TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 1 barnee vs Crockett

    Scheduled Pinned Locked Moved Play By Forum
    310 Posts 4 Posters 23.0k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      crockett36 @beelee
      last edited by

      @beelee Thanks. Getting more balance in my life.

      C 1 Reply Last reply Reply Quote 1
      • C Offline
        crockett36 @crockett36
        last edited by

        triplea_4236_8rus.tsvg

        Having troubles with it auto posting. Should I do it again?

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @crockett36
          last edited by

          @crockett36

          Good Morning

          Yea so Dan updated the Forum yesterday or the day before and there were some posting issues that he's working on.

          You need to upload the save manually to the thread if posting directly isn't working.

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee The manual save was in the last post.

            B 2 Replies Last reply Reply Quote 1
            • B Offline
              beelee @crockett36
              last edited by

              @crockett36

              My bad i missed it 😊

              1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @crockett36
                last edited by beelee

                @crockett36

                hmm seems my lads didn't put up much of a fight lol Have to replace them with some new dudes 🙂

                It'll take a bit for me to get back up to speed here. Should have something later today. I have to take a nap as I've been up all night again 🙂

                Edit
                Ok I started looking at it and it got my brain working, so I rallied and JPN coming up 🙂

                Game History

                Round: 8
                
                    Purchase Units - Japanese
                        Japanese buy 1 Escort, 1 Japanese_LCV, 4 Repair_BBs, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                
                    Place Units - Japanese
                        3 Repair_BBs placed in 6 Sea Zone
                        1 Repair_BB placed in 46 Sea Zone
                
                    Combat Move - Japanese
                        Trigger Banzai: Japanese has 1 Banzai placed in Japan
                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                        3 units repaired.
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 46 Sea Zone
                        Trigger Japanese RemoveRepair BB: has removed 3 Repair_BBs owned by Japanese in 6 Sea Zone
                        1 transport moved from 37 Sea Zone to 42 Sea Zone
                        1 elite moved from Java to 42 Sea Zone
                        1 elite and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                        1 pacific_submarine moved from 46 Sea Zone to 45 Sea Zone
                        1 elite moved from 45 Sea Zone to Dutch New Guinea
                        1 elite and 1 infantry moved from New Guinea to 46 Sea Zone
                        1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 1 cruiser, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                        1 elite, 2 fighters, 1 infantry and 2 tactical_bombers moved from 54 Sea Zone to Queensland
                        1 armour moved from Yunnan to Szechwan
                        1 JPNbomber and 1 tactical_bomber moved from Hunan to Szechwan
                        1 JPNbomber and 1 tactical_bomber moved from Hunan to Chahar
                        1 infantry moved from Jehol to Chahar
                        2 armour moved from Shantung to Chahar
                        1 armour moved from Kiangsu to Chahar
                        1 elite and 1 infantry moved from Japan to 6 Sea Zone
                        1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 19 Sea Zone
                        1 elite and 1 infantry moved from 19 Sea Zone to Manchuria
                        EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Manchuria
                        1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                
                    Combat - Japanese
                        Battle in Dutch New Guinea
                        Battle in 54 Sea Zone
                            Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship and 1 cruiser
                            ANZAC defend with 1 destroyer and 1 transport
                                Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship and 1 cruiser in 54 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits
                                ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                                1 destroyer owned by the ANZAC lost in 54 Sea Zone
                                Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 5/6 hits, 3.50 expected hits
                                ANZAC roll dice for 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                1 transport owned by the ANZAC lost in 54 Sea Zone
                            Japanese win, taking Dutch New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship and 1 cruiser remaining. Battle score for attacker is 13
                            Casualties for ANZAC: 1 destroyer and 1 transport
                        Battle in Queensland
                            Japanese attack with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers
                            ANZAC defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                                ANZAC roll AA dice in Queensland : 1/3 hits, 0.50 expected hits
                                1 tactical_bomber owned by the Japanese lost in Queensland
                                Japanese roll dice for 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 2/6 hits, 2.17 expected hits
                                ANZAC roll dice for 1 aaGun and 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Queensland
                                1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
                            Japanese win, taking Queensland from ANZAC with 1 elite, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                            Casualties for Japanese: 1 infantry and 1 tactical_bomber
                            Casualties for ANZAC: 1 aaGun and 1 infantry
                        Battle in Chahar
                            Japanese attack with 1 JPNbomber, 3 armour, 1 infantry and 1 tactical_bomber
                            Russians defend with 3 armour
                                Japanese roll dice for 1 JPNbomber, 3 armour, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/6 hits, 3.00 expected hits
                                Chinese roll dice for 3 armour in Chahar, round 2 : 0/3 hits, 1.50 expected hits
                                3 armour owned by the Russians lost in Chahar
                            Japanese win, taking Chahar from Chinese with 1 JPNbomber, 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                            Casualties for Russians: 3 armour
                        Battle in Szechwan
                            Japanese attack with 1 JPNbomber, 1 armour and 1 tactical_bomber
                            Russians defend with 1 armour
                                Japanese roll dice for 1 JPNbomber, 1 armour and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits
                                Chinese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                                1 armour owned by the Japanese lost in Szechwan
                                1 armour owned by the Russians lost in Szechwan
                            Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 armour
                            Casualties for Russians: 1 armour
                        Battle in Manchuria
                            Japanese attack with 1 Japanese_LCV, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
                            Russians defend with 2 armour
                                Japanese roll dice for 1 Japanese_LCV, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits, 2.00 expected hits
                                Chinese roll dice for 2 armour in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
                                1 Japanese_LCV owned by the Japanese lost in Manchuria
                                2 armour owned by the Russians lost in Manchuria
                            Japanese win, taking Manchuria from Chinese with 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                            Casualties for Japanese: 1 Japanese_LCV
                            Casualties for Russians: 2 armour
                        Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                
                    Non Combat Move - Japanese
                        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                        Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu
                        1 J_Rail and 1 infantry moved from Kiangsu to Kweichow
                        1 infantry moved from Kiangsu to Anhwe
                        1 aaGun moved from Hunan to Anhwe
                        1 infantry moved from Shantung to Anhwe
                        1 JPNbomber and 1 tactical_bomber moved from Chahar to Anhwe
                        1 JPNbomber and 1 tactical_bomber moved from Szechwan to Anhwe
                        1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                        2 carriers moved from 46 Sea Zone to 54 Sea Zone
                        2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
                
