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    EXP Game 1 barnee vs Crockett

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    • B Offline
      beelee @crockett36
      last edited by beelee

      @crockett36

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 Italian_LCV, 1 NavalMine3, 1 air_transport, 3 armour and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 bomber moved from Western Germany to Gibraltar
              EDIT: 2 Italian_LCVs and 4 infantry moved from Southern France to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 2 Italian_LCVs, 1 bomber and 4 infantry
                  British defend with 1 airfield and 1 harbour; Americans defend with 1 elite and 1 usa_armour
                      Italians roll dice for 2 Italian_LCVs, 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits
                      British roll dice for 1 elite and 1 usa_armour in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                      1 Italian_LCV owned by the Italians lost in Gibraltar
                      1 elite owned by the Americans and 1 usa_armour owned by the Americans lost in Gibraltar
                  Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 bomber and 4 infantry remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 Italian_LCV
                  Casualties for Americans: 1 elite and 1 usa_armour
              Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Italians
              Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
              1 bomber moved from Gibraltar to Algeria
              1 armour moved from Tunisia to Algeria
              1 armour, 2 artilleries and 1 infantry moved from Alexandria to Tobruk
              1 air_transport and 1 infantry moved from Southern Italy to Tobruk
              EDIT: 1 italian_para moved from Southern Italy to Tobruk
              1 NavalMine3 moved from Southern Italy to 97 Sea Zone
              1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
              1 Escort moved from 98 Sea Zone to 97 Sea Zone
              1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland
              1 armour moved from Romania to Belarus
              1 infantry moved from Baltic States to Belarus
              3 infantry moved from Northern Italy to Southern France
              1 armour moved from Northern Italy to Romania
      
          Place Units - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
              EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
              EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
              EDIT: Turning off Edit Mode
              1 Italian_LCV, 1 NavalMine3, 1 air_transport and 1 armour placed in Southern Italy
              2 armour and 2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      British regular : -0.17
      

      EXP Game 1 Trout I 7.tsvg

      Yes triplea stuff. You can see the 4 US Total Bmbrs didn't switch correctly. Not a big deal and it is fixed for next update.

      Screenshot from 2026-04-03 09-46-19.png

      Edit
      lol here's the same save with your name 😊

      EXP Game 1 Crockett I 7.tsvg

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Turn Summary: ANZAC round 7

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 7
        
            Purchase Units - ANZAC
                ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 55 Sea Zone
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                1 submarine moved from 55 Sea Zone to 44 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from New South Wales to 62 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
        
            Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                1 transport moved from 62 Sea Zone to 49 Sea Zone
                1 aaGun moved from Solomon Islands to 49 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 aaGun moved from 54 Sea Zone to Queensland
        
            Place Units - ANZAC
                1 battleship placed in 62 Sea Zone
                2 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
        

        Combat Hit Differential Summary :

        Japanese regular : 0.83
        ANZAC regular : -0.33
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36
          last edited by

          TripleA Turn Summary: French round 7

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 7
          
              Purchase Units - ANZAC
                  ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - ANZAC
                  2 submarines moved from 62 Sea Zone to 55 Sea Zone
                  1 submarine moved from 55 Sea Zone to 37 Sea Zone
                  1 submarine moved from 55 Sea Zone to 44 Sea Zone
                  1 submarine moved from 55 Sea Zone to 42 Sea Zone
                  1 submarine moved from 55 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  3 fighters moved from New South Wales to 62 Sea Zone
                  2 infantry moved from Trans-Jordan to Iraq
          
              Combat - ANZAC
                  Battle in 37 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                          ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                          1 submarine owned by the ANZAC lost in 37 Sea Zone
                      Japanese win with 1 transport remaining. Battle score for attacker is -6
                      Casualties for ANZAC: 1 submarine
                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  1 transport moved from 62 Sea Zone to 49 Sea Zone
                  1 aaGun moved from Solomon Islands to 49 Sea Zone
                  1 infantry moved from Solomon Islands to 49 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 aaGun moved from 54 Sea Zone to Queensland
          
              Place Units - ANZAC
                  1 battleship placed in 62 Sea Zone
                  2 infantry placed in New South Wales
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                  Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
          
              Combat Move - French
                  2 infantry moved from Egypt to Alexandria
          
              Combat - French
                  Battle in Alexandria
                      French attack with 2 infantry
                      Italians defend with 1 infantry
                          French roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits
                          Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Italians lost in Alexandria
                      French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - French
                  Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Italians regular : -0.33
          French regular : 0.67
          Japanese regular : 0.83
          ANZAC regular : -0.33
          

          Savegame

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          • C Offline
            crockett36
            last edited by

            Your transport are beasts at throwing ones.

            B 2 Replies Last reply Reply Quote 1
            • B Offline
              beelee @crockett36
              last edited by

              @crockett36

              I hate getting hit by a 1 lol

              1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @crockett36
                last edited by beelee

                @crockett36

                Wow what a Epic Raging Fury Naval Battle we are having in the Pacific 🙂

                Thanks for playing. Should have something for you tonight.

                Edit
                Oh your Sub got sunk off Singapore !

                Uggh those are tough. The Emperor says it is do to the Bushido Spirit of JPN Warriors

                I think that was pre A-Bomb speech lol

                Edit 2
                Hmm BB for ANZC. I have lost Austrailia twice, I think both times to @Panzerstahl-Helm-0 or maybe once was @VictoryFirst

                I did manage to recover one of the games, I think 🙂 and possibly both. I don't, actually can't, lol, remember.

                I've always been shy of going to heavy Navy with ANZC but almost all my opponents do.

                Nippon could, potentially, temporarily take some Aussie TTy but it puts their Fleet so far out of position to support the Emperor.

                At any rate, I'll start working on G 🙂

                Scramble 110 ?

                Screenshot from 2026-04-06 17-16-01.png

                EXP Game 1 Trout Crockett G 8 Scramble.tsvg

                Let me know if you have trouble with opening the save. I recently DL'd a prerelease and it is screwing some stuff up.

                Think I'll just delete the prerelease lol

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee no scramble.

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    Game History

                    Round: 8
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body>
                            Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body>
                            Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                            Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                            Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans
                            Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
                            triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
                            triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
                            triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
                            triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Germans buy 1 LuftwaffeAce, 1 Panzer_General, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            Turning on Edit Mode
                                EDIT: Germans takes Urals from Russians
                                EDIT: Germans takes Tambov from Russians
                                EDIT: Germans takes Volgograd from Russians
                                EDIT: Germans takes Volgograd from Russians
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            3 GermanUBoats moved from 109 Sea Zone to 104 Sea Zone
                            2 bombers moved from Western Germany to 104 Sea Zone
                            1 LuftwaffeAce moved from Western Germany to 110 Sea Zone
                            1 GermanUBoat moved from 125 Sea Zone to 110 Sea Zone
                            EDIT: 1 Waffen_Para moved from Novgorod to Urals
                            EDIT: 1 Waffen_Para moved from Western Ukraine to Volgograd
                            EDIT: Germans undo move 6.
                            EDIT: 1 Waffen_Para moved from Western Ukraine to Rostov
                            EDIT: 1 Waffen_Para moved from Rostov to Volgograd
                            EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre
                            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Army Group Centre to Belarus
                            EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from 1st Waffen Panzer to Belarus
                            EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to Bryansk
                            1 ElitePanzer and 2 Panzer_Grndrss moved from Belarus to Bryansk
                            1 infantry moved from Western Ukraine to Bryansk
                            1 Elitewaffen_panzer and 1 Panzer_Grndrs moved from Eastern Poland to Bryansk
                            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                            2 Panzer_Grndrss moved from Belarus to Bryansk
                    
