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    EXP Game 1 barnee vs Crockett

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    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status !     Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn.
              Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
              Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
              Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
              Trigger GermansElitePanzer: buyElitePanzer added to productionGermans
              Trigger FrenchEscortsA3: buyEscort added to productionFrench
              Trigger BritishEscortsA3: buyEscort added to productionBritish
              Trigger ANZACEscortsA3: buyEscort added to productionANZAC
              Trigger AmericansEscortsA3: buyEscort added to productionAmericans
              Trigger RussiansEscortsA3: buyEscort added to productionRussians
              Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
              Trigger ItaliansEscortsA3: buyEscort added to productionItalians
              Trigger GermansEscortsA3: buyEscort added to productionGermans
              triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
              triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
              triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Germans buy 1 ElitePanzer, 1 Escort, 1 GermanUBoat, 1 German_Heavy_BB, 1 carrier, 1 elite, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              1 elite moved from Finland to Karelia
                    Germans take Karelia from Russians
              2 bombers moved from Western Germany to United Kingdom
              1 destroyer moved from 112 Sea Zone to 125 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
              1 mech_infantry moved from Slovakia Hungary to Belarus
                    Germans take Belarus from Russians
              1 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
              3 GermanUBoats moved from 93 Sea Zone to 94 Sea Zone
              1 fighter moved from Gibraltar to 94 Sea Zone
              1 tactical_bomber moved from Western Germany to 94 Sea Zone
      
          Combat - Germans
              Trigger Wolfpack at94 SeaZones: Germans has 1 Wolfpack placed in 94 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Strategic bombing raid in United Kingdom
                      British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                  Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major
                  Bombing raid in United Kingdom causes 9 damage total. 
              Battle in 125 Sea Zone
                  Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Russians defend with 1 submarine
                      Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Germans lost in 125 Sea Zone
                      1 submarine owned by the Russians lost in 125 Sea Zone
                  Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 destroyer
                  Casualties for Russians: 1 submarine
              Battle in 94 Sea Zone
                  Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 fighters and 2 tactical_bombers
                  British defend with 1 cruiser and 1 destroyer
                      Germans roll dice for 3 GermanUBoats in 94 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Germans roll dice for 1 Wolfpack, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 GermanUBoat owned by the Germans lost in 94 Sea Zone
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 94 Sea Zone
                      1 Wolfpack owned by the Germans lost in 94 Sea Zone
                  Germans win with 2 GermanUBoats, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                  Casualties for British: 1 cruiser and 1 destroyer
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
      
          Non Combat Move - Germans
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Normandy Bordeaux
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
              EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar
              1 aaGun moved from Romania to Bulgaria
              1 infantry moved from Romania to Bulgaria
              2 bombers moved from United Kingdom to Western Germany
              1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
              1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux
              1 elite moved from Norway to Finland
              1 artillery and 5 infantry moved from Finland to Norway
              EDIT: 1 German_LCV moved from Norway to Western Germany
              1 aaGun, 1 artillery and 4 infantry moved from Poland to Baltic States
              2 artilleries and 3 infantry moved from Romania to Eastern Poland
              1 Panzer_General, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour and 4 waffen_infantrys moved from Slovakia Hungary to Baltic States
              2 german_paras moved from Romania to Baltic States
              2 armour moved from Romania to Baltic States
              1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
              2 tactical_bombers moved from Romania to Southern Italy
              1 infantry moved from Romania to Bessarabia
              1 waffen_infantry moved from Germany to Romania
              3 mine_unarmeds moved from Germany to Western Germany
              1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from Holland Belgium to 110 Sea Zone
              1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
              1 armour moved from Western Germany to 112 Sea Zone
              1 armour and 1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 G_Rail and 1 Panzer_Grndrs moved from Germany to Normandy Bordeaux
              1 G_Rail and 1 elite moved from Germany to Normandy Bordeaux
              1 Panzer_Grndrs and 2 armour moved from Germany to Baltic States
              1 waffen_infantry moved from Germany to Baltic States
              1 mech_infantry moved from Western Germany to Poland
              2 infantry moved from Germany to Poland
              1 infantry moved from Germany to Western Germany
      
          Place Units - Germans
              1 Escort, 1 German_Heavy_BB and 1 carrier placed in 93 Sea Zone
              1 GermanUBoat placed in 112 Sea Zone
              1 ElitePanzer and 1 elite placed in Germany
              1 fighter and 1 infantry placed in Western Germany
              1 infantry placed in Germany
              1 infantry placed in Germany
              Germans undo move 6.
              1 infantry placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 mine_unarmeds
              EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
              EDIT: Adding units owned by Changer to Normandy Bordeaux: 1 G_mine_NORM_105
              EDIT: Removing units owned by Germans from Baltic States: 1 Panzer_General and 5 armour
              EDIT: Adding units owned by Germans to 1st Panzer: 1 Waffen_Oberst_3 and 5 armour
              EDIT: Removing units owned by Germans from 1st Panzer: 1 BoxFctry
              EDIT: Removing units owned by Germans from 1st Panzer: 1 Waffen_Oberst_3
              EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3
              EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General
              EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
              EDIT: Adding units owned by Germans to Baltic States: 1 1stPanzerArmy
              EDIT: Removing units owned by Germans from Baltic States: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
              EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
              EDIT: Removing units owned by Germans from 1st Waffen: 1 1stWaffenArmy
              EDIT: Adding units owned by Germans to Baltic States: 1 1stWaffenArmy
              EDIT: Removing units owned by Germans from Baltic States: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
              EDIT: Adding units owned by Germans to 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
              EDIT: Removing units owned by Germans from 2nd Waffen: 1 2ndWaffenArmy
              EDIT: Adding units owned by Germans to Baltic States: 1 2ndWaffenArmy
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Baltic States: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy
              EDIT: Adding units owned by Germans to Army Group North: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy
              EDIT: Removing units owned by Germans from Baltic States: 1 Panzer_Grndrs, 4 armour and 1 waffen_infantry
              EDIT: Adding units owned by Germans to Army Group North: 1 Panzer_Grndrs, 4 armour and 1 waffen_infantry
              EDIT: Removing units owned by Germans from Army Group North: 1 ArmyGroupNorth
              EDIT: Adding units owned by Germans to Baltic States: 1 ArmyGroupNorth
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Germans collect 49 PUs; end with 49 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.33
      Russians regular : 0.67
      Germans regular : -0.83
      British regular : 0.17
      

      EXP Game 1 Crockett G 4.tsvg

      uggh I totally forgot to move to the Box in NCM. I wanted to show you how it worked. So I edited it. Anyway AG North is In Baltic STs 🙂

      Reminder you have conscripts coming up next turn. You'll need to save some dough for them. Also USA and UK can do LL. Costs a buck a piece and the LL Units can't take part in Combat same turn.

      Edit
      In case you didn't know this about triplea, you can click on the more than less than signs and go full screen.

      Screenshot from 2026-03-12 23-01-46.png

      top right.

      Maybe it'll help with your videos or not. idk how they work 🙂

      Edit again lol

      AB in Rome can scramble 4

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Manual Gamesave Post: Russians round 4

        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 4
        
            Purchase Units - Russians
                Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                Russians buy 1 aaGun, 1 armour, 1 elite and 3 guard_infantrys; Remaining resources: 9 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                2 armour moved from Novgorod to Finland
                1 armour moved from Urals to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                1 elite moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                2 russian_paras moved from Caucasus to Iraq
                1 russian_para moved from Caucasus to Iraq
                1 armour moved from Ukraine to Caucasus
                1 Soviet_Commisar_2 moved from Rostov to Caucasus
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Bryansk to Smolensk
                8 infantry moved from Vyborg to Finland
                7 infantry moved from Vyborg to Finland
                1 armour moved from Vyborg to Finland
                1 artillery moved from Vyborg to Karelia
                1 mech_infantry moved from Vyborg to Karelia
                1 mech_infantry moved from Vyborg to Finland
                1 fighter moved from Vyborg to Karelia
                1 fighter and 1 tactical_bomber moved from Vyborg to Belarus
                1 infantry moved from Bryansk to Belarus
                3 infantry moved from Rostov to Caucasus
                1 artillery moved from Rostov to Caucasus
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
        
