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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 11 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              3 infantry moved from Vyborg to Karelia
              6 infantry moved from Novgorod to Vyborg
      
          Combat - Russians
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
              2 aaGuns moved from Novgorod to Karelia
              EDIT: 5 infantry moved from Karelia to Vyborg
              EDIT: 2 aaGuns moved from Karelia to Vyborg
              EDIT: 1 artillery moved from Novgorod to Vyborg
              3 infantry moved from Baltic States to Eastern Poland
              1 infantry moved from Belarus to Eastern Poland
              2 infantry moved from Bessarabia to Eastern Poland
              1 infantry moved from Western Ukraine to Eastern Poland
              1 fighter and 1 tactical_bomber moved from Russia to Vyborg
              1 fighter moved from Novgorod to Vyborg
              1 artillery moved from Western Ukraine to Eastern Poland
              EDIT: 1 infantry moved from Ukraine to Eastern Poland
              EDIT: 1 infantry moved from Russia to Eastern Poland
              EDIT: Russians undo move 13.
              EDIT: 1 aaGun moved from Russia to Eastern Poland
              2 infantry moved from Ukraine to Rostov
              1 mech_infantry moved from Volgograd to Caucasus
              1 armour moved from Volgograd to Caucasus
              1 mech_infantry moved from Russia to Rostov
              1 armour moved from Russia to Rostov
              6 infantry moved from Buryatia to Amur
              2 aaGuns and 6 infantry moved from Sakha to Amur
              1 aaGun moved from Russia to Bryansk
              1 infantry moved from Archangel to Belarus
              1 infantry moved from Archangel to Novgorod
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              3 infantry placed in Volgograd
              2 infantry and 1 russian_para placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by beelee

        @crockett36

        Good Morning

        Game History

        Round: 1
        
            Purchase Units - Japanese
                Japanese buy 1 Japanese_LCV, 1 elite, 1 factory_minor, 3 mine_unarmeds and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                2 JPNbombers moved from Japan to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Formosa to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                3 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Shantung to Anhwe
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                2 artilleries, 1 battleship and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from Kiangsu to Amur
                1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
                1 fighter and 4 infantry moved from Korea to Amur
                1 armour and 1 artillery moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Amur
                1 fighter moved from Okinawa to Amur
                1 armour and 3 artilleries moved from 5 Sea Zone to Amur
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
        
            Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.67 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 4 artilleries, 8 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits
                        Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 13/30 hits, 12.50 expected hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits
                        4 infantry owned by the Japanese lost in Amur
                        13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 3 : 12/26 hits, 11.83 expected hits
                        Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the Japanese lost in Amur
                        5 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 fighter and 6 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
        
            Non Combat Move - Japanese
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan
                2 infantry moved from Shantung to Jehol
                2 JPNbombers and 1 fighter moved from Yunnan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Formosa to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung
                2 fighters and 1 tactical_bomber moved from Amur to Shantung
                1 fighter and 2 tactical_bombers moved from Amur to Jehol
                2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to Manchuria
        
            Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 Japanese_LCV, 1 elite, 1 factory_minor and 3 mine_unarmeds placed in Japan
        
            Turn Complete - Japanese
                Japanese collect 31 PUs; end with 32 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -2.00
        Japanese regular : -0.67
        Russians regular : -1.67
        Russians AA : 0.00
        

        EXP Game 1 Crockett J 1.tsvg

        Reminder that Trprts can carry 1 Armor and 1 other Unit or 2 Units. So they can transport 2 Arty or 2 Mech etc ... Armored Inf are considered Mech for transport purposes. Paras Armor.

        What is uncle joe up to ? 🙂

        Edit
        lol put the Fctry in Tokyo 😊

        EXP Game 1 Crockett J 1edit.tsvg

        Edit 2
        Also it costs 3 bucks to repair BBs and CVs. Buy the repair token and place in SZ 1st place phase.

        Edit 3
        I just finished updating a detailed explanation of how Landmines work.

        https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

        1 Reply Last reply Reply Quote 1
        • C Offline
          crockett36
          last edited by

          TripleA Turn Summary: Japanese round 1

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 1
          
              Purchase Units - Japanese
                  Japanese buy 1 Japanese_LCV, 1 elite, 1 factory_minor, 3 mine_unarmeds and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  2 JPNbombers moved from Japan to Yunnan
                  1 fighter moved from Kiangsu to Yunnan
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 fighter moved from Formosa to Hunan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  3 infantry moved from Kiangsu to Anhwe
                        Japanese take Anhwe from Chinese
                  1 infantry moved from Shantung to Anhwe
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 artillery moved from Kiangsu to 19 Sea Zone
                  1 artillery moved from Shantung to 19 Sea Zone
                  2 artilleries, 1 battleship and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                  1 tactical_bomber moved from Kiangsu to Amur
                  1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
                  1 fighter and 4 infantry moved from Korea to Amur
                  1 armour and 1 artillery moved from Japan to 6 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Japan to Amur
                  1 fighter moved from Okinawa to Amur
                  1 armour and 3 artilleries moved from 5 Sea Zone to Amur
                  2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
          
              Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry
                      Chinese defend with 4 infantry
                          Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                          1 infantry owned by the Japanese lost in Yunnan
                          2 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.67 expected hits
                          Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 4 infantry
                  Battle in Hunan
                      Japanese attack with 1 artillery, 1 fighter and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                          Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                          1 infantry owned by the Chinese lost in Hunan
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits
                          Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry
                  Battle in Amur
                      Japanese attack with 1 armour, 4 artilleries, 8 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers
                      Russians defend with 2 aaGuns and 18 infantry
                          Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
                          1 fighter owned by the Japanese lost in Amur
                          Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits
                          Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 13/30 hits, 12.50 expected hits
                          Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits
                          4 infantry owned by the Japanese lost in Amur
                          13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                          Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 3 : 12/26 hits, 11.83 expected hits
                          Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 1.67 expected hits
                          2 infantry owned by the Japanese lost in Amur
                          5 infantry owned by the Russians lost in Amur
                      Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 37
                      Casualties for Japanese: 1 fighter and 6 infantry
                      Casualties for Russians: 2 aaGuns and 18 infantry
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
          
              Non Combat Move - Japanese
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                  Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan
                  2 infantry moved from Shantung to Jehol
                  2 JPNbombers and 1 fighter moved from Yunnan to Kwangsi
                  1 fighter moved from Hunan to Kwangsi
                  1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  1 submarine moved from 6 Sea Zone to 36 Sea Zone
                  1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                  2 infantry moved from Formosa to 20 Sea Zone
                  2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                  2 infantry moved from 19 Sea Zone to Manchuria
                  1 fighter and 1 tactical_bomber moved from Amur to Jehol
                  1 fighter and 1 tactical_bomber moved from Jehol to Shantung
                  2 fighters and 1 tactical_bomber moved from Amur to Shantung
                  1 fighter and 2 tactical_bombers moved from Amur to Jehol
                  2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Amur to Manchuria
          
              Place Units - Japanese
                  1 transport placed in 6 Sea Zone
                  1 Japanese_LCV, 1 elite, 1 factory_minor and 3 mine_unarmeds placed in Japan
          
              Turn Complete - Japanese
                  Japanese collect 31 PUs; end with 32 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Japan: 1 factory_minor
                  EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
                  EDIT: Turning off Edit Mode
          

          Combat Hit Differential Summary :

          Chinese regular : -2.00
          Japanese regular : -0.67
          Russians regular : -1.67
          Russians AA : 0.00
          

          Savegame

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @crockett36
            last edited by

            @crockett36

            Good Morning

            You posted the wrong save 🙂

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee Good morning. Which one should I use? Also, rail is unlimited in allied territory. So S Africa to Egypt?

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                proposed uk2.tsvg
                Can you advise me as to whether I might do better if I knew the rules better? Seems like a good turn? This is practice.

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @crockett36
                  last edited by beelee

                  @crockett36 said in EXP Game 1 barnee vs Crockett:

                  proposed uk2.tsvg
                  Can you advise me as to whether I might do better if I knew the rules better? Seems like a good turn? This is practice.

                  Absolutely. As you know this is quite complex :). Usually 2-3 games before people start to get comfortable with it.

                  I'll check it here after bit.

                  UK Rail can go anywhere in the Eastern hemisphere basically. Have to have a continous Ground Line of Communication at the start of your turn.

                  So any pro Neutrals that get activated or Axis TTys that get conquered that turn, you can't go through. That is Player Enforced

                  SSR can go to all original Soviet TTys and the Europe one in Europe as well. Triplea will enforce those limitations.

                  Remember, only 1 unit per Rail. For some reason triplea allows 2. I haven't figured the fix yet.

                  https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                  Page 37 a2cbaa69-786f-4538-9c10-daacfdce0f78-image.png

                  Screenshot from 2026-02-28 06-45-42.png

                  Edit
                  Looks pretty reasonable to me. I would repair the UK BB at the cost of 1 Inf. If the Kriegsmarine and Luftwaffe go after it, you're gonna want all the firepower you can get.

                  Something else to remember is you can blow up Bases for 4 bucks. Sometimes GIB will get dusted early game unless Allies think they can get it back pretty quick if it should fall.

                  PHI and Singapore probably something to take out fairly early as well.

                  You can also put Fortifications on Pacific Islands. Cheap and boosts your chance of inflicting casualties.

                  Page 32 and 33 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36
                    last edited by

                    TripleA Turn Summary: Americans round 1

                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 1
                    
                        Purchase Units - Americans
                            Americans buy 1 DemoAirfieldHvy, 1 airfield, 1 demo_harbour, 1 factory_minor, 1 harbour and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
                    
                        Place Units - Americans
                            Units in Philippines being upgraded or consumed: 1 harbour
                            1 demo_harbour placed in Philippines
                            1 harbour placed in Philippines
                            Americans undo move 2.
                            Americans undo move 1.
                            Units in Philippines being upgraded or consumed: 1 harbour
                            1 demo_harbour placed in Philippines
                            1 harbour placed in Philippines
                            Americans undo move 2.
                            Americans undo move 1.
                            Units in Philippines being upgraded or consumed: 1 harbour
                            1 demo_harbour placed in Philippines
                    
                        Politics - Americans
                            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                            1 submarine moved from 35 Sea Zone to 21 Sea Zone
                            2 usa_fighters moved from Philippines to Guam
                            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
                            1 usa_fighter moved from Western United States to 1 Sea Zone
                            1 artillery moved from Western United States to 10 Sea Zone
                            1 infantry moved from Western United States to 10 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                            4 usa_fighters moved from Hawaiian Islands to Alaska
                            1 usa_tactical_bomber moved from 1 Sea Zone to Alaska
                            1 cruiser and 1 submarine moved from 26 Sea Zone to 1 Sea Zone
                            1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                            1 USAbomber moved from Central United States to Alaska
                            1 infantry moved from Central United States to Western United States
                            1 usa_armour moved from Central United States to Western United States
                    
                        Combat - Americans
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                            2 infantry moved from 1 Sea Zone to Alaska
                            1 mech_infantry moved from 1 Sea Zone to Alaska
                            1 artillery moved from 1 Sea Zone to Alaska
                    
                        Place Units - Americans
                            1 airfield, 1 factory_minor and 1 harbour placed in Alaska
                            1 usa_tactical_bomber placed in Western United States
                    
                        Turn Complete - Americans
                            Americans collect 52 PUs; end with 52 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 couldn't destroy the air base in the Phil. I bought demo heavy ab. couldn't find demo ab.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36
                        last edited by

                        TripleA Turn Summary: Chinese round 1

                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 1
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                6 infantry moved from Szechwan to Shensi
                                2 infantry moved from Kweichow to Shensi
                                1 infantry moved from Suiyuyan to Shensi
                                1 infantry moved from Suiyuyan to Shensi
                                1 fighter moved from Szechwan to Shensi
                        
                            Combat - Chinese
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                        
                            Place Units - Chinese
                                5 infantry placed in Shensi
                        
                            Turn Complete - Chinese
                                Chinese collect 8 PUs; end with 8 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36
                          last edited by

                          TripleA Turn Summary: British round 1

                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 1
                          
                              Purchase Units - Americans
                                  Americans buy 1 DemoAirfieldHvy, 1 airfield, 1 demo_harbour, 1 factory_minor, 1 harbour and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
                          
                              Place Units - Americans
                                  Units in Philippines being upgraded or consumed: 1 harbour
                                  1 demo_harbour placed in Philippines
                                  1 harbour placed in Philippines
                                  Americans undo move 2.
                                  Americans undo move 1.
                                  Units in Philippines being upgraded or consumed: 1 harbour
                                  1 demo_harbour placed in Philippines
                                  1 harbour placed in Philippines
                                  Americans undo move 2.
                                  Americans undo move 1.
                                  Units in Philippines being upgraded or consumed: 1 harbour
                                  1 demo_harbour placed in Philippines
                          
                              Politics - Americans
                                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                          
                              Combat Move - Americans
                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                                  1 submarine moved from 35 Sea Zone to 21 Sea Zone
                                  2 usa_fighters moved from Philippines to Guam
                                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
                                  1 usa_fighter moved from Western United States to 1 Sea Zone
                                  1 artillery moved from Western United States to 10 Sea Zone
                                  1 infantry moved from Western United States to 10 Sea Zone
                                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                                  4 usa_fighters moved from Hawaiian Islands to Alaska
                                  1 usa_tactical_bomber moved from 1 Sea Zone to Alaska
                                  1 cruiser and 1 submarine moved from 26 Sea Zone to 1 Sea Zone
                                  1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                                  1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                                  1 USAbomber moved from Central United States to Alaska
                                  1 infantry moved from Central United States to Western United States
                                  1 usa_armour moved from Central United States to Western United States
                          
                              Combat - Americans
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Americans
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                  2 infantry moved from 1 Sea Zone to Alaska
                                  1 mech_infantry moved from 1 Sea Zone to Alaska
                                  1 artillery moved from 1 Sea Zone to Alaska
                          
