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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36 @crockett36
      last edited by

      @crockett36 They can go to British or French Guiana or FWA.

      B C 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by beelee

        @crockett36

        Incorrect. They can move 1 space in water and then 2nd space in land. Need to use edit. If starting at a NB, can move 2 water then 1 to land.

        Surface Ships, including Trprts block movement. Subs don't.

        Are no restrictions on where they can go if the above conditions are met

        Edit
        They can use Naval Trprt. They cost same as a Armor to transport.

        Edit 2
        Are you talking about the LCVs in GIB ? They can make Guiana Brazil and F AF

        Edit 3
        Correction. Can't reach Brazil

        Edit 4
        Ahh I think I get your point. Threw me off at first with the USA 🙂

        So yea, a little extreme a LCV could hit S America from GIB. The Captain created the mod to be played with the physical board, so i guess he could make special limitations but my experience is he won't.

        One could use an overlay like Voldot uses at the other site https://www.axisandallies.org/forums/topic/42262/modular-g40-map-overlays-sz-splits-cartography-fixes-new-victory-cities-and-more?_=1773633915352

        for the physical board. Triplea can be changed as well but it basically changes from a mod to almost a new map/game at that point.

        Could extend 91 to the West and 89 to the East. It woud affect a Brazil shuck or at least delay an early use of the Brazil units by a rd.

        Anyway, that's how HRE rolls with it. You might wanna interview The Captain again and tell him your impressions 🙂

        Personally I'd be OK with a bigger S Atlantic. It most likely favors the Axis I would think.

        Idk though. I never really see any LCVs go to S America. It's obviously possible but unlikely. I think it better not to over complicate it and just roll as is 🙂

        1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 Hey I did a practice attack on sz 6. No Kamis hit me in tripleA. Is that correct?

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @crockett36
            last edited by

            @crockett36 I'm assuming two elites cannot attack into the same territory together.

            C B 2 Replies Last reply Reply Quote 0
            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 for imagination purposes I moved most of the units back to Washington DC.

              1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @crockett36
                last edited by

                @crockett36

                yea Kazi's in this mod until late rd 10 I think. They work different. Yea only 1 Elite per TTy. Includes Allies

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee trying to find the kami rule. Having a hard time.

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36
                    last edited by

                    TripleA Manual Gamesave Post: Americans round 4

                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 4
                    
                        Purchase Units - Americans
                            Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                            Turning on Edit Mode
                            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports
                            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 elite and 3 transports
                            EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Removing units owned by Russians from Vyborg: 3 aaGuns
                            EDIT: Adding units owned by Russians to Finland: 3 aaGuns
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 elite and 3 transports
                            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                            EDIT: Adding units owned by Americans to Central United States: 1 elite
                            EDIT: Turning off Edit Mode
                            Americans buy 1 Escort, 1 Hvy_Ind_1, 4 NavyFighters, 1 USA_LCV, 2 artilleries, 3 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
                    
                        Politics - Americans
                            Americans takes Political Action: Political Action Americans To War With Japanese
                                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    
                        Combat Move - Americans
                            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                            2 usa_fighters and 2 usa_tactical_bombers moved from 1 Sea Zone to 6 Sea Zone
                            2 USAbombers moved from Alaska to 6 Sea Zone
                            1 submarine moved from 1 Sea Zone to 7 Sea Zone
                            1 usa_armour moved from Alaska to 1 Sea Zone
                            2 carriers moved from 1 Sea Zone to 7 Sea Zone
                            1 artillery moved from Alaska to 1 Sea Zone
                            2 infantry moved from Alaska to 1 Sea Zone
                            1 artillery, 2 infantry, 2 transports and 1 usa_armour moved from 1 Sea Zone to 3 Sea Zone
                            1 artillery, 2 infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                            1 carrier moved from 101 Sea Zone to 86 Sea Zone
                            1 usa_fighter moved from 101 Sea Zone to 86 Sea Zone
                            1 cruiser moved from 101 Sea Zone to 86 Sea Zone
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 This might be my moves, depending on the kami rule. I know I could have upgraded an infantry to a marine. Would he have fit on the boat? I thought transports could carry more?

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 gotta get to work.

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          yea you can boost 1 Inf in AK to Marine. The Arty will boost him to A3 then. Also you can only upgrade existing Fctrys at Game start. So you can't upgrade AK Fctry.

                          Just a heads up, I upgraded the JPN AB so it can scramble 4 and I will do that if you attack.

                          Also need to move the Finland Commisar. He can't use Rail to get there as you conquered Finland on the same turn.

                          The Kazi's not in the main rulebook. There's a link in Game Notes ebf2ba84-4349-4860-85dc-3695ebfcbe9f-image.png

                          https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592?page=24

                          Hvy Trprts not till Late 43. Only US gets them and your limited to 4

                          Screenshot from 2026-03-16 10-29-13.png

                          OOL will be
                          3 CV Hits
                          3 BB Hits
                          Escrt
                          2 DD Keep 3rd DD as long as you have any Subs
                          Then start sinking the CVs
                          Tacs
                          CA
                          Ftrs
                          BB
                          SHBB

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36
                            last edited by

                            TripleA Manual Gamesave Post: Americans round 4

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 4
                            
                                Purchase Units - Americans
                                    Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                    Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                    Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                    Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                    Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                    Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                    Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports
                                    EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                                    EDIT: Adding units owned by Americans to Central United States: 1 elite
                                    EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry
                                    EDIT: Removing units owned by Russians from Finland: 1 Soviet_Commisar
                                    EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_1
                                    EDIT: Turning off Edit Mode
                            

                            Combat Hit Differential Summary :

                            Savegame

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 I need to redo the combat moves. screwed up the purchase and non coms.

                              C B 2 Replies Last reply Reply Quote 1
                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 I will not take less casualties if less casualties occur.

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @crockett36
                                  last edited by

                                  @crockett36

                                  yea as mentioned above the Hvy Ind won't work for you and 1 Marine would be a good purchase. Only 1 though as you only have 1 Arty to boost it

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @crockett36
                                    last edited by

                                    @crockett36 said in EXP Game 1 barnee vs Crockett:

                                    @crockett36 I will not take less casualties if less casualties occur.

                                    not sure what you are asking here

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee I lost a unit a piece in SFE & Siberia. I will not lose less.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        oh you already attacked ? I didn't see it in History but there were some die rolls showup.

                                        No biggie. I trust you 🙂

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: Americans round 4

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 4
                                          
                                              Purchase Units - Americans
                                                  Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                                  Americans buy 1 USA_LCV, 2 carriers, 1 destroyer, 2 infantry, 2 marines, 2 usa_armours, 4 usa_fighters and 1 usa_para; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Americans
                                                  Units in Alaska being upgraded or consumed: 1 infantry
                                                  1 marine placed in Alaska
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Units in Alaska being upgraded or consumed: 1 infantry
                                                  1 marine placed in Alaska
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                          
                                              Politics - Americans
                                                  Americans takes Political Action: Political Action Americans To War With Japanese
                                                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                                          
                                              Combat Move - Americans
                                                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                  2 carriers moved from 1 Sea Zone to 7 Sea Zone
                                                  2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone
                                                  2 usa_tactical_bombers moved from 1 Sea Zone to 7 Sea Zone
                                                  1 submarine moved from 1 Sea Zone to 7 Sea Zone
                                                  1 submarine moved from 16 Sea Zone to 7 Sea Zone
                                                  2 USAbombers moved from Alaska to Soviet Far East
                                                  1 marine moved from Alaska to 1 Sea Zone
                                                  1 artillery moved from Alaska to 1 Sea Zone
                                                  1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                                                  1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East
                                                  2 infantry moved from Alaska to 1 Sea Zone
                                                  2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone
                                                  2 infantry moved from 5 Sea Zone to Amur
                                                  5 usa_fighters moved from 7 Sea Zone to Siberia
                                          
                                              Combat - Americans
                                                  Battle in Amur
                                                      Americans attack with 2 infantry
                                                      Japanese defend with 1 aaGun
                                                          Americans roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                                                          Japanese roll dice for 1 aaGun in Amur, round 2 : 0/0 hits, 0.00 expected hits
                                                          1 aaGun owned by the Japanese lost in Amur
                                                      Americans win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 5
                                                      Casualties for Japanese: 1 aaGun
                                                  Battle in Siberia
                                                      Americans attack with 5 usa_fighters
                                                      Japanese defend with 1 infantry
                                                          Americans roll dice for 5 usa_fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits
                                                          Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Siberia
                                                      Americans win with 5 usa_fighters remaining. Battle score for attacker is 3
                                                      Casualties for Japanese: 1 infantry
                                                      Turning on Edit Mode
                                                      EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter
                                                      EDIT: Turning off Edit Mode
                                                  Battle in Soviet Far East
                                                      Americans attack with 2 USAbombers, 1 artillery and 1 marine
                                                      Japanese defend with 1 elite
                                                          Americans roll dice for 2 USAbombers, 1 artillery and 1 marine in Soviet Far East, round 2 : 1/4 hits, 2.17 expected hits
                                                          Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                                                          1 marine owned by the Americans lost in Soviet Far East
                                                          1 elite owned by the Japanese lost in Soviet Far East
                                                      Americans win, taking Soviet Far East from Japanese with 2 USAbombers and 1 artillery remaining. Battle score for attacker is -1
                                                      Casualties for Americans: 1 marine
                                                      Casualties for Japanese: 1 elite
                                                  Battle in 7 Sea Zone
                                                      Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers
                                                      Japanese defend with 1 Japan_destroyer
                                                          Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                                                          Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone
                                                      Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7
                                                      Casualties for Japanese: 1 Japan_destroyer
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Americans
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                  4 usa_fighters moved from Siberia to 7 Sea Zone
                                                  2 USAbombers moved from Soviet Far East to Alaska
                                                  EDIT: 1 marine moved from Alaska to Eastern United States
                                          
                                              Place Units - Americans
                                                  1 carrier placed in 1 Sea Zone
                                                  2 usa_fighters placed in 1 Sea Zone
                                                  1 carrier and 2 usa_fighters placed in 101 Sea Zone
                                                  1 destroyer placed in 101 Sea Zone
                                                  1 infantry and 1 usa_armour placed in Eastern United States
                                                  1 infantry and 1 usa_armour placed in Western United States
                                                  1 USA_LCV and 1 usa_para placed in Eastern United States
                                          
                                              Turn Complete - Americans
                                                  Americans collect 52 PUs; end with 52 PUs
                                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Americans regular : 1.00
                                          Japanese regular : -0.33
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: Chinese round 4

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 4
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Chinese
                                                    1 infantry moved from Sikang to Tsinghai
                                                    1 fighter and 11 infantry moved from Tsinghai to Kansu
                                            
                                                Combat - Chinese
                                                    Battle in Kansu
                                                        Chinese attack with 1 fighter and 11 infantry
                                                        Japanese defend with 1 armour and 1 infantry
                                                            Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2.33 expected hits
                                                            Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
                                                            1 infantry owned by the Chinese lost in Kansu
                                                            1 infantry owned by the Japanese lost in Kansu
                                                            Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 0/11 hits, 2.17 expected hits
                                                            Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                                                            1 infantry owned by the Chinese lost in Kansu
                                                            Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 4 : 2/10 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
                                                            1 infantry owned by the Chinese lost in Kansu
                                                            1 armour owned by the Japanese lost in Kansu
                                                        Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is -1
                                                        Casualties for Chinese: 3 infantry
                                                        Casualties for Japanese: 1 armour and 1 infantry
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                    Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    1 fighter moved from Kansu to Sikang
                                            
                                                Place Units - Chinese
                                                    3 infantry placed in Kansu
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 3 PUs; end with 3 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : -3.50
                                            Japanese regular : 1.17
                                            

                                            Savegame

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