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    EXP Game 1 barnee vs Crockett

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    • C Online
      crockett36
      last edited by

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              3 infantry moved from Suiyuyan to Kansu
              1 infantry moved from Suiyuyan to Kansu
              2 infantry moved from Suiyuyan to Hopei
              2 infantry moved from Suiyuyan to Shensi
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kansu
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Chinese
              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Japanese regular : 0.67
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Online
        crockett36
        last edited by

        TripleA Turn Summary: British round 6

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 6
        
            Purchase Units - Americans
                Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                3 carriers moved from 1 Sea Zone to 10 Sea Zone
                2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 usa_armour moved from Soviet Far East to 3 Sea Zone
                1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                1 artillery moved from Soviet Far East to Siberia
                1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
        
            Combat - Americans
                Battle in Amur
                    Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                    Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                        Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                        Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                        1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                        4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                        Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                        Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                        1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                        4 artilleries owned by the Japanese lost in Amur
                    Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                    Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                Battle in Siberia
                    Americans attack with 1 artillery
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 7 Sea Zone
                    Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                    Japanese defend with 1 Escort
                        Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                        Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                        Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 7 Sea Zone
                        1 Escort owned by the Japanese lost in 7 Sea Zone
                    Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 Escort
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Americans
                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                4 usa_fighters moved from Amur to 7 Sea Zone
                1 usa_fighter moved from Amur to 7 Sea Zone
                2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
        
            Place Units - Americans
                5 cruisers placed in 101 Sea Zone
                6 NavyFighters placed in 10 Sea Zone
        
            Turn Complete - Americans
                Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                Americans collect 50 PUs; end with 50 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                3 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Suiyuyan to Shensi
        
            Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Chinese
                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
        
            Place Units - Chinese
                2 infantry placed in Suiyuyan
        
            Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
        
            Purchase Units - British
                British repair damage of 19x factory_major; Remaining resources: 31 PUs; 3 AirLendLease; 3 NavyLendLease; 
                British buy 6 infantry and 2 submarines; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 air_transport and 1 infantry
                EDIT: Adding units owned by British to French Central Africa: 1 air_transport and 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to West India
                6 infantry moved from Egypt to Alexandria
                1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
                1 artillery moved from Iraq to Persia
                3 Escorts moved from 106 Sea Zone to 101 Sea Zone
                1 bomber moved from Malta to Tunisia
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                2 uk_fighters moved from India to 37 Sea Zone
        
            Combat - British
                Battle in Alexandria
                    British attack with 6 infantry
                    Italians defend with 1 infantry
                        British roll dice for 6 infantry in Alexandria, round 2 : 3/6 hits, 1.00 expected hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Alexandria
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    British attack with 1 bomber
                    Italians defend with 1 armour
                        British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                        Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                        1 bomber owned by the British lost in Tunisia
                    Italians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber
                Battle in Yunnan
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 2 uk_fighters
                    Japanese defend with 1 Japan_destroyer and 2 transports
                        British roll dice for 2 uk_fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 Japan_destroyer and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        British roll dice for 2 uk_fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                        1 uk_fighter owned by the British lost in 37 Sea Zone
                        British roll dice for 1 uk_fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                        1 uk_fighter owned by the British lost in 37 Sea Zone
                    Japanese win with 1 Japan_destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 transport
                    Casualties for British: 2 uk_fighters
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                3 aaGuns and 4 infantry moved from Burma to India
                2 uk_fighters moved from 81 Sea Zone to West India
                1 air_transport moved from French Central Africa to Egypt
        
            Place Units - British
                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                6 infantry placed in India
                2 submarines placed in 81 Sea Zone
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,4,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,4,6,4
                British collect 34 PUs (11 lost to blockades); end with 35 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 0.83
        Americans regular : -2.50
        Italians regular : 1.17
        Japanese regular : 1.67
        Japanese AA : -0.50
        British regular : 0.33
        

        Savegame

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @crockett36
          last edited by beelee

          @crockett36

          A Late Night hello

          You can only have 8 Total Naval Ftrs and that includes the 2 Free ones. So you have 12 bucks you can reconfigure the American build. Let me know how you'd like to adjust it.

          Edit
          So in 37 you took a Trprt as casualty first. They can only be taken last, so the DD would die. Then the next rd of combat the one die at 2 would be a miss as Trprts hit at 1

          Screenshot from 2026-03-27 00-37-37.png

          After that you get another Ftr roll as it would still be alive

          Screenshot from 2026-03-27 00-38-47.png

          It misses

          Screenshot from 2026-03-27 00-40-08.png

          then one of the Trprts hits and a Ftr is shotdown. Leaving 2 trprts and 1 Ftr

          Screenshot from 2026-03-27 00-41-05.png

          My guess is with your aggressive nature 🙂 you will press the attack but I will wait just to make sure.
          So 1 Ftr at 2 Trprts currently. UK can retreat or continue the attack.

          Edit 2
          The A Trprt moved to Egypt but the guy forgot to get on board. I assume he was meant to go along for the ride 🙂
          I will move him to Egypt.

          Hmm ... Nippon continues to be under a lot of pressure. Fortunately they picked off some Chinese Infantry but sadly, doesn't look like China going away anytime soon.

          None of the above adjustments should affect Italy turn, so I'll go ahead and post it after bit.

          Edit 3
          Reminder that if you move your Fctry Undrg it can't be bombed. It can't use it's AA to hit if it is, so maybe you baiting them in. Bound to hit sooner or later 🙂

          Game History

          Round: 6
          
              Purchase Units - Italians
                  Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; 
          
              Place Units - Italians
                  1 uk_fighter could not land in 37 Sea Zone and was removed
          
              Combat Move - Italians
                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                  1 bomber moved from Western Germany to United Kingdom
                  2 fighters moved from Southern Italy to Alexandria
                  1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
          
              Combat - Italians
                  Strategic bombing raid in United Kingdom
                          British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                      Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 5 damage total. 
                  Battle in Alexandria
                      Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                      British defend with 5 infantry
                          Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 3/8 hits, 3.00 expected hits
                          British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                          1 infantry owned by the Italians lost in Alexandria
                          3 infantry owned by the British lost in Alexandria
                          Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 3 : 4/7 hits, 2.83 expected hits
                          British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the British lost in Alexandria
                      Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                      Casualties for Italians: 1 infantry
                      Casualties for British: 5 infantry
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Italians
                  Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                  Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States
                  2 fighters moved from Alexandria to Tobruk
                  1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                  1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                  1 Escort moved from 98 Sea Zone to 97 Sea Zone
                  1 armour moved from Yugoslavia to Romania
                  1 infantry moved from Northern Italy to Southern France
                  EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
                  EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                  1 bomber moved from United Kingdom to Western Germany
                  1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States
          
              Place Units - Italians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                  EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                  EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                  EDIT: Turning off Edit Mode
                  1 NavalMine3, 1 air_transport, 1 infantry, 1 italian_para and 3 mine_unarmeds placed in Southern Italy
                  1 armour and 3 infantry placed in Northern Italy
                  COMMENT: 3 Italy NMs in 98 at 81
          
              Turn Complete - Italians
                  Italians collect 13 PUs; end with 13 PUs
                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
          

          Combat Hit Differential Summary :

          Italians regular : 1.17
          British AA : -0.17
          British regular : -1.33
          

          EXP Game 1 Crockett Italy 6.tsvg

          Moved the Inf to Egypt and removed 2 US Naval Ftrs. You have 12 PUs worth of builds to place. I didn't change the US income.

          Adjusted 37 battle. It will need to be fought out by hand rolling and edit if you press the attack. I can do it if you want.

          3 Italia NMs at 81

          Edit
          Oh the UK Ftr died. Well idk where you want him if you don't continue the attack. I'll just stick him in Burma for now.

