TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 1 barnee vs Crockett

    Scheduled Pinned Locked Moved Play By Forum
    328 Posts 4 Posters 25.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @crockett36
      last edited by

      @crockett36 said in EXP Game 1 barnee vs Crockett:

      Zombies has army bases that produce infantry. That would be an interesting inclusion, favoring the power that is in the periphery.

      Yea I liked the old "World at War" that allowed 1 Inf for TTy but I could see how that could get out of hand. Especially on Islands.

      BlackElk made a "Barracks" type thing that could place anywhere and Inf only. I think Hepps did as well and a few others

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        How many of the Chick-fil-A players are play testing? In other words the system see whether or not balanced. As opposed to those in the league and axis.org who just want a W

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @crockett36
          last edited by beelee

          @crockett36 said in EXP Game 1 barnee vs Crockett:

          How many of the Chick-fil-A players are play testing? In other words the system see whether or not balanced. As opposed to those in the league and axis.org who just want a W

          Not sure I understand the question.

          We here at triplea are playing the Rules that the Captain, along with others, have created over 25 years, using a variety of A&A iterations, with over 100 people participating and well over a thousand games in this current mod.

          It would be best to ask him directly.

          g40expansionrules@gmail.com

          https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

          Edit

          As opposed to those in the league and axis.org who just want a W

          If you are implying that players want to win at any cost to increase their win total, you would be incorrect.

          The Spreadsheet is new and most weren't even aware of it until I updated @VictoryFirst 's original work.

          I know what the league is and have looked at a few of their games but have never played in it.

          At triplea, we are forgiving of mistakes and forgotten moves. Minor miscues are usually chalked up to the "Fog of War" or simply "Local Commander Incompetence" as happened in the real War.

          So if you think some games were played by people who want to win at any cost, you would be incorrect.

          If not, please clarify your question.

          The above spreadsheet are the results of the games played at triplea with how the Players here play the game.

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee you answered my question. Seems like people who play for the love of the game. When I approach a new game I want to punk the system, kick the tires. So, for instance, if I was the German player I would look at sea lion. Gotta go.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 I might overbuy a unit to see if it’s balanced. I would try a basic Russia crush. And I would keep track of the score to try for balance or adjustment.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @crockett36
                last edited by beelee

                @crockett36

                Exactly

                The spreadsheet shows just that. So far a SSR crush hasn't happened immediately although Moscow has fallen a couple times later game.

                when it says London that means Sea Lion.

                Moscow is well self explanatory 🙂

                Screenshot from 2026-04-01 19-12-48.png

                Edit
                The outlier so far in the triplea games, are the number of Military Victories. The captain says most of their games are decided Economically.

                We are all basically new to the mod, compared to the Danish A&A Association, so that may be why.

                Keeping these records will help to see if that is the case.

                Edit 2
                Once again, I suggest you contact the Captain directly about playtesting. We are not playtesters. We are playing the mod as is.

                It doesn't mean we don't try different things 🙂

                30 U-boats in the Atlantic could be quite uncomfortable for the Allies 🙂

                1 Reply Last reply Reply Quote 1
                • C Offline
                  crockett36
                  last edited by

                  TripleA Manual Gamesave Post: Americans round 7

                  TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 7
                  
                      Purchase Units - Americans
                          Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                          Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                          Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                          Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                          Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                          Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                          Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                          Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                          Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                          Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                          2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone
                          1 artillery moved from Siberia to Sakha
                                Russians take Sakha from Japanese
                          5 artilleries moved from Eastern United States to 101 Sea Zone
                          1 artillery moved from Central United States to 101 Sea Zone
                          1 usa_armour moved from Eastern United States to 101 Sea Zone
                          5 marines moved from Eastern United States to 101 Sea Zone
                          1 elite moved from Eastern United States to 101 Sea Zone
                          1 infantry moved from Eastern United States to 101 Sea Zone
                          1 infantry moved from Central United States to 101 Sea Zone
                          1 mech_infantry moved from Eastern United States to 101 Sea Zone
                          1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                          2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone
                          6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
                  
                      Combat - Americans
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36
                    last edited by

                    As I understand it, you can scramble 4. Would you like to scramble?

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @crockett36
                      last edited by

                      @crockett36

                      Good Afternoon

                      Yes scramble 4 Ftrs

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee be a while. I was on break now I’m not

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          I should point out USA can build Hvy CVs for 16 bucks. 3 HPs and can carry 4 Ftrs/Tacs combo or 1 SBR 2 Ftrs or 2 SBRs. Can also place in the Atlantic.

                          Edit
                          Remember don't take the LCV as a casualty in GIB

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee yeah I forgot that I purchased a artillery so I could switch the artillery out for I have a carrier. If that’s OK, I’ll make that edits lose the artillery and gain the heavy carrier and I continually forget about the SBR‘s fail to land on the carriers has some crazy stuff right there. We’ll give it a try, dude Jimmy Doolittle style.

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @crockett36
                              last edited by beelee

                              @crockett36

                              yea I think this version will let you land on regular CVs too, so you have to PE not too. I improved it in the latest update

                              Edit
                              The Hvy CV didn't become available until this turn, so you will need to free up 16 bucks to buy one

                              C 1 Reply Last reply Reply Quote 1
                              • C Offline
                                crockett36 @beelee
                                last edited by

                                @beelee i’ll lose a carrier and an artillery in exchange for a heavy carrier OK?

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  Sorry, I thought I bought a carrier. I’ll have to think about this in a while and deliver delivering packages.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @crockett36
                                    last edited by

                                    @crockett36 5 subs so you can lose 2 Subs and the Arty if you want

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36
                                      last edited by

                                      Loose lips sync ships. I need those subs. I could lose this transport and the artillery add replace it with a cruiser. Too bad there wasn’t a total war sucks SUBS how would work anyways I need free and season one.

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 need three in sea zone one

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          Here is Combat save

                                          triplea_4236_7ameCombat.tsvg

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: Chinese round 7

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 7
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                                            
                                                Combat Move - Chinese
                                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                    5 infantry moved from Suiyuyan to Hopei
                                                    1 infantry moved from Shensi to Hopei
                                                    1 infantry moved from Kansu to Tsinghai
                                                          Chinese take Tsinghai from Japanese
                                                    1 infantry moved from Kansu to Suiyuyan
                                                    1 infantry moved from Kansu to Shensi
                                            
                                                Combat - Chinese
                                                    Battle in Hopei
                                                        Chinese attack with 6 infantry
                                                        Japanese defend with 2 armour
                                                            Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                                                            Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                                                            1 infantry owned by the Chinese lost in Hopei
                                                            1 armour owned by the Japanese lost in Hopei
                                                            Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                                                            1 infantry owned by the Chinese lost in Hopei
                                                            1 armour owned by the Japanese lost in Hopei
                                                        Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                                                        Casualties for Chinese: 2 infantry
                                                        Casualties for Japanese: 2 armour
                                                    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                            
                                                Place Units - Chinese
                                                    1 infantry placed in Shensi
                                                    1 infantry placed in Sikang
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 6 PUs; end with 8 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : 1.17
                                            Japanese regular : 0.50
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 16
                                            • 17
                                            • 2 / 17
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums