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    Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    • B Offline
      beelee @Trout
      last edited by

      @trout

      nope i was just screwing up. NMs in 26 defend at 25 so any ships in 26 going to 25 have to roll for them.

      Just me being stupid πŸ™‚

      B 1 Reply Last reply Reply Quote 1
      • T Offline
        Trout @Alexander
        last edited by

        @alexander Game History

        Round: 6
        
            Purchase Units - Americans
                Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                Americans buy 1 ArmoredInfantry, 3 Escorts, 1 FighterAceUSA, 1 Repair_BB, 1 battleship, 1 carrier, 1 destroyer and 1 elite; Remaining resources: 9 PUs; 
        
            Place Units - Americans
                1 Repair_BB placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 12 Sea Zone: 1 battleship
                EDIT: Removing units owned by Americans from 12 Sea Zone: 1 battleship
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Repair_BB
                EDIT: Turning off Edit Mode
        
            Combat Move - Americans
                Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Hawaiian Islands
                Trigger Japanese DemoAirfield: has removed 1 demo_airfield owned by Japanese in Hawaiian Islands
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                2 Heavy_BBs, 2 NavyFighters, 2 battleships, 6 carriers, 2 cruisers, 3 submarines, 8 usa_fighters and 1 usa_tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
                1 destroyer moved from 27 Sea Zone to 26 Sea Zone
                1 Escort_Convoy moved from 13 Sea Zone to 26 Sea Zone
                1 elite moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                4 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 Escort_Convoy, 2 NavyFighters, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 elite, 5 infantry, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                5 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 elite moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Queensland to 44 Sea Zone
        
            Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 transport
                Battle in 26 Sea Zone
                    Changer loiter and taunt; Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 4 NavyFighters, 3 battleships, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 4 submarines, 4 transports, 8 usa_fighters and 1 usa_tactical_bomber
                    Changer defend; Japanese defend with 1 Escort
                        Americans roll dice for 1 pacific_submarine and 4 submarines in 26 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                        Japanese roll dice for 1 Escort in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 2 Escort_Convoys, 2 Heavy_BBs, 4 NavyFighters, 3 battleships, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 4 submarines, 4 transports, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in Hawaiian Islands
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                1 usa_fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from 44 Sea Zone to Sumatra
                1 usa_fighter moved from Queensland to Philippines
                1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                1 submarine moved from 89 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 usa_fighters moved from 106 Sea Zone to United Kingdom
        
            Place Units - Americans
                2 Escorts, 1 battleship and 1 carrier placed in 101 Sea Zone
                1 Escort and 1 destroyer placed in 10 Sea Zone
                1 FighterAceUSA and 1 elite placed in Eastern United States
                1 ArmoredInfantry placed in Eastern United States
        
            Turn Complete - Americans
                Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
                Americans collect 50 PUs (2 lost to blockades); end with 59 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs
                Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 71 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
        
            Combat - Chinese
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                1 fighter moved from Burma to Tsinghai
        
            Place Units - Chinese
                2 infantry placed in Tsinghai
        
            Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
        
            Purchase Units - British
                Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                British buy 1 Seafire, 1 artillery, 1 elite, 7 infantry, 1 mech_infantry and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                1 infantry moved from Burma to Yunnan
                1 uk_tactical_bomber moved from India to Yunnan
                2 uk_fighters moved from India to Yunnan
                1 uk_tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
                2 uk_fighters moved from Egypt to 98 Sea Zone
                3 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 uk_fighter moved from 81 Sea Zone to 98 Sea Zone
                1 uk_armour moved from Egypt to Alexandria
                1 bomber moved from Belgian Congo to Alexandria
                3 uk_fighters moved from United Kingdom to Scotland
                1 elite moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to Scotland
        
            Combat - British
                Battle in Scotland
                    British attack with 1 elite, 2 infantry and 3 uk_fighters
                    Germans defend with 1 airfield, 1 artillery and 2 infantry
                        British roll dice for 1 elite, 2 infantry and 3 uk_fighters in Scotland, round 2 : 2/7 hits, 2.17 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Germans lost in Scotland
                        British roll dice for 1 elite, 2 infantry and 3 uk_fighters in Scotland, round 3 : 2/7 hits, 2.17 expected hits
                        Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 elite, 2 infantry and 3 uk_fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Yunnan
                    British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the British lost in Yunnan
                        1 armour owned by the Japanese lost in Yunnan
                    British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in 98 Sea Zone
                    Changer loiter and taunt; British attack with 3 uk_fighters and 1 uk_tactical_bomber
                    Changer defend; Italians defend with 1 Escort
                        British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        Italians roll dice for 1 Escort in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 uk_fighter owned by the British lost in 98 Sea Zone
                        1 Escort owned by the Italians lost in 98 Sea Zone
                    British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 uk_fighter
                    Casualties for Italians: 1 Escort
                Battle in Alexandria
                    British attack with 1 artillery, 1 bomber, 3 infantry and 1 uk_armour
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 uk_armour in Alexandria, round 2 : 2/6 hits, 2.17 expected hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 3 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Burma
                1 bomber moved from Alexandria to Egypt
                2 uk_fighters moved from 98 Sea Zone to Egypt
                1 uk_tactical_bomber moved from 98 Sea Zone to Egypt
                1 uk_armour moved from Iraq to Caucasus
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Eastern Persia to 80 Sea Zone
                4 uk_armours moved from India to Burma
                1 infantry moved from Shan State to Malaya
                1 infantry, 1 transport and 1 uk_armour moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 uk_armour moved from 79 Sea Zone to West India
                1 carrier moved from 81 Sea Zone to 71 Sea Zone
                1 uk_armour moved from Belgian Congo to Egypt
                1 destroyer moved from 82 Sea Zone to 71 Sea Zone
                1 cruiser moved from 81 Sea Zone to 71 Sea Zone
                1 cruiser moved from 81 Sea Zone to 79 Sea Zone
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 uk_fighter moved from French Equatorial Africa to 71 Sea Zone
                1 Rail and 1 infantry moved from Union of South Africa to Burma
                1 Rail and 1 infantry moved from Union of South Africa to Iraq
                3 uk_fighters moved from Scotland to United Kingdom
                2 uk_fighters moved from Yunnan to India
                1 uk_tactical_bomber moved from Yunnan to India
                1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 mech_infantry moved from Egypt to Iraq
                1 uk_armour moved from Egypt to Iraq
        
            Place Units - British
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 1 uk_armour placed in India
                1 elite and 2 infantry placed in United Kingdom
                1 Seafire placed in 71 Sea Zone
                1 infantry and 2 uk_armours placed in Egypt
                2 infantry placed in Union of South Africa
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,3,1,1,6,6,6,4
                British collect 41 PUs (10 lost to blockades); end with 41 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 0.67
        Italians regular : 0.33
        Japanese regular : 0.00
        Germans regular : -1.33
        British regular : 1.50
        

        Hawaii is liberated. The tank in Caucasus is LL. China is back in the action. Corleones up next!
        fc99a307-cabb-4b4c-8ba1-43261b309f19-exp-game-1-multi-apbt-uk6.tsvg

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee
          last edited by

          @Alexander

          Just to clarify on the NMs

          Screenshot from 2026-02-04 10-35-55.png

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @beelee
            last edited by

            @beelee said in Game 1 Multi Panzer Alex vs Trout barnee:

            @trout

            nope i was just screwing up. NMs in 26 defend at 25 so any ships in 26 going to 25 have to roll for them.

            Just me being stupid πŸ™‚

            So the above is incorrect. Ships in 26 can sail to 25 and not cross the NMs

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @beelee
              last edited by

              haha, sorry to cause such a confusion with the NMs

              1 Reply Last reply Reply Quote 1
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                @beelee

                Howdy,

                almost mised to attack Alexndria.

                1 Art. vs. 3 inf. + 1 art. + 1 tank

                Italian 1 art.:
                1ebd43a2-0113-4d52-a0a5-a2f3b2deed81-{CB52E003-B8A0-4004-AFCB-3BF198022DE5}.png

                UK 3 inf + 1 art. + 1 tank:

                775b1b7c-31ab-4a38-a0d5-c7f1de99542d-{BBC337B7-3386-4DEB-8BAB-97748E99551D}.png

                So the 1 italian art. is out of the game.

                Game History

                Round: 6
                
                    Purchase Units - Italians
                        Italians buy 8 mech_infantrys; Remaining resources: 1 PUs; 
                
                    Combat Move - Italians
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        EDIT: 1 italian_para moved from Greece to Bessarabia
                        EDIT: 1 armour moved from Yugoslavia to Bessarabia
                        1 bomber moved from Greece to Bessarabia
                        1 fighter moved from Southern Italy to Bessarabia
                
                    Combat - Italians
                        Battle in Bessarabia
                            Italians attack with 1 armour, 1 bomber, 1 fighter and 1 italian_para
                            Russians defend with 1 infantry
                                Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 italian_para in Bessarabia, round 2 : 3/4 hits, 1,83 expected hits
                                Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                                1 italian_para owned by the Italians lost in Bessarabia
                                1 infantry owned by the Russians lost in Bessarabia
                            Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                            Casualties for Italians: 1 italian_para
                            Casualties for Russians: 1 infantry
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                        Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                        1 fighter moved from Bessarabia to Romania
                        1 bomber moved from Bessarabia to Western Germany
                        1 fighter moved from Southern Italy to Gibraltar
                        EDIT: 1 Italian_LCV, 1 armour and 1 mech_infantry moved from Algeria to Gibraltar
                        EDIT: 1 infantry moved from Morocco to Algeria
                        EDIT: 1 Italian_LCV moved from Gibraltar to Algeria
                        1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                        1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                        1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone
                        1 NavalMine3 moved from 92 Sea Zone to Gibraltar
                        1 infantry moved from Southern France to Normandy Bordeaux
                        2 infantry moved from Northern Italy to France
                        1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                        1 Europe_Rail and 1 infantry moved from Southern Italy to Romania
                        1 infantry moved from Southern Italy to Northern Italy
                
                    Place Units - Italians
                        8 mech_infantrys placed in Northern Italy
                