          EXP Game 1 Crockett Italy 6 UK FTR.tsvg

          1 Reply Last reply Reply Quote 0
          • C Online
            crockett36
            last edited by

            TripleA Turn Summary: ANZAC round 6

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 6
            
                Purchase Units - ANZAC
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Burma: 1 uk_fighter
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                    EDIT: Turning off Edit Mode
                    ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
            
                Combat Move - ANZAC
                    2 fighters moved from 54 Sea Zone to 37 Sea Zone
                    1 submarine moved from 54 Sea Zone to 55 Sea Zone
                    1 submarine moved from 54 Sea Zone to 55 Sea Zone
                    1 infantry moved from Dutch New Guinea to New Guinea
                    1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                    1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                    1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                    1 artillery moved from 46 Sea Zone to New Guinea
                    1 infantry moved from 46 Sea Zone to New Guinea
                    2 infantry moved from Syria to Trans-Jordan
            
                Combat - ANZAC
                    Battle in 37 Sea Zone
                        ANZAC attack with 2 fighters
                        Japanese defend with 2 transports
                            ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                            Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                            ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                            Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                            1 transport owned by the Japanese lost in 37 Sea Zone
                            ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                            Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                            1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                        Casualties for Japanese: 2 transports
                    Battle in 46 Sea Zone
                        ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                        Japanese defend with 1 Japan_destroyer
                            ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                            Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                        ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 Japan_destroyer
                    Battle in New Guinea
                        Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                        Changer defend; Japanese defend with 1 infantry
                            ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in New Guinea
                        ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in 55 Sea Zone
                        ANZAC attack with 2 submarines
                        Japanese defend with 1 Japan_destroyer
                            ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                            Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                        ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 Japan_destroyer
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                    1 aaGun and 4 infantry moved from Queensland to New South Wales
                    2 fighters moved from 37 Sea Zone to Shan State
            
                Place Units - ANZAC
                    3 fighters placed in New South Wales
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 14 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            

            Combat Hit Differential Summary :

            Japanese regular : -1.83
            ANZAC regular : -0.33
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Online
              crockett36
              last edited by

              TripleA Turn Summary: French round 6

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 6
              
                  Purchase Units - ANZAC
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from Burma: 1 uk_fighter
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                      EDIT: Turning off Edit Mode
                      ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
              
                  Combat Move - ANZAC
                      2 fighters moved from 54 Sea Zone to 37 Sea Zone
                      1 submarine moved from 54 Sea Zone to 55 Sea Zone
                      1 submarine moved from 54 Sea Zone to 55 Sea Zone
                      1 infantry moved from Dutch New Guinea to New Guinea
                      1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                      1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                      1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                      1 artillery moved from 46 Sea Zone to New Guinea
                      1 infantry moved from 46 Sea Zone to New Guinea
                      2 infantry moved from Syria to Trans-Jordan
              
                  Combat - ANZAC
                      Battle in 37 Sea Zone
                          ANZAC attack with 2 fighters
                          Japanese defend with 2 transports
                              ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                              Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                              ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                              Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                              1 transport owned by the Japanese lost in 37 Sea Zone
                              ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                              Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                              1 transport owned by the Japanese lost in 37 Sea Zone
                          ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                          Casualties for Japanese: 2 transports
                      Battle in 46 Sea Zone
                          ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                          Japanese defend with 1 Japan_destroyer
                              ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                          ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Battle in New Guinea
                          Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                          Changer defend; Japanese defend with 1 infantry
                              ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in New Guinea
                          ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Battle in 55 Sea Zone
                          ANZAC attack with 2 submarines
                          Japanese defend with 1 Japan_destroyer
                              ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                          ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                      Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                      1 aaGun and 4 infantry moved from Queensland to New South Wales
                      2 fighters moved from 37 Sea Zone to Shan State
              
                  Place Units - ANZAC
                      3 fighters placed in New South Wales
              
                  Turn Complete - ANZAC
                      ANZAC collect 14 PUs; end with 14 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              
                  Purchase Units - French
                      Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
              
                  Combat Move - French
                      2 infantry moved from Trans-Jordan to Egypt
              
                  Combat - French
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - French
                      Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                      Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Japanese regular : -1.83
              ANZAC regular : -0.33
              

              Savegame

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @crockett36
                last edited by beelee

                @crockett36

                So a couple questions.

                You removed the UK Ftr in Burma. He should live as you didn't continue the attack.

                The USA has 12 PUs of dudes they can place. You placed 5 Heavy transports that cost 9 PUs a piece, a Sub and a Marine. That's 64 bucks worth of stuff, not 12.

                You can also only have 4 Heavy Transports total.

                Screenshot from 2026-03-27 07-24-09.png

                C 1 Reply Last reply Reply Quote 0
                • C Online
                  crockett36 @beelee
                  last edited by

                  @beelee in the purchase window, heavys only cost 1.

                  C 1 Reply Last reply Reply Quote 0
                  • C Online
                    crockett36 @crockett36
                    last edited by

                    @crockett36 you continued the battle. That was fine.

                    C B 2 Replies Last reply Reply Quote 0
                    • C Online
                      crockett36 @crockett36
                      last edited by

                      @crockett36 1 heavy. Save the rest

                      C 1 Reply Last reply Reply Quote 0
                      • C Online
                        crockett36 @crockett36
                        last edited by

                        @crockett36 actually naval land mines. By the way, how do I get rid of those?

                        B 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @crockett36
                          last edited by

                          @crockett36

                          OK 1 Hvy Trprt and save 3 Bucks

                          Yea the NMs are similar to LMs. Have to handroll and use edit to remove. NMs are problematic though to remove and I haven't found a good solution yet.

                          Still working on it. They are pretty new so not a lot of use for removal but you need the Escort to act as a Minesweeper to remove them.

                          https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                          C 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @crockett36
                            last edited by

                            @crockett36 said in EXP Game 1 barnee vs Crockett:

                            @crockett36 you continued the battle. That was fine.

                            for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

                            C 1 Reply Last reply Reply Quote 1
                            • C Online
                              crockett36 @beelee
                              last edited by

                              @beelee as memory serves I can carry those on transports, right

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                Yea can carry up to 3 LMs and 1 Inf on a transport. LCV same capacity as Trprt

                                1 Reply Last reply Reply Quote 0
                                • C Online
                                  crockett36 @beelee
                                  last edited by

                                  @beelee said in EXP Game 1 barnee vs Crockett:

                                  @crockett36 said in EXP Game 1 barnee vs Crockett:

                                  @crockett36 you continued the battle. That was fine.

                                  for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

                                  As I read it, you continued the battle and my plane was lost. If I misread it, land the plane in Burma

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    Yea so you had 1 Ftr and I had 2 Trprts. You can continue to attack or retreat

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Online
                                      crockett36 @beelee
                                      last edited by

                                      @beelee I would press the attack. Can you do it

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @crockett36
                                        last edited by beelee

                                        @crockett36

                                        Yes I will roll it now

                                        It may change your ANZC Ftrs if he wins but we will deal with that later 🙂

                                        Screenshot from 2026-03-27 11-44-34.png

                                        1st Die is Ftr last 2 are Trprts

                                        Screenshot from 2026-03-27 11-46-11.png

                                        No hits

                                        Screenshot from 2026-03-27 11-47-07.png

                                        Battle continues

                                        Trprts must be zigzagging lol

                                        Screenshot from 2026-03-27 11-47-56.png

                                        And it comes to an end. Ftr sinks a Trprt and a plucky Trprt shoots down the Ftr. One trprt lives.

                                        Screenshot from 2026-03-27 11-48-49.png

                                        Edit
                                        So 1 Trprt lives. Do you wanna attack with the ANZC Ftrs then ?

                                        Edit 2
                                        triplea_4236_6fre37 Battle.tsvg

                                        Edit 3
                                        So what happens in Edit is the Unit will show a cost of 1 which is not it's real cost.

                                        This a xml error I should be able to fix. As you can see the other dudes work right price wise.

                                        Screenshot from 2026-03-27 11-54-10.png

                                        1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee
                                          last edited by beelee

                                          @crockett36

                                          I'll just go with the 2 ANZC Ftrs at the Trprt. So I'll adjust the USA buy and call it good 🙂

                                          Edit
                                          EXP Game 1 Crockett F Up To Date.tsvg

                                          OK above is latest. I need to study G a bit and then it will be out 🙂

                                          C 1 Reply Last reply Reply Quote 1
                                          • C Online
                                            crockett36 @beelee
                                            last edited by

                                            @beelee You saw that I already did the attack on the transport.

                                            B 1 Reply Last reply Reply Quote 1

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