Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change
-
haha, sorry to cause such a confusion with the NMs
-
Howdy,
almost mised to attack Alexndria.
1 Art. vs. 3 inf. + 1 art. + 1 tank
Italian 1 art.:

UK 3 inf + 1 art. + 1 tank:

So the 1 italian art. is out of the game.
Game History
Round: 6 Purchase Units - Italians Italians buy 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Greece to Bessarabia EDIT: 1 armour moved from Yugoslavia to Bessarabia 1 bomber moved from Greece to Bessarabia 1 fighter moved from Southern Italy to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 bomber, 1 fighter and 1 italian_para Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 italian_para in Bessarabia, round 2 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 italian_para owned by the Italians lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 italian_para Casualties for Russians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Italians Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 fighter moved from Bessarabia to Romania 1 bomber moved from Bessarabia to Western Germany 1 fighter moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV, 1 armour and 1 mech_infantry moved from Algeria to Gibraltar EDIT: 1 infantry moved from Morocco to Algeria EDIT: 1 Italian_LCV moved from Gibraltar to Algeria 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone 1 NavalMine3 moved from 92 Sea Zone to Gibraltar 1 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Northern Italy to France 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 Europe_Rail and 1 infantry moved from Southern Italy to Romania 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 8 mech_infantrys placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Italians collect 15 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 1,17 Russians regular : 0,67fc99a307-cabb-4b4c-8ba1-43261b309f19-exp-game-1-multi-apbt-it6.tsvg
-
Guten Tag Herr Panzer
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Fortification, 1 armour, 1 fighter, 3 mine_unarmeds and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 armour moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Java 2 air_transports moved from India to Queensland 1 Escort moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 fighter, 3 infantry and 3 mine_unarmeds moved from New South Wales to Queensland Place Units - ANZAC 1 Fortification placed in Java 1 Escort and 1 transport placed in 62 Sea Zone 1 armour, 1 fighter and 3 mine_unarmeds placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
Ignore my previous message. I re-did my turn.
Here we go.
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 2 German_LCVs, 5 German_Rocketss, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 2 Waffen_Paras, 1 elite, 1 german_para and 5 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer and 2 german_paras 1 Elitewaffen_panzer and 2 Waffen_Paras placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Karelia from Russians EDIT: Germans takes Finland from Russians EDIT: Changing ownership of Karelia from Germans to Russians EDIT: Turning off Edit Mode EDIT: 1 Waffen_Para moved from Germany to Finland EDIT: 1 Waffen_Para moved from Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Poland to Baltic States 4 infantry moved from Eastern Poland to Baltic States 1 LuftwaffeAce moved from Germany to Baltic States 1 bomber moved from Western Germany to Baltic States Combat - Germans Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Novgorod Germans attack with 1 Waffen_Para and 2 bombers; Changer loiter and taunt Changer defend; Russians defend with 1 airfield, 1 harbour, 1 infantry and 1 russian_minor Germans roll dice for 1 Waffen_Para and 2 bombers in Novgorod, round 2 : 2/3 hits, 1,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 Waffen_Para and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 LuftwaffeAce, 1 bomber and 5 infantry Russians defend with 3 infantry Germans roll dice for 1 LuftwaffeAce, 1 bomber and 5 infantry in Baltic States, round 2 : 4/8 hits, 2,50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Baltic States 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 LuftwaffeAce, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Non Combat Move - Germans Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 russian_minor EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Holland Belgium Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 87 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce moved from Baltic States to Bessarabia 1 ArmyGroupCentre, 1 ElitePanzer, 1 aaGun, 2 artilleries and 4 infantry moved from Eastern Poland to Bessarabia 7 mine_unarmeds moved from Eastern Poland to Bessarabia 1 infantry moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 armour and 1 artillery moved from Romania to Bessarabia 1 G_Rail and 1 German_LCV moved from Germany to Bessarabia 5 mine_unarmeds moved from Poland to Eastern Poland 1 Waffen_Arty moved from Northern Italy to Romania 1 GermanUBoat moved from 92 Sea Zone to 109 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 87 Sea Zone 3 GermanUBoats moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Western Germany to Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Western Germany to Denmark 1 bomber moved from Baltic States to Western Germany 2 bombers moved from Novgorod to Bessarabia 1 waffen_infantry moved from Normandy Bordeaux to Western Germany 1 fighter moved from Gibraltar to Normandy Bordeaux 1 tactical_bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 waffen_infantry moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Southern France 1 tactical_bomber moved from Southern Italy to Western Germany 1 Elitewaffen_panzer moved from Germany to Western Germany 1 elite moved from Germany to Western Germany 1 infantry moved from Northern Italy to Southern France 1 G_Rail moved from Germany to Romania 1 ElitePanzer and 1 G_Rail moved from Romania to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 German_LCVs, 5 German_Rocketss, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery and 1 elite placed in Germany 1 ElitePanzer, 1 german_para and 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 5 mine_unarmeds EDIT: Adding units owned by Changer to Eastern Poland: 5 german_mine_Oranges COMMENT: 5 LM in EPol defend against Belarus EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 1,67 -
Good Afternoon
Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Elitearmour, 3 Mass_Tankss, 1 TankLL, 1 Tank_General, 3 TotalWar_Tank_2s, 1 UndrgroundFctry, 1 elite and 3 mine_unarmeds; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia 1 TankLL placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_armour EDIT: Adding units owned by Russians to Caucasus: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Archangel: 1 Russian_Engineer EDIT: Adding units owned by Russians to Archangel: 1 Russian_EngineerAttack EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 1 fighter moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Bryansk to Baltic States EDIT: 1 1stTankArmy moved from Bryansk to 1st Tank EDIT: 1 Tank_General and 5 armour moved from 1st Tank to Bryansk EDIT: 1 armour moved from Bryansk to Novgorod EDIT: 2 armour moved from Bryansk to Baltic States 1 Russian_EngineerAttack moved from Archangel to Novgorod 2 guard_infantrys moved from Bryansk to Baltic States 1 guard_infantry moved from Bryansk to Novgorod 1 russian_para moved from Egypt to Ethiopia Russians take Ethiopia from Italians 1 armour moved from Suiyuyan to Sikang Chinese take Shensi from Japanese Chinese take Sikang from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Baltic States Russians attack with 2 armour, 2 fighters, 2 guard_infantrys and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 armour, 2 fighters, 2 guard_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 4 infantry in Baltic States, round 2 : 3/4 hits, 1.33 expected hits 1 armour owned by the Russians and 2 guard_infantrys owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Baltic States, round 4 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour and 2 guard_infantrys Casualties for Germans: 4 infantry Battle in Novgorod Changer loiter and taunt; Russians attack with 1 Russian_EngineerAttack, 1 armour, 1 fighter and 1 guard_infantry Germans defend with 1 Waffen_Para, 1 airfield and 1 harbour; Changer defend Russians roll dice for 1 Russian_EngineerAttack, 1 armour, 1 fighter and 1 guard_infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 Waffen_Para in Novgorod, round 2 : 1/1 hits, 0.67 expected hits 1 guard_infantry owned by the Russians lost in Novgorod 1 Waffen_Para owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Russian_EngineerAttack, 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 guard_infantry Casualties for Germans: 1 Waffen_Para Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Volgograd Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 1 fighter moved from Novgorod to Bryansk 1 Russian_Engineer moved from Belarus to Russia 1 russian_para moved from Russia to Caucasus 1 Russian_Rail and 1 elite moved from Russia to Urals 2 guard_infantrys moved from Russia to Urals 1 Soviet_Commisar and 3 armour moved from Russia to Bryansk 2 Army_Conscripts moved from Samara to Volgograd 3 infantry moved from Tsinghai to Sikang 1 2ndCorps moved from Tsinghai to Sikang 1 elite moved from Tsinghai to Shensi 1 elite moved from Kansu to Suiyuyan 2 Army_Conscripts moved from Kazakhstan to Sikang 2 SP_ArtilleryUSSRs moved from Caucasus to Sikang 1 Army_Conscript moved from Caucasus to Northwest Persia 1 Russian_Rail moved from Russia to Caucasus 1 Russian_Rail and 1 armour moved from Caucasus to Buryatia 1 aaGun and 14 infantry moved from Amur to Buryatia 2 Army_Conscripts moved from Novosibirsk to Kansu EDIT: 1 SP_ArtilleryUSSR moved from Sikang to 2nd Corps EDIT: 1 guard_infantry moved from 2nd Corps to Sikang EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk 1 infantry moved from Bryansk to Belarus 1 R_Europe_Rail moved from Russia to Bryansk 1 R_Europe_Rail and 1 aaGun moved from Bryansk to Volgograd 1 armour moved from Urals to Russia 1 guard_infantry moved from Russia to Bryansk EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank EDIT: 1 Soviet_Commisar, 1 artillery and 2 guard_infantrys moved from Bryansk to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Bryansk EDIT: 1 1stCorps, 1 1stTankArmy, 1 elite and 9 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk Place Units - Russians 1 Elitearmour, 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s, 1 elite and 3 mine_unarmeds placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,4,5,1,5,5,2,4,5,4,3,3,5,4,3,3,5,6,4,3,2,6,4,2,1 Russians collect 39 PUs (3 lost to blockades); end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.17EXP Game 1 Multi APbT R 7.tsvg
Got a little sloppy missed a rail move and had to undo a buncha stuff

Edit
Oh I forgot to dust the Bases in Lenningrad -
@beelee Not sure if this is legal or if I messed up:
Can I land my Bombers on regular carriers? 1 per ship? (I know you can use that ratio on the heavy carriers.)
Background is that I moved them to attack but then realized after rolling that they cannot land anywhere but the carriers (2 moves remaining)

-
Hi Alex
Yea you can only land on Hvy CVs. Right now it allows all Bmbrs to land on any CV for any Player.
I have changed it in next update so that you can't land them until Hvy CVs become available and then only for JPN and USA.
You still have to PE them though.
Edit
Also you can land 2 Bmbrs on a Hvy or 1 Bmbr and 2 other Planes.Edit 2
so you got Bombard hits and you have to be careful not to send too many Ships. You only had 7 dudes and fired 9 Bombards. So in that case you would've just had your CAs join in NCM.You only got 4 hits so no biggie I'd say there.

Then we discount two of the Bmbr hits. I count and I think triplea basically does as well, the cheaper unit first. So the 4s would go Tac and then 3 Bmbrs.

All of that still adds up to all the Yanks dying. I guess just move your Bmbrs back to their starting position and move them in NCM.
I haven't looked at any of your other battles yet because you would've used them there. Will see if it would have made a difference.
Edit 3
So you had 3 Bmbrs you could have used. Here's start of Combat
It seems logical that you would have sent 1 more Bmbr to Suiyuyan as you only had 1 Air unit there. The other 2 support 2 of the other 3 battles.
Suiyuyan is the only one where it may have made a difference.
So I suggest rolling for 1 Bmbr and if he hits then change control to JPN and put your dead dude and Bmbr back.
If that all seems reasonable to you, you can use the in game Dice Roller, just take a pic of it or the dicebot at the other site.
If your Bmbr misses then you'd still suffer the original losses and outcome. Just the additional Bmbr would live.
Anyway, if that's not to confusing I am OK with that outcome.
Edit 4
I guess to be super accurate we could toss out the last two CA rolls so the Yank Ftr woulda lived and got one more crack at a hit.@Panzerstahl-Helm-0 @Trout That all seem good to you guys ?
Edit 5
Actually the Shensi battle would have been affected too. Manch and Korea both had 4:1 attack ratio so it seems you'd have sent anothet Bmbr to Shensi too.Just follow the steps for the Suiyuyan Battle
Edit 6
Or you can just do your whole turn over
Whatever is easiest 
-
You could land them on heavy carriers in SZ20.
To do this, you would have to buy two, but you can only buy one per turn.
So one bomber would have to be lost...
