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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36
      last edited by

      TripleA Manual Gamesave Post: Americans round 7

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 7
      
          Purchase Units - Americans
              Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
              Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
              Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
              Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
              Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
              Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
              Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
              Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
              Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
              Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
              2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone
              1 artillery moved from Siberia to Sakha
                    Russians take Sakha from Japanese
              5 artilleries moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Central United States to 101 Sea Zone
              1 usa_armour moved from Eastern United States to 101 Sea Zone
              5 marines moved from Eastern United States to 101 Sea Zone
              1 elite moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
              2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone
              6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        As I understand it, you can scramble 4. Would you like to scramble?

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @crockett36
          last edited by

          @crockett36

          Good Afternoon

          Yes scramble 4 Ftrs

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee be a while. I was on break now I’m not

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @crockett36
              last edited by beelee

              @crockett36

              I should point out USA can build Hvy CVs for 16 bucks. 3 HPs and can carry 4 Ftrs/Tacs combo or 1 SBR 2 Ftrs or 2 SBRs. Can also place in the Atlantic.

              Edit
              Remember don't take the LCV as a casualty in GIB

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee yeah I forgot that I purchased a artillery so I could switch the artillery out for I have a carrier. If that’s OK, I’ll make that edits lose the artillery and gain the heavy carrier and I continually forget about the SBR‘s fail to land on the carriers has some crazy stuff right there. We’ll give it a try, dude Jimmy Doolittle style.

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  yea I think this version will let you land on regular CVs too, so you have to PE not too. I improved it in the latest update

                  Edit
                  The Hvy CV didn't become available until this turn, so you will need to free up 16 bucks to buy one

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee i’ll lose a carrier and an artillery in exchange for a heavy carrier OK?

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36
                      last edited by

                      Sorry, I thought I bought a carrier. I’ll have to think about this in a while and deliver delivering packages.

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @crockett36
                        last edited by

                        @crockett36 5 subs so you can lose 2 Subs and the Arty if you want

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36
                          last edited by

                          Loose lips sync ships. I need those subs. I could lose this transport and the artillery add replace it with a cruiser. Too bad there wasn’t a total war sucks SUBS how would work anyways I need free and season one.

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 need three in sea zone one

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @crockett36
                              last edited by

                              @crockett36

                              Here is Combat save

                              triplea_4236_7ameCombat.tsvg

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36
                                last edited by

                                TripleA Turn Summary: Chinese round 7

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 7
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                                
                                    Combat Move - Chinese
                                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                        5 infantry moved from Suiyuyan to Hopei
                                        1 infantry moved from Shensi to Hopei
                                        1 infantry moved from Kansu to Tsinghai
                                              Chinese take Tsinghai from Japanese
                                        1 infantry moved from Kansu to Suiyuyan
                                        1 infantry moved from Kansu to Shensi
                                
                                    Combat - Chinese
                                        Battle in Hopei
                                            Chinese attack with 6 infantry
                                            Japanese defend with 2 armour
                                                Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                                                Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                                                1 infantry owned by the Chinese lost in Hopei
                                                1 armour owned by the Japanese lost in Hopei
                                                Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                                                Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                                                1 infantry owned by the Chinese lost in Hopei
                                                1 armour owned by the Japanese lost in Hopei
                                            Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                                            Casualties for Chinese: 2 infantry
                                            Casualties for Japanese: 2 armour
                                        Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                
                                    Non Combat Move - Chinese
                                        Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                
                                    Place Units - Chinese
                                        1 infantry placed in Shensi
                                        1 infantry placed in Sikang
                                
                                    Turn Complete - Chinese
                                        Chinese collect 6 PUs; end with 8 PUs
                                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : 1.17
                                Japanese regular : 0.50
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  TripleA Turn Summary: British round 7

                                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 7
                                  
                                      Purchase Units - Americans
                                          Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                                          Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                                          Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                                          Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                                          Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                                          Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                                          Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                                          Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                                          Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                                          Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Americans
                                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                          1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                                          2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone
                                          1 artillery moved from Siberia to Sakha
                                                Russians take Sakha from Japanese
                                          5 artilleries moved from Eastern United States to 101 Sea Zone
                                          1 artillery moved from Central United States to 101 Sea Zone
                                          1 usa_armour moved from Eastern United States to 101 Sea Zone
                                          5 marines moved from Eastern United States to 101 Sea Zone
                                          1 elite moved from Eastern United States to 101 Sea Zone
                                          1 infantry moved from Eastern United States to 101 Sea Zone
                                          1 infantry moved from Central United States to 101 Sea Zone
                                          1 mech_infantry moved from Eastern United States to 101 Sea Zone
                                          1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                                          2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone
                                          6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
                                  