                    Turn Complete - Italians
                        Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                        Italians collect 15 PUs; end with 16 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                

                Combat Hit Differential Summary :

                Italians regular : 1,17
                Russians regular : 0,67
                

                fc99a307-cabb-4b4c-8ba1-43261b309f19-exp-game-1-multi-apbt-it6.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0

                  Guten Tag Herr Panzer

                  Game History

                  Round: 6
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Escort, 1 Fortification, 1 armour, 1 fighter, 3 mine_unarmeds and 1 transport; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                          Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          1 armour moved from New Guinea to Dutch New Guinea
                          1 fighter moved from Queensland to Java
                          2 air_transports moved from India to Queensland
                          1 Escort moved from 54 Sea Zone to 49 Sea Zone
                          1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                          1 fighter, 3 infantry and 3 mine_unarmeds moved from New South Wales to Queensland
                  
                      Place Units - ANZAC
                          1 Fortification placed in Java
                          1 Escort and 1 transport placed in 62 Sea Zone
                          1 armour, 1 fighter and 3 mine_unarmeds placed in New South Wales
                          Turning on Edit Mode
                          EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
                          EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
                          EDIT: Turning off Edit Mode
                  
                      Turn Complete - ANZAC
                          Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                          Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                          ANZAC collect 14 PUs; end with 14 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                  
                      Purchase Units - French
                          Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone
                  
                      Non Combat Move - French
                          Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                          Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  EXP Game 1 Multi APbT F 6.tsvg

                  1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by Panzerstahl-Helm 0

                    @Trout

                    Ignore my previous message. I re-did my turn.

                    Here we go.

                    Game History

                    Round: 7
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                            Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                            Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                            Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                            Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                            Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                            Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                            Trigger Rockets: buyGerman_Rockets added to productionGermans
                            Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                            Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                            Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                            Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                            Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                            Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                            Trigger WaffenPara: buyWaffen_Para added to productionGermans
                            Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                            Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                            Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                            triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                            triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                            triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                            Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                            triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                            Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 2 German_LCVs, 5 German_Rocketss, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 2 Waffen_Paras, 1 elite, 1 german_para and 5 infantry; Remaining resources: 0 PUs; 
                    
                        Place Units - Germans
                            Units in Germany being upgraded or consumed: 1 ElitePanzer and 2 german_paras
                            1 Elitewaffen_panzer and 2 Waffen_Paras placed in Germany
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            Turning on Edit Mode
                                EDIT: Germans takes Karelia from Russians
                                EDIT: Germans takes Finland from Russians
                            EDIT: Changing ownership of Karelia from Germans to Russians
                            EDIT: Turning off Edit Mode
                            EDIT: 1 Waffen_Para moved from Germany to Finland
                            EDIT: 1 Waffen_Para moved from Germany to Novgorod
                            1 bomber moved from Western Germany to Novgorod
                            1 bomber moved from Western Germany to Novgorod
                            1 infantry moved from Poland to Baltic States
                            4 infantry moved from Eastern Poland to Baltic States
                            1 LuftwaffeAce moved from Germany to Baltic States
                            1 bomber moved from Western Germany to Baltic States
                    
                        Combat - Germans
                            Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                            Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            Battle in Novgorod
                                Germans attack with 1 Waffen_Para and 2 bombers; Changer loiter and taunt
                                Changer defend; Russians defend with 1 airfield, 1 harbour, 1 infantry and 1 russian_minor
                                    Germans roll dice for 1 Waffen_Para and 2 bombers in Novgorod, round 2 : 2/3 hits, 1,83 expected hits
                                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                                    1 infantry owned by the Russians lost in Novgorod
                                Germans win, taking Novgorod from Russians with 1 Waffen_Para and 2 bombers remaining. Battle score for attacker is 3
                                Casualties for Russians: 1 infantry
                            Battle in Baltic States
                                Germans attack with 1 LuftwaffeAce, 1 bomber and 5 infantry
                                Russians defend with 3 infantry
                                    Germans roll dice for 1 LuftwaffeAce, 1 bomber and 5 infantry in Baltic States, round 2 : 4/8 hits, 2,50 expected hits
                                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                                    1 infantry owned by the Germans lost in Baltic States
                                    3 infantry owned by the Russians lost in Baltic States
                                Germans win, taking Baltic States from Russians with 1 LuftwaffeAce, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                                Casualties for Germans: 1 infantry
                                Casualties for Russians: 3 infantry
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                    
                        Non Combat Move - Germans
                            Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                            Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                            Turning on Edit Mode
                            EDIT: Removing units owned by Germans from Novgorod: 1 russian_minor
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Holland Belgium
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
                            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
                            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 95 Sea Zone
                            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 87 Sea Zone
                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                            1 LuftwaffeAce moved from Baltic States to Bessarabia
                            1 ArmyGroupCentre, 1 ElitePanzer, 1 aaGun, 2 artilleries and 4 infantry moved from Eastern Poland to Bessarabia
                            7 mine_unarmeds moved from Eastern Poland to Bessarabia
                            1 infantry moved from Romania to Eastern Poland
                            1 aaGun moved from Romania to Bessarabia
                            1 armour and 1 artillery moved from Romania to Bessarabia
                            1 G_Rail and 1 German_LCV moved from Germany to Bessarabia
                            5 mine_unarmeds moved from Poland to Eastern Poland
                            1 Waffen_Arty moved from Northern Italy to Romania
                            1 GermanUBoat moved from 92 Sea Zone to 109 Sea Zone
                            3 GermanUBoats moved from 93 Sea Zone to 87 Sea Zone
                            3 GermanUBoats moved from 95 Sea Zone to 92 Sea Zone
                            1 infantry moved from Western Germany to Germany
                            1 infantry moved from Northern Italy to Western Germany
                            1 infantry moved from Western Germany to Denmark
                            1 bomber moved from Baltic States to Western Germany
                            2 bombers moved from Novgorod to Bessarabia
                            1 waffen_infantry moved from Normandy Bordeaux to Western Germany
                            1 fighter moved from Gibraltar to Normandy Bordeaux
                            1 tactical_bomber moved from Gibraltar to Holland Belgium
                            1 infantry moved from Western Germany to Holland Belgium
                            1 waffen_infantry moved from Southern France to Normandy Bordeaux
                            1 tactical_bomber moved from Southern Italy to Southern France
                            1 tactical_bomber moved from Southern Italy to Western Germany
                            1 Elitewaffen_panzer moved from Germany to Western Germany
                            1 elite moved from Germany to Western Germany
                            1 infantry moved from Northern Italy to Southern France
                            1 G_Rail moved from Germany to Romania
                            1 ElitePanzer and 1 G_Rail moved from Romania to Holland Belgium
                            1 infantry moved from Normandy Bordeaux to Holland Belgium
                    
                        Place Units - Germans
                            3 infantry placed in Normandy Bordeaux
                            2 German_LCVs, 5 German_Rocketss, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery and 1 elite placed in Germany
                            1 ElitePanzer, 1 german_para and 2 infantry placed in Germany
                            Turning on Edit Mode
                            EDIT: Removing units owned by Germans from Eastern Poland: 5 mine_unarmeds
                            EDIT: Adding units owned by Changer to Eastern Poland: 5 german_mine_Oranges
                            COMMENT: 5 LM in EPol defend against Belarus
                            EDIT: Turning off Edit Mode
                    
                        Turn Complete - Germans
                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                            Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                            Germans collect 48 PUs; end with 48 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                    

                    Combat Hit Differential Summary :

                    Russians regular : -0,33
                    Germans regular : 1,67
                    

                    exp-game-1-multi-apbt-G7.tsvg

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee
                      last edited by beelee

                      @Alexander

                      Good Afternoon

                      Game History

                      Round: 7
                      
                          Purchase Units - Russians
                              Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                              Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                              Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                              Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                              Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                              Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                              Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                              Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                              Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                              Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                              Russians buy 1 Elitearmour, 3 Mass_Tankss, 1 TankLL, 1 Tank_General, 3 TotalWar_Tank_2s, 1 UndrgroundFctry, 1 elite and 3 mine_unarmeds; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; 
                      
                          Place Units - Russians
                              Units in Russia being upgraded or consumed: 1 factory_major
                              1 UndrgroundFctry placed in Russia
                              1 TankLL placed in Caucasus
                      
                          Combat Move - Russians
                              Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Caucasus
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              Turning on Edit Mode
                              EDIT: Removing units owned by British from Caucasus: 1 uk_armour
                              EDIT: Adding units owned by Russians to Caucasus: 1 armour
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Removing units owned by Russians from Archangel: 1 Russian_Engineer
                              EDIT: Adding units owned by Russians to Archangel: 1 Russian_EngineerAttack
                                  EDIT: Russians takes Poland from Germans
                              EDIT: Changing ownership of Poland from Russians to Germans
                              EDIT: Turning off Edit Mode
                              1 fighter moved from Bryansk to Novgorod
                              1 fighter and 1 tactical_bomber moved from Russia to Baltic States
                              1 fighter moved from Bryansk to Baltic States
                              EDIT: 1 1stTankArmy moved from Bryansk to 1st Tank
                              EDIT: 1 Tank_General and 5 armour moved from 1st Tank to Bryansk
                              EDIT: 1 armour moved from Bryansk to Novgorod
                              EDIT: 2 armour moved from Bryansk to Baltic States
                              1 Russian_EngineerAttack moved from Archangel to Novgorod
                              2 guard_infantrys moved from Bryansk to Baltic States
                              1 guard_infantry moved from Bryansk to Novgorod
                              1 russian_para moved from Egypt to Ethiopia
                                    Russians take Ethiopia from Italians
                              1 armour moved from Suiyuyan to Sikang
                                    Chinese take Shensi from Japanese
                                    Chinese take Sikang from Japanese
                              1 infantry moved from Amur to Manchuria
                                    Chinese take Manchuria from Japanese
                              1 infantry moved from Amur to Korea
                                    Russians take Korea from Japanese
                      
                          Combat - Russians
                              Battle in Baltic States
                                  Russians attack with 2 armour, 2 fighters, 2 guard_infantrys and 1 tactical_bomber
                                  Germans defend with 4 infantry
                                      Russians roll dice for 2 armour, 2 fighters, 2 guard_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/7 hits, 3.33 expected hits
                                      Germans roll dice for 4 infantry in Baltic States, round 2 : 3/4 hits, 1.33 expected hits
                                      1 armour owned by the Russians and 2 guard_infantrys owned by the Russians lost in Baltic States
                                      1 infantry owned by the Germans lost in Baltic States
                                      Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 2.17 expected hits
                                      Germans roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits
                                      2 infantry owned by the Germans lost in Baltic States
                                      Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Baltic States, round 4 : 3/4 hits, 2.17 expected hits
                                      Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Germans lost in Baltic States
                                  Russians win, taking Baltic States from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                                  Casualties for Russians: 1 armour and 2 guard_infantrys
                                  Casualties for Germans: 4 infantry
                              Battle in Novgorod
                                  Changer loiter and taunt; Russians attack with 1 Russian_EngineerAttack, 1 armour, 1 fighter and 1 guard_infantry
                                  Germans defend with 1 Waffen_Para, 1 airfield and 1 harbour; Changer defend
                                      Russians roll dice for 1 Russian_EngineerAttack, 1 armour, 1 fighter and 1 guard_infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
                                      Germans roll dice for 1 Waffen_Para in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
                                      1 guard_infantry owned by the Russians lost in Novgorod
                                      1 Waffen_Para owned by the Germans lost in Novgorod
                                  Russians win, taking Novgorod from Germans with 1 Russian_EngineerAttack, 1 armour and 1 fighter remaining. Battle score for attacker is 2
                                  Casualties for Russians: 1 guard_infantry
                                  Casualties for Germans: 1 Waffen_Para
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                              Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Volgograd
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                              2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
                              1 fighter moved from Novgorod to Bryansk
                              1 Russian_Engineer moved from Belarus to Russia
                              1 russian_para moved from Russia to Caucasus
                              1 Russian_Rail and 1 elite moved from Russia to Urals
                              2 guard_infantrys moved from Russia to Urals
                              1 Soviet_Commisar and 3 armour moved from Russia to Bryansk
                              2 Army_Conscripts moved from Samara to Volgograd
                              3 infantry moved from Tsinghai to Sikang
                              1 2ndCorps moved from Tsinghai to Sikang
                              1 elite moved from Tsinghai to Shensi
                              1 elite moved from Kansu to Suiyuyan
                              2 Army_Conscripts moved from Kazakhstan to Sikang
                              2 SP_ArtilleryUSSRs moved from Caucasus to Sikang
                              1 Army_Conscript moved from Caucasus to Northwest Persia
                              1 Russian_Rail moved from Russia to Caucasus
                              1 Russian_Rail and 1 armour moved from Caucasus to Buryatia
                              1 aaGun and 14 infantry moved from Amur to Buryatia
                              2 Army_Conscripts moved from Novosibirsk to Kansu
                              EDIT: 1 SP_ArtilleryUSSR moved from Sikang to 2nd Corps
                              EDIT: 1 guard_infantry moved from 2nd Corps to Sikang
                              EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk
                              1 infantry moved from Bryansk to Belarus
                              1 R_Europe_Rail moved from Russia to Bryansk
                              1 R_Europe_Rail and 1 aaGun moved from Bryansk to Volgograd
                              1 armour moved from Urals to Russia
                              1 guard_infantry moved from Russia to Bryansk
                              EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank
                              EDIT: 1 Soviet_Commisar, 1 artillery and 2 guard_infantrys moved from Bryansk to 1st Corps
                              EDIT: 1 1stCorps moved from 1st Corps to Bryansk
                              EDIT: 1 1stCorps, 1 1stTankArmy, 1 elite and 9 infantry moved from Bryansk to 1st Army Group
                              EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
                      
                          Place Units - Russians
                              1 Elitearmour, 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s, 1 elite and 3 mine_unarmeds placed in Russia
                              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                      
                          Turn Complete - Russians
                              Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                              Total Cost from Convoy Blockades: 3
                                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,4,5,1,5,5,2,4,5,4,3,3,5,4,3,3,5,6,4,3,2,6,4,2,1
                              Russians collect 39 PUs (3 lost to blockades); end with 39 PUs
                              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
                      

                      Combat Hit Differential Summary :

                      Germans regular : 0.67
                      Russians regular : -1.17
                      

                      EXP Game 1 Multi APbT R 7.tsvg

                      Got a little sloppy missed a rail move and had to undo a buncha stuff 😊

                      Edit
                      Oh I forgot to dust the Bases in Lenningrad

                      A 1 Reply Last reply Reply Quote 0
                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beelee Not sure if this is legal or if I messed up:

                        Can I land my Bombers on regular carriers? 1 per ship? (I know you can use that ratio on the heavy carriers.)

                        Background is that I moved them to attack but then realized after rolling that they cannot land anywhere but the carriers (2 moves remaining)

                        ef87d47f-b8e3-4837-997d-cd5e00171d10-image.png

                        exp-game-1-multi-apbt-j7question.tsvg

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @Alexander
                          last edited by beelee

                          @alexander

                          Hi Alex

                          Yea you can only land on Hvy CVs. Right now it allows all Bmbrs to land on any CV for any Player.

                          I have changed it in next update so that you can't land them until Hvy CVs become available and then only for JPN and USA.

                          You still have to PE them though.

                          Edit
                          Also you can land 2 Bmbrs on a Hvy or 1 Bmbr and 2 other Planes.

                          Edit 2
                          so you got Bombard hits and you have to be careful not to send too many Ships. You only had 7 dudes and fired 9 Bombards. So in that case you would've just had your CAs join in NCM.

                          You only got 4 hits so no biggie I'd say there.

                          Screenshot from 2026-02-08 17-00-28.png

                          Then we discount two of the Bmbr hits. I count and I think triplea basically does as well, the cheaper unit first. So the 4s would go Tac and then 3 Bmbrs.

                          Screenshot from 2026-02-08 17-04-54.png

                          All of that still adds up to all the Yanks dying. I guess just move your Bmbrs back to their starting position and move them in NCM.

                          I haven't looked at any of your other battles yet because you would've used them there. Will see if it would have made a difference.

                          Edit 3
                          So you had 3 Bmbrs you could have used. Here's start of Combat

                          Screenshot from 2026-02-08 17-13-33.png

                          It seems logical that you would have sent 1 more Bmbr to Suiyuyan as you only had 1 Air unit there. The other 2 support 2 of the other 3 battles.

                          Suiyuyan is the only one where it may have made a difference.

                          So I suggest rolling for 1 Bmbr and if he hits then change control to JPN and put your dead dude and Bmbr back.

                          If that all seems reasonable to you, you can use the in game Dice Roller, just take a pic of it or the dicebot at the other site.

                          If your Bmbr misses then you'd still suffer the original losses and outcome. Just the additional Bmbr would live.

                          Anyway, if that's not to confusing I am OK with that outcome.

                          Edit 4
                          I guess to be super accurate we could toss out the last two CA rolls so the Yank Ftr woulda lived and got one more crack at a hit.

                          @Panzerstahl-Helm-0 @Trout That all seem good to you guys ?

                          Edit 5
                          Actually the Shensi battle would have been affected too. Manch and Korea both had 4:1 attack ratio so it seems you'd have sent anothet Bmbr to Shensi too.

                          Just follow the steps for the Suiyuyan Battle

                          Edit 6
                          Or you can just do your whole turn over πŸ™‚ Whatever is easiest πŸ™‚

                          T 1 Reply Last reply Reply Quote 0
                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by Panzerstahl-Helm 0

                            @Alexander

                            You could land them on heavy carriers in SZ20.
                            To do this, you would have to buy two, but you can only buy one per turn.
                            So one bomber would have to be lost...
                            To do this, you would have to adjust your purchase, but you would need the Allies' consent.

                            I also saw that you bought a Hvy Minor Upgrade.
                            Unfortunately, you can only upgrade ICs that have existed since the beginning of the game.

                            0f666357-7df9-44f4-8062-5855d16c3a90-{6CD3CBA0-C0BE-4790-AD8E-B5D62A2F9259}.png

                            EDIT: I just read beelees comment. You can also follow his suggestion πŸ™‚

                            B 1 Reply Last reply Reply Quote 1
                            • T Offline
                              Trout @beelee
                              last edited by

                              @beelee Hi all. Just to add to this, I have not yet even looked at the file for J’s turn yet. So no issues if a redo needs to be done

                              1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @Panzerstahl-Helm 0
                                last edited by

                                @panzerstahl-helm-0 said in Game 1 Multi Panzer Alex vs Trout barnee:

                                I also saw that you bought a Hvy Minor Upgrade.

                                Hallo

                                Actually he bought a HvyInd 2 for the Major in Tokyo

                                A 1 Reply Last reply Reply Quote 1
                                • A Offline
                                  Alexander @beelee
                                  last edited by

                                  @beelee Thanks all for the feedback (including the detailed break down), I'll take another look at this tomorrow and see how I can fix it the easiest. I think I'll re-do the turn taking one of the transports from Russia down to make up for the naval fire limitations, I'll send my Bombers somewhere else (in range) and likely place it to take a hit on one still to keep it somewhat similar to this outcome.

                                  For the shore bombardments, if I have 1 INF supported by a heavy battleship, do I get the usual 2x dice or do I still get capped at the 1 die/INF?

                                  Again, apologies for the major mess up on this one

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @Alexander
                                    last edited by beelee

                                    @alexander

                                    No worries.

                                    Yea the Hvy BB will give 2 support shots even if you only have 1 dude. It should only give 1 shot in that case but triplea can't do that. So 2 Dudes and a Hvy BB and a CA would give 3 shots when should only have 2.

                                    So in the first example you would need to hand roll and then edit that into the battle.

                                    A 1 Reply Last reply Reply Quote 0
                                    • A Offline
                                      Alexander @beelee
                                      last edited by

                                      @beelee Alright, I think everything is legal this time round - managed to find 9 guys for the naval fire and still lost one bomber for the allies.

                                      exp-game-1-multi-apbt-j7.tsvg

                                      Purchase Units
                                      Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                                      Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                                      Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                                      Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                                      Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                                      Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                                      Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                                      Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                                      Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                                      Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                                      Setting uses for triggers used this phase.
                                      Japanese buy 1 Hvy_Ind_2, 1 Japanese_LCV, 1 NavalMine2, 4 TotalWarAirTrprts, 1 artillery, 1 elite, 1 factory_minor, 4 infantry, 1 japanese_para and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                      Place Units
                                      Units in Japan being upgraded or consumed: 1 factory_major
                                      1 Hvy_Ind_2 placed in Japan
                                      Combat Move
                                      Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                      Setting uses for triggers used this phase.
                                      Resetting and Giving Bonus Movement to Units
                                      Cleaning up during movement phase
                                      1 artillery moved from Szechwan to Shensi
                                      1 bomber moved from Szechwan to Tsinghai
                                      3 bombers moved from Anhwe to Tsinghai
                                      1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
                                      1 elite moved from Szechwan to Shensi
                                      1 infantry moved from Chahar to Suiyuyan
                                      Japanese undo move 4.
                                      1 tactical_bomber moved from Anhwe to Suiyuyan
                                      1 fighter moved from Anhwe to Shensi
                                      1 Japanese_LCV, 1 artillery and 1 elite moved from Jehol to Manchuria
                                      Japanese undo move 6.
                                      1 tactical_bomber moved from Anhwe to Shensi
                                      1 Banzai moved from Japan to Suiyuyan
                                      1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                                      1 artillery and 1 elite moved from 35 Sea Zone to Philippines
                                      Turning on Edit Mode
                                      EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
                                      EDIT: Turning off Edit Mode
                                      1 elite moved from Japan to 6 Sea Zone
                                      1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 5 Sea Zone
                                      1 elite moved from 5 Sea Zone to Soviet Far East
                                      1 transport moved from 6 Sea Zone to 21 Sea Zone
                                      1 artillery moved from Guam to 21 Sea Zone
                                      1 infantry moved from Guam to 21 Sea Zone
                                      1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                                      1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                                      1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                                      1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                                      1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                                      1 pacific_submarine moved from 33 Sea Zone to 46 Sea Zone
                                      1 NavyFighter moved from 33 Sea Zone to 46 Sea Zone
                                      1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Philippines
                                      1 Japan_destroyer moved from 33 Sea Zone to 22 Sea Zone
                                      1 infantry moved from Marianas to 22 Sea Zone
                                      1 Japan_destroyer and 1 infantry moved from 22 Sea Zone to 35 Sea Zone
                                      1 infantry moved from 35 Sea Zone to Philippines
                                      1 artillery moved from Japan to 6 Sea Zone
                                      1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                                      1 infantry moved from Jehol to 19 Sea Zone
                                      1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                                      1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                                      2 Heavy_BBs moved from 6 Sea Zone to 35 Sea Zone
                                      2 battleships moved from 6 Sea Zone to 35 Sea Zone
                                      2 cruisers moved from 6 Sea Zone to 35 Sea Zone
                                      1 pacific_cruiser moved from 21 Sea Zone to 35 Sea Zone
                                      1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                                      1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                                      Japanese undo move 41.
                                      1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Korea
                                      Combat
                                      Battle in Soviet Far East
                                      Battle in 46 Sea Zone
                                      Battle in Manchuria
                                      Battle in Suiyuyan
                                      Battle in Philippines
                                      Battle in Tsinghai
                                      Battle in Shensi
                                      Battle in Korea
                                      Recording Battle Statistics
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone
                                      Non Combat Move
                                      Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Suiyuyan
                                      Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                                      Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                      Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone
                                      Setting uses for triggers used this phase.
                                      1 bomber moved from Tsinghai to Kiangsi
                                      Japanese undo move 1.
                                      2 artilleries moved from Szechwan to Kweichow
                                      1 aaGun moved from Szechwan to Kweichow
                                      1 aaGun and 1 infantry moved from Anhwe to Kweichow
                                      1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                                      3 bombers moved from Tsinghai to Anhwe
                                      1 infantry moved from Kwangsi to Kwangtung
                                      1 J_Rail moved from Kiangsu to Kwangsi
                                      1 J_Rail and 1 aaGun moved from Kwangsi to Anhwe
                                      Japanese undo move 6.
                                      1 J_Rail moved from Kiangsu to Kwangsi
                                      1 J_Rail and 1 infantry moved from Kwangsi to Anhwe
                                      1 submarine moved from 35 Sea Zone to 43 Sea Zone
                                      2 carriers moved from 33 Sea Zone to 35 Sea Zone
                                      2 tactical_bombers moved from Philippines to 35 Sea Zone
                                      1 fighter moved from Philippines to 35 Sea Zone
                                      1 NavyFighter moved from 46 Sea Zone to 35 Sea Zone
                                      1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
                                      Japanese undo move 9.
                                      1 infantry moved from Kwangsi to Kwangtung
                                      1 carrier moved from 6 Sea Zone to 35 Sea Zone
                                      2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone
                                      1 Escort moved from 6 Sea Zone to 16 Sea Zone
                                      1 Escort_Convoy moved from 6 Sea Zone to 31 Sea Zone
                                      Japanese undo move 19.
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Japanese from Japan: 1 NavalMine3
                                      EDIT: Adding units owned by Changer to 31 Sea Zone: 3 JPN_SeaMines
                                      EDIT: Turning off Edit Mode
                                      COMMENT: Japanese red sea mines in SZ 31 along SZ 32
                                      1 Japan_destroyer moved from 47 Sea Zone to 30 Sea Zone
                                      1 Escort_Convoy moved from 6 Sea Zone to 31 Sea Zone
                                      Japanese undo move 16.
                                      1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
                                      2 carriers moved from 6 Sea Zone to 35 Sea Zone
                                      1 NavyFighter, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                                      1 carrier moved from 17 Sea Zone to 6 Sea Zone
                                      1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                                      1 carrier moved from 6 Sea Zone to 35 Sea Zone
                                      1 submarine moved from 6 Sea Zone to 33 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Anhwe
                                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                      Setting uses for triggers used this phase.
                                      Cleaning up during movement phase
                                      Place Units
                                      1 factory_minor placed in Kiangsu
                                      3 mech_infantrys placed in Kwangtung
                                      1 Japanese_LCV, 1 NavalMine2, 4 TotalWarAirTrprts, 1 artillery, 1 elite, 4 infantry and 1 japanese_para placed in Japan
                                      Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan
                                      Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan
                                      Setting uses for triggers used this phase.
                                      Turn Complete
                                      Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                                      Trigger Japanese RemoveConvoySZ31: has removed 1 Escort_Convoy owned by Japanese in 31 Sea Zone
                                      Trigger Japanese RemoveConvoySZ31: Japanese has 1 Escort placed in 31 Sea Zone
                                      Setting uses for triggers used this phase.
                                      Japanese collect 44 PUs; end with 44 PUs
                                      Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 45 Optional[PUs]
                                      Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 48 Optional[PUs]
                                      Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 49 Optional[PUs]
                                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 57 Optional[PUs]
                                      Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 59 Optional[PUs]
                                      
                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @Alexander
                                        last edited by

                                        @alexander

                                        Hi Alex

                                        I'm thinking maybe you don't understand how the NMs defend. You placed 3 in 31 SZ defending 32 SZ. That means they only defend from any ships in 32 heading into 31.

                                        That's highly unlikely to happen. Same with the ones in 26 defending against 25. That means Ships in 25 moving into 26 would have to cross them.

                                        Anyway it seems you would want 31 defending 26 or moved to a different area.

                                        Let us know your thoughts on that

                                        A 1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Alexander @beelee
                                          last edited by

                                          @beelee My understanding is that if I place them in SZ31 defending SZ26 that you could conduct mine sweeping operations.

                                          By placing them in SZ 31 along SZ 32, you would have to take out my blocker (escort) in one turn, but could not de-mine the area until your following turn (effectively acting as a longer delay). Alternatively, if you do take out the blocker, you would still be exposed to the naval mines in your non-combat movement phase.

                                          Similarly, for SZ 26 to SZ 25, if the USA pushes towards Japan this turn (hypothetically), they would be forced to either risk the mine damage or leave behind the corresponding number of escorts to remove them.

                                          Is that a correct or am I missing something?

                                          B T 2 Replies Last reply Reply Quote 0
                                          • B Offline
                                            beelee @Alexander
                                            last edited by beelee

                                            @alexander

                                            Hi Alex
                                            yea so you deployed the mines in 31 defending against 32. That means the mines in 31 will only defend against Ships sailing from 32 into 31.

                                            Same with 26 defending against 25. Ships sailing from 25 to 26 would be the only ones crossing the NMs.

                                            They work basically same as LMs for which borders they defend.

                                            Edit
                                            Yea so if you placed the 31 LMs at 26, The yanks could send 2 Escorts in CM to get 6 sweep rolls at them. They also have to send any attacking Ships to engage the JPN Escort.

                                            If they don't, then JPN Escort defends and the 2 US Escorts don't because they already did their mission. So if the JPN Escort misses or hits, any survivors then have to retreat back to 26 in which case the NMs won't defend.

                                            We haven't used these a lot but that is my understanding of how they work.

                                            If a attack also takes place with other Ships on the JPN Escort, then all Mine sweeping operations take place, then any NMs left have to be crossed and losses, if any, taken. Then the remaining Ships conduct regular combat against the JPN Escort.

                                            Also, the Minesweeping US Escorts could still be taken as casualties against any NM hits.

                                            Edit 2
                                            Also any surviving NMs that weren’t swept would defend against the Minesweeping Escorts before the JPN Escort would defend.

                                            So one would need to do their Full attack, handroll for sweeping and NMs defending and then fight the battle in edit to allocate losses and hits correctly.

                                            Even if no Mines are swept and no Mines hit, you still need to fight in edit so the Minesweepers won't participate.

                                            I guess I could make a special Escort Minesweeper with no Combat value but we already have a pile of units. If it seems easier to have one I will go ahead and do it.

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