To do this, you would have to adjust your purchase, but you would need the Allies' consent.I also saw that you bought a Hvy Minor Upgrade.
Unfortunately, you can only upgrade ICs that have existed since the beginning of the game.
EDIT: I just read beelees comment. You can also follow his suggestion

-
@beelee Hi all. Just to add to this, I have not yet even looked at the file for J’s turn yet. So no issues if a redo needs to be done
-
@panzerstahl-helm-0 said in Game 1 Multi Panzer Alex vs Trout barnee:
I also saw that you bought a Hvy Minor Upgrade.
Hallo
Actually he bought a HvyInd 2 for the Major in Tokyo
-
@beelee Thanks all for the feedback (including the detailed break down), I'll take another look at this tomorrow and see how I can fix it the easiest. I think I'll re-do the turn taking one of the transports from Russia down to make up for the naval fire limitations, I'll send my Bombers somewhere else (in range) and likely place it to take a hit on one still to keep it somewhat similar to this outcome.
For the shore bombardments, if I have 1 INF supported by a heavy battleship, do I get the usual 2x dice or do I still get capped at the 1 die/INF?
Again, apologies for the major mess up on this one
-
No worries.
Yea the Hvy BB will give 2 support shots even if you only have 1 dude. It should only give 1 shot in that case but triplea can't do that. So 2 Dudes and a Hvy BB and a CA would give 3 shots when should only have 2.
So in the first example you would need to hand roll and then edit that into the battle.
-
@beelee Alright, I think everything is legal this time round - managed to find 9 guys for the naval fire and still lost one bomber for the allies.
Purchase Units Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Setting uses for triggers used this phase. Japanese buy 1 Hvy_Ind_2, 1 Japanese_LCV, 1 NavalMine2, 4 TotalWarAirTrprts, 1 artillery, 1 elite, 1 factory_minor, 4 infantry, 1 japanese_para and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Combat Move Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 artillery moved from Szechwan to Shensi 1 bomber moved from Szechwan to Tsinghai 3 bombers moved from Anhwe to Tsinghai 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 elite moved from Szechwan to Shensi 1 infantry moved from Chahar to Suiyuyan Japanese undo move 4. 1 tactical_bomber moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Shensi 1 Japanese_LCV, 1 artillery and 1 elite moved from Jehol to Manchuria Japanese undo move 6. 1 tactical_bomber moved from Anhwe to Shensi 1 Banzai moved from Japan to Suiyuyan 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 elite moved from 35 Sea Zone to Philippines Turning on Edit Mode EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea EDIT: Turning off Edit Mode 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 5 Sea Zone 1 elite moved from 5 Sea Zone to Soviet Far East 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 pacific_submarine moved from 33 Sea Zone to 46 Sea Zone 1 NavyFighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Philippines 1 Japan_destroyer moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 Japan_destroyer and 1 infantry moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 Heavy_BBs moved from 6 Sea Zone to 35 Sea Zone 2 battleships moved from 6 Sea Zone to 35 Sea Zone 2 cruisers moved from 6 Sea Zone to 35 Sea Zone 1 pacific_cruiser moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea Japanese undo move 41. 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Korea Combat Battle in Soviet Far East Battle in 46 Sea Zone Battle in Manchuria Battle in Suiyuyan Battle in Philippines Battle in Tsinghai Battle in Shensi Battle in Korea Recording Battle Statistics Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Suiyuyan Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Setting uses for triggers used this phase. 1 bomber moved from Tsinghai to Kiangsi Japanese undo move 1. 2 artilleries moved from Szechwan to Kweichow 1 aaGun moved from Szechwan to Kweichow 1 aaGun and 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 3 bombers moved from Tsinghai to Anhwe 1 infantry moved from Kwangsi to Kwangtung 1 J_Rail moved from Kiangsu to Kwangsi 1 J_Rail and 1 aaGun moved from Kwangsi to Anhwe Japanese undo move 6. 1 J_Rail moved from Kiangsu to Kwangsi 1 J_Rail and 1 infantry moved from Kwangsi to Anhwe 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 carriers moved from 33 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 NavyFighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe Japanese undo move 9. 1 infantry moved from Kwangsi to Kwangtung 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 31 Sea Zone Japanese undo move 19. Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 NavalMine3 EDIT: Adding units owned by Changer to 31 Sea Zone: 3 JPN_SeaMines EDIT: Turning off Edit Mode COMMENT: Japanese red sea mines in SZ 31 along SZ 32 1 Japan_destroyer moved from 47 Sea Zone to 30 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 31 Sea Zone Japanese undo move 16. 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 NavyFighter, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Anhwe Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 factory_minor placed in Kiangsu 3 mech_infantrys placed in Kwangtung 1 Japanese_LCV, 1 NavalMine2, 4 TotalWarAirTrprts, 1 artillery, 1 elite, 4 infantry and 1 japanese_para placed in Japan Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan Setting uses for triggers used this phase. Turn Complete Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ31: has removed 1 Escort_Convoy owned by Japanese in 31 Sea Zone Trigger Japanese RemoveConvoySZ31: Japanese has 1 Escort placed in 31 Sea Zone Setting uses for triggers used this phase. Japanese collect 44 PUs; end with 44 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 45 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 48 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 49 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 57 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 59 Optional[PUs] -
Hi Alex
I'm thinking maybe you don't understand how the NMs defend. You placed 3 in 31 SZ defending 32 SZ. That means they only defend from any ships in 32 heading into 31.
That's highly unlikely to happen. Same with the ones in 26 defending against 25. That means Ships in 25 moving into 26 would have to cross them.
Anyway it seems you would want 31 defending 26 or moved to a different area.
Let us know your thoughts on that
-
@beelee My understanding is that if I place them in SZ31 defending SZ26 that you could conduct mine sweeping operations.
By placing them in SZ 31 along SZ 32, you would have to take out my blocker (escort) in one turn, but could not de-mine the area until your following turn (effectively acting as a longer delay). Alternatively, if you do take out the blocker, you would still be exposed to the naval mines in your non-combat movement phase.
Similarly, for SZ 26 to SZ 25, if the USA pushes towards Japan this turn (hypothetically), they would be forced to either risk the mine damage or leave behind the corresponding number of escorts to remove them.
Is that a correct or am I missing something?
-
Hi Alex
yea so you deployed the mines in 31 defending against 32. That means the mines in 31 will only defend against Ships sailing from 32 into 31.Same with 26 defending against 25. Ships sailing from 25 to 26 would be the only ones crossing the NMs.
They work basically same as LMs for which borders they defend.
Edit
Yea so if you placed the 31 LMs at 26, The yanks could send 2 Escorts in CM to get 6 sweep rolls at them. They also have to send any attacking Ships to engage the JPN Escort.If they don't, then JPN Escort defends and the 2 US Escorts don't because they already did their mission. So if the JPN Escort misses or hits, any survivors then have to retreat back to 26 in which case the NMs won't defend.
We haven't used these a lot but that is my understanding of how they work.
If a attack also takes place with other Ships on the JPN Escort, then all Mine sweeping operations take place, then any NMs left have to be crossed and losses, if any, taken. Then the remaining Ships conduct regular combat against the JPN Escort.
Also, the Minesweeping US Escorts could still be taken as casualties against any NM hits.
Edit 2
Also any surviving NMs that weren’t swept would defend against the Minesweeping Escorts before the JPN Escort would defend.So one would need to do their Full attack, handroll for sweeping and NMs defending and then fight the battle in edit to allocate losses and hits correctly.
Even if no Mines are swept and no Mines hit, you still need to fight in edit so the Minesweepers won't participate.
I guess I could make a special Escort Minesweeper with no Combat value but we already have a pile of units. If it seems easier to have one I will go ahead and do it.
-
@beelee Hi Alex. Should I go ahead with the USA/China/UK turn, or are you still meditating on whether to revise your Naval Mine positioning?
-
@beelee Yes, what you have makes sense.
But with the way I layed them along SZ31/32, I believe you cannot conduct sweeping operations this turn as it is hostile waters. (you would have to eliminate my Escort in that SZ. Then next turn you can either sail though the NMs (rolling for hits) or then conduct sweeping operations.
