TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 1 barnee vs Crockett

    Scheduled Pinned Locked Moved Play By Forum
    328 Posts 4 Posters 25.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      crockett36
      last edited by

      TripleA Manual Gamesave Post: Russians round 4

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 4
      
          Purchase Units - Russians
              Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
              Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
              Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
              Trigger RussianGuards: buyGuard_Infantry added to productionRussians
              Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
              Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
              Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
              Russians buy 1 aaGun, 1 armour, 1 elite and 3 guard_infantrys; Remaining resources: 9 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              2 armour moved from Novgorod to Finland
              1 armour moved from Urals to Yenisey
              1 infantry moved from Dzavhan to Yenisey
              1 elite moved from Bryansk to Western Ukraine
              1 artillery moved from Bryansk to Western Ukraine
              1 infantry moved from Bryansk to Western Ukraine
              2 armour and 2 mech_infantrys moved from Caucasus to Iraq
              2 russian_paras moved from Caucasus to Iraq
              1 russian_para moved from Caucasus to Iraq
              1 armour moved from Ukraine to Caucasus
              1 Soviet_Commisar_2 moved from Rostov to Caucasus
              1 infantry moved from Rostov to Ukraine
              1 infantry moved from Bryansk to Smolensk
              8 infantry moved from Vyborg to Finland
              7 infantry moved from Vyborg to Finland
              1 armour moved from Vyborg to Finland
              1 artillery moved from Vyborg to Karelia
              1 mech_infantry moved from Vyborg to Karelia
              1 mech_infantry moved from Vyborg to Finland
              1 fighter moved from Vyborg to Karelia
              1 fighter and 1 tactical_bomber moved from Vyborg to Belarus
              1 infantry moved from Bryansk to Belarus
              3 infantry moved from Rostov to Caucasus
              1 artillery moved from Rostov to Caucasus
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
      
          Combat - Russians
              Battle in Finland
                  Russians attack with 3 armour, 15 infantry and 1 mech_infantry
                  Germans defend with 1 elite
                      Russians roll dice for 3 armour, 15 infantry and 1 mech_infantry in Finland, round 2 : 2/19 hits, 4.17 expected hits
                      Germans roll dice for 1 elite in Finland, round 2 : 0/2 hits, 0.67 expected hits
                      1 elite owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 3 armour, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 elite
              Battle in Karelia
                  Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                  Germans defend with 1 elite
                      Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 elite in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                      1 elite owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 elite
              Battle in Western Ukraine
                  Russians attack with 1 artillery, 1 elite and 1 infantry
                  Italians defend with 1 armour
                      Russians roll dice for 1 artillery, 1 elite and 1 infantry in Western Ukraine, round 2 : 0/4 hits, 1.17 expected hits
                      Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      Russians roll dice for 1 artillery and 1 elite in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
                      Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 artillery and 1 elite in Western Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                      Italians roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                      1 artillery owned by the Russians lost in Western Ukraine
                      1 armour owned by the Italians lost in Western Ukraine
                  Russians win, taking Western Ukraine from Italians with 1 elite remaining. Battle score for attacker is -2
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for Italians: 1 armour
              Battle in Iraq
                  Russians attack with 2 armour, 2 mech_infantrys and 3 russian_paras
                  Neutral_Axis defend with 1 infantry
                      Russians roll dice for 2 armour, 2 mech_infantrys and 3 russian_paras in Iraq, round 2 : 4/7 hits, 1.83 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 3 russian_paras remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Belarus
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      1 mech_infantry owned by the Germans lost in Belarus
                  Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Russians
              Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Finland
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yenisey
              1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Finland
              1 Russian_Rail and 1 armour moved from Russia to Yenisey
              1 Russian_Rail and 1 armour moved from Russia to Yenisey
              1 russian_para moved from Russia to Evenkiyskiy
              7 infantry moved from Bryansk to Smolensk
              1 elite moved from Russia to Smolensk
              1 tactical_bomber moved from Belarus to Ukraine
              1 fighter moved from Belarus to Ukraine
              1 fighter moved from Karelia to Smolensk
      
          Place Units - Russians
              1 aaGun, 1 armour, 1 elite and 3 guard_infantrys placed in Russia
      
          Turn Complete - Russians
              Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
              Russians collect 32 PUs; end with 41 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Smolensk: 1 fighter and 8 infantry
              EDIT: Adding units owned by Russians to Russia: 1 fighter and 8 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians regular : 0.50
      Germans regular : -0.67
      Russians regular : -1.67
      Neutral_Axis regular : -0.33
      

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by beelee

        @crockett36

        Hi crockett

        Yea you can't rail to Finland because you conquered it this turn. Have to control it at start of your turn.

        Also I'm guessing you wanted to move your AA in Vyborg ?

        Game History

        Round: 4
        
            Purchase Units - Japanese
                Japanese buy 1 Escort, 1 Heavy_BB, 1 airfield_Hvy, 2 armour, 1 carrier, 1 elite and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Place Units - Japanese
                Units in Japan being upgraded or consumed: 1 airfield
                1 airfield_Hvy placed in Japan
        
            Combat Move - Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
                1 elite moved from Caroline Islands to 33 Sea Zone
                1 elite and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 elite, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 elite and 1 infantry moved from 42 Sea Zone to Java
                3 infantry moved from Kwangsi to 36 Sea Zone
                2 Japan_destroyers, 1 battleship, 1 cruiser, 3 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                3 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from Hopei to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 artillery and 5 infantry moved from Kweichow to Shensi
                2 armour moved from Hopei to Shensi
                2 JPNbombers moved from Kweichow to Kwangtung
                2 armour and 1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kwangsi to Kwangtung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                3 fighters moved from Anhwe to Kiangsi
                1 tactical_bomber moved from Kweichow to Kansu
                1 fighter moved from Kweichow to Shensi
                1 armour moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour moved from Dzavhan to Yakut S.S.R.
        
            Combat - Japanese
                Battle in Java
                Battle in Shensi
                    Japanese attack with 2 armour, 1 artillery, 1 fighter and 5 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Shensi, round 2 : 3/9 hits, 2.83 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Java from ANZAC, taking Shensi from Chinese with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 Japan_destroyers, 1 battleship, 1 cruiser, 2 submarines and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 Japan_destroyers, 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 2 Japan_destroyers, 1 battleship, 1 cruiser, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 1.67 expected hits
                        British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 armour, 3 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 3 fighters and 1 infantry in Kiangsi, round 2 : 3/6 hits, 2.67 expected hits
                        British roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from British with 2 armour and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 2/6 hits, 2.67 expected hits
                        Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 3 : 2/6 hits, 2.67 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kansu
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 JPNbombers, 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 JPNbombers, 1 artillery and 2 infantry in Kwangtung, round 2 : 2/5 hits, 2.17 expected hits
                        British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from British with 2 JPNbombers, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Japanese
                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Szechwan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 fighters moved from Caroline Islands to Japan
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                3 fighters moved from Kiangsi to 6 Sea Zone
                1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 Japanese_LCV and 1 elite moved from Japan to 6 Sea Zone
                1 Japanese_LCV, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 Japanese_LCV and 1 elite moved from 36 Sea Zone to Kwangsi
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 infantry moved from Korea to Kwangsi
                2 armour moved from Shantung to Kweichow
                1 infantry moved from Hopei to Shensi
                1 J_Rail moved from Kiangsu to Shantung
                1 J_Rail and 1 infantry moved from Shantung to Szechwan
                1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 aaGun moved from Korea to Amur
                2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                2 JPNbombers moved from Kwangtung to Anhwe
                1 fighter moved from Shensi to Kweichow
                1 fighter and 2 tactical_bombers moved from Kansu to Kweichow
        
            Place Units - Japanese
                1 Escort, 1 Heavy_BB and 1 carrier placed in 6 Sea Zone
                1 armour and 1 infantry placed in Shantung
                1 armour and 1 infantry placed in Kiangsu
                1 elite placed in Japan
        
            Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -1.33
        Japanese regular : 1.17
        ANZAC regular : 0.67
        British regular : 1.00
        

        EXP Game 1 Trout J 4.tsvg

        I removed the Natl Grd dudes. They should only deploy when JPN makes a DOW against USA. So it's still possible for that to happen as long as USA doesn't DOW first.

        Also I upgraded Tokyo AB to scramble 4

        Edit
        Forgot to move Caroline DD also you are not Trout 🙂

        EXP Game 1 Crockett J 4 Edit.tsvg

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee As I understand page 38, those higgins boats that only the USA had and no other nation had anything as effective, those higgins boats can't reach British Isles.

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @crockett36
            last edited by

            @crockett36 They can go to British or French Guiana or FWA.

            B C 2 Replies Last reply Reply Quote 0
            • B Offline
              beelee @crockett36
              last edited by beelee

              @crockett36

              Incorrect. They can move 1 space in water and then 2nd space in land. Need to use edit. If starting at a NB, can move 2 water then 1 to land.

              Surface Ships, including Trprts block movement. Subs don't.

              Are no restrictions on where they can go if the above conditions are met

              Edit
              They can use Naval Trprt. They cost same as a Armor to transport.

              Edit 2
              Are you talking about the LCVs in GIB ? They can make Guiana Brazil and F AF

              Edit 3
              Correction. Can't reach Brazil

              Edit 4
              Ahh I think I get your point. Threw me off at first with the USA 🙂

              So yea, a little extreme a LCV could hit S America from GIB. The Captain created the mod to be played with the physical board, so i guess he could make special limitations but my experience is he won't.

              One could use an overlay like Voldot uses at the other site https://www.axisandallies.org/forums/topic/42262/modular-g40-map-overlays-sz-splits-cartography-fixes-new-victory-cities-and-more?_=1773633915352

              for the physical board. Triplea can be changed as well but it basically changes from a mod to almost a new map/game at that point.

              Could extend 91 to the West and 89 to the East. It woud affect a Brazil shuck or at least delay an early use of the Brazil units by a rd.

              Anyway, that's how HRE rolls with it. You might wanna interview The Captain again and tell him your impressions 🙂

              Personally I'd be OK with a bigger S Atlantic. It most likely favors the Axis I would think.