                                      Combat - Americans
                                          Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                                          Battle in 6 Sea Zone
                                              Americans attack with 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                                              Japanese defend with 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 submarine
                                                  Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                              Units damaged: 1 carrier owned by the Japanese
                                                  Americans roll dice for 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 9/19 hits, 9.83 expected hits
                                              Units damaged: 1 Hvycarrier owned by the Japanese
                                                  Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                              Units damaged: 1 carrier owned by the Americans
                                                  Japanese roll dice for 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 2 : 12/21 hits, 11.83 expected hits
                                              Units damaged: 1 battleship owned by the Americans
                                                  1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans, 1 pacific_cruiser owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
                                                  3 carriers owned by the Japanese, 2 Escorts owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                                                  Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                  Americans roll dice for 2 USAbombers, 1 battleship, 1 cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 7/13 hits, 7.17 expected hits
                                                  Japanese roll dice for 6 NavyFighters and 4 fighters in 6 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits
                                                  Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier and 1 battleship in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                                                  7 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                                                  6 NavyFighters owned by the Japanese and 1 Hvycarrier owned by the Japanese lost in 6 Sea Zone
                                                  Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                                                  Americans roll dice for 2 USAbombers, 1 usa_fighter and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                                                  Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                                                  Japanese roll dice for 1 Heavy_BB and 1 battleship in 6 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits
                                                  1 usa_fighter owned by the Americans, 1 submarine owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 2 USAbombers owned by the Americans lost in 6 Sea Zone
                                                  2 fighters owned by the Japanese lost in 6 Sea Zone
                                              Japanese win with 1 Heavy_BB, 1 battleship and 2 fighters remaining. Battle score for attacker is -80
                                              Casualties for Americans: 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                                              Casualties for Japanese: 2 Escorts, 1 Hvycarrier, 6 NavyFighters, 3 carriers, 1 cruiser, 2 fighters and 1 submarine
                                          Battle in 91 Sea Zone
                                              Americans attack with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports
                                              Germans defend with 1 Escort_Convoy and 1 transport
                                                  Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                  Americans roll dice for 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                                                  Germans roll dice for 1 Escort_Convoy and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                              Units damaged: 1 carrier owned by the Americans
                                                  1 Escort_Convoy owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone
                                              Americans win with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 12
                                              Casualties for Germans: 1 Escort_Convoy and 1 transport
                                          Battle in Gibraltar
                                              Americans attack with 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters
                                              Germans defend with 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry
                                                  Italians roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                                                  Americans roll dice for 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters in Gibraltar, round 2 : 7/21 hits, 7.83 expected hits
                                                  Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 aaGun, 1 elite, 3 fighters, 8 infantry and 2 tactical_bombers in Gibraltar, round 2 : 8/17 hits, 7.33 expected hits
                                                  2 infantry owned by the Americans, 3 marines owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                                                  1 aaGun owned by the Italians, 3 infantry owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar
                                                  Americans roll dice for 4 artilleries, 1 elite, 3 marines, 1 usa_armour and 3 usa_fighters in Gibraltar, round 3 : 4/13 hits, 5.50 expected hits
                                                  Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 5/11 hits, 5.33 expected hits
                                                  2 artilleries owned by the Americans and 3 marines owned by the Americans lost in Gibraltar
                                                  2 Panzer_Grndrss owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                                                  Americans roll dice for 2 artilleries, 1 elite, 1 usa_armour and 3 usa_fighters in Gibraltar, round 4 : 6/8 hits, 3.33 expected hits
                                                  Italians roll dice for 1 German_LCV, 1 elite, 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 3/7 hits, 3.67 expected hits
                                                  1 usa_fighter owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                                                  1 elite owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Gibraltar
                                                  Americans roll dice for 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 5 : 4/5 hits, 1.83 expected hits
                                                  Italians roll dice for 1 German_LCV in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits
                                                  1 German_LCV owned by the Germans lost in Gibraltar
                                              Americans win, taking Gibraltar from Italians with 1 elite, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is 23
                                              Casualties for Americans: 6 artilleries, 2 infantry, 6 marines, 1 mech_infantry and 1 usa_fighter
                                              Casualties for Italians: 1 aaGun and 5 infantry
                                              Casualties for Germans: 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers
                                          Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                                          Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Americans
                                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                          6 NavyFighters, 3 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone
                                          EDIT: 1 usa_para moved from Alaska to Soviet Far East
                                          1 transport moved from 5 Sea Zone to 3 Sea Zone
                                          2 usa_fighters moved from Gibraltar to 91 Sea Zone
                                  