                        Combat - Germans
                            Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                            Battle in 104 Sea Zone
                                Germans attack with 3 GermanUBoats, 1 Wolfpack and 2 bombers
                                British defend with 3 Escorts
                                Germans win with 2 GermanUBoats and 2 bombers remaining. Battle score for attacker is 14
                                Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                                Casualties for British: 3 Escorts
                            Battle in 110 Sea Zone
                                Germans attack with 1 Escort, 1 GermanUBoat and 1 LuftwaffeAce
                                British defend with 1 Escort
                                Germans win with 1 Escort, 1 GermanUBoat and 1 LuftwaffeAce remaining. Battle score for attacker is 6
                                Casualties for British: 1 Escort
                            Battle in Bryansk
                                Germans attack with 2 Panzer_Grndrss, 1 fighter, 1 infantry and 1 tactical_bomber
                                Russians defend with 2 infantry
                                Germans win, taking Bryansk from Russians with 2 Panzer_Grndrss, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                Casualties for Russians: 2 infantry
                            Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                    
                        Non Combat Move - Germans
                            Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus
                            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 109 Sea Zone
                            Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany
                            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                            1 elite moved from Novgorod to Belarus
                            1 Elitewaffen_panzer, 1 Panzer_Grndrs and 1 infantry moved from Eastern Poland to Belarus
                            1 ElitePanzer moved from Germany to Baltic States
                            2 G_Rails moved from Germany to Finland
                            2 G_Rails and 2 infantry moved from Finland to Belarus
                            1 artillery and 1 infantry moved from Karelia to Novgorod
                            1 infantry moved from Finland to Karelia
                            1 LuftwaffeAce moved from 110 Sea Zone to Western Germany
                            1 German_Engineer moved from Western Germany to Germany
                            2 bombers moved from 104 Sea Zone to Western Germany
                            2 G_air_transports and 2 infantry moved from Western Germany to Algeria
                            2 infantry moved from Southern France to 93 Sea Zone
                            2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                            2 infantry moved from 94 Sea Zone to Algeria
                            2 G_air_transports and 2 infantry moved from Western Germany to Belarus
                            6 armour moved from Germany to Eastern Poland
                            1 infantry moved from Poland to Eastern Poland
                            1 infantry moved from Poland to Eastern Poland
                            1 infantry moved from Bulgaria to Greece
                            1 aaGun and 1 infantry moved from Bulgaria to Romania
                            1 infantry moved from Romania to Eastern Poland
                            EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway
                    
                        Place Units - Germans
                            4 TotalWarAirTrprts and 4 infantry placed in Western Germany
                            1 LuftwaffeAce, 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
                            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                            Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                            Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                    
                        Turn Complete - Germans
                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                            Total Cost from Convoy Blockades: 0
                                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                            Germans collect 58 PUs; end with 58 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
                    

                    EXP Game 1 Trout Crockett G 8.tsvg

                    I didn't like my Bryansk attack, so changed it. I don't think it would affect your decision not to scramble though 🙂

                    Edit
                    lol I keep adding Trout to the save name 😊

                    EXP Game 1 Crockett G 8.tsvg

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee Can I confirm that there are no paras on the Eastern front? I thought I looked last time and didn't see any.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36
                        last edited by

                        TripleA Manual Gamesave Post: Russians round 8

                        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 8
                        
                            Purchase Units - Russians
                                Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                                Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                                Russians buy 3 guard_infantrys, 7 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                    EDIT: Russians takes Poland from Germans
                                    EDIT: Adding units owned by Russians to Manchuria: 1 1stCorps
                                    EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Adding units owned by Russians to Volgograd: 1 2ndCorps
                                EDIT: Turning off Edit Mode
                                1 elite moved from Smolensk to Archangel
                                1 infantry moved from Vologda to Archangel
                                1 infantry moved from Nenetsia to Archangel
                                1 armour moved from Kazakhstan to Urals
                                1 infantry moved from Novosibirsk to Urals
                                EDIT: 1 russian_para moved from Caucasus to Greece
                                1 infantry moved from Ukraine to Western Ukraine
                                6 infantry moved from Ukraine to Bryansk
                                1 armour moved from Central Mongolia to Chahar
                                1 armour moved from Ulaanbaatar to Chahar
                                1 armour moved from Buyant-Uhaa to Chahar
                                1 tactical_bomber moved from Russia to Szechwan
                                1 infantry moved from Sikang to Szechwan
                                1 armour moved from Kazakhstan to Szechwan
                                1 armour moved from Kazakhstan to Urals
                                1 fighter moved from Russia to Bryansk
                                EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from Buryatia to 1st Corps
                                1 armour moved from Buryatia to Manchuria
                                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                                1 guard_infantry moved from Rostov to Western Ukraine
                                1 infantry moved from Ukraine to Bessarabia
                                1 infantry moved from Ukraine to Western Ukraine
                                EDIT: 1 Soviet_Commisar_2, 1 artillery and 2 infantry moved from Caucasus to 2nd Corps
                                1 infantry moved from Caucasus to Volgograd
                        

                        Combat Hit Differential Summary :

                        Savegame

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 I do not see any air or water walkers on the Eastern front. If that is not true, please let me know. I am trying to use the corps. Did I do it right?

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            Good Afternoon

                            No LCVs on E Front. Luftwaffe taken a beating this game. A Ftr/Tac in Belarus plus the SBRs in the Ruhr.

                            There's a Para in Berlin that will upgrade to ss next turn after you kill the ones in stalingrad and Tankograd.

                            You need to add a Red Para Boost to the Greece attack. Undo the Para move and then place the Boost directly in Greece and move the Para back.

                            The dudes in 2nd Corps were already on the board , so you don't need to move them to the Box. Move them directly to Volgograd.

                            Commiesar2 Arty and 2 Inf comprise it. Don't move the "Inactive Commisar" that's in the Box. If you roll poorly and the Corps becomes disbanded, you need to kill the Commisar first, so it doesn't keep giving the Bonus.

                            You sent an extra Inf from Cauc to absorb a hit, so shouldn't be necessary.

                            Should look like this

                            Screenshot from 2026-04-08 12-34-39.png

                            Oh yea, you'll need to switch POL back to German after combat. Moving out of the Boxes will conquer it if it's empty.

                            Edit
                            I missed 1st Corps. Yea they can't attack Manchuko as they only have 2 Tanks and a dude and they all have to start their turn together and move together, so the Inf can't make it.

                            You need to use the Inactive Commisar if you use him to attack then and not Commisar 3.

                            In that case, move Commisar3 to the Box and the Inactive one in the Box to the board and then attack with him.

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee yikes. I’ll get to it. Step by step

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @crockett36
                                last edited by

                                @crockett36

                                It may seem a little overwhelming at first but becomes second nature after 2-3 games.

                                You already way improved on how it works compared to the multi. 🙂

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  I'm back. I will work on this today.

                                  C 1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    crockett36 @crockett36
                                    last edited by

                                    @crockett36 Would you mind terribly doing it. I'm retiring in 8 days and have a lot to think about, do, research, set up.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @crockett36
                                      last edited by

                                      @crockett36

                                      Congratulations 🙂

                                      You want me to use your last save and get you combat ready ? Or do you wanna postpone ?

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee Yes, go ahead and do the fighting.

                                        B 3 Replies Last reply Reply Quote 1
                                        • B Offline
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          :flexed_biceps:

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            I'm still in low gear and more chores to tend to. I will try and get this out tonight or have something for you in the morning.

                                            Happy Friday ! Unless you have to work Saturday 😞 We almost always worked Saturday's when we had work.

                                            Sundays were for rest and worship 🙂 and laundry as my dynamic personality prevented any of my GFs from doing it 🙂
                                            Afternoon nine holes if the weather was good in the summer.

                                            Well it's the little things that make the whole experience worth living 🙂

                                            Feast or Famine. I don't recommend construction as a trade, unless you specialize and charge a lot. Double whatever you come up with lol

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