EXP Game 1 barnee vs Crockett
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Good Morning on this Good Friday
So Trprts only 6 bucks in this game. That and a 4 PU arty is 10 and the CA is 9, so only 1 additional PU for USA. I will adjust.
Also, I already updated the JPN and USA Bmbrs for the Hvy CV but I didn't update the Total War ones. I fixed it yesterday but it won't work in our game.
Anyway, I will change the 4 Bmbrs in WUSA to "USAbombr"
The JPN and USA Bmbrs can still land on regular CVs, not till Hvy CVs become available though, so you still need to PE correct movement and landing as triplea will consider any CV a potential landing spot.
None of the other Players Bmbrs can land on CVs now.
I will adjust and have Italia after bit.
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@beelee I think you are talking about AAA software stuff right now and not necessarily gamer latest our game
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 NavalMine3, 1 air_transport, 3 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Western Germany to Gibraltar EDIT: 2 Italian_LCVs and 4 infantry moved from Southern France to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 Italian_LCVs, 1 bomber and 4 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 elite and 1 usa_armour Italians roll dice for 2 Italian_LCVs, 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits British roll dice for 1 elite and 1 usa_armour in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits 1 Italian_LCV owned by the Italians lost in Gibraltar 1 elite owned by the Americans and 1 usa_armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 bomber and 4 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 Italian_LCV Casualties for Americans: 1 elite and 1 usa_armour Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 bomber moved from Gibraltar to Algeria 1 armour moved from Tunisia to Algeria 1 armour, 2 artilleries and 1 infantry moved from Alexandria to Tobruk 1 air_transport and 1 infantry moved from Southern Italy to Tobruk EDIT: 1 italian_para moved from Southern Italy to Tobruk 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 Escort moved from 98 Sea Zone to 97 Sea Zone 1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland 1 armour moved from Romania to Belarus 1 infantry moved from Baltic States to Belarus 3 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode 1 Italian_LCV, 1 NavalMine3, 1 air_transport and 1 armour placed in Southern Italy 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.17Yes triplea stuff. You can see the 4 US Total Bmbrs didn't switch correctly. Not a big deal and it is fixed for next update.

Edit
lol here's the same save with your name
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 aaGun moved from Solomon Islands to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 aaGun moved from Solomon Islands to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 2 infantry Italians defend with 1 infantry French roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.67 Japanese regular : 0.83 ANZAC regular : -0.33 -
Your transport are beasts at throwing ones.
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I hate getting hit by a 1 lol
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Wow what a Epic Raging Fury Naval Battle we are having in the Pacific

Thanks for playing. Should have something for you tonight.
Edit
Oh your Sub got sunk off Singapore !Uggh those are tough. The Emperor says it is do to the Bushido Spirit of JPN Warriors
I think that was pre A-Bomb speech lol
Edit 2
Hmm BB for ANZC. I have lost Austrailia twice, I think both times to @Panzerstahl-Helm-0 or maybe once was @VictoryFirstI did manage to recover one of the games, I think
and possibly both. I don't, actually can't, lol, remember.I've always been shy of going to heavy Navy with ANZC but almost all my opponents do.
Nippon could, potentially, temporarily take some Aussie TTy but it puts their Fleet so far out of position to support the Emperor.
At any rate, I'll start working on G

Scramble 110 ?

EXP Game 1 Trout Crockett G 8 Scramble.tsvg
Let me know if you have trouble with opening the save. I recently DL'd a prerelease and it is screwing some stuff up.
Think I'll just delete the prerelease lol
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@beelee no scramble.
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Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 1 LuftwaffeAce, 1 Panzer_General, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Urals from Russians EDIT: Germans takes Tambov from Russians EDIT: Germans takes Volgograd from Russians EDIT: Germans takes Volgograd from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 GermanUBoats moved from 109 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 1 LuftwaffeAce moved from Western Germany to 110 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 110 Sea Zone EDIT: 1 Waffen_Para moved from Novgorod to Urals EDIT: 1 Waffen_Para moved from Western Ukraine to Volgograd EDIT: Germans undo move 6. EDIT: 1 Waffen_Para moved from Western Ukraine to Rostov EDIT: 1 Waffen_Para moved from Rostov to Volgograd EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Army Group Centre to Belarus EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from 1st Waffen Panzer to Belarus EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to Bryansk 1 ElitePanzer and 2 Panzer_Grndrss moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 Elitewaffen_panzer and 1 Panzer_Grndrs moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 2 Panzer_Grndrss moved from Belarus to Bryansk Combat - Germans Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Battle in 104 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack and 2 bombers British defend with 3 Escorts Germans win with 2 GermanUBoats and 2 bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 3 Escorts Battle in 110 Sea Zone Germans attack with 1 Escort, 1 GermanUBoat and 1 LuftwaffeAce British defend with 1 Escort Germans win with 1 Escort, 1 GermanUBoat and 1 LuftwaffeAce remaining. Battle score for attacker is 6 Casualties for British: 1 Escort Battle in Bryansk Germans attack with 2 Panzer_Grndrss, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans win, taking Bryansk from Russians with 2 Panzer_Grndrss, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Non Combat Move - Germans Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 109 Sea Zone Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 elite moved from Novgorod to Belarus 1 Elitewaffen_panzer, 1 Panzer_Grndrs and 1 infantry moved from Eastern Poland to Belarus 1 ElitePanzer moved from Germany to Baltic States 2 G_Rails moved from Germany to Finland 2 G_Rails and 2 infantry moved from Finland to Belarus 1 artillery and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 LuftwaffeAce moved from 110 Sea Zone to Western Germany 1 German_Engineer moved from Western Germany to Germany 2 bombers moved from 104 Sea Zone to Western Germany 2 G_air_transports and 2 infantry moved from Western Germany to Algeria 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 2 G_air_transports and 2 infantry moved from Western Germany to Belarus 6 armour moved from Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Bulgaria to Greece 1 aaGun and 1 infantry moved from Bulgaria to Romania 1 infantry moved from Romania to Eastern Poland EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway Place Units - Germans 4 TotalWarAirTrprts and 4 infantry placed in Western Germany 1 LuftwaffeAce, 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany Turn Complete - Germans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 58 PUs; end with 58 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsEXP Game 1 Trout Crockett G 8.tsvg
I didn't like my Bryansk attack, so changed it. I don't think it would affect your decision not to scramble though

Edit
lol I keep adding Trout to the save name
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@beelee Can I confirm that there are no paras on the Eastern front? I thought I looked last time and didn't see any.
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 3 guard_infantrys, 7 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Adding units owned by Russians to Manchuria: 1 1stCorps EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Volgograd: 1 2ndCorps EDIT: Turning off Edit Mode 1 elite moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Nenetsia to Archangel 1 armour moved from Kazakhstan to Urals 1 infantry moved from Novosibirsk to Urals EDIT: 1 russian_para moved from Caucasus to Greece 1 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Ukraine to Bryansk 1 armour moved from Central Mongolia to Chahar 1 armour moved from Ulaanbaatar to Chahar 1 armour moved from Buyant-Uhaa to Chahar 1 tactical_bomber moved from Russia to Szechwan 1 infantry moved from Sikang to Szechwan 1 armour moved from Kazakhstan to Szechwan 1 armour moved from Kazakhstan to Urals 1 fighter moved from Russia to Bryansk EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from Buryatia to 1st Corps 1 armour moved from Buryatia to Manchuria 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 guard_infantry moved from Rostov to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine EDIT: 1 Soviet_Commisar_2, 1 artillery and 2 infantry moved from Caucasus to 2nd Corps 1 infantry moved from Caucasus to VolgogradCombat Hit Differential Summary :
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@crockett36 I do not see any air or water walkers on the Eastern front. If that is not true, please let me know. I am trying to use the corps. Did I do it right?
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Good Afternoon
No LCVs on E Front. Luftwaffe taken a beating this game. A Ftr/Tac in Belarus plus the SBRs in the Ruhr.
There's a Para in Berlin that will upgrade to ss next turn after you kill the ones in stalingrad and Tankograd.
You need to add a Red Para Boost to the Greece attack. Undo the Para move and then place the Boost directly in Greece and move the Para back.
The dudes in 2nd Corps were already on the board , so you don't need to move them to the Box. Move them directly to Volgograd.
Commiesar2 Arty and 2 Inf comprise it. Don't move the "Inactive Commisar" that's in the Box. If you roll poorly and the Corps becomes disbanded, you need to kill the Commisar first, so it doesn't keep giving the Bonus.
You sent an extra Inf from Cauc to absorb a hit, so shouldn't be necessary.
Should look like this

Oh yea, you'll need to switch POL back to German after combat. Moving out of the Boxes will conquer it if it's empty.
Edit
I missed 1st Corps. Yea they can't attack Manchuko as they only have 2 Tanks and a dude and they all have to start their turn together and move together, so the Inf can't make it.You need to use the Inactive Commisar if you use him to attack then and not Commisar 3.
In that case, move Commisar3 to the Box and the Inactive one in the Box to the board and then attack with him.
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@beelee yikes. I’ll get to it. Step by step
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It may seem a little overwhelming at first but becomes second nature after 2-3 games.
You already way improved on how it works compared to the multi.

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I'm back. I will work on this today.
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@crockett36 Would you mind terribly doing it. I'm retiring in 8 days and have a lot to think about, do, research, set up.
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Congratulations

You want me to use your last save and get you combat ready ? Or do you wanna postpone ?
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@beelee Yes, go ahead and do the fighting.
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