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    EXP Game 1 barnee vs Crockett

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    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36

      Good Morning

      Yes it's a tough battle problem. As you can see, you are able to place in 98 to avoid the NMs but you can only place 3 a turn.
      That makes them susceptible to a counterattack. Your Sub is safe, as there is no DD but the Escrts are probably sunk. They might get lucky and take a Ftr with them.

      An AB where you can scramble to help defend 98 placements and sending Escorts up from S AF to sweep the NMs or attempt to, would be the best bet to break through.

      That takes a lot of resources and time though. The AB, which can be upgraded to scramble 4, the Fctry can't be upgraded to build 4, would probably be your best bet. If you can survive with 1 surface ship, Italy can't place anymore NMs until the SZ is clear. Subs don't stop them.

      So, basically you're in an Arms Race then with Italy and the Reich can produce out of S FRA as well. If Germany sends Air with it's U-boats, it's gonna be that much harder.

      It will take power away from USSR, although the Air can still hit it.

      It's hard to break through once they get established, the Naval Mines. 92/91 and 113/112 are the other chokepoints.

      At any rate, Idk. It's up to you if you wanna invest that much into trying to break into the Med but I think your attack was ill advised last turn and I wouldn't have launched it.

      It does prevent him from sewing anymore NMs this turn though, unless Italy just sends all Air at the Escorts. Which is a gamble but something they could consider.

      You need some Escorts in 81 to go in and sweep as mentioned earlier, so, yea 🙂 Idk what to say 🙂 It will take a combined effort and won't be cheap or easy.

      Something else to consider, is you can run the gauntlet so to speak, if you have a fairly sizable Force in 81. Not all Mines are gonna hit and they might all miss too. Once you get Ships in 81 and can hold it, you'll have succeeded.

      Edit
      Something else you can do, is use Air and Subs to take out his Escrts. Forces him to keep buying more of them then.

      Sometimes you just have to concede the Med or as you say, keep hitting GIB but it's hard to pry them off the Rock as well. And they'll start mining 92 if threatened.

      It all takes resources away from SSR though, so there is that. Just depends if you think it's worth it or if your money would be more effective spent elsewhere

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        exp-game-1-crockett UK 8.tsvg

        Thanks for letting me have a do-over.

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @crockett36
          last edited by beelee

          @crockett36

          Good Morning

          Happy retirement Monday ! Although I guess Monday was a day off for you anyway 🙂

          Game History

          Round: 8
          
              Purchase Units - Italians
                  Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Italians
                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                  1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
                  1 armour moved from Romania to Western Ukraine
                  1 infantry moved from Eastern Poland to Western Ukraine
                  1 armour moved from Belarus to Western Ukraine
          
              Combat - Italians
                  Battle in Alexandria
                      Italians attack with 1 armour, 2 artilleries and 1 infantry
                      French defend with 2 infantry
                          Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                          British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Italians lost in Alexandria
                          1 infantry owned by the French lost in Alexandria
                          Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits
                          British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the French lost in Alexandria
                      Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                      Casualties for French: 2 infantry
                  Battle in Western Ukraine
                      Italians attack with 2 armour and 1 infantry
                      Russians defend with 1 guard_infantry
                          Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                          Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                          1 infantry owned by the Italians lost in Western Ukraine
                          1 guard_infantry owned by the Russians lost in Western Ukraine
                      Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1
                      Casualties for Italians: 1 infantry
                      Casualties for Russians: 1 guard_infantry
                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
          
              Non Combat Move - Italians
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                  1 infantry moved from Belarus to Eastern Poland
                  1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                  1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone
                  1 bomber moved from Algeria to Southern Italy
                  1 Escort moved from 98 Sea Zone to 97 Sea Zone
                  1 air_transport and 1 infantry moved from Tobruk to Gibraltar
                  2 fighters moved from Tobruk to Gibraltar
                  1 italian_para moved from Tobruk to Tunisia
                  1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                  EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                  EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France
                  1 armour moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Romania
                  1 infantry moved from Northern Italy to Yugoslavia
                  1 Europe_Rail moved from Southern Italy to Northern Italy
                  1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland
          
              Place Units - Italians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3
                  EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort
                  EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines
                  EDIT: Turning off Edit Mode
                  1 destroyer placed in 97 Sea Zone
                  1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy
                  2 infantry placed in Northern Italy
          
              Turn Complete - Italians
                  Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                  Italians collect 15 PUs; end with 15 PUs
                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
          

          Combat Hit Differential Summary :

          Italians regular : 1.17
          Russians regular : 0.50
          British regular : 0.00
          

          EXP Game 1 Crockett I 8.tsvg

          Let me know if you decide to attack the IJN in 54 and I'll give you a OOL

          1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36
            last edited by

            exp-game-1-crockett-fr 8.tsvg

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @crockett36
              last edited by beelee

              @crockett36

              Good Evening

              a late one at this point. Just watched my hockey team get destroyed lol

              Interesting move to kill JPN's last Trprt. DDs can still transport but just dudes. I can see why you'd do it though.

              Actually happy you didn't attack my Fleet 🙂

              Pacific has sent a lot of ships to the bottom of the Ocean this game 🙂

              Probably nothing till tomorrow. Panzer next up in the queue 🙂 He's rockin it in Austria with his Familie. The two young girls having a Great time and so is he and his Frau 🙂

              and the War continues ...

              Edit
              @crockett36

              Good Afternoon Deacon. You must have done the turn in local 🙂 I will edit the results and have G in a bit.

              Edit 2
              EXP Game 1 Crockett F 8 Edit For Local Mode.tsvg

              Edit 3
              Game History

              Round: 9
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body>
                      Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !    The United States and Britain may Attack at Any Time !
                      Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !      You may only build 3 per turn. This is Player Enforced.
                      Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                      Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body>
                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                      Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans
                      Trigger Me 262: buyMe_262 added to productionGermans
                      Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
                      Trigger King Tiger: buyKing_Tiger added to productionGermans
                      Trigger King Tiger: buyRepair_Tiger added to productionGermans
                      triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943
                      triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944
                      triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943
                      triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Germans buy 5 Atlantic_Walls, 1 Escort, 2 German_LCVs, 1 King_Tiger, 1 Panzer_Grndrs, 1 SP_Artillery, 4 TotalWarMe_262s, 1 Waffen_Para, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
              
                  Place Units - Germans
                      Units in Germany being upgraded or consumed: 1 german_para
                      1 Waffen_Para placed in Germany
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      1 ElitePanzer and 2 infantry moved from Romania to Bessarabia
                      4 armour and 1 waffen_infantry moved from Eastern Poland to Ukraine
                      1 bomber moved from Western Germany to Bryansk
                      1 elite and 2 infantry moved from Belarus to Bryansk
                      1 tactical_bomber moved from Belarus to Bryansk
                      1 armour moved from Belarus to Bryansk
                      1 bomber moved from Western Germany to Smolensk
                      3 infantry moved from Belarus to Smolensk
                      1 Panzer_Grndrs and 1 fighter moved from Belarus to Archangel
                      1 artillery and 1 infantry moved from Novgorod to Archangel
                      1 armour moved from Belarus to Bryansk
                      1 ElitePanzer moved from Baltic States to Archangel
                      1 battleship moved from 112 Sea Zone to 113 Sea Zone
                      1 LuftwaffeAce moved from Germany to 113 Sea Zone
              
                  Combat - Germans
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Battle in Smolensk
                          Germans attack with 1 bomber and 3 infantry
                          Russians defend with 1 elite
                              Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.17 expected hits
                              Russians roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                              1 elite owned by the Russians lost in Smolensk
                          Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 elite
                      Battle in 113 Sea Zone
                          Germans attack with 1 LuftwaffeAce and 1 battleship
                          Russians defend with 1 cruiser
                              Germans roll dice for 1 LuftwaffeAce and 1 battleship in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                              Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                          Units damaged: 1 battleship owned by the Germans
                              1 cruiser owned by the Russians lost in 113 Sea Zone
                          Germans win with 1 LuftwaffeAce and 1 battleship remaining. Battle score for attacker is 9
                          Casualties for Russians: 1 cruiser
                      Battle in Archangel
                          Germans attack with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry
                          Russians defend with 1 elite and 2 infantry
                              Germans roll dice for 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 4/6 hits, 2.50 expected hits
                              Russians roll dice for 1 elite and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
                              2 infantry owned by the Russians and 1 elite owned by the Russians lost in Archangel
                          Germans win, taking Archangel from Russians with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                          Casualties for Russians: 1 elite and 2 infantry
                      Battle in Ukraine
                          Germans attack with 4 armour and 1 waffen_infantry
                          Russians defend with 4 infantry and 1 russian_minor
                              Germans roll dice for 4 armour and 1 waffen_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                              Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                              1 waffen_infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                              3 infantry owned by the Russians lost in Ukraine
                              Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                              Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                              1 armour owned by the Germans lost in Ukraine
                              1 infantry owned by the Russians lost in Ukraine
                          Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2
                          Casualties for Germans: 2 armour and 1 waffen_infantry
                          Casualties for Russians: 4 infantry
                      Battle in Bryansk
                          Germans attack with 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber
                          Russians defend with 5 infantry
                              Germans roll dice for 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.00 expected hits
                              Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
                              2 infantry owned by the Germans lost in Bryansk
                              2 infantry owned by the Russians lost in Bryansk
                              Germans roll dice for 2 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2.67 expected hits
                              Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                              1 armour owned by the Germans lost in Bryansk
                              2 infantry owned by the Russians lost in Bryansk
                              Germans roll dice for 1 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 4 : 4/5 hits, 2.17 expected hits
                              Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Russians lost in Bryansk
                          Germans win, taking Bryansk from Russians with 1 armour, 1 bomber, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 4
                          Casualties for Germans: 1 armour and 2 infantry
                          Casualties for Russians: 5 infantry
                      Battle in Bessarabia
                          Germans attack with 1 ElitePanzer and 2 infantry
                          Russians defend with 1 infantry
                              Germans roll dice for 1 ElitePanzer and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                              Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Russians lost in Bessarabia
                          Germans win, taking Bessarabia from Russians with 1 ElitePanzer and 2 infantry remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 infantry
                      Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tunisia
              
                  Non Combat Move - Germans
                      Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                      Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                      Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany
                      1 bomber moved from Bryansk to Eastern Poland
                      1 bomber moved from Smolensk to Eastern Poland
                      1 tactical_bomber moved from Bryansk to Romania
                      1 fighter moved from Archangel to Romania
                      1 infantry moved from Karelia to Finland
                      1 G_Rail and 1 elite moved from Germany to Novgorod
                      1 German_Engineer, 1 Panzer_General and 5 armour moved from Germany to Western Germany
                      1 LuftwaffeAce moved from Western Germany to Gibraltar
                      2 G_air_transports and 2 infantry moved from Algeria to Gibraltar
                      4 G_air_transports, 1 aaGun and 3 infantry moved from Western Germany to Gibraltar
                      1 G_Rail moved from Germany to Normandy Bordeaux
                      1 G_Rail and 1 aaGun moved from Normandy Bordeaux to Western Germany
                      1 artillery and 3 infantry moved from Normandy Bordeaux to France
                      1 armour moved from Germany to Baltic States
                      1 LuftwaffeAce moved from 113 Sea Zone to Western Germany
                      1 LuftwaffeAce moved from Western Germany to Southern Italy
                      EDIT: 1 Panzer_General and 5 armour moved from Western Germany to 2nd Panzer
                      EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Western Germany
                      EDIT: 1 Panzer_General3 moved from GermanFlow to 2nd Panzer
                      EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer
                      EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
                      EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer
                      EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                      EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                      EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                      1 G_air_transport moved from Belarus to Western Germany
                      1 G_air_transport moved from Belarus to Western Germany
              
                  Place Units - Germans
                      1 Panzer_Grndrs, 1 SP_Artillery and 4 TotalWarMe_262s placed in Western Germany
                      5 Atlantic_Walls placed in Norway
                      1 Escort placed in 113 Sea Zone
                      2 German_LCVs, 1 King_Tiger, 1 elite, 1 german_para and 3 infantry placed in Germany
                      1 infantry placed in Western Germany
                      Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
                      Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
              
                  Turn Complete - Germans
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Total Cost from Convoy Blockades: 1
                          Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                      Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
              

              Combat Hit Differential Summary :

              Russians regular : -0.50
              Germans regular : 2.67
              

              Edit again 🙂

              Almost got it right. Forgot to move the Norway LCV

              EXP Game 1 Crockett G 9edit.tsvg

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                Can you give me a unit count in the AG and tell me whether the AG can attack Moscow next turn? Movement 2?

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @crockett36
                  last edited by

                  @crockett36

                  Good Afternoon

                  There are 18 total units in AG Center. They are led by 1st SS Panzer. 1st Panzer and 1st and 2nd Waffen Armies comprise the rest of it. They can all move 2 but 1st and 2nd Waffen can't blitz.

                  Don't forget to deactivate the Commisar in stalingrad if you decide to attack with him.

                  You also need to decide whether to destroy the Fctry in Ukraine.

                  Screenshot from 2026-05-25 14-02-33.png

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                  • C Offline
                    crockett36
                    last edited by

                    exp-game-1-crockett-r-9 combat moves.tsvg

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      Can you take a look?

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @crockett36
                        last edited by

                        @crockett36

                        Good Afternoon

                        Pretty close. A few things. The TankGeneral with the blue dot is inactive, so you need to replace him with a red dot one. I would move him to the 1st Tank Box and then move the red dot one from Overflow Box to the Board.

                        You also need to move the 1st Corps token to Volgograd and change Poland back to German control.

                        For your build, you should buy Mass Tanks and Total War Tanks. You get 6 for 22 bucks which gives you a extra 3 bucks. They do have to place in Moscow though.

                        And lastly, you can kill that Fctry in UKR but you need to decide before combat. If you lose the battle, then I will control it.

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