            Combat - Russians
                Battle in Finland
                    Russians attack with 3 armour, 15 infantry and 1 mech_infantry
                    Germans defend with 1 elite
                        Russians roll dice for 3 armour, 15 infantry and 1 mech_infantry in Finland, round 2 : 2/19 hits, 4.17 expected hits
                        Germans roll dice for 1 elite in Finland, round 2 : 0/2 hits, 0.67 expected hits
                        1 elite owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 3 armour, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 elite
                Battle in Karelia
                    Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 1 elite
                        Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 elite in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                        1 elite owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 elite
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 elite and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery, 1 elite and 1 infantry in Western Ukraine, round 2 : 0/4 hits, 1.17 expected hits
                        Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery and 1 elite in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
                        Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 artillery and 1 elite in Western Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                        Italians roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                        1 artillery owned by the Russians lost in Western Ukraine
                        1 armour owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 elite remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Iraq
                    Russians attack with 2 armour, 2 mech_infantrys and 3 russian_paras
                    Neutral_Axis defend with 1 infantry
                        Russians roll dice for 2 armour, 2 mech_infantrys and 3 russian_paras in Iraq, round 2 : 4/7 hits, 1.83 expected hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 3 russian_paras remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Russians
                Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Finland
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yenisey
                1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Finland
                1 Russian_Rail and 1 armour moved from Russia to Yenisey
                1 Russian_Rail and 1 armour moved from Russia to Yenisey
                1 russian_para moved from Russia to Evenkiyskiy
                7 infantry moved from Bryansk to Smolensk
                1 elite moved from Russia to Smolensk
                1 tactical_bomber moved from Belarus to Ukraine
                1 fighter moved from Belarus to Ukraine
                1 fighter moved from Karelia to Smolensk
        
            Place Units - Russians
                1 aaGun, 1 armour, 1 elite and 3 guard_infantrys placed in Russia
        
            Turn Complete - Russians
                Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                Russians collect 32 PUs; end with 41 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 1 fighter and 8 infantry
                EDIT: Adding units owned by Russians to Russia: 1 fighter and 8 infantry
                EDIT: Turning off Edit Mode
        

        Combat Hit Differential Summary :

        Italians regular : 0.50
        Germans regular : -0.67
        Russians regular : -1.67
        Neutral_Axis regular : -0.33
        

        Savegame

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @crockett36
          last edited by beelee

          @crockett36

          Hi crockett

          Yea you can't rail to Finland because you conquered it this turn. Have to control it at start of your turn.

          Also I'm guessing you wanted to move your AA in Vyborg ?

          Game History

          Round: 4
          
              Purchase Units - Japanese
                  Japanese buy 1 Escort, 1 Heavy_BB, 1 airfield_Hvy, 2 armour, 1 carrier, 1 elite and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Place Units - Japanese
                  Units in Japan being upgraded or consumed: 1 airfield
                  1 airfield_Hvy placed in Japan
          
              Combat Move - Japanese
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
                  1 elite moved from Caroline Islands to 33 Sea Zone
                  1 elite and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                  1 infantry moved from Paulau Island to 34 Sea Zone
                  1 elite, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                  1 elite and 1 infantry moved from 42 Sea Zone to Java
                  3 infantry moved from Kwangsi to 36 Sea Zone
                  2 Japan_destroyers, 1 battleship, 1 cruiser, 3 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                  3 infantry moved from 37 Sea Zone to Malaya
                  1 armour moved from Hopei to Kansu
                  2 infantry moved from Suiyuyan to Kansu
                  1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
                  2 infantry moved from Kweichow to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                  1 artillery and 5 infantry moved from Kweichow to Shensi
                  2 armour moved from Hopei to Shensi
                  2 JPNbombers moved from Kweichow to Kwangtung
                  2 armour and 1 infantry moved from Kiangsu to Kiangsi
                  1 artillery moved from Kwangsi to Kwangtung
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                  2 infantry moved from 20 Sea Zone to Kwangtung
                  3 fighters moved from Anhwe to Kiangsi
                  1 tactical_bomber moved from Kweichow to Kansu
                  1 fighter moved from Kweichow to Shensi
                  1 armour moved from Yakut S.S.R. to Dzavhan
                        Japanese take Dzavhan from Russians
                  1 armour moved from Dzavhan to Yakut S.S.R.
          
              Combat - Japanese
                  Battle in Java
                  Battle in Shensi
                      Japanese attack with 2 armour, 1 artillery, 1 fighter and 5 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Shensi, round 2 : 3/9 hits, 2.83 expected hits
                          Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the Chinese lost in Shensi
                      Japanese win, taking Java from ANZAC, taking Shensi from Chinese with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry
                  Battle in 37 Sea Zone
                      Japanese attack with 2 Japan_destroyers, 1 battleship, 1 cruiser, 2 submarines and 2 transports
                      ANZAC defend with 1 destroyer
                          Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 2 Japan_destroyers, 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                          ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Units damaged: 1 battleship owned by the Japanese
                          1 destroyer owned by the ANZAC lost in 37 Sea Zone
                      Japanese win, taking 37 Sea Zone from Neutral with 2 Japan_destroyers, 1 battleship, 1 cruiser, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 destroyer
                  Battle in Malaya
                      Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                      British defend with 1 infantry
                          Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 1.67 expected hits
                          British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the British lost in Malaya
                      Japanese win, taking Malaya from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Yunnan
                      Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                      British defend with 1 infantry
                          Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
                          Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the British lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Kiangsi
                      Japanese attack with 2 armour, 3 fighters and 1 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 2 armour, 3 fighters and 1 infantry in Kiangsi, round 2 : 3/6 hits, 2.67 expected hits
                          British roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kiangsi
                          1 infantry owned by the British lost in Kiangsi
                      Japanese win, taking Kiangsi from British with 2 armour and 3 fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Kansu
                      Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
                      Chinese defend with 3 infantry
                          Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 2/6 hits, 2.67 expected hits
                          Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
                          2 infantry owned by the Chinese lost in Kansu
                          Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 3 : 2/6 hits, 2.67 expected hits
                          Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kansu
                          1 infantry owned by the Chinese lost in Kansu
                      Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kwangtung
                      Japanese attack with 2 JPNbombers, 1 artillery and 2 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 2 JPNbombers, 1 artillery and 2 infantry in Kwangtung, round 2 : 2/5 hits, 2.17 expected hits
                          British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kwangtung
                          1 infantry owned by the British lost in Kwangtung
                      Japanese win, taking Kwangtung from British with 2 JPNbombers, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Szechwan
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                  2 fighters moved from Caroline Islands to Japan
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                  3 fighters moved from Kiangsi to 6 Sea Zone
                  1 tactical_bomber moved from Kweichow to 6 Sea Zone
                  1 carrier moved from 36 Sea Zone to 37 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                  1 Japanese_LCV and 1 elite moved from Japan to 6 Sea Zone
                  1 Japanese_LCV, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 Japanese_LCV and 1 elite moved from 36 Sea Zone to Kwangsi
                  1 J_Rail moved from Kiangsu to Korea
                  1 J_Rail and 1 infantry moved from Korea to Kwangsi
                  2 armour moved from Shantung to Kweichow
                  1 infantry moved from Hopei to Shensi
                  1 J_Rail moved from Kiangsu to Shantung
                  1 J_Rail and 1 infantry moved from Shantung to Szechwan
                  1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Amur to Buryatia
                  1 aaGun moved from Korea to Amur
                  2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                  1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                  2 JPNbombers moved from Kwangtung to Anhwe
                  1 fighter moved from Shensi to Kweichow
                  1 fighter and 2 tactical_bombers moved from Kansu to Kweichow
          
              Place Units - Japanese
                  1 Escort, 1 Heavy_BB and 1 carrier placed in 6 Sea Zone
                  1 armour and 1 infantry placed in Shantung
                  1 armour and 1 infantry placed in Kiangsu
                  1 elite placed in Japan
          
              Turn Complete - Japanese
                  Japanese collect 51 PUs; end with 51 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -1.33
          Japanese regular : 1.17
          ANZAC regular : 0.67
          British regular : 1.00
          

          EXP Game 1 Trout J 4.tsvg

          I removed the Natl Grd dudes. They should only deploy when JPN makes a DOW against USA. So it's still possible for that to happen as long as USA doesn't DOW first.

          Also I upgraded Tokyo AB to scramble 4

          Edit
          Forgot to move Caroline DD also you are not Trout 🙂

          EXP Game 1 Crockett J 4 Edit.tsvg

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee As I understand page 38, those higgins boats that only the USA had and no other nation had anything as effective, those higgins boats can't reach British Isles.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 They can go to British or French Guiana or FWA.

              B C 2 Replies Last reply Reply Quote 0
              • B Online
                beelee @crockett36
                last edited by beelee

                @crockett36

                Incorrect. They can move 1 space in water and then 2nd space in land. Need to use edit. If starting at a NB, can move 2 water then 1 to land.

                Surface Ships, including Trprts block movement. Subs don't.

                Are no restrictions on where they can go if the above conditions are met

                Edit
                They can use Naval Trprt. They cost same as a Armor to transport.

                Edit 2
                Are you talking about the LCVs in GIB ? They can make Guiana Brazil and F AF

                Edit 3
                Correction. Can't reach Brazil

                Edit 4
                Ahh I think I get your point. Threw me off at first with the USA 🙂

                So yea, a little extreme a LCV could hit S America from GIB. The Captain created the mod to be played with the physical board, so i guess he could make special limitations but my experience is he won't.

                One could use an overlay like Voldot uses at the other site https://www.axisandallies.org/forums/topic/42262/modular-g40-map-overlays-sz-splits-cartography-fixes-new-victory-cities-and-more?_=1773633915352

                for the physical board. Triplea can be changed as well but it basically changes from a mod to almost a new map/game at that point.

                Could extend 91 to the West and 89 to the East. It woud affect a Brazil shuck or at least delay an early use of the Brazil units by a rd.

                Anyway, that's how HRE rolls with it. You might wanna interview The Captain again and tell him your impressions 🙂

                Personally I'd be OK with a bigger S Atlantic. It most likely favors the Axis I would think.

                Idk though. I never really see any LCVs go to S America. It's obviously possible but unlikely. I think it better not to over complicate it and just roll as is 🙂

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                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 Hey I did a practice attack on sz 6. No Kamis hit me in tripleA. Is that correct?

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 I'm assuming two elites cannot attack into the same territory together.

                    C B 2 Replies Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 for imagination purposes I moved most of the units back to Washington DC.

                      1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @crockett36
                        last edited by

                        @crockett36

                        yea Kazi's in this mod until late rd 10 I think. They work different. Yea only 1 Elite per TTy. Includes Allies

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee trying to find the kami rule. Having a hard time.

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36
                            last edited by

                            TripleA Manual Gamesave Post: Americans round 4

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 4
                            
                                Purchase Units - Americans
                                    Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                    Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                    Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                    Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                    Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                    Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                    Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports
                                    EDIT: Adding units owned by Americans to 101 Sea Zone: 1 elite and 3 transports
                                    EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Russians from Vyborg: 3 aaGuns
                                    EDIT: Adding units owned by Russians to Finland: 3 aaGuns
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Americans from 101 Sea Zone: 1 elite and 3 transports
                                    EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                                    EDIT: Adding units owned by Americans to Central United States: 1 elite
                                    EDIT: Turning off Edit Mode
                                    Americans buy 1 Escort, 1 Hvy_Ind_1, 4 NavyFighters, 1 USA_LCV, 2 artilleries, 3 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
                            
                                Politics - Americans
                                    Americans takes Political Action: Political Action Americans To War With Japanese
                                        Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                            
                                Combat Move - Americans
                                    Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                                    1 submarine moved from 16 Sea Zone to 6 Sea Zone
                                    2 usa_fighters and 2 usa_tactical_bombers moved from 1 Sea Zone to 6 Sea Zone
                                    2 USAbombers moved from Alaska to 6 Sea Zone
                                    1 submarine moved from 1 Sea Zone to 7 Sea Zone
                                    1 usa_armour moved from Alaska to 1 Sea Zone
                                    2 carriers moved from 1 Sea Zone to 7 Sea Zone
                                    1 artillery moved from Alaska to 1 Sea Zone
                                    2 infantry moved from Alaska to 1 Sea Zone
                                    1 artillery, 2 infantry, 2 transports and 1 usa_armour moved from 1 Sea Zone to 3 Sea Zone
                                    1 artillery, 2 infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                                    1 carrier moved from 101 Sea Zone to 86 Sea Zone
                                    1 usa_fighter moved from 101 Sea Zone to 86 Sea Zone
                                    1 cruiser moved from 101 Sea Zone to 86 Sea Zone
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 This might be my moves, depending on the kami rule. I know I could have upgraded an infantry to a marine. Would he have fit on the boat? I thought transports could carry more?

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 gotta get to work.

                                B 1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @crockett36
                                  last edited by beelee

                                  @crockett36

                                  yea you can boost 1 Inf in AK to Marine. The Arty will boost him to A3 then. Also you can only upgrade existing Fctrys at Game start. So you can't upgrade AK Fctry.

                                  Just a heads up, I upgraded the JPN AB so it can scramble 4 and I will do that if you attack.

                                  Also need to move the Finland Commisar. He can't use Rail to get there as you conquered Finland on the same turn.

                                  The Kazi's not in the main rulebook. There's a link in Game Notes ebf2ba84-4349-4860-85dc-3695ebfcbe9f-image.png

                                  https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592?page=24

                                  Hvy Trprts not till Late 43. Only US gets them and your limited to 4

                                  Screenshot from 2026-03-16 10-29-13.png

                                  OOL will be
                                  3 CV Hits
                                  3 BB Hits
                                  Escrt
                                  2 DD Keep 3rd DD as long as you have any Subs
                                  Then start sinking the CVs
                                  Tacs
                                  CA
                                  Ftrs
                                  BB
                                  SHBB

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                                  • C Offline
                                    crockett36
                                    last edited by

                                    TripleA Manual Gamesave Post: Americans round 4

                                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 4
                                    
                                        Purchase Units - Americans
                                            Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports
                                            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                                            EDIT: Adding units owned by Americans to Central United States: 1 elite
                                            EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry
                                            EDIT: Removing units owned by Russians from Finland: 1 Soviet_Commisar
                                            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_1
                                            EDIT: Turning off Edit Mode
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @crockett36
                                      last edited by

                                      @crockett36 I need to redo the combat moves. screwed up the purchase and non coms.

                                      C B 2 Replies Last reply Reply Quote 1
                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 I will not take less casualties if less casualties occur.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          yea as mentioned above the Hvy Ind won't work for you and 1 Marine would be a good purchase. Only 1 though as you only have 1 Arty to boost it

                                          1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36 said in EXP Game 1 barnee vs Crockett:

                                            @crockett36 I will not take less casualties if less casualties occur.

                                            not sure what you are asking here

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