EXP Game 1 barnee vs Crockett
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@crockett36 said in EXP Game 1 barnee vs Crockett:
@crockett36 you continued the battle. That was fine.
for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle
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@beelee as memory serves I can carry those on transports, right
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Yea can carry up to 3 LMs and 1 Inf on a transport. LCV same capacity as Trprt
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@beelee said in EXP Game 1 barnee vs Crockett:
@crockett36 said in EXP Game 1 barnee vs Crockett:
@crockett36 you continued the battle. That was fine.
for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle
As I read it, you continued the battle and my plane was lost. If I misread it, land the plane in Burma
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Yea so you had 1 Ftr and I had 2 Trprts. You can continue to attack or retreat
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@beelee I would press the attack. Can you do it
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Yes I will roll it now
It may change your ANZC Ftrs if he wins but we will deal with that later


1st Die is Ftr last 2 are Trprts

No hits

Battle continues
Trprts must be zigzagging lol

And it comes to an end. Ftr sinks a Trprt and a plucky Trprt shoots down the Ftr. One trprt lives.

Edit
So 1 Trprt lives. Do you wanna attack with the ANZC Ftrs then ?Edit 2
triplea_4236_6fre37 Battle.tsvgEdit 3
So what happens in Edit is the Unit will show a cost of 1 which is not it's real cost.This a xml error I should be able to fix. As you can see the other dudes work right price wise.

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I'll just go with the 2 ANZC Ftrs at the Trprt. So I'll adjust the USA buy and call it good

Edit
EXP Game 1 Crockett F Up To Date.tsvgOK above is latest. I need to study G a bit and then it will be out

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@beelee You saw that I already did the attack on the transport.
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Good Morning
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 1 German_LCV, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite and 5 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer and 2 german_paras 1 Elitewaffen_panzer and 2 Waffen_Paras placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Rostov from Russians EDIT: Turning off Edit Mode 1 bomber moved from Normandy Bordeaux to United Kingdom EDIT: 1 German_LCV and 1 infantry moved from Romania to Rostov EDIT: 1 Panzer_General3 moved from Vyborg to 1st Panzer EDIT: 1 Panzer_General moved from 1st Panzer to Vyborg EDIT: 1 Panzer_General moved from Vyborg to Belarus 1 artillery and 1 elite moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 Waffen_Para moved from Germany to Western Ukraine 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour and 4 waffen_infantrys moved from Vyborg to Belarus Combat - Germans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans creates battle in territory 125 Sea Zone Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Belarus Germans attack with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers Russians defend with 1 elite and 1 infantry Germans roll dice for 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers in Belarus, round 2 : 10/27 hits, 13.50 expected hits Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 elite Russians defend with 1 guard_infantry Germans roll dice for 1 artillery, 1 bomber and 1 elite in Archangel, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 guard_infantry in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Archangel 1 guard_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 elite remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 guard_infantry Battle in Western Ukraine Germans attack with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Non Combat Move - Germans Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Turning on Edit Mode EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 aaGun moved from Novgorod to Belarus 1 bomber moved from Archangel to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 artillery and 2 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 infantry moved from Norway to Finland 1 waffen_infantry moved from Romania to Belarus 1 ElitePanzer moved from Novgorod to Belarus 1 LuftwaffeAce moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Gibraltar 1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone 1 Panzer_Grndrs and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 Panzer_Grndrs moved from Normandy Bordeaux to 110 Sea Zone 2 Panzer_Grndrss and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 Panzer_Grndrss moved from 91 Sea Zone to Gibraltar 1 Escort_Convoy moved from 93 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone 1 aaGun and 2 infantry moved from Greece to Bulgaria 1 Waffen_Para moved from Germany to Novgorod 1 G_Rail and 1 elite moved from Germany to Novgorod 1 Elitewaffen_panzer, 1 Panzer_Grndrs and 1 waffen_infantry moved from Germany to Eastern Poland 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 infantry moved from Western Germany to Romania 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark 2 infantry moved from Germany to Poland EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus 1 German_Engineer moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 ElitePanzer, 1 German_LCV, 6 TotalWar_Tanks, 1 elite and 1 infantry placed in Germany 1 infantry placed in Southern France 4 TotalWarAirTrprts and 2 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany Turn Complete - Germans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : 0.17 Germans regular : -2.17I forgot to take Karelia, hence the edit and moving the guys there. Elite Tanks are similar to Elite Inf. Get 2 Rolls. You can have a Elite Tank and a Elite Inf in same TTy.
Same for Elite SS Pnzr and a Elite Pnzr. Can be in same TTy.
AG Center is made up of 1st SS Pnzr and 1st Waffen SS Armies, plus 1st Pnzr and 2nd SS to fill out the 10 land unit requirement.
So there are 25 units in Belarus total. I just put them in there Boxes so you can see how they work. One can just leave them on the board as well. Just have to document which units are in the AG.
So all the units from the AG, plus the "Active" Flag, have to move to the board before any attackers move into the TTy.
SS Pnzrs defend at 5 and all units in 1st SS Pnzr roll 2 dice as long as the Army is intact. The SS PG will roll 2 dice even if by himself. He is the Blue dot. The red one activates the others to roll 2, so he would die before a regular SS Pnzr.
For Total War, SSR can build 3 Mass Tanks for 12 PUs and then 3 Total War Tanks for 10. You have to buy them as a package and they place in Moscow.
You still get the Urals Tank too, as long as you control it.
Soviets only get 1 Elite Tank.
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@beelee Is there any allied eqivalent to these double dice throwing yahtzees?
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The Elites throw 2. The Corps will throw 2 and support 1 other unit to throw 2.
Tank Army the TG throws 2 and supports 2 tanks to throw 2.
No equivalent to the SS Pnzr Army where they all throw 2
A4 D5So Tank Armys best bet. Combine with a Corps or antother Tank Army plus 10 dudes to make a AG.
Yea I think the reich gets a few too many bonuses buts that how he set it up.

Edit
Can only have 1 SS Pnzr Army and 4 SS Pnzrs total -
@beelee Commenting as a playtester, Germany owns 7 ttys and is already at 75, Japan at 73 and Russia is motoring along at 34, with income at 25. This game is for fun but talk about spitting into the wind. I'd like to know the percentage of games that end with an Allied victory.
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@crockett36 How did you move 3 spaces with the AG?
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@crockett36 said in EXP Game 1 barnee vs Crockett:
@crockett36 How did you move 3 spaces with the AG?
I was in Vyborg. Only moved 2.
Here is spreadsheet link for triplea games. I think it's 18-14 Axis so far. Actually 19-15 https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0
I'm gonna make a separate for Multi's but Idk how to do that yet. Victory set it up. I just update it.
Yea there's things SSR can do. LMs really a big part of their early defense, although it's not a must. You will get a 3 spot from sammyland but that probably just offset what you lost.
Should gain a little in Far East
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LL is important too. You have all of yours. Can't use USA this turn because they attacked last turn. -
@crockett36 As a new player, I would love to buy rockets. I would love to buy all sorts of stuff, but I have no idea on how to do the math on how much I need to defend Moscow. I don't know how to do the math on how many units I need to have to attack your AG. Bewildering.
I always feel like this after seeing the German turn. Do you have a handle on how you do the math?
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@crockett36 I believe my corps in the East can move two spaces? Is that correct?
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here's a link in case you haven't seen it
Yea so Rockets are sweet. I find it's best to buy in groups of 5. Good fro small counterattacks. Of course when they miss, they're 1 and done.
LMs active till an Engnr clears it or you step on one.
Idk. I just kinda go with the best bang for the buck. Then add up hit points for potential battles.
Tanks only 5 bucks in this game, so that's a good way to go. Especially for SSR as they get the big Conscript reinforcement.
Biggest problem I have with G is having enough bullet stoppers
Edit
Yea your Corps can move 2 but the Commisar can't blitz -
@beelee Why couldn't my para cross the black sea last turn?
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@crockett36 said in EXP Game 1 barnee vs Crockett:
how much I need to defend Moscow.
when things get close you want a FlakTower for sure. You can also have 2 Armies active at once when defending a capital. So 2 Tank Armies you're throwing 20 dice at 3. TG supports 3 tanks, not 2 as I mentioned earlier