EXP Game 1 barnee vs Crockett
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@beelee Who is "he?" operational management?
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well it might be closer tahn I thought. Forgot about the shuttle Bmbrs in SSR. Well we'll see what happens

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@crockett36 I am about to retire from UPS. I will move onto going back to seminary to be a pastor. I would also like to get a certificate that could enable me to add a revenue stream like bookkeeping or something with computers?
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Hopefully your channel goes big and you can do that for income

Nice Helping others is one of the best things one can do

well I get 27 vs 24 so I should still be OK
Edit
Well my Mainland attacks didn't go quite as well as I had hoped but not too bad. NG was a big win though. I don't think you can get it back this turn.Well Nippon feeling the heat. Hopefully the reich can save the day

Edit 2
Fwiw triplea shows you with slightly lower odds on a fullout attack on SZ 6
Also, if you want to do any LL to the SSR, you can't use those units in combat the turn you lend them.
Not trying to influence your turn, just some information

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@beelee can you clarify the Italian situation?
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@crockett36 Am I correct in saying that it is not currently possible for italy to be taken over?
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Hey I think it'd be cool if you post that audio thing to the Captain's thread at the other site. And/or link here too.
I think a lot of people may find it helpful.
Good lookout

Edit
Maybe show how to set it up in one of your videos and link that as well. -
paratroopers can non-com 3 spaces using the air base in Alaska?
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yes
Edit
They're basically a Plane and the Paratrooper combined. Had to make them land units for triplea, so if crossing water, you need to use edit, otherwise they will move correctly.Edit 2
Can move 3 in CM in that situation as well. -
@beelee working on it. Still not satisfied.
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@crockett36 clever solution, using the auto repairs and the heavy cvs and the increased scramble to make a raid more costly to me than to you. So I have to figure out how to keep you desperately trying to keep up with a naval arms race and still take back Gib. Do I have to take back Gib? Couldn't I just prepare for D-Day. Sure would be nice to have a 100 percent build in the Atlantic. Then the Japanese would wipe out the Russian army. Could I split the cell and then rejoin it next turn?
Can the entire Russian corps travel as one unit on the trans Siberian rail? Just cogitating. No response needed, except to the question about the rail.
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Good Morning
Yea you can Rail any of the Soviet units. But only 3, so moving the Commisar to hook up with other units, preferably Armor, is usually all that's required. Sometimes you will need to Rail 1 or 2 more depending on where you are going.
Remember, it only works in Original Soviet TTys and 1 Europe. So Can't go to China or ME.
GIB can be an interesting problem. It's gonna be difficult to take and it along with the NMs now off Egypt pretty much guarrantee the Axis bonus.
We see a lot of fighting over it in most Games.
However, it costs alot to do that and those are all PUs not going towards SSR. Can also entice the Allies into the Med, which isn't necessarily a bad thing, but is a longer supply line until the Axis can get Fctrys built in the ME.
Usually takes pressure of W EUR as well. But you know that from OOB

Another thing to be aware of, is a potential breakout from GIB if the conditions are favorable to them.
Yes the Hvy ABs are quite helpful and CVs, even empty ones are nice 3 dollar hit soakers.
Edit
Any AB can be upgraded to Hvy, so that differs from the Fctrys that have to be from Game Start and original owned.I will improve the image to make them more visible for next update.
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@beelee I love those to know the reason behind the no factories rule. It seems unrealistic and lacking any historical data. Silly.
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I have never asked but my guess is it is for Game balance.
Edit
Also I think it's reasonable to think an existing Fctry could be upgraded as opposed to a brand new one.You should ask him

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So if that meant that the axis one 100% of the time or does it mean we are allies we have a better chance these are questions through my mind. Do you have any information on the win loss ratio?
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Zombies has army bases that produce infantry. That would be an interesting inclusion, favoring the power that is in the periphery.
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Well my guess is it is similar to the way you can't build Majors OOB on non original but as stated above, Idk.
I don't have win/losses for the Danish guys, I'm pretty sure he does.
For triplea it is currently 19-15 Axis
Probably need to move to the right to see it
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@crockett36 said in EXP Game 1 barnee vs Crockett:
Zombies has army bases that produce infantry. That would be an interesting inclusion, favoring the power that is in the periphery.
Yea I liked the old "World at War" that allowed 1 Inf for TTy but I could see how that could get out of hand. Especially on Islands.
BlackElk made a "Barracks" type thing that could place anywhere and Inf only. I think Hepps did as well and a few others
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How many of the Chick-fil-A players are play testing? In other words the system see whether or not balanced. As opposed to those in the league and axis.org who just want a W
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