EXP Game 1 barnee vs Crockett
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oh you already attacked ? I didn't see it in History but there were some die rolls showup.
No biggie. I trust you

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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 USA_LCV, 2 carriers, 1 destroyer, 2 infantry, 2 marines, 2 usa_armours, 4 usa_fighters and 1 usa_para; Remaining resources: 0 PUs; Place Units - Americans Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 carriers moved from 1 Sea Zone to 7 Sea Zone 2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone 2 usa_tactical_bombers moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 2 USAbombers moved from Alaska to Soviet Far East 1 marine moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East 2 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 5 usa_fighters moved from 7 Sea Zone to Siberia Combat - Americans Battle in Amur Americans attack with 2 infantry Japanese defend with 1 aaGun Americans roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun in Amur, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Siberia Americans attack with 5 usa_fighters Japanese defend with 1 infantry Americans roll dice for 5 usa_fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win with 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter EDIT: Turning off Edit Mode Battle in Soviet Far East Americans attack with 2 USAbombers, 1 artillery and 1 marine Japanese defend with 1 elite Americans roll dice for 2 USAbombers, 1 artillery and 1 marine in Soviet Far East, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Soviet Far East 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 USAbombers and 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 elite Battle in 7 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Japan_destroyer Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Siberia to 7 Sea Zone 2 USAbombers moved from Soviet Far East to Alaska EDIT: 1 marine moved from Alaska to Eastern United States Place Units - Americans 1 carrier placed in 1 Sea Zone 2 usa_fighters placed in 1 Sea Zone 1 carrier and 2 usa_fighters placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry and 1 usa_armour placed in Eastern United States 1 infantry and 1 usa_armour placed in Western United States 1 USA_LCV and 1 usa_para placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter and 11 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 0/11 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 4 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Kansu to Sikang Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -3.50 Japanese regular : 1.17 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British repair damage of 4x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 3 destroyers, 2 infantry and 3 uk_fighters; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Brazil to 86 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 carrier moved from 98 Sea Zone to 93 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 uk_fighter moved from Egypt to 98 Sea Zone 1 uk_fighter moved from 98 Sea Zone to 93 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 uk_armours moved from Egypt to Syria 1 mech_infantry moved from Egypt to Syria 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Persia to Syria 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from French Indo China to Malaya 1 infantry moved from Shan State to Malaya 1 uk_fighter moved from Burma to Malaya 4 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 3 infantry moved from Brazil to French Guiana Combat - British Battle in 93 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 3 submarines and 1 uk_fighter Germans defend with 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber British roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hitsCombat Hit Differential Summary :
British regular : 1.00 -
@beelee order of loss?
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I don't have the UK CM. Just through china
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British repair damage of 4x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 3 destroyers, 2 infantry and 3 uk_fighters; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Brazil to 86 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 carrier moved from 98 Sea Zone to 93 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 uk_fighter moved from Egypt to 98 Sea Zone 1 uk_fighter moved from 98 Sea Zone to 93 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 uk_armours moved from Egypt to Syria 1 mech_infantry moved from Egypt to Syria 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Persia to Syria 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from French Indo China to Malaya 1 infantry moved from Shan State to Malaya 1 uk_fighter moved from Burma to Malaya 4 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 3 infantry moved from Brazil to French Guiana Combat - British Battle in 93 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 3 submarines and 1 uk_fighter Germans defend with 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber British roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hitsCombat Hit Differential Summary :
British regular : 1.00 -
sink the CV
2 hits on BB
Tac
Ftr
EscrtOnce your Subs are gone go Escrt Tac Ftr if it plays out that way. Just keep the Escort as long as you have Subs
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 USA_LCV, 2 carriers, 1 destroyer, 2 infantry, 2 marines, 2 usa_armours, 4 usa_fighters and 1 usa_para; Remaining resources: 0 PUs; Place Units - Americans Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 carriers moved from 1 Sea Zone to 7 Sea Zone 2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone 2 usa_tactical_bombers moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 2 USAbombers moved from Alaska to Soviet Far East 1 marine moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East 2 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 5 usa_fighters moved from 7 Sea Zone to Siberia Combat - Americans Battle in Amur Americans attack with 2 infantry Japanese defend with 1 aaGun Americans roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun in Amur, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Siberia Americans attack with 5 usa_fighters Japanese defend with 1 infantry Americans roll dice for 5 usa_fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win with 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter EDIT: Turning off Edit Mode Battle in Soviet Far East Americans attack with 2 USAbombers, 1 artillery and 1 marine Japanese defend with 1 elite Americans roll dice for 2 USAbombers, 1 artillery and 1 marine in Soviet Far East, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Soviet Far East 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 USAbombers and 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 elite Battle in 7 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Japan_destroyer Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Siberia to 7 Sea Zone 2 USAbombers moved from Soviet Far East to Alaska EDIT: 1 marine moved from Alaska to Eastern United States Place Units - Americans 1 carrier placed in 1 Sea Zone 2 usa_fighters placed in 1 Sea Zone 1 carrier and 2 usa_fighters placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry and 1 usa_armour placed in Eastern United States 1 infantry and 1 usa_armour placed in Western United States 1 USA_LCV and 1 usa_para placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter and 11 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 0/11 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 4 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Kansu to Sikang Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British repair damage of 4x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 3 destroyers, 2 infantry and 3 uk_fighters; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Brazil to 86 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 carrier moved from 98 Sea Zone to 93 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 uk_fighter moved from Egypt to 98 Sea Zone 1 uk_fighter moved from 98 Sea Zone to 93 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 uk_armours moved from Egypt to Syria 1 mech_infantry moved from Egypt to Syria 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Persia to Syria 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from French Indo China to Malaya 1 infantry moved from Shan State to Malaya 1 uk_fighter moved from Burma to Malaya 4 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 3 infantry moved from Brazil to French Guiana Combat - British Battle in 93 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 3 submarines and 1 uk_fighter Germans defend with 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber British roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 uk_fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 German_Heavy_BB owned by the Germans Germans roll dice for 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 93 Sea Zone 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone British roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber and 1 uk_fighter in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 Escort, 1 German_Heavy_BB and 1 fighter in 93 Sea Zone, round 3 : 1/4 hits, 2.67 expected hits 1 uk_fighter owned by the British lost in 93 Sea Zone 1 German_Heavy_BB owned by the Germans and 1 fighter owned by the Germans lost in 93 Sea Zone British roll dice for 2 submarines in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Escort in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 93 Sea Zone 1 Escort owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 17 Casualties for British: 1 carrier, 1 destroyer, 2 submarines and 1 uk_fighter Casualties for Germans: 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber Battle in Malaya British attack with 1 infantry, 1 mech_infantry and 1 uk_fighter Japanese defend with 3 infantry British roll dice for 1 infantry, 1 mech_infantry and 1 uk_fighter in Malaya, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Malaya 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 mech_infantry and 1 uk_fighter in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 uk_fighter owned by the British lost in Malaya 1 infantry owned by the Japanese lost in Malaya Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 infantry, 1 mech_infantry and 1 uk_fighter Casualties for Japanese: 2 infantry Battle in Syria British attack with 2 mech_infantrys and 2 uk_armours Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 2 mech_infantrys and 2 uk_armours in Syria, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Syria 1 italian_para owned by the Italians lost in Syria 1 italian_paraBoost owned by the Italians lost in Syria British win, taking Syria from Italians with 1 mech_infantry and 2 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Yunnan British attack with 7 infantry Japanese defend with 2 infantry British roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 7 infantry in Yunnan, round 4 : 3/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Morocco British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco 1 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from 93 Sea Zone to Malta 1 aaGun moved from Burma to India 4 infantry moved from Burma to India 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to Shan State 1 infantry moved from Northwest Persia to Persia 1 air_transport moved from United Kingdom to French Guiana Place Units - British Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 3 destroyers placed in 98 Sea Zone 3 uk_fighters placed in India 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,5,5,1,2,6,1,4,5,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,1,5,1 British collect 39 PUs (7 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -3.50 Americans regular : 1.00 Italians regular : 1.83 Japanese regular : 0.50 Germans regular : -0.50 British regular : 4.17 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 USA_LCV, 2 carriers, 1 destroyer, 2 infantry, 2 marines, 2 usa_armours, 4 usa_fighters and 1 usa_para; Remaining resources: 0 PUs; Place Units - Americans Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 carriers moved from 1 Sea Zone to 7 Sea Zone 2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone 2 usa_tactical_bombers moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 2 USAbombers moved from Alaska to Soviet Far East 1 marine moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East 2 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 5 usa_fighters moved from 7 Sea Zone to Siberia Combat - Americans Battle in Amur Americans attack with 2 infantry Japanese defend with 1 aaGun Americans roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun in Amur, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Siberia Americans attack with 5 usa_fighters Japanese defend with 1 infantry Americans roll dice for 5 usa_fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win with 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter EDIT: Turning off Edit Mode Battle in Soviet Far East Americans attack with 2 USAbombers, 1 artillery and 1 marine Japanese defend with 1 elite Americans roll dice for 2 USAbombers, 1 artillery and 1 marine in Soviet Far East, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Soviet Far East 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 USAbombers and 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 elite Battle in 7 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Japan_destroyer Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Siberia to 7 Sea Zone 2 USAbombers moved from Soviet Far East to Alaska EDIT: 1 marine moved from Alaska to Eastern United States Place Units - Americans 1 carrier placed in 1 Sea Zone 2 usa_fighters placed in 1 Sea Zone 1 carrier and 2 usa_fighters placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry and 1 usa_armour placed in Eastern United States 1 infantry and 1 usa_armour placed in Western United States 1 USA_LCV and 1 usa_para placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter and 11 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 0/11 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 4 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Kansu to Sikang Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British repair damage of 4x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 3 destroyers, 2 infantry and 3 uk_fighters; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Brazil to 86 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 carrier moved from 98 Sea Zone to 93 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 uk_fighter moved from Egypt to 98 Sea Zone 1 uk_fighter moved from 98 Sea Zone to 93 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 uk_armours moved from Egypt to Syria 1 mech_infantry moved from Egypt to Syria 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Persia to Syria 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from French Indo China to Malaya 1 infantry moved from Shan State to Malaya 1 uk_fighter moved from Burma to Malaya 4 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 3 infantry moved from Brazil to French Guiana Combat - British Battle in 93 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 3 submarines and 1 uk_fighter Germans defend with 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber British roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 uk_fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 German_Heavy_BB owned by the Germans Germans roll dice for 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 93 Sea Zone 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone British roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber and 1 uk_fighter in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 Escort, 1 German_Heavy_BB and 1 fighter in 93 Sea Zone, round 3 : 1/4 hits, 2.67 expected hits 1 uk_fighter owned by the British lost in 93 Sea Zone 1 German_Heavy_BB owned by the Germans and 1 fighter owned by the Germans lost in 93 Sea Zone British roll dice for 2 submarines in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Escort in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 93 Sea Zone 1 Escort owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 17 Casualties for British: 1 carrier, 1 destroyer, 2 submarines and 1 uk_fighter Casualties for Germans: 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber Battle in Malaya British attack with 1 infantry, 1 mech_infantry and 1 uk_fighter Japanese defend with 3 infantry British roll dice for 1 infantry, 1 mech_infantry and 1 uk_fighter in Malaya, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Malaya 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 mech_infantry and 1 uk_fighter in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 uk_fighter owned by the British lost in Malaya 1 infantry owned by the Japanese lost in Malaya Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 infantry, 1 mech_infantry and 1 uk_fighter Casualties for Japanese: 2 infantry Battle in Syria British attack with 2 mech_infantrys and 2 uk_armours Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 2 mech_infantrys and 2 uk_armours in Syria, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Syria 1 italian_para owned by the Italians lost in Syria 1 italian_paraBoost owned by the Italians lost in Syria British win, taking Syria from Italians with 1 mech_infantry and 2 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Yunnan British attack with 7 infantry Japanese defend with 2 infantry British roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 7 infantry in Yunnan, round 4 : 3/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Morocco British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco 1 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from 93 Sea Zone to Malta 1 aaGun moved from Burma to India 4 infantry moved from Burma to India 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to Shan State 1 infantry moved from Northwest Persia to Persia 1 air_transport moved from United Kingdom to French Guiana Place Units - British Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 3 destroyers placed in 98 Sea Zone 3 uk_fighters placed in India 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,5,5,1,2,6,1,4,5,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,1,5,1 British collect 39 PUs (7 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -3.50 Americans regular : 1.00 Italians regular : 1.83 Japanese regular : 0.50 Germans regular : -0.50 British regular : 4.17 -
uggh the mighty Bismark didn't do much lol.
Where do you want the Finland Commisar ? He can go anywhere except Finland Karelia and W UKR as they were all conquered last SSR turn.
Reminder, once SSR at war, you can use Rail to move Fctrys. 1 Rail per 1 TTy. Can do 1 build that turn then too. Can only move 2 TTys max. No builds then.
Commisar started in Moscow, so you have 1 Rail if you wanted to move something else and leave him there. Think the Moscow Inf were available to move.
Also, you want the AA in Finland ? I thought you had already moved them there but

Edit
You can only place 20 PUs of dudes in India. So 1 of the Ftrs needs to go to S AF. -
Game History
Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 airfield, 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Libya to Morocco 1 armour moved from Tunisia to Morocco Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Morocco Italians attack with 1 armour and 1 bomber British defend with 1 artillery Italians roll dice for 1 armour and 1 bomber in Morocco, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Morocco Italians win, taking Morocco from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 bomber moved from Morocco to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 2 fighters moved from 93 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 infantry moved from Greece to Bulgaria 1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland 1 armour, 2 artilleries and 4 infantry moved from Libya to Tobruk Place Units - Italians 1 airfield placed in Gibraltar 1 Escort placed in 97 Sea Zone 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.50I moved 1 of the India Ftrs to S AF and the Commisar back to Moscow. The AA to Finland.
Explained in previous post.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser moved from 57 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Burma to Malaya 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 fighter moved from Burma to Malaya Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 fighters moved from Malaya to Shan State Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1 ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.50 -
@beelee So obviously I want the commissars to be in army groups, right?
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser moved from 57 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Burma to Malaya 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 fighter moved from Burma to Malaya Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 fighters moved from Malaya to Shan State Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1 ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.50 -
Hi Crockett
Yea to form a ArmyGroup you need 2 Armies or Corps, any combination, plus 10 land units. Some land doesn't cout, AA Guns e.g.
Usually 1 Tank Army and 1 Corps for the SSR when forming a AG.
Moscow or your Far East Army looks like the best place for the Commisar. I think Moscow better, as he can form with the Corps in Cauc to form a AG in an Emergency. Until you get a Tank Army, which should be the turn after the Conscripts.
In Moscow, you have a Tank and 2 Grd Inf you can form for a nice strong, mobile Corps. Far East you can hook him up with the 3 Tanks.
Edit
One thing of note about the Grds and the Commisar, is while they can move 2, they can't blitz. Even with a Tank. -
well baseball game was disapointing at least they rallied a little bit.
OOL for 98

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@beelee BB, dd, dd, dd, BB.
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@crockett36 God save the king! Get to the aircraft boys!
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heh heh it's a dicey one

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