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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36
      last edited by

      exp-game-1-crockett-fr 8.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by beelee

        @crockett36

        Good Evening

        a late one at this point. Just watched my hockey team get destroyed lol

        Interesting move to kill JPN's last Trprt. DDs can still transport but just dudes. I can see why you'd do it though.

        Actually happy you didn't attack my Fleet 🙂

        Pacific has sent a lot of ships to the bottom of the Ocean this game 🙂

        Probably nothing till tomorrow. Panzer next up in the queue 🙂 He's rockin it in Austria with his Familie. The two young girls having a Great time and so is he and his Frau 🙂

        and the War continues ...

        Edit
        @crockett36

        Good Afternoon Deacon. You must have done the turn in local 🙂 I will edit the results and have G in a bit.

        Edit 2
        EXP Game 1 Crockett F 8 Edit For Local Mode.tsvg

        Edit 3
        Game History

        Round: 9
        
            Research Technology - Germans
        
            Purchase Units - Germans
                Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body>
                Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !    The United States and Britain may Attack at Any Time !
                Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !      You may only build 3 per turn. This is Player Enforced.
                Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body>
                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans
                Trigger Me 262: buyMe_262 added to productionGermans
                Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
                Trigger King Tiger: buyKing_Tiger added to productionGermans
                Trigger King Tiger: buyRepair_Tiger added to productionGermans
                triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943
                triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944
                triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943
                triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Germans buy 5 Atlantic_Walls, 1 Escort, 2 German_LCVs, 1 King_Tiger, 1 Panzer_Grndrs, 1 SP_Artillery, 4 TotalWarMe_262s, 1 Waffen_Para, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                Units in Germany being upgraded or consumed: 1 german_para
                1 Waffen_Para placed in Germany
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                1 ElitePanzer and 2 infantry moved from Romania to Bessarabia
                4 armour and 1 waffen_infantry moved from Eastern Poland to Ukraine
                1 bomber moved from Western Germany to Bryansk
                1 elite and 2 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                1 armour moved from Belarus to Bryansk
                1 bomber moved from Western Germany to Smolensk
                3 infantry moved from Belarus to Smolensk
                1 Panzer_Grndrs and 1 fighter moved from Belarus to Archangel
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Belarus to Bryansk
                1 ElitePanzer moved from Baltic States to Archangel
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                1 LuftwaffeAce moved from Germany to 113 Sea Zone
        
            Combat - Germans
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Battle in Smolensk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 elite
                        Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.17 expected hits
                        Russians roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        1 elite owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 elite
                Battle in 113 Sea Zone
                    Germans attack with 1 LuftwaffeAce and 1 battleship
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 LuftwaffeAce and 1 battleship in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 LuftwaffeAce and 1 battleship remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 cruiser
                Battle in Archangel
                    Germans attack with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 elite and 2 infantry
                        Germans roll dice for 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 4/6 hits, 2.50 expected hits
                        Russians roll dice for 1 elite and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the Russians and 1 elite owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 elite and 2 infantry
                Battle in Ukraine
                    Germans attack with 4 armour and 1 waffen_infantry
                    Russians defend with 4 infantry and 1 russian_minor
                        Germans roll dice for 4 armour and 1 waffen_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                        Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                        1 waffen_infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                        3 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Ukraine
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 1 waffen_infantry
                    Casualties for Russians: 4 infantry
                Battle in Bryansk
                    Germans attack with 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber
                    Russians defend with 5 infantry
                        Germans roll dice for 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.00 expected hits
                        Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the Germans lost in Bryansk
                        2 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2.67 expected hits
                        Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                        1 armour owned by the Germans lost in Bryansk
                        2 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 4 : 4/5 hits, 2.17 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour, 1 bomber, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in Bessarabia
                    Germans attack with 1 ElitePanzer and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 ElitePanzer and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 ElitePanzer and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tunisia
        
            Non Combat Move - Germans
                Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany
                1 bomber moved from Bryansk to Eastern Poland
                1 bomber moved from Smolensk to Eastern Poland
                1 tactical_bomber moved from Bryansk to Romania
                1 fighter moved from Archangel to Romania
                1 infantry moved from Karelia to Finland
                1 G_Rail and 1 elite moved from Germany to Novgorod
                1 German_Engineer, 1 Panzer_General and 5 armour moved from Germany to Western Germany
                1 LuftwaffeAce moved from Western Germany to Gibraltar
                2 G_air_transports and 2 infantry moved from Algeria to Gibraltar
                4 G_air_transports, 1 aaGun and 3 infantry moved from Western Germany to Gibraltar
                1 G_Rail moved from Germany to Normandy Bordeaux
                1 G_Rail and 1 aaGun moved from Normandy Bordeaux to Western Germany
                1 artillery and 3 infantry moved from Normandy Bordeaux to France
                1 armour moved from Germany to Baltic States
                1 LuftwaffeAce moved from 113 Sea Zone to Western Germany
                1 LuftwaffeAce moved from Western Germany to Southern Italy
                EDIT: 1 Panzer_General and 5 armour moved from Western Germany to 2nd Panzer
                EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Western Germany
                EDIT: 1 Panzer_General3 moved from GermanFlow to 2nd Panzer
                EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer
                EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
                EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer
                EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                1 G_air_transport moved from Belarus to Western Germany
                1 G_air_transport moved from Belarus to Western Germany
        
            Place Units - Germans
                1 Panzer_Grndrs, 1 SP_Artillery and 4 TotalWarMe_262s placed in Western Germany
                5 Atlantic_Walls placed in Norway
                1 Escort placed in 113 Sea Zone
                2 German_LCVs, 1 King_Tiger, 1 elite, 1 german_para and 3 infantry placed in Germany
                1 infantry placed in Western Germany
                Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
                Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
        
            Turn Complete - Germans
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
        

        Combat Hit Differential Summary :

        Russians regular : -0.50
        Germans regular : 2.67
        

        Edit again 🙂

        Almost got it right. Forgot to move the Norway LCV

        EXP Game 1 Crockett G 9edit.tsvg

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        • C Offline
          crockett36
          last edited by

          Can you give me a unit count in the AG and tell me whether the AG can attack Moscow next turn? Movement 2?

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @crockett36
            last edited by

            @crockett36

            Good Afternoon

            There are 18 total units in AG Center. They are led by 1st SS Panzer. 1st Panzer and 1st and 2nd Waffen Armies comprise the rest of it. They can all move 2 but 1st and 2nd Waffen can't blitz.

            Don't forget to deactivate the Commisar in stalingrad if you decide to attack with him.

            You also need to decide whether to destroy the Fctry in Ukraine.

            Screenshot from 2026-05-25 14-02-33.png

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            • C Offline
              crockett36
              last edited by

              exp-game-1-crockett-r-9 combat moves.tsvg

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                Can you take a look?

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @crockett36
                  last edited by

                  @crockett36

                  Good Afternoon

                  Pretty close. A few things. The TankGeneral with the blue dot is inactive, so you need to replace him with a red dot one. I would move him to the 1st Tank Box and then move the red dot one from Overflow Box to the Board.

                  You also need to move the 1st Corps token to Volgograd and change Poland back to German control.

                  For your build, you should buy Mass Tanks and Total War Tanks. You get 6 for 22 bucks which gives you a extra 3 bucks. They do have to place in Moscow though.

                  And lastly, you can kill that Fctry in UKR but you need to decide before combat. If you lose the battle, then I will control it.

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee exp-game-1-crockett-r9 combat moves.tsvg

                    I'm assuming you can destroy the factory in noncom? Can you do the battles for me?

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @crockett36
                      last edited by beelee

                      @crockett36

                      Good Evening

                      The Factory can be destroyed at anytime but it needs to happen before it is captured. Germany captured it on their turn.

                      We usually just kill them at the end of the turn they're captured. It's easy to forget though, so as long as the decision is made before any other combat takes place or before whoever conquered it goes again ( where they could use it ) it's fine.

                      Same for Bases.

                      Screenshot from 2026-05-30 17-49-42.png

                      The Commisar in Volgograd can move 2 but the Inf and Arty he is commanding can only move 1. So if you want the Commisar to attack, you need to remove the active Commisar2 and use the inactive one that is in the 1st Corps Box.

                      You also still have an inactive Tank General in Archangel. I will post a save for you to look at to see the steps how to do it here after bit.

                      Need the decision on the Fctry before any combat takes place though.

                      Edit
                      Here's a save showing the CMs. I did your purchase but not your NCMs. Obviously, you'd want to boost your Bryansk attack.

                      Something to remember is that Arty boost the Guard Inf to A3. The new Mobile Arty, SPA, is nice to pair with them when you can.

                      EXP Game 1 Crockett R 9 Combat Move Example.tsvg

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                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee kill the factory.

                        1 Reply Last reply Reply Quote 0

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