              Idk though. I never really see any LCVs go to S America. It's obviously possible but unlikely. I think it better not to over complicate it and just roll as is 🙂

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 Hey I did a practice attack on sz 6. No Kamis hit me in tripleA. Is that correct?

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 I'm assuming two elites cannot attack into the same territory together.

                  C B 2 Replies Last reply Reply Quote 0
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 for imagination purposes I moved most of the units back to Washington DC.

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @crockett36
                      last edited by

                      @crockett36

                      yea Kazi's in this mod until late rd 10 I think. They work different. Yea only 1 Elite per TTy. Includes Allies

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee trying to find the kami rule. Having a hard time.

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36
                          last edited by

                          TripleA Manual Gamesave Post: Americans round 4

                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 4
                          
                              Purchase Units - Americans
                                  Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports
                                  EDIT: Adding units owned by Americans to 101 Sea Zone: 1 elite and 3 transports
                                  EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Russians from Vyborg: 3 aaGuns
                                  EDIT: Adding units owned by Russians to Finland: 3 aaGuns
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Americans from 101 Sea Zone: 1 elite and 3 transports
                                  EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                                  EDIT: Adding units owned by Americans to Central United States: 1 elite
                                  EDIT: Turning off Edit Mode
                                  Americans buy 1 Escort, 1 Hvy_Ind_1, 4 NavyFighters, 1 USA_LCV, 2 artilleries, 3 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
                          
                              Politics - Americans
                                  Americans takes Political Action: Political Action Americans To War With Japanese
                                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                          
                              Combat Move - Americans
                                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                                  1 submarine moved from 16 Sea Zone to 6 Sea Zone
                                  2 usa_fighters and 2 usa_tactical_bombers moved from 1 Sea Zone to 6 Sea Zone
                                  2 USAbombers moved from Alaska to 6 Sea Zone
                                  1 submarine moved from 1 Sea Zone to 7 Sea Zone
                                  1 usa_armour moved from Alaska to 1 Sea Zone
                                  2 carriers moved from 1 Sea Zone to 7 Sea Zone
                                  1 artillery moved from Alaska to 1 Sea Zone
                                  2 infantry moved from Alaska to 1 Sea Zone
                                  1 artillery, 2 infantry, 2 transports and 1 usa_armour moved from 1 Sea Zone to 3 Sea Zone
                                  1 artillery, 2 infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                                  1 carrier moved from 101 Sea Zone to 86 Sea Zone
                                  1 usa_fighter moved from 101 Sea Zone to 86 Sea Zone
                                  1 cruiser moved from 101 Sea Zone to 86 Sea Zone
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 This might be my moves, depending on the kami rule. I know I could have upgraded an infantry to a marine. Would he have fit on the boat? I thought transports could carry more?

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 gotta get to work.

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @crockett36
                                last edited by beelee

                                @crockett36

                                yea you can boost 1 Inf in AK to Marine. The Arty will boost him to A3 then. Also you can only upgrade existing Fctrys at Game start. So you can't upgrade AK Fctry.

                                Just a heads up, I upgraded the JPN AB so it can scramble 4 and I will do that if you attack.

                                Also need to move the Finland Commisar. He can't use Rail to get there as you conquered Finland on the same turn.

                                The Kazi's not in the main rulebook. There's a link in Game Notes ebf2ba84-4349-4860-85dc-3695ebfcbe9f-image.png

                                https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592?page=24

                                Hvy Trprts not till Late 43. Only US gets them and your limited to 4

                                Screenshot from 2026-03-16 10-29-13.png

                                OOL will be
                                3 CV Hits
                                3 BB Hits
                                Escrt
                                2 DD Keep 3rd DD as long as you have any Subs
                                Then start sinking the CVs
                                Tacs
                                CA
                                Ftrs
                                BB
                                SHBB

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  TripleA Manual Gamesave Post: Americans round 4

                                  TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 4
                                  
                                      Purchase Units - Americans
                                          Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                          Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                          Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                          Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                          Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                          Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                          Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports
                                          EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                                          EDIT: Adding units owned by Americans to Central United States: 1 elite
                                          EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry
                                          EDIT: Removing units owned by Russians from Finland: 1 Soviet_Commisar
                                          EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_1
                                          EDIT: Turning off Edit Mode
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @crockett36
                                    last edited by

                                    @crockett36 I need to redo the combat moves. screwed up the purchase and non coms.

                                    C B 2 Replies Last reply Reply Quote 1
                                    • C Offline
                                      crockett36 @crockett36
                                      last edited by

                                      @crockett36 I will not take less casualties if less casualties occur.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        yea as mentioned above the Hvy Ind won't work for you and 1 Marine would be a good purchase. Only 1 though as you only have 1 Arty to boost it

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @crockett36
                                          last edited by

                                          @crockett36 said in EXP Game 1 barnee vs Crockett:

                                          @crockett36 I will not take less casualties if less casualties occur.

                                          not sure what you are asking here

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36 @beelee
                                            last edited by

                                            @beelee I lost a unit a piece in SFE & Siberia. I will not lose less.

                                            B 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 17
                                            • 17 / 17
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums