EXP Game 1 barnee vs Crockett
-
@crockett36 They can go to British or French Guiana or FWA.
-
Incorrect. They can move 1 space in water and then 2nd space in land. Need to use edit. If starting at a NB, can move 2 water then 1 to land.
Surface Ships, including Trprts block movement. Subs don't.
Are no restrictions on where they can go if the above conditions are met
Edit
They can use Naval Trprt. They cost same as a Armor to transport.Edit 2
Are you talking about the LCVs in GIB ? They can make Guiana Brazil and F AFEdit 3
Correction. Can't reach BrazilEdit 4
Ahh I think I get your point. Threw me off at first with the USA
So yea, a little extreme a LCV could hit S America from GIB. The Captain created the mod to be played with the physical board, so i guess he could make special limitations but my experience is he won't.
One could use an overlay like Voldot uses at the other site https://www.axisandallies.org/forums/topic/42262/modular-g40-map-overlays-sz-splits-cartography-fixes-new-victory-cities-and-more?_=1773633915352
for the physical board. Triplea can be changed as well but it basically changes from a mod to almost a new map/game at that point.
Could extend 91 to the West and 89 to the East. It woud affect a Brazil shuck or at least delay an early use of the Brazil units by a rd.
Anyway, that's how HRE rolls with it. You might wanna interview The Captain again and tell him your impressions

Personally I'd be OK with a bigger S Atlantic. It most likely favors the Axis I would think.
Idk though. I never really see any LCVs go to S America. It's obviously possible but unlikely. I think it better not to over complicate it and just roll as is

-
@crockett36 Hey I did a practice attack on sz 6. No Kamis hit me in tripleA. Is that correct?
-
@crockett36 I'm assuming two elites cannot attack into the same territory together.
-
@crockett36 for imagination purposes I moved most of the units back to Washington DC.
-
yea Kazi's in this mod until late rd 10 I think. They work different. Yea only 1 Elite per TTy. Includes Allies
-
@beelee trying to find the kami rule. Having a hard time.
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 1 elite and 3 transports EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Vyborg: 3 aaGuns EDIT: Adding units owned by Russians to Finland: 3 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 elite and 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Central United States: 1 elite EDIT: Turning off Edit Mode Americans buy 1 Escort, 1 Hvy_Ind_1, 4 NavyFighters, 1 USA_LCV, 2 artilleries, 3 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 usa_fighters and 2 usa_tactical_bombers moved from 1 Sea Zone to 6 Sea Zone 2 USAbombers moved from Alaska to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 usa_armour moved from Alaska to 1 Sea Zone 2 carriers moved from 1 Sea Zone to 7 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 1 artillery, 2 infantry, 2 transports and 1 usa_armour moved from 1 Sea Zone to 3 Sea Zone 1 artillery, 2 infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 carrier moved from 101 Sea Zone to 86 Sea Zone 1 usa_fighter moved from 101 Sea Zone to 86 Sea Zone 1 cruiser moved from 101 Sea Zone to 86 Sea ZoneCombat Hit Differential Summary :
-
@crockett36 This might be my moves, depending on the kami rule. I know I could have upgraded an infantry to a marine. Would he have fit on the boat? I thought transports could carry more?
-
@crockett36 gotta get to work.
-
yea you can boost 1 Inf in AK to Marine. The Arty will boost him to A3 then. Also you can only upgrade existing Fctrys at Game start. So you can't upgrade AK Fctry.
Just a heads up, I upgraded the JPN AB so it can scramble 4 and I will do that if you attack.
Also need to move the Finland Commisar. He can't use Rail to get there as you conquered Finland on the same turn.
The Kazi's not in the main rulebook. There's a link in Game Notes

Hvy Trprts not till Late 43. Only US gets them and your limited to 4

OOL will be
3 CV Hits
3 BB Hits
Escrt
2 DD Keep 3rd DD as long as you have any Subs
Then start sinking the CVs
Tacs
CA
Ftrs
BB
SHBB -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Central United States: 1 elite EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry EDIT: Removing units owned by Russians from Finland: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
@crockett36 I need to redo the combat moves. screwed up the purchase and non coms.
-
@crockett36 I will not take less casualties if less casualties occur.
-
yea as mentioned above the Hvy Ind won't work for you and 1 Marine would be a good purchase. Only 1 though as you only have 1 Arty to boost it
-
@crockett36 said in EXP Game 1 barnee vs Crockett:
@crockett36 I will not take less casualties if less casualties occur.
not sure what you are asking here
-
@beelee I lost a unit a piece in SFE & Siberia. I will not lose less.
-
oh you already attacked ? I didn't see it in History but there were some die rolls showup.
No biggie. I trust you

-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 USA_LCV, 2 carriers, 1 destroyer, 2 infantry, 2 marines, 2 usa_armours, 4 usa_fighters and 1 usa_para; Remaining resources: 0 PUs; Place Units - Americans Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 carriers moved from 1 Sea Zone to 7 Sea Zone 2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone 2 usa_tactical_bombers moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 2 USAbombers moved from Alaska to Soviet Far East 1 marine moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East 2 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 5 usa_fighters moved from 7 Sea Zone to Siberia Combat - Americans Battle in Amur Americans attack with 2 infantry Japanese defend with 1 aaGun Americans roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun in Amur, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Siberia Americans attack with 5 usa_fighters Japanese defend with 1 infantry Americans roll dice for 5 usa_fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win with 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter EDIT: Turning off Edit Mode Battle in Soviet Far East Americans attack with 2 USAbombers, 1 artillery and 1 marine Japanese defend with 1 elite Americans roll dice for 2 USAbombers, 1 artillery and 1 marine in Soviet Far East, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Soviet Far East 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 USAbombers and 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 elite Battle in 7 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Japan_destroyer Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Siberia to 7 Sea Zone 2 USAbombers moved from Soviet Far East to Alaska EDIT: 1 marine moved from Alaska to Eastern United States Place Units - Americans 1 carrier placed in 1 Sea Zone 2 usa_fighters placed in 1 Sea Zone 1 carrier and 2 usa_fighters placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry and 1 usa_armour placed in Eastern United States 1 infantry and 1 usa_armour placed in Western United States 1 USA_LCV and 1 usa_para placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter and 11 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 0/11 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 4 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Kansu to Sikang Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -3.50 Japanese regular : 1.17
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login