                                      Place Units - Americans
                                          3 submarines placed in 1 Sea Zone
                                          4 TotalWar_Bombers and 1 artillery placed in Western United States
                                          1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                                          Americans undo move 2.
                                          4 TotalWar_Bombers placed in Western United States
                                          1 artillery placed in Eastern United States
                                          Trigger AmericansTotalWar BomberPlaceWUS: has removed 4 TotalWar_Bombers owned by Americans in Western United States
                                          Trigger AmericansTotalWar BomberPlaceWUS: Americans has 4 bombers placed in Western United States
                                  
                                      Turn Complete - Americans
                                          Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                          Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                                          Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                                          Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                          Americans collect 50 PUs; end with 50 PUs
                                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                                          Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
                                          EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                                          EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
                                          EDIT: Changing PUs for Americans from 80 to 82
                                          EDIT: Turning off Edit Mode
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                          Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                                  
                                      Combat Move - Chinese
                                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                          5 infantry moved from Suiyuyan to Hopei
                                          1 infantry moved from Shensi to Hopei
                                          1 infantry moved from Kansu to Tsinghai
                                                Chinese take Tsinghai from Japanese
                                          1 infantry moved from Kansu to Suiyuyan
                                          1 infantry moved from Kansu to Shensi
                                  
                                      Combat - Chinese
                                          Battle in Hopei
                                              Chinese attack with 6 infantry
                                              Japanese defend with 2 armour
                                                  Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                                                  Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                                                  1 infantry owned by the Chinese lost in Hopei
                                                  1 armour owned by the Japanese lost in Hopei
                                                  Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                                                  Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                                                  1 infantry owned by the Chinese lost in Hopei
                                                  1 armour owned by the Japanese lost in Hopei
                                              Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                                              Casualties for Chinese: 2 infantry
                                              Casualties for Japanese: 2 armour
                                          Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Chinese
                                          Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                  
                                      Place Units - Chinese
                                          1 infantry placed in Shensi
                                          1 infantry placed in Sikang
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 6 PUs; end with 8 PUs
                                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                                  
                                      Purchase Units - British
                                          Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                                          Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                                          Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                                          Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                                          Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                                          Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                                          Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                                          Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                                          Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                                          British repair damage of 5x factory_major; Remaining resources: 41 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                          British buy 1 Escort, 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                  
                                      Combat Move - British
                                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                          2 Escorts moved from 101 Sea Zone to 104 Sea Zone
                                          1 Escort moved from 101 Sea Zone to 104 Sea Zone
                                          1 mech_infantry moved from Iraq to Egypt
                                          2 uk_armours moved from Iraq to Egypt
                                          2 uk_fighters moved from West India to Shan State
                                  
                                      Combat - British
                                          Battle in Shan State
                                              British attack with 2 uk_fighters
                                              Japanese defend with 1 elite
                                                  British roll dice for 2 uk_fighters in Shan State, round 2 : 2/2 hits, 1.00 expected hits
                                                  Japanese roll dice for 1 elite in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                                  1 elite owned by the Japanese lost in Shan State
                                              British win with 2 uk_fighters remaining. Battle score for attacker is 3
                                              Casualties for Japanese: 1 elite
                                          Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - British
                                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                          2 uk_fighters moved from Shan State to Burma
                                          3 aaGuns and 10 infantry moved from India to Burma
                                          1 infantry moved from West India to India
                                          1 artillery moved from Persia to Iraq
                                          1 air_transport moved from Egypt to India
                                  
