fighter owned by the British lost in 37 Sea Zone
                        Japanese win with 1 Japan_destroyer and 1 transport remaining. Battle score for attacker is -12
                        Casualties for Japanese: 1 transport
                        Casualties for British: 2 uk_fighters
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                    3 aaGuns and 4 infantry moved from Burma to India
                    2 uk_fighters moved from 81 Sea Zone to West India
                    1 air_transport moved from French Central Africa to Egypt
            
                Place Units - British
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    6 infantry placed in India
                    2 submarines placed in 81 Sea Zone
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 11
                        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,4,1
                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,4,6,4
                    British collect 34 PUs (11 lost to blockades); end with 35 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 0.83
            Americans regular : -2.50
            Italians regular : 1.17
            Japanese regular : 1.67
            Japanese AA : -0.50
            British regular : 0.33
            

            Savegame

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            • B Online
              beelee @crockett36
              last edited by beelee

              @crockett36

              A Late Night hello

              You can only have 8 Total Naval Ftrs and that includes the 2 Free ones. So you have 12 bucks you can reconfigure the American build. Let me know how you'd like to adjust it.

              Edit
              So in 37 you took a Trprt as casualty first. They can only be taken last, so the DD would die. Then the next rd of combat the one die at 2 would be a miss as Trprts hit at 1

              Screenshot from 2026-03-27 00-37-37.png

              After that you get another Ftr roll as it would still be alive

              Screenshot from 2026-03-27 00-38-47.png

              It misses

              Screenshot from 2026-03-27 00-40-08.png

              then one of the Trprts hits and a Ftr is shotdown. Leaving 2 trprts and 1 Ftr

              Screenshot from 2026-03-27 00-41-05.png

              My guess is with your aggressive nature 🙂 you will press the attack but I will wait just to make sure.
              So 1 Ftr at 2 Trprts currently. UK can retreat or continue the attack.

              Edit 2
              The A Trprt moved to Egypt but the guy forgot to get on board. I assume he was meant to go along for the ride 🙂
              I will move him to Egypt.

              Hmm ... Nippon continues to be under a lot of pressure. Fortunately they picked off some Chinese Infantry but sadly, doesn't look like China going away anytime soon.

              None of the above adjustments should affect Italy turn, so I'll go ahead and post it after bit.

              Edit 3
              Reminder that if you move your Fctry Undrg it can't be bombed. It can't use it's AA to hit if it is, so maybe you baiting them in. Bound to hit sooner or later 🙂

              Game History

              Round: 6
              
                  Purchase Units - Italians
                      Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; 
              
                  Place Units - Italians
                      1 uk_fighter could not land in 37 Sea Zone and was removed
              
                  Combat Move - Italians
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                      1 bomber moved from Western Germany to United Kingdom
                      2 fighters moved from Southern Italy to Alexandria
                      1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
              
                  Combat - Italians
                      Strategic bombing raid in United Kingdom
                              British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                          Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                          Bombing raid in United Kingdom causes 5 damage total. 
                      Battle in Alexandria
                          Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                          British defend with 5 infantry
                              Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 3/8 hits, 3.00 expected hits
                              British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                              1 infantry owned by the Italians lost in Alexandria
                              3 infantry owned by the British lost in Alexandria
                              Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 3 : 4/7 hits, 2.83 expected hits
                              British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
                              2 infantry owned by the British lost in Alexandria
                          Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                          Casualties for Italians: 1 infantry
                          Casualties for British: 5 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                      Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States
                      2 fighters moved from Alexandria to Tobruk
                      1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                      1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                      1 Escort moved from 98 Sea Zone to 97 Sea Zone
                      1 armour moved from Yugoslavia to Romania
                      1 infantry moved from Northern Italy to Southern France
                      EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
                      EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                      1 bomber moved from United Kingdom to Western Germany
                      1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States
              
                  Place Units - Italians
                      Turning on Edit Mode
                      EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                      EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                      EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                      EDIT: Turning off Edit Mode
                      1 NavalMine3, 1 air_transport, 1 infantry, 1 italian_para and 3 mine_unarmeds placed in Southern Italy
                      1 armour and 3 infantry placed in Northern Italy
                      COMMENT: 3 Italy NMs in 98 at 81
              
                  Turn Complete - Italians
                      Italians collect 13 PUs; end with 13 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                      Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                      Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
              

              Combat Hit Differential Summary :

              Italians regular : 1.17
              British AA : -0.17
              British regular : -1.33
              

              EXP Game 1 Crockett Italy 6.tsvg

              Moved the Inf to Egypt and removed 2 US Naval Ftrs. You have 12 PUs worth of builds to place. I didn't change the US income.

              Adjusted 37 battle. It will need to be fought out by hand rolling and edit if you press the attack. I can do it if you want.

              3 Italia NMs at 81

              Edit
              Oh the UK Ftr died. Well idk where you want him if you don't continue the attack. I'll just stick him in Burma for now.

              EXP Game 1 Crockett Italy 6 UK FTR.tsvg

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              • C Offline
                crockett36
                last edited by

                TripleA Turn Summary: ANZAC round 6

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 6
                
                    Purchase Units - ANZAC
                        Turning on Edit Mode
                        EDIT: Removing units owned by British from Burma: 1 uk_fighter
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                        EDIT: Turning off Edit Mode
                        ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
                
                    Combat Move - ANZAC
                        2 fighters moved from 54 Sea Zone to 37 Sea Zone
                        1 submarine moved from 54 Sea Zone to 55 Sea Zone
                        1 submarine moved from 54 Sea Zone to 55 Sea Zone
                        1 infantry moved from Dutch New Guinea to New Guinea
                        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                        1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                        1 artillery moved from 46 Sea Zone to New Guinea
                        1 infantry moved from 46 Sea Zone to New Guinea
                        2 infantry moved from Syria to Trans-Jordan
                
                    Combat - ANZAC
                        Battle in 37 Sea Zone
                            ANZAC attack with 2 fighters
                            Japanese defend with 2 transports
                                ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                                1 transport owned by the Japanese lost in 37 Sea Zone
                                ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                                Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                                1 transport owned by the Japanese lost in 37 Sea Zone
                            ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                            Casualties for Japanese: 2 transports
                        Battle in 46 Sea Zone
                            ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                            Japanese defend with 1 Japan_destroyer
                                ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                            ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                            Casualties for Japanese: 1 Japan_destroyer
                        Battle in New Guinea
                            Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                            Changer defend; Japanese defend with 1 infantry
                                ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                                Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in New Guinea
                            ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                            Casualties for Japanese: 1 infantry
                        Battle in 55 Sea Zone
                            ANZAC attack with 2 submarines
                            Japanese defend with 1 Japan_destroyer
                                ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                            ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                            Casualties for Japanese: 1 Japan_destroyer
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                        Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                        1 aaGun and 4 infantry moved from Queensland to New South Wales
                        2 fighters moved from 37 Sea Zone to Shan State
                
                    Place Units - ANZAC
                        3 fighters placed in New South Wales
                
                    Turn Complete - ANZAC
                        ANZAC collect 14 PUs; end with 14 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                

                Combat Hit Differential Summary :

                Japanese regular : -1.83
                ANZAC regular : -0.33
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36
                  last edited by

                  TripleA Turn Summary: French round 6

                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 6
                  
                      Purchase Units - ANZAC
                          Turning on Edit Mode
                          EDIT: Removing units owned by British from Burma: 1 uk_fighter
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                          EDIT: Turning off Edit Mode
                          ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                          2 fighters moved from 54 Sea Zone to 37 Sea Zone
                          1 submarine moved from 54 Sea Zone to 55 Sea Zone
                          1 submarine moved from 54 Sea Zone to 55 Sea Zone
                          1 infantry moved from Dutch New Guinea to New Guinea
                          1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                          1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                          1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                          1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                          1 artillery moved from 46 Sea Zone to New Guinea
                          1 infantry moved from 46 Sea Zone to New Guinea
                          2 infantry moved from Syria to Trans-Jordan
                  
