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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by British from Burma: 1 uk_fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
              EDIT: Turning off Edit Mode
              ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from 54 Sea Zone to 37 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 infantry moved from Dutch New Guinea to New Guinea
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
              1 cruiser moved from 54 Sea Zone to 46 Sea Zone
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              1 artillery moved from 46 Sea Zone to New Guinea
              1 infantry moved from 46 Sea Zone to New Guinea
              2 infantry moved from Syria to Trans-Jordan
      
          Combat - ANZAC
              Battle in 37 Sea Zone
                  ANZAC attack with 2 fighters
                  Japanese defend with 2 transports
                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                      1 transport owned by the Japanese lost in 37 Sea Zone
                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 transports
              Battle in 46 Sea Zone
                  ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                  Japanese defend with 1 Japan_destroyer
                      ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                  ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in New Guinea
                  Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                  Changer defend; Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in New Guinea
                  ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 55 Sea Zone
                  ANZAC attack with 2 submarines
                  Japanese defend with 1 Japan_destroyer
                      ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
              1 aaGun and 4 infantry moved from Queensland to New South Wales
              2 fighters moved from 37 Sea Zone to Shan State
      
          Place Units - ANZAC
              3 fighters placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1.83
      ANZAC regular : -0.33
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Turn Summary: French round 6

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 6
        
            Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 1 uk_fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                EDIT: Turning off Edit Mode
                ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
                2 fighters moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                1 infantry moved from 46 Sea Zone to New Guinea
                2 infantry moved from Syria to Trans-Jordan
        
            Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 2 transports
                        ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 transports
                Battle in 46 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                    Japanese defend with 1 Japan_destroyer
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 Japan_destroyer
                Battle in New Guinea
                    Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                    Changer defend; Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 Japan_destroyer
                        ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 Japan_destroyer
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 aaGun and 4 infantry moved from Queensland to New South Wales
                2 fighters moved from 37 Sea Zone to Shan State
        
            Place Units - ANZAC
                3 fighters placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
        
            Purchase Units - French
                Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
        
            Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt
        
            Combat - French
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - French
                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Japanese regular : -1.83
        ANZAC regular : -0.33
        

        Savegame

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @crockett36
          last edited by beelee

          @crockett36

          So a couple questions.

          You removed the UK Ftr in Burma. He should live as you didn't continue the attack.

          The USA has 12 PUs of dudes they can place. You placed 5 Heavy transports that cost 9 PUs a piece, a Sub and a Marine. That's 64 bucks worth of stuff, not 12.

          You can also only have 4 Heavy Transports total.

          Screenshot from 2026-03-27 07-24-09.png

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee in the purchase window, heavys only cost 1.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 you continued the battle. That was fine.

              C B 2 Replies Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 1 heavy. Save the rest

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 actually naval land mines. By the way, how do I get rid of those?

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @crockett36
                    last edited by

                    @crockett36

                    OK 1 Hvy Trprt and save 3 Bucks

                    Yea the NMs are similar to LMs. Have to handroll and use edit to remove. NMs are problematic though to remove and I haven't found a good solution yet.

                    Still working on it. They are pretty new so not a lot of use for removal but you need the Escort to act as a Minesweeper to remove them.

                    https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                    C 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @crockett36
                      last edited by

                      @crockett36 said in EXP Game 1 barnee vs Crockett:

                      @crockett36 you continued the battle. That was fine.

                      for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee as memory serves I can carry those on transports, right

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @crockett36
                          last edited by

                          @crockett36

                          Yea can carry up to 3 LMs and 1 Inf on a transport. LCV same capacity as Trprt

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee said in EXP Game 1 barnee vs Crockett:

                            @crockett36 said in EXP Game 1 barnee vs Crockett:

                            @crockett36 you continued the battle. That was fine.

                            for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

                            As I read it, you continued the battle and my plane was lost. If I misread it, land the plane in Burma

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @crockett36
                              last edited by

                              @crockett36

                              Yea so you had 1 Ftr and I had 2 Trprts. You can continue to attack or retreat

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36 @beelee
                                last edited by

                                @beelee I would press the attack. Can you do it

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @crockett36
                                  last edited by beelee

                                  @crockett36

                                  Yes I will roll it now

                                  It may change your ANZC Ftrs if he wins but we will deal with that later 🙂

                                  Screenshot from 2026-03-27 11-44-34.png

                                  1st Die is Ftr last 2 are Trprts

                                  Screenshot from 2026-03-27 11-46-11.png

                                  No hits

                                  Screenshot from 2026-03-27 11-47-07.png

                                  Battle continues

                                  Trprts must be zigzagging lol

                                  Screenshot from 2026-03-27 11-47-56.png

                                  And it comes to an end. Ftr sinks a Trprt and a plucky Trprt shoots down the Ftr. One trprt lives.

                                  Screenshot from 2026-03-27 11-48-49.png

                                  Edit
                                  So 1 Trprt lives. Do you wanna attack with the ANZC Ftrs then ?

                                  Edit 2
                                  triplea_4236_6fre37 Battle.tsvg

                                  Edit 3
                                  So what happens in Edit is the Unit will show a cost of 1 which is not it's real cost.

                                  This a xml error I should be able to fix. As you can see the other dudes work right price wise.

                                  Screenshot from 2026-03-27 11-54-10.png

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee
                                    last edited by beelee

                                    @crockett36

                                    I'll just go with the 2 ANZC Ftrs at the Trprt. So I'll adjust the USA buy and call it good 🙂

                                    Edit
                                    EXP Game 1 Crockett F Up To Date.tsvg

                                    OK above is latest. I need to study G a bit and then it will be out 🙂

                                    C 1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee You saw that I already did the attack on the transport.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @crockett36
                                        last edited by beelee

                                        @crockett36

                                        Good Morning

                                        Game History

                                        Round: 7
                                        
                                            Research Technology - Germans
                                        
                                            Purchase Units - Germans
                                                Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                                                Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                                                Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                                Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                                                Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                                                Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                                Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                                                Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                                                Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                                                Trigger Rockets: buyGerman_Rockets added to productionGermans
                                                Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                                                Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                                                Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                                                Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                                                Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                                                Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                                                Trigger WaffenPara: buyWaffen_Para added to productionGermans
                                                Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                                                Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                                                Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                                                triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                                                triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                                                triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 1 German_LCV, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Germans
                                                Units in Germany being upgraded or consumed: 1 ElitePanzer and 2 german_paras
                                                1 Elitewaffen_panzer and 2 Waffen_Paras placed in Germany
                                        
                                            Combat Move - Germans
                                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                Turning on Edit Mode
                                                    EDIT: Germans takes Rostov from Russians
                                                EDIT: Turning off Edit Mode
                                                1 bomber moved from Normandy Bordeaux to United Kingdom
                                                EDIT: 1 German_LCV and 1 infantry moved from Romania to Rostov
                                                EDIT: 1 Panzer_General3 moved from Vyborg to 1st Panzer
                                                EDIT: 1 Panzer_General moved from 1st Panzer to Vyborg
                                                EDIT: 1 Panzer_General moved from Vyborg to Belarus
                                                1 artillery and 1 elite moved from Novgorod to Archangel
                                                1 bomber moved from Novgorod to Archangel
                                                1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                                                2 infantry moved from Eastern Poland to Western Ukraine
                                                1 Waffen_Para moved from Germany to Western Ukraine
                                                1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Eastern Poland to Belarus
                                                1 infantry moved from Baltic States to Belarus
                                                2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour and 4 waffen_infantrys moved from Vyborg to Belarus
                                        
                                            Combat - Germans
                                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Germans creates battle in territory 125 Sea Zone
                                                Strategic bombing raid in United Kingdom
                                                        British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                                                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                                                    Bombing raid in United Kingdom causes 7 damage total. 
                                                Battle in Belarus
                                                    Germans attack with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers
                                                    Russians defend with 1 elite and 1 infantry
                                                        Germans roll dice for 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers in Belarus, round 2 : 10/27 hits, 13.50 expected hits
                                                        Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                                                        1 infantry owned by the Germans lost in Belarus
                                                        1 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus
                                                    Germans win, taking Belarus from Russians with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers remaining. Battle score for attacker is 3
                                                    Casualties for Germans: 1 infantry
                                                    Casualties for Russians: 1 elite and 1 infantry
                                                Battle in Archangel
                                                    Germans attack with 1 artillery, 1 bomber and 1 elite
                                                    Russians defend with 1 guard_infantry
                                                        Germans roll dice for 1 artillery, 1 bomber and 1 elite in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                                                        Russians roll dice for 1 guard_infantry in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                                        1 artillery owned by the Germans lost in Archangel
                                                        1 guard_infantry owned by the Russians lost in Archangel
                                                    Germans win, taking Archangel from Russians with 1 bomber and 1 elite remaining. Battle score for attacker is 0
                                                    Casualties for Germans: 1 artillery
                                                    Casualties for Russians: 1 guard_infantry
                                                Battle in Western Ukraine
                                                    Germans attack with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber
                                                    Russians defend with 1 infantry
                                                        Germans roll dice for 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                                                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Russians lost in Western Ukraine
                                                    Germans win, taking Western Ukraine from Russians with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                    Casualties for Russians: 1 infantry
                                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                        
                                            Non Combat Move - Germans
                                                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                                Turning on Edit Mode
                                                EDIT: Changing ownership of Karelia from Russians to Germans
                                                EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                                                1 infantry moved from Poland to Eastern Poland
                                                1 aaGun moved from Novgorod to Belarus
                                                1 bomber moved from Archangel to Western Germany
                                                1 bomber moved from United Kingdom to Western Germany
                                                1 artillery and 2 infantry moved from Finland to Karelia
                                                1 infantry moved from Finland to Vyborg
                                                1 infantry moved from Norway to Finland
                                                1 waffen_infantry moved from Romania to Belarus
                                                1 ElitePanzer moved from Novgorod to Belarus
                                                1 LuftwaffeAce moved from Germany to Western Germany
                                                1 tactical_bomber moved from Western Germany to Gibraltar
                                                1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone
                                                1 Panzer_Grndrs and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                                                1 Panzer_Grndrs moved from Normandy Bordeaux to 110 Sea Zone
                                                2 Panzer_Grndrss and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                                                2 Panzer_Grndrss moved from 91 Sea Zone to Gibraltar
                                                1 Escort_Convoy moved from 93 Sea Zone to 91 Sea Zone
                                                1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
                                                1 aaGun and 2 infantry moved from Greece to Bulgaria
                                                1 Waffen_Para moved from Germany to Novgorod
                                                1 G_Rail and 1 elite moved from Germany to Novgorod
                                                1 Elitewaffen_panzer, 1 Panzer_Grndrs and 1 waffen_infantry moved from Germany to Eastern Poland
                                                1 G_Rail moved from Germany to Western Germany
                                                1 G_Rail and 1 infantry moved from Western Germany to Romania
                                                1 infantry moved from Normandy Bordeaux to Southern France
                                                1 infantry moved from Holland Belgium to Normandy Bordeaux
                                                1 infantry moved from Western Germany to Holland Belgium
                                                1 infantry moved from Western Germany to Denmark
                                                2 infantry moved from Germany to Poland
                                                EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer
                                                EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                                                EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer
                                                EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
                                                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen
                                                EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus
                                                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen
                                                EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus
                                                EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                                                EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                                                1 German_Engineer moved from Normandy Bordeaux to Western Germany
                                        
                                            Place Units - Germans
                                                1 ElitePanzer, 1 German_LCV, 6 TotalWar_Tanks, 1 elite and 1 infantry placed in Germany
                                                1 infantry placed in Southern France
                                                4 TotalWarAirTrprts and 2 infantry placed in Western Germany
                                                1 infantry placed in Normandy Bordeaux
                                                Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                                                Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                                                Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                                                Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                                        
                                            Turn Complete - Germans
                                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Total Cost from Convoy Blockades: 3
                                                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                                                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
                                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
                                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                                        

                                        Combat Hit Differential Summary :

                                        British AA : -0.17
                                        Russians regular : 0.17
                                        Germans regular : -2.17
                                        

                                        EXP Game 1 Crockett G 7.tsvg

                                        I forgot to take Karelia, hence the edit and moving the guys there. Elite Tanks are similar to Elite Inf. Get 2 Rolls. You can have a Elite Tank and a Elite Inf in same TTy.

                                        Same for Elite SS Pnzr and a Elite Pnzr. Can be in same TTy.

                                        AG Center is made up of 1st SS Pnzr and 1st Waffen SS Armies, plus 1st Pnzr and 2nd SS to fill out the 10 land unit requirement.

                                        So there are 25 units in Belarus total. I just put them in there Boxes so you can see how they work. One can just leave them on the board as well. Just have to document which units are in the AG.

                                        So all the units from the AG, plus the "Active" Flag, have to move to the board before any attackers move into the TTy.

                                        SS Pnzrs defend at 5 and all units in 1st SS Pnzr roll 2 dice as long as the Army is intact. The SS PG will roll 2 dice even if by himself. He is the Blue dot. The red one activates the others to roll 2, so he would die before a regular SS Pnzr.

                                        For Total War, SSR can build 3 Mass Tanks for 12 PUs and then 3 Total War Tanks for 10. You have to buy them as a package and they place in Moscow.

                                        You still get the Urals Tank too, as long as you control it.

                                        Soviets only get 1 Elite Tank.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @beelee
                                          last edited by

                                          @beelee Is there any allied eqivalent to these double dice throwing yahtzees?

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            The Elites throw 2. The Corps will throw 2 and support 1 other unit to throw 2.

                                            Tank Army the TG throws 2 and supports 2 tanks to throw 2.

                                            No equivalent to the SS Pnzr Army where they all throw 2 🙂 A4 D5

                                            So Tank Armys best bet. Combine with a Corps or antother Tank Army plus 10 dudes to make a AG.

                                            Yea I think the reich gets a few too many bonuses buts that how he set it up. 🙂

                                            Edit
                                            Can only have 1 SS Pnzr Army and 4 SS Pnzrs total

                                            C 1 Reply Last reply Reply Quote 0

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