                                      Place Units - British
                                          Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          1 aaGun, 1 artillery and 1 infantry placed in Egypt
                                          1 Escort placed in 110 Sea Zone
                                          1 uk_fighter placed in United Kingdom
                                          1 carrier placed in 106 Sea Zone
                                  
                                      Turn Complete - British
                                          Total Cost from Convoy Blockades: 13
                                              Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                                              Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,6,5,3
                                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,1,6,5,6,4,4,4
                                          British collect 31 PUs (13 lost to blockades); end with 33 PUs
                                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by British from 106 Sea Zone: 1 carrier
                                          EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                                          EDIT: Changing PUs for British from 44 to 49
                                          EDIT: Turning off Edit Mode
                                  

                                  Combat Hit Differential Summary :

                                  Chinese regular : 1.17
                                  Americans regular : 0.33
                                  Italians regular : -0.33
                                  Japanese regular : 0.17
                                  Germans regular : 0.33
                                  British regular : 1.00
                                  Italians AA : -0.50
                                  

                                  Savegame

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    Good Morning on this Good Friday

                                    So Trprts only 6 bucks in this game. That and a 4 PU arty is 10 and the CA is 9, so only 1 additional PU for USA. I will adjust.

                                    Also, I already updated the JPN and USA Bmbrs for the Hvy CV but I didn't update the Total War ones. I fixed it yesterday but it won't work in our game.

                                    Anyway, I will change the 4 Bmbrs in WUSA to "USAbombr"

                                    The JPN and USA Bmbrs can still land on regular CVs, not till Hvy CVs become available though, so you still need to PE correct movement and landing as triplea will consider any CV a potential landing spot.

                                    None of the other Players Bmbrs can land on CVs now.

                                    I will adjust and have Italia after bit.

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                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee I think you are talking about AAA software stuff right now and not necessarily gamer latest our game

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                                      • B Offline
                                        beelee @crockett36
                                        last edited by beelee

                                        @crockett36

                                        Game History

                                        Round: 7
                                        
                                            Purchase Units - Italians
                                                Italians buy 1 Italian_LCV, 1 NavalMine3, 1 air_transport, 3 armour and 2 infantry; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - Italians
                                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                1 bomber moved from Western Germany to Gibraltar
                                                EDIT: 2 Italian_LCVs and 4 infantry moved from Southern France to Gibraltar
                                        
                                            Combat - Italians
                                                Battle in Gibraltar
                                                    Italians attack with 2 Italian_LCVs, 1 bomber and 4 infantry
                                                    British defend with 1 airfield and 1 harbour; Americans defend with 1 elite and 1 usa_armour
                                                        Italians roll dice for 2 Italian_LCVs, 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits
                                                        British roll dice for 1 elite and 1 usa_armour in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                                                        1 Italian_LCV owned by the Italians lost in Gibraltar
                                                        1 elite owned by the Americans and 1 usa_armour owned by the Americans lost in Gibraltar
                                                    Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 bomber and 4 infantry remaining. Battle score for attacker is 5
                                                    Casualties for Italians: 1 Italian_LCV
                                                    Casualties for Americans: 1 elite and 1 usa_armour
                                                Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - Italians
                                                Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                                                1 bomber moved from Gibraltar to Algeria
                                                1 armour moved from Tunisia to Algeria
                                                1 armour, 2 artilleries and 1 infantry moved from Alexandria to Tobruk
                                                1 air_transport and 1 infantry moved from Southern Italy to Tobruk
                                                EDIT: 1 italian_para moved from Southern Italy to Tobruk
                                                1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                                                1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                                                1 Escort moved from 98 Sea Zone to 97 Sea Zone
                                                1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland
                                                1 armour moved from Romania to Belarus
                                                1 infantry moved from Baltic States to Belarus
                                                3 infantry moved from Northern Italy to Southern France
                                                1 armour moved from Northern Italy to Romania
                                        
                                            Place Units - Italians
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                                                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                                                EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                                                EDIT: Turning off Edit Mode
                                                1 Italian_LCV, 1 NavalMine3, 1 air_transport and 1 armour placed in Southern Italy
                                                2 armour and 2 infantry placed in Northern Italy
                                        
                                            Turn Complete - Italians
                                                Italians collect 13 PUs; end with 13 PUs
                                                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                                                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                                                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                                                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Italians regular : 0.67
                                        British regular : -0.17
                                        

                                        EXP Game 1 Trout I 7.tsvg

                                        Yes triplea stuff. You can see the 4 US Total Bmbrs didn't switch correctly. Not a big deal and it is fixed for next update.

                                        Screenshot from 2026-04-03 09-46-19.png

                                        Edit
                                        lol here's the same save with your name 😊

                                        EXP Game 1 Crockett I 7.tsvg

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                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: ANZAC round 7

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 7
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - ANZAC
                                                  2 submarines moved from 62 Sea Zone to 55 Sea Zone
                                                  1 submarine moved from 55 Sea Zone to 37 Sea Zone
                                                  1 submarine moved from 55 Sea Zone to 44 Sea Zone
                                                  1 submarine moved from 55 Sea Zone to 42 Sea Zone
                                                  1 submarine moved from 55 Sea Zone to 45 Sea Zone
                                                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                                  3 fighters moved from New South Wales to 62 Sea Zone
                                                  2 infantry moved from Trans-Jordan to Iraq
                                          
                                              Combat - ANZAC
                                                  Battle in 37 Sea Zone
                                                      ANZAC attack with 1 submarine
                                                      Japanese defend with 1 transport
                                                          ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                          Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                                          1 submarine owned by the ANZAC lost in 37 Sea Zone
                                                      Japanese win with 1 transport remaining. Battle score for attacker is -6
                                                      Casualties for ANZAC: 1 submarine
                                                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - ANZAC
                                                  Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  1 transport moved from 62 Sea Zone to 49 Sea Zone
                                                  1 aaGun moved from Solomon Islands to 49 Sea Zone
                                                  1 infantry moved from Solomon Islands to 49 Sea Zone
                                                  1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                                                  1 infantry moved from 54 Sea Zone to Queensland
                                                  1 aaGun moved from 54 Sea Zone to Queensland
                                          
                                              Place Units - ANZAC
                                                  1 battleship placed in 62 Sea Zone
                                                  2 infantry placed in New South Wales
                                          
                                              Turn Complete - ANZAC
                                                  ANZAC collect 14 PUs; end with 14 PUs
                                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                                  Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Japanese regular : 0.83
                                          ANZAC regular : -0.33
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: French round 7

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 7
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    2 submarines moved from 62 Sea Zone to 55 Sea Zone
                                                    1 submarine moved from 55 Sea Zone to 37 Sea Zone
                                                    1 submarine moved from 55 Sea Zone to 44 Sea Zone
                                                    1 submarine moved from 55 Sea Zone to 42 Sea Zone
                                                    1 submarine moved from 55 Sea Zone to 45 Sea Zone
                                                    1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                                    3 fighters moved from New South Wales to 62 Sea Zone
                                                    2 infantry moved from Trans-Jordan to Iraq
                                            
                                                Combat - ANZAC
                                                    Battle in 37 Sea Zone
                                                        ANZAC attack with 1 submarine
                                                        Japanese defend with 1 transport
                                                            ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                                            1 submarine owned by the ANZAC lost in 37 Sea Zone
                                                        Japanese win with 1 transport remaining. Battle score for attacker is -6
                                                        Casualties for ANZAC: 1 submarine
                                                    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    1 transport moved from 62 Sea Zone to 49 Sea Zone
                                                    1 aaGun moved from Solomon Islands to 49 Sea Zone
                                                    1 infantry moved from Solomon Islands to 49 Sea Zone
                                                    1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                                                    1 infantry moved from 54 Sea Zone to Queensland
                                                    1 aaGun moved from 54 Sea Zone to Queensland
                                            
                                                Place Units - ANZAC
                                                    1 battleship placed in 62 Sea Zone
                                                    2 infantry placed in New South Wales
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 14 PUs; end with 14 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                                    Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
                                            
                                                Combat Move - French
                                                    2 infantry moved from Egypt to Alexandria
                                            
                                                Combat - French
                                                    Battle in Alexandria
                                                        French attack with 2 infantry
                                                        Italians defend with 1 infantry
                                                            French roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits
                                                            Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Italians lost in Alexandria
                                                        French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Italians: 1 infantry
                                                    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            Italians regular : -0.33
                                            French regular : 0.67
                                            Japanese regular : 0.83
                                            ANZAC regular : -0.33
                                            

                                            Savegame

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