EXP Game 1 barnee vs Crockett
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@beelee cruiser
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Game History
Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s, 2 Tank_General3s, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs, 6 Me_262AFs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 4 GermanUBoats, 2 Waffen_Artys, 1 elite, 1 mine_unarmed and 6 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry 2 Waffen_Artys and 6 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery and 3 infantry moved from Western Germany to France 2 Waffen_Artys and 5 waffen_infantrys moved from Germany to France 1 fighter moved from Slovakia Hungary to Southern France 1 armour moved from Greater Southern Germany to Southern France 3 mech_infantrys moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to France 2 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Germans: 2 GermanUBoats Battle in Southern France Germans attack with 1 armour, 1 fighter and 3 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 2 Waffen_Artys, 4 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 2 Waffen_Artys, 4 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 waffen_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 4 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 GermanUBoat, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for French: 1 cruiser Casualties for Germans: 1 GermanUBoat Casualties for British: 1 battleship and 1 cruiser Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry 1 armour owned by the Germans retreated to Holland Belgium French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 7 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 111 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 cruiser Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium 1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun and 1 artillery moved from Germany to 114 Sea Zone 1 aaGun, 1 artillery, 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun and 1 artillery moved from 112 Sea Zone to Norway 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Southern France to Northern Italy 1 aaGun moved from Germany to Poland 1 aaGun moved from Western Germany to Holland Belgium 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Denmark 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 2 infantry moved from Germany to Poland Place Units - Germans 4 GermanUBoats placed in 112 Sea Zone 1 elite and 1 mine_unarmed placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Germans collect 39 PUs (3 lost to blockades); end with 58 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsIt's a good idea to look at the TimeTable before Purchase so you can see what's coming up. You can hover on them for more info.
I removed the Air Commander units from the Overflow Boxes since we're not using them.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Russians Russians buy 11 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 3 infantry moved from Vyborg to Karelia 6 infantry moved from Novgorod to Vyborg Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 aaGuns moved from Novgorod to Karelia EDIT: 5 infantry moved from Karelia to Vyborg EDIT: 2 aaGuns moved from Karelia to Vyborg EDIT: 1 artillery moved from Novgorod to Vyborg 3 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 2 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Vyborg 1 fighter moved from Novgorod to Vyborg 1 artillery moved from Western Ukraine to Eastern Poland EDIT: 1 infantry moved from Ukraine to Eastern Poland EDIT: 1 infantry moved from Russia to Eastern Poland EDIT: Russians undo move 13. EDIT: 1 aaGun moved from Russia to Eastern Poland 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Russia to Rostov 1 armour moved from Russia to Rostov 6 infantry moved from Buryatia to Amur 2 aaGuns and 6 infantry moved from Sakha to Amur 1 aaGun moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Novgorod Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 2 infantry and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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Good Morning
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 elite, 1 factory_minor, 3 mine_unarmeds and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 JPNbombers moved from Japan to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Formosa to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 2 artilleries, 1 battleship and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Kiangsu to Amur 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur 1 fighter and 4 infantry moved from Korea to Amur 1 armour and 1 artillery moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Amur 1 fighter moved from Okinawa to Amur 1 armour and 3 artilleries moved from 5 Sea Zone to Amur 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur Combat - Japanese Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry Chinese defend with 4 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 armour, 4 artilleries, 8 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 13/30 hits, 12.50 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese lost in Amur 13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 3 : 12/26 hits, 11.83 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Amur 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan 2 infantry moved from Shantung to Jehol 2 JPNbombers and 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 2 fighters and 1 tactical_bomber moved from Amur to Shantung 1 fighter and 2 tactical_bombers moved from Amur to Jehol 2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Manchuria Place Units - Japanese 1 transport placed in 6 Sea Zone 1 Japanese_LCV, 1 elite, 1 factory_minor and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -0.67 Russians regular : -1.67 Russians AA : 0.00Reminder that Trprts can carry 1 Armor and 1 other Unit or 2 Units. So they can transport 2 Arty or 2 Mech etc ... Armored Inf are considered Mech for transport purposes. Paras Armor.
What is uncle joe up to ?

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lol put the Fctry in Tokyo
EXP Game 1 Crockett J 1edit.tsvg
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Also it costs 3 bucks to repair BBs and CVs. Buy the repair token and place in SZ 1st place phase.Edit 3
I just finished updating a detailed explanation of how Landmines work. -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 elite, 1 factory_minor, 3 mine_unarmeds and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 JPNbombers moved from Japan to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Formosa to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 2 artilleries, 1 battleship and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Kiangsu to Amur 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur 1 fighter and 4 infantry moved from Korea to Amur 1 armour and 1 artillery moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Amur 1 fighter moved from Okinawa to Amur 1 armour and 3 artilleries moved from 5 Sea Zone to Amur 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur Combat - Japanese Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry Chinese defend with 4 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 armour, 4 artilleries, 8 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 13/30 hits, 12.50 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese lost in Amur 13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 3 : 12/26 hits, 11.83 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Amur 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan 2 infantry moved from Shantung to Jehol 2 JPNbombers and 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 2 fighters and 1 tactical_bomber moved from Amur to Shantung 1 fighter and 2 tactical_bombers moved from Amur to Jehol 2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Manchuria Place Units - Japanese 1 transport placed in 6 Sea Zone 1 Japanese_LCV, 1 elite, 1 factory_minor and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 factory_minor EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -0.67 Russians regular : -1.67 Russians AA : 0.00 -
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@beelee Good morning. Which one should I use? Also, rail is unlimited in allied territory. So S Africa to Egypt?
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proposed uk2.tsvg
Can you advise me as to whether I might do better if I knew the rules better? Seems like a good turn? This is practice. -
@crockett36 said in EXP Game 1 barnee vs Crockett:
proposed uk2.tsvg
Can you advise me as to whether I might do better if I knew the rules better? Seems like a good turn? This is practice.Absolutely. As you know this is quite complex :). Usually 2-3 games before people start to get comfortable with it.
I'll check it here after bit.
UK Rail can go anywhere in the Eastern hemisphere basically. Have to have a continous Ground Line of Communication at the start of your turn.
So any pro Neutrals that get activated or Axis TTys that get conquered that turn, you can't go through. That is Player Enforced
SSR can go to all original Soviet TTys and the Europe one in Europe as well. Triplea will enforce those limitations.
Remember, only 1 unit per Rail. For some reason triplea allows 2. I haven't figured the fix yet.
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
Page 37


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Looks pretty reasonable to me. I would repair the UK BB at the cost of 1 Inf. If the Kriegsmarine and Luftwaffe go after it, you're gonna want all the firepower you can get.Something else to remember is you can blow up Bases for 4 bucks. Sometimes GIB will get dusted early game unless Allies think they can get it back pretty quick if it should fall.
PHI and Singapore probably something to take out fairly early as well.
You can also put Fortifications on Pacific Islands. Cheap and boosts your chance of inflicting casualties.
Page 32 and 33 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Americans Americans buy 1 DemoAirfieldHvy, 1 airfield, 1 demo_harbour, 1 factory_minor, 1 harbour and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Place Units - Americans Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 harbour placed in Philippines Americans undo move 2. Americans undo move 1. Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 harbour placed in Philippines Americans undo move 2. Americans undo move 1. Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 2 usa_fighters moved from Philippines to Guam 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 1 usa_fighter moved from Western United States to 1 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 4 usa_fighters moved from Hawaiian Islands to Alaska 1 usa_tactical_bomber moved from 1 Sea Zone to Alaska 1 cruiser and 1 submarine moved from 26 Sea Zone to 1 Sea Zone 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 USAbomber moved from Central United States to Alaska 1 infantry moved from Central United States to Western United States 1 usa_armour moved from Central United States to Western United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from 1 Sea Zone to Alaska 1 mech_infantry moved from 1 Sea Zone to Alaska 1 artillery moved from 1 Sea Zone to Alaska Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Alaska 1 usa_tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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@crockett36 couldn't destroy the air base in the Phil. I bought demo heavy ab. couldn't find demo ab.
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 6 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Shensi Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Americans Americans buy 1 DemoAirfieldHvy, 1 airfield, 1 demo_harbour, 1 factory_minor, 1 harbour and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Place Units - Americans Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 harbour placed in Philippines Americans undo move 2. Americans undo move 1. Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 harbour placed in Philippines Americans undo move 2. Americans undo move 1. Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 2 usa_fighters moved from Philippines to Guam 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 1 usa_fighter moved from Western United States to 1 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 4 usa_fighters moved from Hawaiian Islands to Alaska 1 usa_tactical_bomber moved from 1 Sea Zone to Alaska 1 cruiser and 1 submarine moved from 26 Sea Zone to 1 Sea Zone 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 USAbomber moved from Central United States to Alaska 1 infantry moved from Central United States to Western United States 1 usa_armour moved from Central United States to Western United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from 1 Sea Zone to Alaska 1 mech_infantry moved from 1 Sea Zone to Alaska 1 artillery moved from 1 Sea Zone to Alaska Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Alaska 1 usa_tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 6 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Shensi Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 Repair_BB, 2 Seafires, 1 carrier, 2 demo_harbours, 1 elite, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Kwangtung being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangtung Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Malaya to Shan State 6 infantry moved from India to Burma 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 cruiser moved from 91 Sea Zone to 109 Sea Zone 1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 109 Sea Zone 1 uk_fighter moved from United Kingdom to Scotland 1 uk_fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry and 1 uk_armour moved from Alexandria to 98 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 uk_armour moved from 76 Sea Zone to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Alexandria to Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from India to 81 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone Combat - British Battle in Ethiopia British attack with 1 artillery, 3 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 1 uk_armour in Ethiopia, round 2 : 0/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Ethiopia 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_armour in Ethiopia, round 3 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Ethiopia 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Ethiopia: 1 mech_infantry EDIT: Adding units owned by British to Ethiopia: 1 infantry EDIT: Turning off Edit Mode Battle in 96 Sea Zone British attack with 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_fighter moved from 96 Sea Zone to Egypt 1 uk_tactical_bomber moved from 96 Sea Zone to Egypt 1 bomber moved from 96 Sea Zone to Malta 1 infantry moved from 109 Sea Zone to United Kingdom 1 uk_armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from Scotland to United Kingdom 3 aaGuns moved from India to Burma 1 uk_fighter moved from Burma to India 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 aaGun moved from Scotland to United Kingdom Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 carrier placed in 109 Sea Zone 1 Repair_BB placed in 109 Sea Zone 1 elite placed in United Kingdom 2 Seafires placed in 109 Sea Zone 1 infantry and 1 mech_infantry placed in India Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.17 -
Good Morning
Yea it's hard to track some of the units down, especially ones that have a same or similar image. Had to keep some of the stock triplea images too or the game errors out. Those are usually on the right of the window. The ones on the left are all good to use and most the ones in the middle. At least how my screen looks

I will get rid of the Demo Hvy AB and just have the Demo AB kill either one for next update.
Anyway, I will change the AB to Hvy and you can kill it next turn. Nippon isn't gonna kick things off this turn, although I think a J2 is viable depending on conditions. I've done it twice. Once it worked and once it didn't

Still going through turn. I'll have Italia up after bit
Edit
You place the Repair BB 1st Place. He will then auto repair. Also, although it didn't matter in this case, you should Demo Bases in 2nd Place. That way you can still use them that turn.And I saw you removed a UK Mech for Inf. Reminder that you can Naval Trprt a Tank and any other non Tank unit. So a Mech and a Tank can be on same Trprt.
I will switch it back as I see no other reason why you'd have switched it.
And Finally, you only use 1 Rail, so you have 1 left that ANZC or France can use. You'll just have to edit them. I usually make a note of that when it happens just for clarity.
Italy coming up
Edit 2
In case you missed it, the Captain getting ready to add the A-Bomb. https://www.axisandallies.org/forums/topic/42312/g40-atomic-bomb-expansion?_=1772467470328I already started work on it.

Game History
Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 airfield_Hvy and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Southern Italy Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Northern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from Northern Italy to 97 Sea Zone 2 artilleries moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Gibraltar Battle in 93 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for French: 1 cruiser and 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in 96 Sea Zone Italians attack with 1 cruiser and 1 fighter British defend with 1 destroyer Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Greece Italians attack with 1 armour, 2 artilleries and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 3 : 0/4 hits, 1.50 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 3/3 hits, 1.00 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Greece 1 armour owned by the Italians retreated to Albania Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -11 Casualties for Italians: 2 artilleries and 2 infantry Casualties for Neutral_Allies: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from 99 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Bulgaria 1 Europe_Rail and 1 infantry moved from Southern Italy to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 Italian_LCV and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.67 Neutral_Allies regular : 1.67 British regular : -0.83I switched your UK dude to Mech and put a Hvy AB in PHI. You can just dust it with the leftover Demo charge next turn.
Also I upgraded Italy AB. Can scramble 4 now. They're easy to miss is why I mention it. Maybe I should colorize the whole AB ? Idk. I hate to trash Frostion's Awesome artwork

I guess I could add it as a option like the Tank Generals
Edit
Oh yea, if you attack S FRA, dust the 2 Inf then the AA if needed -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 2 fighters moved from New Zealand to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 fighter moved from United Kingdom to Morocco Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Good Afternoon
Scramble 109 ?

EXP Game 1 Crockett G 2 Scramble.tsvg
Reminder you had 1 UK Rail that ANZC or France could use. Do you wanna move the W AF dude to Egypt or somewhere else ?
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@beelee I did not know that there is a railway from the colonies. Yes please. Yes, scramble everything! God save the king! Burn Yahtzee goons, burn!
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Good Morning
Yea both ANZC and France can use UK Rail. UK still only gets 2 Rail max though, so usually people just rail a couple Inf from S AF
I'll have the rest of G up in a bit
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 GermanUBoats, 1 German_Engineer, 2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Repair_BB, 1 Waffen_Oberst, 1 elite, 1 fighter, 2 german_paras, 4 infantry, 2 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone 4 GermanUBoats, 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 1 armour and 4 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Northern Italy to Greece Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 5 GermanUBoats, 1 Wolfpack, 1 battleship, 2 bombers, 1 cruiser, 4 fighters and 4 tactical_bombers British defend with 2 Seafires, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 transport and 4 uk_fighters Units damaged: 1 battleship owned by the British and 1 carrier owned by the British Units damaged: 1 battleship owned by the Germans Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 5 GermanUBoats, 1 Wolfpack, 1 cruiser and 4 fighters Casualties for British: 2 Seafires, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 transport and 4 uk_fighters Battle in Normandy Bordeaux Germans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Greece Germans attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 3 infantry Germans win, taking Greece from Neutral_Allies with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 3 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 aaGun and 2 infantry moved from Slovakia Hungary to Romania 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 armour and 1 elite moved from 113 Sea Zone to Norway 1 artillery moved from Norway to Finland 4 tactical_bombers moved from 109 Sea Zone to Holland Belgium 2 bombers moved from 109 Sea Zone to Western Germany 1 mine_unarmed moved from Germany to Western Germany 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Slovakia Hungary 2 G_Rails moved from Germany to France 2 G_Rails, 1 Waffen_Arty and 1 waffen_infantry moved from France to Slovakia Hungary 1 Waffen_Arty, 4 armour, 1 mech_infantry and 4 waffen_infantrys moved from France to Germany 1 armour moved from Yugoslavia to Germany Place Units - Germans 1 German_Engineer, 2 German_LCVs, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 2 german_paras, 2 infantry and 2 mine_unarmeds placed in Germany 1 Panzer_Grndrs and 1 fighter placed in Western Germany 3 GermanUBoats placed in 112 Sea Zone 2 infantry placed in Southern France Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUswell it was a bloodbath. Good move on your part to get those cheap SeaFires that hit at 4.
See how much this costs G on E Front but couldn't let UK start threatening W EUR this early

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@beelee I have Bible study this morning. So later. Glad to hear about the suffering of the Hun!
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