                      Combat - ANZAC
                          Battle in 37 Sea Zone
                              ANZAC attack with 2 fighters
                              Japanese defend with 2 transports
                                  ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                  Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                  ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                  Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                                  1 transport owned by the Japanese lost in 37 Sea Zone
                                  ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                                  Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                                  1 transport owned by the Japanese lost in 37 Sea Zone
                              ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                              Casualties for Japanese: 2 transports
                          Battle in 46 Sea Zone
                              ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                              Japanese defend with 1 Japan_destroyer
                                  ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                              ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                              Casualties for Japanese: 1 Japan_destroyer
                          Battle in New Guinea
                              Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                              Changer defend; Japanese defend with 1 infantry
                                  ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                                  Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Japanese lost in New Guinea
                              ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                          Battle in 55 Sea Zone
                              ANZAC attack with 2 submarines
                              Japanese defend with 1 Japan_destroyer
                                  ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                              ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                              Casualties for Japanese: 1 Japan_destroyer
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                          Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                          1 aaGun and 4 infantry moved from Queensland to New South Wales
                          2 fighters moved from 37 Sea Zone to Shan State
                  
                      Place Units - ANZAC
                          3 fighters placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 14 PUs; end with 14 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                  
                      Purchase Units - French
                          Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                  
                      Combat Move - French
                          2 infantry moved from Trans-Jordan to Egypt
                  
                      Combat - French
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - French
                          Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                          Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : -1.83
                  ANZAC regular : -0.33
                  

                  Savegame

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    So a couple questions.

                    You removed the UK Ftr in Burma. He should live as you didn't continue the attack.

                    The USA has 12 PUs of dudes they can place. You placed 5 Heavy transports that cost 9 PUs a piece, a Sub and a Marine. That's 64 bucks worth of stuff, not 12.

                    You can also only have 4 Heavy Transports total.

                    Screenshot from 2026-03-27 07-24-09.png

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                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee in the purchase window, heavys only cost 1.

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                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 you continued the battle. That was fine.

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                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 1 heavy. Save the rest

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                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 actually naval land mines. By the way, how do I get rid of those?

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                            • B Online
                              beelee @crockett36
                              last edited by

                              @crockett36

                              OK 1 Hvy Trprt and save 3 Bucks

                              Yea the NMs are similar to LMs. Have to handroll and use edit to remove. NMs are problematic though to remove and I haven't found a good solution yet.

                              Still working on it. They are pretty new so not a lot of use for removal but you need the Escort to act as a Minesweeper to remove them.

                              https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

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                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36 said in EXP Game 1 barnee vs Crockett:

                                @crockett36 you continued the battle. That was fine.

                                for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

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                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee as memory serves I can carry those on transports, right

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    Yea can carry up to 3 LMs and 1 Inf on a transport. LCV same capacity as Trprt

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                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee said in EXP Game 1 barnee vs Crockett:

                                      @crockett36 said in EXP Game 1 barnee vs Crockett:

                                      @crockett36 you continued the battle. That was fine.

                                      for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

                                      As I read it, you continued the battle and my plane was lost. If I misread it, land the plane in Burma

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                                      • B Online
                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        Yea so you had 1 Ftr and I had 2 Trprts. You can continue to attack or retreat

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @beelee
                                          last edited by

                                          @beelee I would press the attack. Can you do it

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            Yes I will roll it now

                                            It may change your ANZC Ftrs if he wins but we will deal with that later 🙂

                                            Screenshot from 2026-03-27 11-44-34.png

                                            1st Die is Ftr last 2 are Trprts

                                            Screenshot from 2026-03-27 11-46-11.png

                                            No hits

                                            Screenshot from 2026-03-27 11-47-07.png

                                            Battle continues

                                            Trprts must be zigzagging lol

                                            Screenshot from 2026-03-27 11-47-56.png

                                            And it comes to an end. Ftr sinks a Trprt and a plucky Trprt shoots down the Ftr. One trprt lives.

                                            Screenshot from 2026-03-27 11-48-49.png

                                            Edit
                                            So 1 Trprt lives. Do you wanna attack with the ANZC Ftrs then ?

                                            Edit 2
                                            triplea_4236_6fre37 Battle.tsvg

                                            Edit 3
                                            So what happens in Edit is the Unit will show a cost of 1 which is not it's real cost.

                                            This a xml error I should be able to fix. As you can see the other dudes work right price wise.

                                            Screenshot from 2026-03-27 11-54-10.png

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