                    Place Units - Japanese
                        1 Escort and 1 carrier placed in 6 Sea Zone
                        2 armour and 1 infantry placed in Shantung
                        2 armour and 1 infantry placed in Kiangsu
                        1 Japanese_LCV, 1 elite and 2 infantry placed in Japan
                
                    Turn Complete - Japanese
                        Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
                        Total Cost from Convoy Blockades: 0
                            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
                            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                        Japanese collect 51 PUs; end with 51 PUs
                        Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 53 PUs
                        Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 55 PUs
                        Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs
                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
                        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs
                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : -1.00
                Japanese regular : -1.00
                ANZAC AA : 0.50
                ANZAC regular : 0.00
                

                EXP Game 1 Crockett J 8.tsvg

                Edit
                lol Idky I didn't attack your CVs. Maybe I should have taken a nap 🙂

                Edit 2
                Good Morning Deacon Crockett

                In case you decide to attack 6 SZ, some info on the Naval Ftrs

                https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view?pli=1

                Screenshot from 2026-05-06 06-34-27.png page 31

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee The big get with the mag 7 strategy is the ability to wipe out a navy continually round after round. The question has presented itself: at what cost? The cost of allowing the Atlantic and Med to be controlled by the Axis while they simultaneously attack Moscow. The math, I'm coming to see, is on the side of the European Axis.

                  C B 2 Replies Last reply Reply Quote 1
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    Incoming combat moves around 430 pm.

                    1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @crockett36
                      last edited by

                      @crockett36

                      well it's gonna be close. JPN teetering a bit. The Reich is gonna have to make up for some lost income 🙂

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee exp-game-1-crockett-us 8.tsvg

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          scramble?

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @crockett36
                            last edited by

                            @crockett36

                            Max Scramble. Keep the Escrt as long as you have Subs, unless it's just the Hvy BB left.

                            Reminder, as I posted above, your Naval Ftrs have to land on CVs, even if they have the range, they can't land on land.

                            1 Reply Last reply Reply Quote 0

                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                            With your input, this post could be even better 💗

                            Register Login
                            • 1
                            • 2
                            • 3
                            • 4
                            • 5
                            • 15
                            • 16
                            • 1 / 16
                            • First post
                              Last post
                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums