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    Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    • B Offline
      beelee
      last edited by beelee

      @Alexander

      Good Morning

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 1 PUs; 0 AirLendLease; 2 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Turning on Edit Mode
                  EDIT: Russians takes Poland from Germans
              EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Changing ownership of Poland from Russians to Germans
                  EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
              1 FighterAce moved from Russia to Belarus
              2 fighters moved from Bryansk to Belarus
              2 fighters moved from Bryansk to Western Ukraine
              3 infantry moved from Bryansk to Western Ukraine
              1 armour moved from Russia to Western Ukraine
              1 armour moved from Russia to Belarus
              1 Army_Conscript and 2 infantry moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Western Ukraine
              EDIT: 1 1stCorps moved from Archangel to 1st Corps
              EDIT: 1 Soviet_Commisar_3, 2 armour and 1 guard_infantry moved from 1st Corps to Archangel
              EDIT: 1 Soviet_Commisar_3, 2 armour and 1 guard_infantry moved from Archangel to Novgorod
              EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group
              EDIT: 1 1stTankArmy, 1 2ndTankArmy, 1 3rdCorps, 1 Elitearmour, 1 armour, 1 elite and 3 guard_infantrys moved from 1st Army Group to Bryansk
              EDIT: 1 elite moved from Bryansk to Belarus
              EDIT: 1 2ndCorps moved from Szechwan to 2nd Corps
              EDIT: 1 SP_ArtilleryUSSR, 1 Soviet_Commisar and 2 armour moved from 2nd Corps to Szechwan
              EDIT: 1 SP_ArtilleryUSSR, 1 armour and 1 infantry moved from Szechwan to Kweichow
              EDIT: 1 armour moved from Szechwan to French Indo China
              1 armour moved from Amur to Jehol
                    Chinese take Manchuria from Japanese
                    Chinese take Jehol from Japanese
              1 infantry moved from Amur to Manchuria
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 russian_para moved from Tobruk to Libya
                    Russians take Libya from Germans
      
          Combat - Russians
              Battle in French Indo China
                  Russians attack with 1 armour
                  Japanese defend with 1 air_transport
                      Russians roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 air_transport in French Indo China, round 2 : 0/0 hits, 0.00 expected hits
                      Russians roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 air_transport in French Indo China, round 3 : 0/0 hits, 0.00 expected hits
                      Russians roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 air_transport in French Indo China, round 4 : 0/0 hits, 0.00 expected hits
                      Russians roll dice for 1 armour in French Indo China, round 5 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 air_transport in French Indo China, round 5 : 0/0 hits, 0.00 expected hits
                      1 air_transport owned by the Japanese lost in French Indo China
                  Russians win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 air_transport
              Battle in Belarus
                  Changer loiter and taunt; Russians attack with 1 Army_Conscript, 1 FighterAce, 1 armour, 1 elite, 2 fighters and 2 infantry
                  Germans defend with 2 Waffen_Paras; Changer defend
                      Russians roll dice for 1 Army_Conscript, 1 FighterAce, 1 armour, 1 elite, 2 fighters and 2 infantry in Belarus, round 2 : 4/10 hits, 3.33 expected hits
                      Germans roll dice for 2 Waffen_Paras in Belarus, round 2 : 1/2 hits, 1.33 expected hits
                      1 Army_Conscript owned by the Russians lost in Belarus
                      2 Waffen_Paras owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 FighterAce, 1 armour, 1 elite, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Russians: 1 Army_Conscript
                  Casualties for Germans: 2 Waffen_Paras
              Battle in Western Ukraine
                  Russians attack with 1 armour, 2 fighters and 4 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 armour, 2 fighters and 4 infantry in Western Ukraine, round 2 : 2/7 hits, 2.17 expected hits
                      Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Western Ukraine
                      Russians roll dice for 1 armour, 2 fighters and 4 infantry in Western Ukraine, round 3 : 2/7 hits, 2.17 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
              Battle in Novgorod
                  Changer loiter and taunt; Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber
                  Germans defend with 1 ElitePanzer, 1 airfield, 1 elite, 1 harbour and 1 mech_infantry; Changer defend
                      Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 3.67 expected hits
                      Germans roll dice for 1 ElitePanzer, 1 elite and 1 mech_infantry in Novgorod, round 2 : 3/5 hits, 2.00 expected hits
                      2 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Novgorod
                      1 elite owned by the Germans, 1 ElitePanzer owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 Soviet_Commisar_3, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Russians: 2 armour and 1 guard_infantry
                  Casualties for Germans: 1 ElitePanzer, 1 elite and 1 mech_infantry
              Battle in Kweichow
                  Russians attack with 1 SP_ArtilleryUSSR, 1 armour and 1 infantry
                  Japanese defend with 1 japanese_para and 1 japanese_paraBoost
                      Russians roll dice for 1 SP_ArtilleryUSSR, 1 armour and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Kweichow
                      1 japanese_para owned by the Japanese lost in Kweichow
                      1 japanese_paraBoost owned by the Japanese lost in Kweichow
                  Russians win, taking Kweichow from Japanese with 1 SP_ArtilleryUSSR and 1 armour remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
              2 Army_Conscripts and 2 infantry moved from Szechwan to Yunnan
              EDIT: 1 Soviet_Commisar moved from Szechwan to Yunnan
              EDIT: 1 Army_Conscript, 1 Soviet_Commisar and 2 infantry moved from Yunnan to 2nd Corps
              EDIT: 1 2ndCorps moved from 2nd Corps to Yunnan
              EDIT: 1 Soviet_Commisar_3 moved from 2nd Corps to Overflow
              EDIT: 1 Soviet_Commisar_3 moved from Novgorod to Overflow
              EDIT: 1 Soviet_Commisar moved from 1st Corps to Novgorod
              1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
              1 FighterAce and 2 fighters moved from Belarus to Bryansk
              2 fighters moved from Western Ukraine to Bryansk
              2 Russian_Rails moved from Russia to Amur
              2 Russian_Rails, 1 aaGun and 1 infantry moved from Amur to Bryansk
              1 R_Europe_Rail moved from Russia to Urals
              1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
              1 russian_para moved from Russia to Caucasus
              1 Army_Conscript moved from Volgograd to Rostov
              1 TankDestroyerFS, 6 armour, 1 elite and 1 guard_infantry moved from Russia to Bryansk
              4 infantry moved from Amur to Manchuria
              1 aaGun moved from Bryansk to Belarus
      
          Place Units - Russians
              3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
              Trigger RussiansParaBoost atLibya: Russians has 1 russian_paraBoost placed in Libya
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
              Russians collect 40 PUs; end with 41 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.50
      Germans regular : -0.67
      Russians regular : 0.50
      

      EXP Game 1 Multi APbT R 10.tsvg

      Some tough duty for Yamamoto but not impossible πŸ™‚

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @Alexander
        last edited by

        @alexander Hey Alex. No matter how your counter-attack on SZ 6 goes, I just want to say thanks for a great game. G40 House Rules Expansion is a blast but it's extremely complex and not for the faint of heart. On top of that, for a newbie, you really have some great talent at this game. I am the worst player between me, Beelee, and Panzer but I am not terrible. Just a lesser mortal among two of the best players in the world. I still don't know how you were able to conquer China so fast without building any mainland factories. You absolutely threw some devastating punches which forced USA to pour max money into California to keep from getting completely blasted out of the Pacific Ocean and forced Soviets to invest alot of money and units into China to help us recover there. That all allowed the Reich to become a monster.

        So we had a plan to counter all of that but except for your one mistake that you are already aware of, I believe this game could have been completely different. Any way, that's a long way of saying: Hats off to you and Panzer for a great game ... which isn't completely over yet.

        A 1 Reply Last reply Reply Quote 1
        • A Offline
          Alexander @Trout
          last edited by

          @trout Thank you for the kind words Trout, it’s been fun to plan and I am learning so much with every game! This is only my second game of the HRE and first as the Axis so it was neat to see how the two of you approached the game. (I’ve just played one other one with Panzer and feel like my play was very OOB styled, especially at the beginning/in Russia.) Seeing as much action in China was a bit unusual. I’m glad to have pulled off something new for you to have faced in the process as well!

          Japan did what it could to liberate the homeland from the Americans with no success. I’ll have to pay a little more attention to defense in the next one!

          Thanks for the great game all!

          exp-game-1-multi-apbt-J-10-Loss.tsvg

          Purchase Units
          Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body>
          Setting uses for triggers used this phase.
          Combat Move
          Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
          Trigger Banzai: Japanese has 1 Banzai placed in Japan
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          Turning on Edit Mode
          EDIT: Removing units owned by Japanese from Japan: 1 Banzai
          EDIT: Turning off Edit Mode
          2 transports moved from 41 Sea Zone to 37 Sea Zone
          1 elite moved from Shan State to 37 Sea Zone
          1 infantry moved from Siam to 37 Sea Zone
          1 artillery moved from Malaya to 37 Sea Zone
          1 artillery, 1 elite, 1 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
          1 artillery, 1 elite and 1 infantry moved from 41 Sea Zone to Sumatra
          Japanese undo move 6.
          Japanese undo move 5.
          Japanese undo move 4.
          Japanese undo move 3.
          1 artillery moved from Malaya to 37 Sea Zone
          1 artillery, 1 elite and 2 transports moved from 37 Sea Zone to 41 Sea Zone
          1 battleship moved from 41 Sea Zone to 42 Sea Zone
          1 elite moved from Kiangsi to 20 Sea Zone
          1 Heavy_BB, 3 NavyFighters, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 elite, 1 pacific_cruiser, 2 submarines, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
          1 Escort_Convoy, 4 NavyFighters, 2 artilleries, 3 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_transport, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
          3 fighters and 4 tactical_bombers moved from Kiangsu to 6 Sea Zone
          3 artilleries, 1 elite and 2 infantry moved from 6 Sea Zone to Japan
          Combat
          Battle in 42 Sea Zone
          Battle in 6 Sea Zone
          Changer loiter and taunt; Japanese attack with 1 Escort_Convoy, 1 Heavy_BB, 7 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 5 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 submarines, 7 tactical_bombers and 2 transports
          Changer defend; Americans defend with 1 Escort, 1 Escort_Convoy, 2 Heavy_BBs, 3 battleships, 7 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 pacific_transport, 4 submarines, 5 transports and 14 usa_fighters
          Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 4,5
          Japanese roll dice for 1 Escort_Convoy, 1 Heavy_BB, 7 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 5 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 3,4,6,4,2,1,1,3,3,3,5,3,2,2,6,1,4,1,6,5,6,2,5,5,4,2,4
          Units damaged: 7 carriers owned by the Americans, 2 Heavy_BBs owned by the Americans, 3 battleships owned by the Americans and 1 pacific_carrier owned by the Americans
          Americans roll dice for 1 pacific_submarine and 4 submarines in 6 Sea Zone, round 2 : 3,5,6,2,2
          Americans roll dice for 1 Escort, 1 Escort_Convoy, 2 Heavy_BBs, 3 battleships, 7 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 5 transports and 14 usa_fighters in 6 Sea Zone, round 2 : 4,3,2,6,5,6,6,6,2,6,6,4,3,6,3,2,1,3,1,6,3,5,1,3,4,6,3,5,5,1,5,3,2,6,1,6,6,3,2,3,1,2,2,5
          Units damaged: 1 pacific_BB owned by the Japanese, 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese
          1 Escort_Convoy owned by the Japanese, 1 pacific_carrier owned by the Japanese, 5 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
          1 submarine owned by the Americans and 1 pacific_submarine owned by the Americans lost in 6 Sea Zone
          Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 4,5,2
          Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1
          Japanese roll dice for 7 NavyFighters, 5 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 4,3,5,6,5,1,2,3,2,6,6,1,5,1,2,1,2,1,2
          Japanese roll dice for 1 Heavy_BB, 1 battleship, 2 cruisers, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport and 2 transports in 6 Sea Zone, round 3 : 1,1,6,2,4,3,3
          Americans roll dice for 1 Escort, 1 Escort_Convoy, 2 Heavy_BBs, 3 battleships, 7 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 5 transports and 14 usa_fighters in 6 Sea Zone, round 3 : 5,2,6,4,5,6,2,5,1,5,6,5,3,3,1,1,6,3,3,4,2,6,3,1,3,2,1,3,3,6,3,5,5,3,3,2,4,4,3,1,3,4,4,5
          4 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese, 7 NavyFighters owned by the Japanese, 1 pacific_cruiser owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
          3 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 Escort_Convoy owned by the Americans, 7 carriers owned by the Americans, 1 Escort owned by the Americans and 1 pacific_carrier owned by the Americans lost in 6 Sea Zone
          Japanese roll dice for 1 Heavy_BB, 1 battleship, 1 fighter, 1 pacific_BB, 1 pacific_transport, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 5,1,6,4,3,2,3
          Americans roll dice for 2 Heavy_BBs, 3 battleships, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport, 5 transports and 14 usa_fighters in 6 Sea Zone, round 4 : 1,3,3,6,3,4,1,2,5,1,5,1,4,5,2,4,4,4,6,5,1,3,3,6,6,2,6,2,6
          2 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 artilleries owned by the Japanese, 2 transports owned by the Japanese, 1 pacific_transport owned by the Japanese, 1 pacific_BB owned by the Japanese, 1 elite owned by the Japanese, 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese lost in 6 Sea Zone
          1 usa_fighter owned by the Americans, 1 pacific_cruiser owned by the Americans, 1 pacific_BB owned by the Americans and 3 battleships owned by the Americans lost in 6 Sea Zone
          Americans win
          Battle casualty summary: Battle score (TUV change) for attacker is -114
          
          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Alexander
            last edited by beelee

            @alexander @Panzerstahl-Helm-0 @Trout

            Right on Guys ! Fun game ! I'm about halfway done with the Naval Commanders, so if everyone is up for a rematch, we can start another in a few days. Or if not, we can have a rematch at a future date.

            But, if everyone is ready now, I'd suggest same sides but we switch who plays who. This would give Alex a chance to play the reich, as he hasn't got to yet.

            Or any combination that you guys wanna do πŸ™‚

            Also, does anyone want to volunteer to do the after action report ? I know you guys are all busy with real life as opposed to me, so I can do it at a later date if needed but this update and more so the big rewrite, is gonna keep me busy for a month most likely.

            Edit
            OK update is done. Just in time to watch USA and Canada battle for dominance on the ice πŸ™‚

            We can fire another up whenever it works for everyone.

            Screenshot from 2026-02-22 06-20-16.png

            1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              @beelee

              I am up for a re-game.

              BR

              T 1 Reply Last reply Reply Quote 1
              • T Offline
                Trout @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 I am up for it also. Okay with me if we switch up sides as well. So long as the two grizzled wily veterans are not both on one side. In other words, I am okay with Alex/Panzer vs. Trout/Beelee or Trout/Panzer vs. Alex/Beelee. All work for me.

                A 1 Reply Last reply Reply Quote 1
                • A Offline
                  Alexander @Trout
                  last edited by

                  @trout I'm good for any rematch, just preferably not Germany/Italy. I'm just starting up a 1v1 with Panzer as the Axis so I don't want to make the same mistakes twice at the same time LOL

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @Alexander
                    last edited by beelee

                    @alexander

                    Hi Alex so you wanna be Allies ? You n Panzer against the yanks ? πŸ™‚

                    I'll ask @Trout who he wants to be. 2.55 is out and it has the Naval commanders so lets play with those

                    Edit
                    OK Trout wants to be Japan so I will start us off with the reich πŸ™‚

                    Need 2.55 though πŸ™‚

                    A 1 Reply Last reply Reply Quote 2
                    • A Offline
                      Alexander @beelee
                      last edited by

                      @beelee Works for me!

                      @Panzerstahl-Helm-0 What's the usual split for the Allies? I'm hoping to take another crack at the USSR after learning a few tricks in our game

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Alexander
                        last edited by

                        @alexander

                        Hi Alex πŸ™‚

                        Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like πŸ™‚

                        I'm gonna bust G1 in a bit. Remember to get 2.55 πŸ™‚

                        1 Reply Last reply Reply Quote 1

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