TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 1 barnee vs Crockett

    Scheduled Pinned Locked Moved Play By Forum
    328 Posts 4 Posters 25.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36

      Incorrect. They can move 1 space in water and then 2nd space in land. Need to use edit. If starting at a NB, can move 2 water then 1 to land.

      Surface Ships, including Trprts block movement. Subs don't.

      Are no restrictions on where they can go if the above conditions are met

      Edit
      They can use Naval Trprt. They cost same as a Armor to transport.

      Edit 2
      Are you talking about the LCVs in GIB ? They can make Guiana Brazil and F AF

      Edit 3
      Correction. Can't reach Brazil

      Edit 4
      Ahh I think I get your point. Threw me off at first with the USA 🙂

      So yea, a little extreme a LCV could hit S America from GIB. The Captain created the mod to be played with the physical board, so i guess he could make special limitations but my experience is he won't.

      One could use an overlay like Voldot uses at the other site https://www.axisandallies.org/forums/topic/42262/modular-g40-map-overlays-sz-splits-cartography-fixes-new-victory-cities-and-more?_=1773633915352

      for the physical board. Triplea can be changed as well but it basically changes from a mod to almost a new map/game at that point.

      Could extend 91 to the West and 89 to the East. It woud affect a Brazil shuck or at least delay an early use of the Brazil units by a rd.

      Anyway, that's how HRE rolls with it. You might wanna interview The Captain again and tell him your impressions 🙂

      Personally I'd be OK with a bigger S Atlantic. It most likely favors the Axis I would think.

      Idk though. I never really see any LCVs go to S America. It's obviously possible but unlikely. I think it better not to over complicate it and just roll as is 🙂

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @crockett36
        last edited by

        @crockett36 Hey I did a practice attack on sz 6. No Kamis hit me in tripleA. Is that correct?

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 I'm assuming two elites cannot attack into the same territory together.

          C B 2 Replies Last reply Reply Quote 0
          • C Offline
            crockett36 @crockett36
            last edited by

            @crockett36 for imagination purposes I moved most of the units back to Washington DC.

            1 Reply Last reply Reply Quote 0
            • B Online
              beelee @crockett36
              last edited by

              @crockett36

              yea Kazi's in this mod until late rd 10 I think. They work different. Yea only 1 Elite per TTy. Includes Allies

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee trying to find the kami rule. Having a hard time.

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36
                  last edited by

                  TripleA Manual Gamesave Post: Americans round 4

                  TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 4
                  
                      Purchase Units - Americans
                          Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                          Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                          Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                          Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                          Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                          Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                          Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                          Turning on Edit Mode
                          EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports
                          EDIT: Adding units owned by Americans to 101 Sea Zone: 1 elite and 3 transports
                          EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russians from Vyborg: 3 aaGuns
                          EDIT: Adding units owned by Russians to Finland: 3 aaGuns
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Removing units owned by Americans from 101 Sea Zone: 1 elite and 3 transports
                          EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                          EDIT: Adding units owned by Americans to Central United States: 1 elite
                          EDIT: Turning off Edit Mode
                          Americans buy 1 Escort, 1 Hvy_Ind_1, 4 NavyFighters, 1 USA_LCV, 2 artilleries, 3 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
                  
                      Politics - Americans
                          Americans takes Political Action: Political Action Americans To War With Japanese
                              Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  
                      Combat Move - Americans
                          Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                          1 submarine moved from 16 Sea Zone to 6 Sea Zone
                          2 usa_fighters and 2 usa_tactical_bombers moved from 1 Sea Zone to 6 Sea Zone
                          2 USAbombers moved from Alaska to 6 Sea Zone
                          1 submarine moved from 1 Sea Zone to 7 Sea Zone
                          1 usa_armour moved from Alaska to 1 Sea Zone
                          2 carriers moved from 1 Sea Zone to 7 Sea Zone
                          1 artillery moved from Alaska to 1 Sea Zone
                          2 infantry moved from Alaska to 1 Sea Zone
                          1 artillery, 2 infantry, 2 transports and 1 usa_armour moved from 1 Sea Zone to 3 Sea Zone
                          1 artillery, 2 infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                          1 carrier moved from 101 Sea Zone to 86 Sea Zone
                          1 usa_fighter moved from 101 Sea Zone to 86 Sea Zone
                          1 cruiser moved from 101 Sea Zone to 86 Sea Zone
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 This might be my moves, depending on the kami rule. I know I could have upgraded an infantry to a marine. Would he have fit on the boat? I thought transports could carry more?

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 gotta get to work.

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @crockett36
                        last edited by beelee

                        @crockett36

                        yea you can boost 1 Inf in AK to Marine. The Arty will boost him to A3 then. Also you can only upgrade existing Fctrys at Game start. So you can't upgrade AK Fctry.

                        Just a heads up, I upgraded the JPN AB so it can scramble 4 and I will do that if you attack.

                        Also need to move the Finland Commisar. He can't use Rail to get there as you conquered Finland on the same turn.

                        The Kazi's not in the main rulebook. There's a link in Game Notes ebf2ba84-4349-4860-85dc-3695ebfcbe9f-image.png

                        https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592?page=24

                        Hvy Trprts not till Late 43. Only US gets them and your limited to 4

                        Screenshot from 2026-03-16 10-29-13.png

                        OOL will be
                        3 CV Hits
                        3 BB Hits
                        Escrt
                        2 DD Keep 3rd DD as long as you have any Subs
                        Then start sinking the CVs
                        Tacs
                        CA
                        Ftrs
                        BB
                        SHBB

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36
                          last edited by

                          TripleA Manual Gamesave Post: Americans round 4

                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 4
                          
                              Purchase Units - Americans
                                  Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports
                                  EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                                  EDIT: Adding units owned by Americans to Central United States: 1 elite
                                  EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry
                                  EDIT: Removing units owned by Russians from Finland: 1 Soviet_Commisar
                                  EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_1
                                  EDIT: Turning off Edit Mode
                          

                          Combat Hit Differential Summary :

                          Savegame

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 I need to redo the combat moves. screwed up the purchase and non coms.

                            C B 2 Replies Last reply Reply Quote 1
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 I will not take less casualties if less casualties occur.

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                yea as mentioned above the Hvy Ind won't work for you and 1 Marine would be a good purchase. Only 1 though as you only have 1 Arty to boost it

                                1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by

                                  @crockett36 said in EXP Game 1 barnee vs Crockett:

                                  @crockett36 I will not take less casualties if less casualties occur.

                                  not sure what you are asking here

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @beelee
                                    last edited by

                                    @beelee I lost a unit a piece in SFE & Siberia. I will not lose less.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @crockett36
                                      last edited by

                                      @crockett36

                                      oh you already attacked ? I didn't see it in History but there were some die rolls showup.

                                      No biggie. I trust you 🙂

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36
                                        last edited by

                                        TripleA Turn Summary: Americans round 4

                                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 4
                                        
                                            Purchase Units - Americans
                                                Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                                Americans buy 1 USA_LCV, 2 carriers, 1 destroyer, 2 infantry, 2 marines, 2 usa_armours, 4 usa_fighters and 1 usa_para; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Americans
                                                Units in Alaska being upgraded or consumed: 1 infantry
                                                1 marine placed in Alaska
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Units in Alaska being upgraded or consumed: 1 infantry
                                                1 marine placed in Alaska
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                        
                                            Politics - Americans
                                                Americans takes Political Action: Political Action Americans To War With Japanese
                                                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                                        
                                            Combat Move - Americans
                                                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                2 carriers moved from 1 Sea Zone to 7 Sea Zone
                                                2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone
                                                2 usa_tactical_bombers moved from 1 Sea Zone to 7 Sea Zone
                                                1 submarine moved from 1 Sea Zone to 7 Sea Zone
                                                1 submarine moved from 16 Sea Zone to 7 Sea Zone
                                                2 USAbombers moved from Alaska to Soviet Far East
                                                1 marine moved from Alaska to 1 Sea Zone
                                                1 artillery moved from Alaska to 1 Sea Zone
                                                1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                                                1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East
                                                2 infantry moved from Alaska to 1 Sea Zone
                                                2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone
                                                2 infantry moved from 5 Sea Zone to Amur
                                                5 usa_fighters moved from 7 Sea Zone to Siberia
                                        
                                            Combat - Americans
                                                Battle in Amur
                                                    Americans attack with 2 infantry
                                                    Japanese defend with 1 aaGun
                                                        Americans roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                                                        Japanese roll dice for 1 aaGun in Amur, round 2 : 0/0 hits, 0.00 expected hits
                                                        1 aaGun owned by the Japanese lost in Amur
                                                    Americans win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 5
                                                    Casualties for Japanese: 1 aaGun
                                                Battle in Siberia
                                                    Americans attack with 5 usa_fighters
                                                    Japanese defend with 1 infantry
                                                        Americans roll dice for 5 usa_fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits
                                                        Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Japanese lost in Siberia
                                                    Americans win with 5 usa_fighters remaining. Battle score for attacker is 3
                                                    Casualties for Japanese: 1 infantry
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter
                                                    EDIT: Turning off Edit Mode
                                                Battle in Soviet Far East
                                                    Americans attack with 2 USAbombers, 1 artillery and 1 marine
                                                    Japanese defend with 1 elite
                                                        Americans roll dice for 2 USAbombers, 1 artillery and 1 marine in Soviet Far East, round 2 : 1/4 hits, 2.17 expected hits
                                                        Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                                                        1 marine owned by the Americans lost in Soviet Far East
                                                        1 elite owned by the Japanese lost in Soviet Far East
                                                    Americans win, taking Soviet Far East from Japanese with 2 USAbombers and 1 artillery remaining. Battle score for attacker is -1
                                                    Casualties for Americans: 1 marine
                                                    Casualties for Japanese: 1 elite
                                                Battle in 7 Sea Zone
                                                    Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers
                                                    Japanese defend with 1 Japan_destroyer
                                                        Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                                                        Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone
                                                    Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7
                                                    Casualties for Japanese: 1 Japan_destroyer
                                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - Americans
                                                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                4 usa_fighters moved from Siberia to 7 Sea Zone
                                                2 USAbombers moved from Soviet Far East to Alaska
                                                EDIT: 1 marine moved from Alaska to Eastern United States
                                        
                                            Place Units - Americans
                                                1 carrier placed in 1 Sea Zone
                                                2 usa_fighters placed in 1 Sea Zone
                                                1 carrier and 2 usa_fighters placed in 101 Sea Zone
                                                1 destroyer placed in 101 Sea Zone
                                                1 infantry and 1 usa_armour placed in Eastern United States
                                                1 infantry and 1 usa_armour placed in Western United States
                                                1 USA_LCV and 1 usa_para placed in Eastern United States
                                        
                                            Turn Complete - Americans
                                                Americans collect 52 PUs; end with 52 PUs
                                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Americans regular : 1.00
                                        Japanese regular : -0.33
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: Chinese round 4

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 4
                                          
                                              Purchase Units - Chinese
                                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                  Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Chinese
                                                  1 infantry moved from Sikang to Tsinghai
                                                  1 fighter and 11 infantry moved from Tsinghai to Kansu
                                          
                                              Combat - Chinese
                                                  Battle in Kansu
                                                      Chinese attack with 1 fighter and 11 infantry
                                                      Japanese defend with 1 armour and 1 infantry
                                                          Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2.33 expected hits
                                                          Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
                                                          1 infantry owned by the Chinese lost in Kansu
                                                          1 infantry owned by the Japanese lost in Kansu
                                                          Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 0/11 hits, 2.17 expected hits
                                                          Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                                                          1 infantry owned by the Chinese lost in Kansu
                                                          Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 4 : 2/10 hits, 2.00 expected hits
                                                          Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
                                                          1 infantry owned by the Chinese lost in Kansu
                                                          1 armour owned by the Japanese lost in Kansu
                                                      Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is -1
                                                      Casualties for Chinese: 3 infantry
                                                      Casualties for Japanese: 1 armour and 1 infantry
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Chinese
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  1 fighter moved from Kansu to Sikang
                                          
                                              Place Units - Chinese
                                                  3 infantry placed in Kansu
                                          
                                              Turn Complete - Chinese
                                                  Chinese collect 3 PUs; end with 3 PUs
                                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : -3.50
                                          Japanese regular : 1.17
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Manual Gamesave Post: British round 4

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 4
                                            
                                                Purchase Units - British
                                                    Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                                                    Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                                                    British repair damage of 4x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                                    British buy 3 destroyers, 2 infantry and 3 uk_fighters; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    1 infantry moved from Brazil to 86 Sea Zone
                                                    1 artillery moved from Brazil to 86 Sea Zone
                                                    1 submarine moved from 92 Sea Zone to 93 Sea Zone
                                                    2 submarines moved from 98 Sea Zone to 93 Sea Zone
                                                    1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                                                    1 carrier moved from 98 Sea Zone to 93 Sea Zone
                                                    1 bomber moved from Malta to 93 Sea Zone
                                                    1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                                                    1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                                                    1 uk_fighter moved from Egypt to 98 Sea Zone
                                                    1 uk_fighter moved from 98 Sea Zone to 93 Sea Zone
                                                    1 artillery moved from Egypt to Alexandria
                                                    1 infantry moved from Egypt to Alexandria
                                                    2 uk_armours moved from Egypt to Syria
                                                    1 mech_infantry moved from Egypt to Syria
                                                    1 artillery moved from Egypt to Trans-Jordan
                                                    1 infantry moved from Egypt to Alexandria
                                                    2 infantry moved from Egypt to Trans-Jordan
                                                    1 transport moved from 71 Sea Zone to 72 Sea Zone
                                                    1 infantry moved from Kenya to 72 Sea Zone
                                                    1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                                                    1 battleship moved from 76 Sea Zone to 98 Sea Zone
                                                    1 mech_infantry moved from Persia to Syria
                                                    1 artillery moved from Persia to Northwest Persia
                                                    1 mech_infantry moved from French Indo China to Malaya
                                                    1 infantry moved from Shan State to Malaya
                                                    1 uk_fighter moved from Burma to Malaya
                                                    4 infantry moved from Burma to Yunnan
                                                    2 infantry moved from Burma to Yunnan
                                                    1 infantry moved from Burma to Yunnan
                                                    3 infantry moved from Brazil to French Guiana
                                            
                                                Combat - British
                                                    Battle in 93 Sea Zone
                                                        British attack with 1 bomber, 1 carrier, 1 destroyer, 3 submarines and 1 uk_fighter
                                                        Germans defend with 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber
                                                            British roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                                            

                                            Combat Hit Differential Summary :

                                            British regular : 1.00
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 16
                                            • 17
                                            • 8 / 17
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums