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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 6
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
              Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              3 carriers moved from 1 Sea Zone to 10 Sea Zone
              2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
              2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
              1 infantry moved from Soviet Far East to 3 Sea Zone
              1 usa_armour moved from Soviet Far East to 3 Sea Zone
              1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
              1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
              1 artillery moved from Soviet Far East to Siberia
              1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
              1 destroyer moved from 8 Sea Zone to 7 Sea Zone
              1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
      
          Combat - Americans
              Battle in Amur
                  Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                  Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                      Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                      Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                      1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                      4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                      Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                      Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                      1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                      4 artilleries owned by the Japanese lost in Amur
                  Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                  Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
              Battle in Siberia
                  Americans attack with 1 artillery
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Siberia
                  Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 7 Sea Zone
                  Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                      Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                      Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 7 Sea Zone
                      1 Escort owned by the Japanese lost in 7 Sea Zone
                  Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 Escort
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Americans
              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              4 usa_fighters moved from Amur to 7 Sea Zone
              1 usa_fighter moved from Amur to 7 Sea Zone
              2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
      
          Place Units - Americans
              5 cruisers placed in 101 Sea Zone
              6 NavyFighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
              Americans collect 50 PUs; end with 50 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              3 infantry moved from Suiyuyan to Kansu
              1 infantry moved from Suiyuyan to Kansu
              2 infantry moved from Suiyuyan to Hopei
              2 infantry moved from Suiyuyan to Shensi
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kansu
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Chinese
              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
      
          Purchase Units - British
              British repair damage of 19x factory_major; Remaining resources: 31 PUs; 3 AirLendLease; 3 NavyLendLease; 
              British buy 6 infantry and 2 submarines; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 air_transport and 1 infantry
              EDIT: Adding units owned by British to French Central Africa: 1 air_transport and 1 infantry
              EDIT: Turning off Edit Mode
              1 infantry moved from Eastern Persia to West India
              6 infantry moved from Egypt to Alexandria
              1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
              1 artillery moved from Iraq to Persia
              3 Escorts moved from 106 Sea Zone to 101 Sea Zone
              1 bomber moved from Malta to Tunisia
              2 infantry moved from Burma to Yunnan
              1 infantry moved from Burma to Shan State
              2 uk_fighters moved from India to 37 Sea Zone
      
          Combat - British
              Battle in Alexandria
                  British attack with 6 infantry
                  Italians defend with 1 infantry
                      British roll dice for 6 infantry in Alexandria, round 2 : 3/6 hits, 1.00 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Alexandria
                      1 infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Tunisia
                  British attack with 1 bomber
                  Italians defend with 1 armour
                      British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                      Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the British lost in Tunisia
                  Italians win with 1 armour remaining. Battle score for attacker is -12
                  Casualties for British: 1 bomber
              Battle in Yunnan
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Yunnan
                      British roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in 37 Sea Zone
                  British attack with 2 uk_fighters
                  Japanese defend with 1 Japan_destroyer and 2 transports
                      British roll dice for 2 uk_fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 Japan_destroyer and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                      1 transport owned by the Japanese lost in 37 Sea Zone
                      British roll dice for 2 uk_fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                      1 uk_fighter owned by the British lost in 37 Sea Zone
                      British roll dice for 1 uk_fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                      1 uk_fighter owned by the British lost in 37 Sea Zone
                  Japanese win with 1 Japan_destroyer and 1 transport remaining. Battle score for attacker is -12
                  Casualties for Japanese: 1 transport
                  Casualties for British: 2 uk_fighters
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              3 aaGuns and 4 infantry moved from Burma to India
              2 uk_fighters moved from 81 Sea Zone to West India
              1 air_transport moved from French Central Africa to Egypt
      
          Place Units - British
              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              6 infantry placed in India
              2 submarines placed in 81 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,4,1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,4,6,4
              British collect 34 PUs (11 lost to blockades); end with 35 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Americans regular : -2.50
      Italians regular : 1.17
      Japanese regular : 1.67
      Japanese AA : -0.50
      British regular : 0.33
      

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @crockett36
        last edited by beelee

        @crockett36

        A Late Night hello

        You can only have 8 Total Naval Ftrs and that includes the 2 Free ones. So you have 12 bucks you can reconfigure the American build. Let me know how you'd like to adjust it.

        Edit
        So in 37 you took a Trprt as casualty first. They can only be taken last, so the DD would die. Then the next rd of combat the one die at 2 would be a miss as Trprts hit at 1

        Screenshot from 2026-03-27 00-37-37.png

        After that you get another Ftr roll as it would still be alive

        Screenshot from 2026-03-27 00-38-47.png

        It misses

        Screenshot from 2026-03-27 00-40-08.png

        then one of the Trprts hits and a Ftr is shotdown. Leaving 2 trprts and 1 Ftr

        Screenshot from 2026-03-27 00-41-05.png

        My guess is with your aggressive nature 🙂 you will press the attack but I will wait just to make sure.
        So 1 Ftr at 2 Trprts currently. UK can retreat or continue the attack.

        Edit 2
        The A Trprt moved to Egypt but the guy forgot to get on board. I assume he was meant to go along for the ride 🙂
        I will move him to Egypt.

        Hmm ... Nippon continues to be under a lot of pressure. Fortunately they picked off some Chinese Infantry but sadly, doesn't look like China going away anytime soon.

        None of the above adjustments should affect Italy turn, so I'll go ahead and post it after bit.

        Edit 3
        Reminder that if you move your Fctry Undrg it can't be bombed. It can't use it's AA to hit if it is, so maybe you baiting them in. Bound to hit sooner or later 🙂

        Game History

        Round: 6
        
            Purchase Units - Italians
                Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; 
        
            Place Units - Italians
                1 uk_fighter could not land in 37 Sea Zone and was removed
        
            Combat Move - Italians
                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                1 bomber moved from Western Germany to United Kingdom
                2 fighters moved from Southern Italy to Alexandria
                1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
        
            Combat - Italians
                Strategic bombing raid in United Kingdom
                        British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total. 
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    British defend with 5 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 3/8 hits, 3.00 expected hits
                        British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                        1 infantry owned by the Italians lost in Alexandria
                        3 infantry owned by the British lost in Alexandria
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 3 : 4/7 hits, 2.83 expected hits
                        British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 infantry
                    Casualties for British: 5 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Italians
                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States
                2 fighters moved from Alexandria to Tobruk
                1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                1 Escort moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Southern France
                EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
                EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                1 bomber moved from United Kingdom to Western Germany
                1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States
        
            Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                EDIT: Turning off Edit Mode
                1 NavalMine3, 1 air_transport, 1 infantry, 1 italian_para and 3 mine_unarmeds placed in Southern Italy
                1 armour and 3 infantry placed in Northern Italy
                COMMENT: 3 Italy NMs in 98 at 81
        
            Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
        

        Combat Hit Differential Summary :

        Italians regular : 1.17
        British AA : -0.17
        British regular : -1.33
        

        EXP Game 1 Crockett Italy 6.tsvg

        Moved the Inf to Egypt and removed 2 US Naval Ftrs. You have 12 PUs worth of builds to place. I didn't change the US income.

        Adjusted 37 battle. It will need to be fought out by hand rolling and edit if you press the attack. I can do it if you want.

        3 Italia NMs at 81

        Edit
        Oh the UK Ftr died. Well idk where you want him if you don't continue the attack. I'll just stick him in Burma for now.

        EXP Game 1 Crockett Italy 6 UK FTR.tsvg

        1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36
          last edited by

          TripleA Turn Summary: ANZAC round 6

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 6
          
              Purchase Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Burma: 1 uk_fighter
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                  EDIT: Turning off Edit Mode
                  ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
          
              Combat Move - ANZAC
                  2 fighters moved from 54 Sea Zone to 37 Sea Zone
                  1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  1 infantry moved from Dutch New Guinea to New Guinea
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                  1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                  1 artillery moved from 46 Sea Zone to New Guinea
                  1 infantry moved from 46 Sea Zone to New Guinea
                  2 infantry moved from Syria to Trans-Jordan
          
              Combat - ANZAC
                  Battle in 37 Sea Zone
                      ANZAC attack with 2 fighters
                      Japanese defend with 2 transports
                          ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                          Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                          ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                          Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                          1 transport owned by the Japanese lost in 37 Sea Zone
                          ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                          Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                          1 transport owned by the Japanese lost in 37 Sea Zone
                      ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                      Casualties for Japanese: 2 transports
                  Battle in 46 Sea Zone
                      ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                      Japanese defend with 1 Japan_destroyer
                          ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                      ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 Japan_destroyer
                  Battle in New Guinea
                      Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                      Changer defend; Japanese defend with 1 infantry
                          ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in New Guinea
                      ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 55 Sea Zone
                      ANZAC attack with 2 submarines
                      Japanese defend with 1 Japan_destroyer
                          ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                      ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 Japan_destroyer
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                  Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                  1 aaGun and 4 infantry moved from Queensland to New South Wales
                  2 fighters moved from 37 Sea Zone to Shan State
          
              Place Units - ANZAC
                  3 fighters placed in New South Wales
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
          

          Combat Hit Differential Summary :

          Japanese regular : -1.83
          ANZAC regular : -0.33
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36
            last edited by

            TripleA Turn Summary: French round 6

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 6
            
                Purchase Units - ANZAC
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Burma: 1 uk_fighter
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                    EDIT: Turning off Edit Mode
                    ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
            
                Combat Move - ANZAC
                    2 fighters moved from 54 Sea Zone to 37 Sea Zone
                    1 submarine moved from 54 Sea Zone to 55 Sea Zone
                    1 submarine moved from 54 Sea Zone to 55 Sea Zone
                    1 infantry moved from Dutch New Guinea to New Guinea
                    1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                    1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                    1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                    1 artillery moved from 46 Sea Zone to New Guinea
                    1 infantry moved from 46 Sea Zone to New Guinea
                    2 infantry moved from Syria to Trans-Jordan
            
                Combat - ANZAC
                    Battle in 37 Sea Zone
                        ANZAC attack with 2 fighters
                        Japanese defend with 2 transports
                            ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                            Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                            ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                            Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                            1 transport owned by the Japanese lost in 37 Sea Zone
                            ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                            Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                            1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                        Casualties for Japanese: 2 transports
                    Battle in 46 Sea Zone
                        ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                        Japanese defend with 1 Japan_destroyer
                            ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                            Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                        ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 Japan_destroyer
                    Battle in New Guinea
                        Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                        Changer defend; Japanese defend with 1 infantry
                            ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in New Guinea
                        ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in 55 Sea Zone
                        ANZAC attack with 2 submarines
                        Japanese defend with 1 Japan_destroyer
                            ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                            Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                        ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 Japan_destroyer
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                    1 aaGun and 4 infantry moved from Queensland to New South Wales
                    2 fighters moved from 37 Sea Zone to Shan State
            
                Place Units - ANZAC
                    3 fighters placed in New South Wales
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 14 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            
                Purchase Units - French
                    Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
            
                Combat Move - French
                    2 infantry moved from Trans-Jordan to Egypt
            
                Combat - French
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - French
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            Japanese regular : -1.83
            ANZAC regular : -0.33
            

            Savegame

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @crockett36
              last edited by beelee

              @crockett36

              So a couple questions.

              You removed the UK Ftr in Burma. He should live as you didn't continue the attack.

              The USA has 12 PUs of dudes they can place. You placed 5 Heavy transports that cost 9 PUs a piece, a Sub and a Marine. That's 64 bucks worth of stuff, not 12.

              You can also only have 4 Heavy Transports total.

              Screenshot from 2026-03-27 07-24-09.png

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              • C Offline
                crockett36 @beelee
                last edited by

                @beelee in the purchase window, heavys only cost 1.

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 you continued the battle. That was fine.

                  C B 2 Replies Last reply Reply Quote 0
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 1 heavy. Save the rest

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                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 actually naval land mines. By the way, how do I get rid of those?

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                      • B Online
                        beelee @crockett36
                        last edited by

                        @crockett36

                        OK 1 Hvy Trprt and save 3 Bucks

                        Yea the NMs are similar to LMs. Have to handroll and use edit to remove. NMs are problematic though to remove and I haven't found a good solution yet.

                        Still working on it. They are pretty new so not a lot of use for removal but you need the Escort to act as a Minesweeper to remove them.

                        https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

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                        • B Online
                          beelee @crockett36
                          last edited by

                          @crockett36 said in EXP Game 1 barnee vs Crockett:

                          @crockett36 you continued the battle. That was fine.

                          for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

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                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee as memory serves I can carry those on transports, right

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @crockett36
                              last edited by

                              @crockett36

                              Yea can carry up to 3 LMs and 1 Inf on a transport. LCV same capacity as Trprt

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                              • C Offline
                                crockett36 @beelee
                                last edited by

                                @beelee said in EXP Game 1 barnee vs Crockett:

                                @crockett36 said in EXP Game 1 barnee vs Crockett:

                                @crockett36 you continued the battle. That was fine.

                                for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

                                As I read it, you continued the battle and my plane was lost. If I misread it, land the plane in Burma

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by

                                  @crockett36

                                  Yea so you had 1 Ftr and I had 2 Trprts. You can continue to attack or retreat

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @beelee
                                    last edited by

                                    @beelee I would press the attack. Can you do it

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36

                                      Yes I will roll it now

                                      It may change your ANZC Ftrs if he wins but we will deal with that later 🙂

                                      Screenshot from 2026-03-27 11-44-34.png

                                      1st Die is Ftr last 2 are Trprts

                                      Screenshot from 2026-03-27 11-46-11.png

                                      No hits

                                      Screenshot from 2026-03-27 11-47-07.png

                                      Battle continues

                                      Trprts must be zigzagging lol

                                      Screenshot from 2026-03-27 11-47-56.png

                                      And it comes to an end. Ftr sinks a Trprt and a plucky Trprt shoots down the Ftr. One trprt lives.

                                      Screenshot from 2026-03-27 11-48-49.png

                                      Edit
                                      So 1 Trprt lives. Do you wanna attack with the ANZC Ftrs then ?

                                      Edit 2
                                      triplea_4236_6fre37 Battle.tsvg

                                      Edit 3
                                      So what happens in Edit is the Unit will show a cost of 1 which is not it's real cost.

                                      This a xml error I should be able to fix. As you can see the other dudes work right price wise.

                                      Screenshot from 2026-03-27 11-54-10.png

                                      1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee
                                        last edited by beelee

                                        @crockett36

                                        I'll just go with the 2 ANZC Ftrs at the Trprt. So I'll adjust the USA buy and call it good 🙂

                                        Edit
                                        EXP Game 1 Crockett F Up To Date.tsvg

                                        OK above is latest. I need to study G a bit and then it will be out 🙂

                                        C 1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          crockett36 @beelee
                                          last edited by

                                          @beelee You saw that I already did the attack on the transport.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            Good Morning

                                            Game History

                                            Round: 7
                                            
                                                Research Technology - Germans
                                            
                                                Purchase Units - Germans
                                                    Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                                                    Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                                                    Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                                    Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                                                    Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                                                    Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                                                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                                    Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                                                    Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                                                    Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                                                    Trigger Rockets: buyGerman_Rockets added to productionGermans
                                                    Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                                                    Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                                                    Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                                                    Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                                                    Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                                                    Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                                                    Trigger WaffenPara: buyWaffen_Para added to productionGermans
                                                    Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                                                    Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                                                    Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                                                    triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                                                    triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                                                    triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 1 German_LCV, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Germans
                                                    Units in Germany being upgraded or consumed: 1 ElitePanzer and 2 german_paras
                                                    1 Elitewaffen_panzer and 2 Waffen_Paras placed in Germany
                                            
                                                Combat Move - Germans
                                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                    Turning on Edit Mode
                                                        EDIT: Germans takes Rostov from Russians
                                                    EDIT: Turning off Edit Mode
                                                    1 bomber moved from Normandy Bordeaux to United Kingdom
                                                    EDIT: 1 German_LCV and 1 infantry moved from Romania to Rostov
                                                    EDIT: 1 Panzer_General3 moved from Vyborg to 1st Panzer
                                                    EDIT: 1 Panzer_General moved from 1st Panzer to Vyborg
                                                    EDIT: 1 Panzer_General moved from Vyborg to Belarus
                                                    1 artillery and 1 elite moved from Novgorod to Archangel
                                                    1 bomber moved from Novgorod to Archangel
                                                    1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                                                    2 infantry moved from Eastern Poland to Western Ukraine
                                                    1 Waffen_Para moved from Germany to Western Ukraine
                                                    1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Eastern Poland to Belarus
                                                    1 infantry moved from Baltic States to Belarus
                                                    2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour and 4 waffen_infantrys moved from Vyborg to Belarus
                                            
                                                Combat - Germans
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Germans creates battle in territory 125 Sea Zone
                                                    Strategic bombing raid in United Kingdom
                                                            British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                                                        Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                                                        Bombing raid in United Kingdom causes 7 damage total. 
                                                    Battle in Belarus
                                                        Germans attack with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers
                                                        Russians defend with 1 elite and 1 infantry
                                                            Germans roll dice for 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers in Belarus, round 2 : 10/27 hits, 13.50 expected hits
                                                            Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                                                            1 infantry owned by the Germans lost in Belarus
                                                            1 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus
                                                        Germans win, taking Belarus from Russians with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers remaining. Battle score for attacker is 3
                                                        Casualties for Germans: 1 infantry
                                                        Casualties for Russians: 1 elite and 1 infantry
                                                    Battle in Archangel
                                                        Germans attack with 1 artillery, 1 bomber and 1 elite
                                                        Russians defend with 1 guard_infantry
                                                            Germans roll dice for 1 artillery, 1 bomber and 1 elite in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                                                            Russians roll dice for 1 guard_infantry in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                                            1 artillery owned by the Germans lost in Archangel
                                                            1 guard_infantry owned by the Russians lost in Archangel
                                                        Germans win, taking Archangel from Russians with 1 bomber and 1 elite remaining. Battle score for attacker is 0
                                                        Casualties for Germans: 1 artillery
                                                        Casualties for Russians: 1 guard_infantry
                                                    Battle in Western Ukraine
                                                        Germans attack with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber
                                                        Russians defend with 1 infantry
                                                            Germans roll dice for 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                                                            Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Russians lost in Western Ukraine
                                                        Germans win, taking Western Ukraine from Russians with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                        Casualties for Russians: 1 infantry
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                            
                                                Non Combat Move - Germans
                                                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                                    Turning on Edit Mode
                                                    EDIT: Changing ownership of Karelia from Russians to Germans
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                    1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                                                    1 infantry moved from Poland to Eastern Poland
                                                    1 aaGun moved from Novgorod to Belarus
                                                    1 bomber moved from Archangel to Western Germany
                                                    1 bomber moved from United Kingdom to Western Germany
                                                    1 artillery and 2 infantry moved from Finland to Karelia
                                                    1 infantry moved from Finland to Vyborg
                                                    1 infantry moved from Norway to Finland
                                                    1 waffen_infantry moved from Romania to Belarus
                                                    1 ElitePanzer moved from Novgorod to Belarus
                                                    1 LuftwaffeAce moved from Germany to Western Germany
                                                    1 tactical_bomber moved from Western Germany to Gibraltar
                                                    1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone
                                                    1 Panzer_Grndrs and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                                                    1 Panzer_Grndrs moved from Normandy Bordeaux to 110 Sea Zone
                                                    2 Panzer_Grndrss and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                                                    2 Panzer_Grndrss moved from 91 Sea Zone to Gibraltar
                                                    1 Escort_Convoy moved from 93 Sea Zone to 91 Sea Zone
                                                    1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
                                                    1 aaGun and 2 infantry moved from Greece to Bulgaria
                                                    1 Waffen_Para moved from Germany to Novgorod
                                                    1 G_Rail and 1 elite moved from Germany to Novgorod
                                                    1 Elitewaffen_panzer, 1 Panzer_Grndrs and 1 waffen_infantry moved from Germany to Eastern Poland
                                                    1 G_Rail moved from Germany to Western Germany
                                                    1 G_Rail and 1 infantry moved from Western Germany to Romania
                                                    1 infantry moved from Normandy Bordeaux to Southern France
                                                    1 infantry moved from Holland Belgium to Normandy Bordeaux
                                                    1 infantry moved from Western Germany to Holland Belgium
                                                    1 infantry moved from Western Germany to Denmark
                                                    2 infantry moved from Germany to Poland
                                                    EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer
                                                    EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                                                    EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer
                                                    EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
                                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen
                                                    EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus
                                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen
                                                    EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus
                                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                                                    EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                                                    1 German_Engineer moved from Normandy Bordeaux to Western Germany
                                            
                                                Place Units - Germans
                                                    1 ElitePanzer, 1 German_LCV, 6 TotalWar_Tanks, 1 elite and 1 infantry placed in Germany
                                                    1 infantry placed in Southern France
                                                    4 TotalWarAirTrprts and 2 infantry placed in Western Germany
                                                    1 infantry placed in Normandy Bordeaux
                                                    Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                                                    Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                                                    Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                                                    Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                                            
                                                Turn Complete - Germans
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Total Cost from Convoy Blockades: 3
                                                        Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                                                    Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
                                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
                                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                                                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                                            

                                            Combat Hit Differential Summary :

                                            British AA : -0.17
                                            Russians regular : 0.17
                                            Germans regular : -2.17
                                            

                                            EXP Game 1 Crockett G 7.tsvg

                                            I forgot to take Karelia, hence the edit and moving the guys there. Elite Tanks are similar to Elite Inf. Get 2 Rolls. You can have a Elite Tank and a Elite Inf in same TTy.

                                            Same for Elite SS Pnzr and a Elite Pnzr. Can be in same TTy.

                                            AG Center is made up of 1st SS Pnzr and 1st Waffen SS Armies, plus 1st Pnzr and 2nd SS to fill out the 10 land unit requirement.

                                            So there are 25 units in Belarus total. I just put them in there Boxes so you can see how they work. One can just leave them on the board as well. Just have to document which units are in the AG.

                                            So all the units from the AG, plus the "Active" Flag, have to move to the board before any attackers move into the TTy.

                                            SS Pnzrs defend at 5 and all units in 1st SS Pnzr roll 2 dice as long as the Army is intact. The SS PG will roll 2 dice even if by himself. He is the Blue dot. The red one activates the others to roll 2, so he would die before a regular SS Pnzr.

                                            For Total War, SSR can build 3 Mass Tanks for 12 PUs and then 3 Total War Tanks for 10. You have to buy them as a package and they place in Moscow.

                                            You still get the Urals Tank too, as long as you control it.

                                            Soviets only get 1 Elite Tank.

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