                              Place Units - Americans
                                  1 airfield, 1 factory_minor and 1 harbour placed in Alaska
                                  1 usa_tactical_bomber placed in Western United States
                          
                              Turn Complete - Americans
                                  Americans collect 52 PUs; end with 52 PUs
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                  Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                          
                              Combat Move - Chinese
                                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                  6 infantry moved from Szechwan to Shensi
                                  2 infantry moved from Kweichow to Shensi
                                  1 infantry moved from Suiyuyan to Shensi
                                  1 infantry moved from Suiyuyan to Shensi
                                  1 fighter moved from Szechwan to Shensi
                          
                              Combat - Chinese
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Chinese
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          
                              Place Units - Chinese
                                  5 infantry placed in Shensi
                          
                              Turn Complete - Chinese
                                  Chinese collect 8 PUs; end with 8 PUs
                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                          
                              Purchase Units - British
                                  Trigger Seafire: buySeafire added to productionBritish
                                  British buy 1 Repair_BB, 2 Seafires, 1 carrier, 2 demo_harbours, 1 elite, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                          
                              Place Units - British
                                  Units in Kwangtung being upgraded or consumed: 1 harbour
                                  1 demo_harbour placed in Kwangtung
                                  Units in Malaya being upgraded or consumed: 1 harbour
                                  1 demo_harbour placed in Malaya
                          
                              Politics - British
                                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                          
                              Combat Move - British
                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                  1 infantry moved from Malaya to Shan State
                                  6 infantry moved from India to Burma
                                  1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                                  1 battleship moved from 111 Sea Zone to 109 Sea Zone
                                  1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                                  1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                                  1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
                                  1 artillery and 1 infantry moved from Ontario to Quebec
                                  1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 109 Sea Zone
                                  1 uk_fighter moved from United Kingdom to Scotland
                                  1 uk_fighter moved from Gibraltar to United Kingdom
                                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                                  1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                                  1 artillery moved from India to 39 Sea Zone
                                  1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                                  1 infantry moved from West India to 79 Sea Zone
                                  1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                                  1 infantry moved from 76 Sea Zone to Ethiopia
                                  1 artillery moved from 76 Sea Zone to Ethiopia
                                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                                  1 infantry and 1 uk_armour moved from Alexandria to 98 Sea Zone
                                  1 infantry, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone
                                  1 infantry moved from 76 Sea Zone to Ethiopia
                                  1 uk_armour moved from 76 Sea Zone to Ethiopia
                                  1 mech_infantry moved from Egypt to Ethiopia
                                  1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                                  1 uk_fighter moved from Malta to 96 Sea Zone
                                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                                  1 carrier moved from 98 Sea Zone to 81 Sea Zone
                                  1 bomber moved from United Kingdom to 96 Sea Zone
                                  1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                                  1 artillery moved from Alexandria to Egypt
                                  1 uk_fighter and 1 uk_tactical_bomber moved from India to 81 Sea Zone
                                  1 infantry moved from Alexandria to Egypt
                                  1 infantry moved from Malaya to Shan State
                                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                          
                              Combat - British
                                  Battle in Ethiopia
                                      British attack with 1 artillery, 3 infantry, 1 mech_infantry and 1 uk_armour
                                      Italians defend with 1 artillery and 2 infantry
                                          British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                                          British roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 1 uk_armour in Ethiopia, round 2 : 0/6 hits, 1.67 expected hits
                                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                                          1 infantry owned by the British lost in Ethiopia
                                          1 infantry owned by the Italians lost in Ethiopia
                                          British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_armour in Ethiopia, round 3 : 3/5 hits, 1.50 expected hits
                                          Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
                                          1 infantry owned by the British lost in Ethiopia
                                          1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
                                      British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 4
                                      Casualties for British: 2 infantry
                                      Casualties for Italians: 1 artillery and 2 infantry
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by British from Ethiopia: 1 mech_infantry
                                      EDIT: Adding units owned by British to Ethiopia: 1 infantry
                                      EDIT: Turning off Edit Mode
                                  Battle in 96 Sea Zone
                                      British attack with 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber
                                      Italians defend with 1 destroyer and 1 transport
                                          British roll dice for 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                          1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                                      British win with 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13
                                      Casualties for Italians: 1 destroyer and 1 transport
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - British
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                                  1 uk_fighter moved from 96 Sea Zone to Egypt
                                  1 uk_tactical_bomber moved from 96 Sea Zone to Egypt
                                  1 bomber moved from 96 Sea Zone to Malta
                                  1 infantry moved from 109 Sea Zone to United Kingdom
                                  1 uk_armour moved from 109 Sea Zone to United Kingdom
                                  1 infantry moved from Scotland to United Kingdom
                                  1 mech_infantry moved from United Kingdom to Eire
                                        British take Eire from Neutral_Allies
                                  1 infantry moved from Scotland to United Kingdom
                                  3 aaGuns moved from India to Burma
                                  1 uk_fighter moved from Burma to India
                                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                                  1 aaGun moved from Scotland to United Kingdom
                          
                              Place Units - British
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  1 carrier placed in 109 Sea Zone
                                  1 Repair_BB placed in 109 Sea Zone
                                  1 elite placed in United Kingdom
                                  2 Seafires placed in 109 Sea Zone
                                  1 infantry and 1 mech_infantry placed in India
                          
                              Turn Complete - British
                                  British collect 46 PUs; end with 46 PUs
                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship
                                  EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
                                  EDIT: Turning off Edit Mode
                          

                          Combat Hit Differential Summary :

                          Italians regular : 0.00
                          British regular : 0.17
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee
                            last edited by beelee

                            @crockett36

                            Good Morning

                            Yea it's hard to track some of the units down, especially ones that have a same or similar image. Had to keep some of the stock triplea images too or the game errors out. Those are usually on the right of the window. The ones on the left are all good to use and most the ones in the middle. At least how my screen looks 🙂

                            I will get rid of the Demo Hvy AB and just have the Demo AB kill either one for next update.

                            Anyway, I will change the AB to Hvy and you can kill it next turn. Nippon isn't gonna kick things off this turn, although I think a J2 is viable depending on conditions. I've done it twice. Once it worked and once it didn't 🙂

                            Still going through turn. I'll have Italia up after bit

                            Edit
                            You place the Repair BB 1st Place. He will then auto repair. Also, although it didn't matter in this case, you should Demo Bases in 2nd Place. That way you can still use them that turn.

                            And I saw you removed a UK Mech for Inf. Reminder that you can Naval Trprt a Tank and any other non Tank unit. So a Mech and a Tank can be on same Trprt.

                            I will switch it back as I see no other reason why you'd have switched it.

                            And Finally, you only use 1 Rail, so you have 1 left that ANZC or France can use. You'll just have to edit them. I usually make a note of that when it happens just for clarity.

                            Italy coming up

                            Edit 2
                            In case you missed it, the Captain getting ready to add the A-Bomb. https://www.axisandallies.org/forums/topic/42312/g40-atomic-bomb-expansion?_=1772467470328

                            I already started work on it.

                            Screenshot from 2026-03-02 10-14-26.png

                            Game History

                            Round: 1
                            
                                Purchase Units - Italians
                                    Italians buy 1 Italian_LCV, 1 airfield_Hvy and 1 italian_para; Remaining resources: 0 PUs; 
                            
                                Place Units - Italians
                                    Units in Southern Italy being upgraded or consumed: 1 airfield
                                    1 airfield_Hvy placed in Southern Italy
                            
                                Combat Move - Italians
                                    Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
                                    Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
                                    Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung
                                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                    1 submarine moved from 95 Sea Zone to 99 Sea Zone
                                    1 bomber moved from Northern Italy to 99 Sea Zone
                                    1 fighter moved from Southern Italy to 96 Sea Zone
                                    1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                                    1 fighter moved from Southern Italy to 93 Sea Zone
                                    1 battleship moved from 97 Sea Zone to 93 Sea Zone
                                    1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                                    2 infantry moved from Southern Italy to 95 Sea Zone
                                    2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                                    2 infantry moved from 92 Sea Zone to Gibraltar
                                    2 artilleries moved from Northern Italy to 97 Sea Zone
                                    2 artilleries moved from 97 Sea Zone to Greece
                                    1 armour and 2 infantry moved from Albania to Greece
                                    1 infantry moved from Italian Somaliland to Kenya
                                          Italians take Kenya from British
                            
                                Combat - Italians
                                    Battle in Gibraltar
                                    Battle in 93 Sea Zone
                                        Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                                        French defend with 1 cruiser and 1 destroyer
                                            Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                                            French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                        Units damaged: 1 battleship owned by the Italians
                                            1 destroyer owned by the French lost in 93 Sea Zone
                                            Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
                                            French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                            1 cruiser owned by the French lost in 93 Sea Zone
                                        Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
                                        Casualties for French: 1 cruiser and 1 destroyer
                                    Battle in 99 Sea Zone
                                        Italians attack with 1 bomber and 1 submarine
                                        British defend with 1 cruiser
                                            Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                            Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                                            British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                            Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                                            1 cruiser owned by the British lost in 99 Sea Zone
                                        Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
                                        Casualties for British: 1 cruiser
                                    Battle in 96 Sea Zone
                                        Italians attack with 1 cruiser and 1 fighter
                                        British defend with 1 destroyer
                                            Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                            British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                            1 destroyer owned by the British lost in 96 Sea Zone
                                        Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 7
                                        Casualties for British: 1 destroyer
                                    Battle in Greece
                                        Italians attack with 1 armour, 2 artilleries and 2 infantry
                                        Neutral_Allies defend with 4 infantry
                                            Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits
                                            Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                                            1 infantry owned by the Italians lost in Greece
                                            1 infantry owned by the Neutral_Allies lost in Greece
                                            Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 3 : 0/4 hits, 1.50 expected hits
                                            Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 3/3 hits, 1.00 expected hits
                                            2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Greece
                                        1 armour owned by the Italians retreated to Albania
                                        Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -11
                                        Casualties for Italians: 2 artilleries and 2 infantry
                                        Casualties for Neutral_Allies: 1 infantry
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Italians
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                                    1 bomber moved from 99 Sea Zone to Southern Italy
                                    1 artillery and 1 infantry moved from Libya to Tobruk
                                    1 fighter moved from 93 Sea Zone to Southern Italy
                                    1 fighter moved from 96 Sea Zone to Southern Italy
                                    1 aaGun and 2 infantry moved from Northern Italy to Southern France
                                    1 armour moved from Northern Italy to Bulgaria
                                    1 Europe_Rail and 1 infantry moved from Southern Italy to Romania
                                    1 aaGun moved from Northern Italy to Yugoslavia
                                    1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
                            
                                Place Units - Italians
                                    1 Italian_LCV and 1 italian_para placed in Southern Italy
                            
                                Turn Complete - Italians
                                    Total Cost from Convoy Blockades: 1
                                        Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                                    Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
                                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs
                                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                            

                            Combat Hit Differential Summary :

                            French regular : -0.33
                            Italians regular : -1.67
                            Neutral_Allies regular : 1.67
                            British regular : -0.83
                            

                            EXP Game 1 Crockett I 1.tsvg

                            I switched your UK dude to Mech and put a Hvy AB in PHI. You can just dust it with the leftover Demo charge next turn.

                            Also I upgraded Italy AB. Can scramble 4 now. They're easy to miss is why I mention it. Maybe I should colorize the whole AB ? Idk. I hate to trash Frostion's Awesome artwork 🙂

                            I guess I could add it as a option like the Tank Generals

                            Edit
                            Oh yea, if you attack S FRA, dust the 2 Inf then the AA if needed

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                            • C Offline
                              crockett36
                              last edited by

                              TripleA Turn Summary: French round 1

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 1
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; 
                              
                                  Combat Move - ANZAC
                              
                                  Combat - ANZAC
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      1 fighter moved from Queensland to Shan State
                                      1 infantry moved from Malaya to Shan State
                                      1 infantry moved from New South Wales to 62 Sea Zone
                                      1 aaGun moved from New South Wales to 62 Sea Zone
                                      1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                                      1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                                            ANZAC take Java from Dutch
                                      1 destroyer moved from 62 Sea Zone to 57 Sea Zone
                                      1 cruiser moved from 63 Sea Zone to 56 Sea Zone
                                      2 fighters moved from New Zealand to 42 Sea Zone
                                      1 fighter moved from 42 Sea Zone to Java
                                      1 fighter moved from 42 Sea Zone to Java
                                      1 infantry moved from New South Wales to Queensland
                                      1 aaGun moved from New South Wales to Queensland
                              
                                  Place Units - ANZAC
                                      1 factory_minor placed in Queensland
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 14 PUs; end with 14 PUs
                              
                                  Politics - French
                                      Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                              
                                  Combat Move - French
                                      1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                                      1 infantry moved from French West Africa to French Central Africa
                                      1 infantry moved from Tunisia to Libya
                                            French take Libya from Italians
                                      1 infantry moved from Algeria to Morocco
                                      1 infantry moved from Syria to Trans-Jordan
                                      1 fighter moved from United Kingdom to Morocco
                              
                                  Combat - French
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • B Offline
                                beelee @crockett36
                                last edited by

                                @crockett36

                                Good Afternoon

                                Scramble 109 ?

                                Screenshot from 2026-03-03 12-07-38.png

                                EXP Game 1 Crockett G 2 Scramble.tsvg

                                Reminder you had 1 UK Rail that ANZC or France could use. Do you wanna move the W AF dude to Egypt or somewhere else ?

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee I did not know that there is a railway from the colonies. Yes please. Yes, scramble everything! God save the king! Burn Yahtzee goons, burn!

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36

                                    Good Morning

                                    Yea both ANZC and France can use UK Rail. UK still only gets 2 Rail max though, so usually people just rail a couple Inf from S AF

                                    I'll have the rest of G up in a bit

                                    Game History

                                    Round: 2
                                    
                                        Research Technology - Germans
                                    
                                        Purchase Units - Germans
                                            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                                            Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                                            Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                                            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                                            Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                                            Trigger FlakTower: buyFlakTower added to productionGermans
                                            Trigger FlakTower: buyFlakTower added to productionRussians
                                            Trigger FlakTower: buyFlakTower added to productionBritish
                                            Trigger FlakTower: buyFlakTower added to productionItalians
                                            Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                                            Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                                            Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                                            Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                                            Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                                            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                                            Trigger Army Group: buyArmy_Group added to productionGermans
                                            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                                            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                                            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                                            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                                            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Germans buy 3 GermanUBoats, 1 German_Engineer, 2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Repair_BB, 1 Waffen_Oberst, 1 elite, 1 fighter, 2 german_paras, 4 infantry, 2 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Germans
                                            1 Repair_BB placed in 112 Sea Zone
                                            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
                                            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
                                    
                                        Combat Move - Germans
                                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                            1 unit repaired.
                                            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
                                            1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                                            4 GermanUBoats, 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                                            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
                                            2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
                                            1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                                            2 infantry moved from Holland Belgium to Normandy Bordeaux
                                            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
                                            1 armour and 4 infantry moved from Bulgaria to Greece
                                            1 armour moved from Yugoslavia to Greece
                                            1 tactical_bomber moved from Southern Italy to Greece
                                            1 fighter moved from Northern Italy to Greece
                                    
                                        Combat - Germans
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
                                            British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
                                            Battle in 109 Sea Zone
                                                Germans attack with 5 GermanUBoats, 1 Wolfpack, 1 battleship, 2 bombers, 1 cruiser, 4 fighters and 4 tactical_bombers
                                                British defend with 2 Seafires, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 transport and 4 uk_fighters
                                                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                                                Units damaged: 1 battleship owned by the Germans
                                                Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 46
                                                Casualties for Germans: 5 GermanUBoats, 1 Wolfpack, 1 cruiser and 4 fighters
                                                Casualties for British: 2 Seafires, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 transport and 4 uk_fighters
                                            Battle in Normandy Bordeaux
                                                Germans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                                                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                                Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                                                Casualties for French: 1 artillery and 1 infantry
                                            Battle in Greece
                                                Germans attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                                                Neutral_Allies defend with 3 infantry
                                                Germans win, taking Greece from Neutral_Allies with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                Casualties for Germans: 2 infantry
                                                Casualties for Neutral_Allies: 3 infantry
                                    
                                        Non Combat Move - Germans
                                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary
                                            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                            1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                                            2 artilleries and 4 infantry moved from Yugoslavia to Romania
                                            1 aaGun and 2 infantry moved from Slovakia Hungary to Romania
                                            1 transport moved from 112 Sea Zone to 110 Sea Zone
                                            1 armour moved from Holland Belgium to 110 Sea Zone
                                            1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                                            1 elite moved from Germany to 113 Sea Zone
                                            1 armour and 1 elite moved from 113 Sea Zone to Norway
                                            1 artillery moved from Norway to Finland
                                            4 tactical_bombers moved from 109 Sea Zone to Holland Belgium
                                            2 bombers moved from 109 Sea Zone to Western Germany
                                            1 mine_unarmed moved from Germany to Western Germany
                                            1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Slovakia Hungary
                                            2 G_Rails moved from Germany to France
                                            2 G_Rails, 1 Waffen_Arty and 1 waffen_infantry moved from France to Slovakia Hungary
                                            1 Waffen_Arty, 4 armour, 1 mech_infantry and 4 waffen_infantrys moved from France to Germany
                                            1 armour moved from Yugoslavia to Germany
                                    
                                        Place Units - Germans
                                            1 German_Engineer, 2 German_LCVs, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 2 german_paras, 2 infantry and 2 mine_unarmeds placed in Germany
                                            1 Panzer_Grndrs and 1 fighter placed in Western Germany
                                            3 GermanUBoats placed in 112 Sea Zone
                                            2 infantry placed in Southern France
                                    
                                        Turn Complete - Germans
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Germans collect 46 PUs; end with 46 PUs
                                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs
                                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                                            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                                    

                                    EXP Game 1 Crockett G 2.tsvg

                                    well it was a bloodbath. Good move on your part to get those cheap SeaFires that hit at 4.

                                    See how much this costs G on E Front but couldn't let UK start threatening W EUR this early 🙂

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee I have Bible study this morning. So later. Glad to hear about the suffering of the Hun!

                                      1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        crockett36
                                        last edited by

                                        TripleA Turn Summary: Russians round 2

                                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 2
                                        
                                            Purchase Units - Russians
                                                Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                                Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                                Russians buy 1 Army_Group, 1 Soviet_Commisar, 3 artilleries, 1 elite, 3 mech_infantrys and 1 russian_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                                        
                                            Place Units - Russians
                                                1 Army_Group placed in Novgorod
                                                1 Soviet_Commisar, 3 artilleries, 1 elite, 3 mech_infantrys and 1 russian_para placed in Russia
                                                Russians undo move 2.
                                                1 Soviet_Commisar placed in Russia
                                        
                                            Politics - Russians
                                                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                                        
                                            Combat Move - Russians
                                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                4 infantry moved from Novgorod to Vyborg
                                                1 Soviet_Commisar moved from Russia to Bryansk
                                                EDIT: 1 Army_Group moved from Novgorod to Bryansk
                                                2 infantry moved from Russia to Bryansk
                                                1 russian_para moved from Russia to Novgorod
                                                2 fighters and 1 tactical_bomber moved from Vyborg to Archangel
                                        
                                            Combat - Russians
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        
                                            Non Combat Move - Russians
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                                1 infantry moved from Bryansk to Ukraine
                                                1 infantry moved from Olgiy to Yenisey
                                                1 infantry moved from Olgiy to Yenisey
                                                1 infantry moved from Dzavhan to Yenisey
                                                1 infantry moved from Ulaanbaatar to Dzavhan
                                                1 infantry moved from Buyant-Uhaa to Central Mongolia
                                                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                                                1 mech_infantry moved from Rostov to Caucasus
                                                1 armour moved from Rostov to Caucasus
                                                1 infantry moved from Volgograd to Rostov
                                                1 infantry moved from Volgograd to Rostov
                                                1 aaGun, 1 artillery and 10 infantry moved from Eastern Poland to Belarus
                                                1 aaGun moved from Bryansk to Ukraine
                                                1 infantry moved from Volgograd to Caucasus
                                                2 fighters moved from Archangel to Smolensk
                                                1 tactical_bomber moved from Archangel to Smolensk
                                                1 fighter moved from Smolensk to Belarus
                                                1 fighter moved from Smolensk to Belarus
                                                1 tactical_bomber moved from Smolensk to Belarus
                                        
                                            Place Units - Russians
                                                3 mech_infantrys placed in Novgorod
                                                3 artilleries placed in Ukraine
                                                1 elite and 1 russian_para placed in Russia
                                        
                                            Turn Complete - Russians
                                                Russians collect 36 PUs; end with 37 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          Hi crockett

                                          So you don't actually buy the AG Flag. They are already in the AG Boxes. I had originally added them as a purchase option for offsetting the opponents AG Flag during battle, as triplea counts them as a hp which they shouldn't.

                                          We just do the AG battles in edit and select casualties as you would in a FtF game. I will remove them from the purchase window for next update.

                                          Also you can't place the Commisar 1st place phase. Only units that get consumed/upgraded place 1st place. That's why the German Oberst places in the 1st place.

                                          So probably best just to redo your turn.

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: Russians round 2

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - Russians
                                                    Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                                    Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                                    Russians buy 1 Soviet_Commisar, 1 aaGun, 1 armour, 1 elite, 1 infantry, 2 mech_infantrys and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                            
                                                Politics - Russians
                                                    Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            
                                                Combat - Russians
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - Russians
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yenisey
                                                    1 aaGun, 1 artillery and 10 infantry moved from Eastern Poland to Belarus
                                                    1 infantry moved from Bryansk to Ukraine
                                                    1 artillery moved from Bryansk to Rostov
                                                    1 armour moved from Rostov to Caucasus
                                                    1 mech_infantry moved from Rostov to Caucasus
                                                    1 infantry moved from Volgograd to Rostov
                                                    1 infantry moved from Volgograd to Rostov
                                                    1 infantry moved from Volgograd to Caucasus
                                                    1 russian_para moved from Russia to Caucasus
                                                    4 infantry moved from Novgorod to Vyborg
                                                    2 infantry moved from Olgiy to Yenisey
                                                    1 infantry moved from Dzavhan to Yenisey
                                                    1 infantry moved from Ulaanbaatar to Dzavhan
                                                    2 infantry moved from Buyant-Uhaa to Central Mongolia
                                                    1 Russian_Rail and 1 infantry moved from Russia to Yenisey
                                                    1 aaGun moved from Bryansk to Rostov
                                                    EDIT: 1 aaGun moved from Belarus to Vyborg
                                                    1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                                                    1 infantry moved from Russia to Bryansk
                                            
                                                Place Units - Russians
                                                    1 aaGun placed in Ukraine
                                                    1 armour and 2 mech_infantrys placed in Novgorod
                                                    1 infantry placed in Ukraine
                                                    1 Soviet_Commisar, 1 elite and 2 russian_paras placed in Russia
                                            
                                                Turn Complete - Russians
                                                    Russians collect 36 PUs; end with 36 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            B 1 Reply Last reply Reply Quote 0

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