I don't think it matters if ships are coming to/going from a SZ, so long as the boats cross that 'boarder' they would trigger the mines.
@Trout You should be good to go
-
yea they only defend one way and the sweeping takes place during or after CM but before combat
Edit
I asked the Captain for clarification https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/885Edit 2
So they sweep during CM

That tells me that the SZ can have Enemy Ships/Vessels present.
I have asked him for clarification. I doubt we hear from him until tomorrow at earliest
Edit 3
So from a few days ago
So the NMs only defend one border same as LMs. I can see why it would seem counterintuitive but
thems the rules 
-
@alexander Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 Escort, 1 Hvycarrier, 4 TotalWarFighters, 1 destroyer, 1 harbour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_fighters moved from United Kingdom to 110 Sea Zone 1 NavyFighter moved from 26 Sea Zone to 31 Sea Zone 1 NavyFighter moved from 26 Sea Zone to 30 Sea Zone 1 NavyFighter moved from 26 Sea Zone to 31 Sea Zone 1 NavyFighter moved from 26 Sea Zone to 30 Sea Zone 1 Escort_Convoy moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 31 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 30 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 31 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 30 Sea Zone 1 usa_fighter moved from Queensland to 30 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 110 Sea Zone Americans attack with 2 usa_fighters Germans defend with 1 Escort Americans roll dice for 2 usa_fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 31 Sea Zone Changer loiter and taunt; Americans attack with 1 Escort_Convoy, 2 NavyFighters, 1 transport and 3 usa_fighters Changer defend; Japanese defend with 1 Escort Americans roll dice for 1 Escort_Convoy, 2 NavyFighters, 1 transport and 3 usa_fighters in 31 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 31 Sea Zone Americans win with 1 Escort_Convoy, 2 NavyFighters, 1 transport and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 30 Sea Zone Americans attack with 2 NavyFighters and 4 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 2 NavyFighters and 4 usa_fighters in 30 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 Japan_destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 2 NavyFighters and 4 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Wake Island Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 NavyFighters moved from 31 Sea Zone to 26 Sea Zone 3 usa_fighters moved from 31 Sea Zone to 26 Sea Zone 2 NavyFighters moved from 30 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 30 Sea Zone to Hawaiian Islands 1 Escort, 2 NavyFighters, 1 destroyer and 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 30 Sea Zone to Hawaiian Islands 2 usa_fighters moved from 30 Sea Zone to 26 Sea Zone 1 bomber moved from Sumatra to Queensland 2 Escorts moved from 101 Sea Zone to 106 Sea Zone 1 battleship moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 FighterAceUSA moved from Eastern United States to 106 Sea Zone 1 ArmoredInfantry moved from Eastern United States to Quebec 1 mech_infantry moved from Central United States to Quebec 2 usa_fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 harbour placed in Hawaiian Islands 1 transport placed in 10 Sea Zone 1 Escort, 1 Hvycarrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 4 TotalWarFighters and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ106Invert: has removed 1 Escort owned by Americans in 106 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ106Invert: Americans has 1 Escort_Convoy placed in 106 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish Turning on Edit Mode EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 UK_LCV, 6 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 7 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 uk_armour moved from Burma to Kwangsi Chinese take Yunnan from Japanese Chinese take Kwangsi from Japanese 3 infantry and 3 uk_armours moved from Burma to Yunnan 1 uk_armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Bryansk 1 infantry moved from Scotland to United Kingdom 1 Rail and 1 infantry moved from Union of South Africa to Bryansk 1 Rail and 1 infantry moved from Union of South Africa to Bryansk 1 uk_armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 1 uk_armour moved from Egypt to Iraq 1 uk_armour moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 2 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 uk_armour moved from West India to Persia 2 infantry moved from West India to Eastern Persia 1 cruiser, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone Place Units - British Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone 1 uk_fighter placed in Union of South Africa 3 infantry and 2 uk_armours placed in India 1 UK_LCV placed in United Kingdom 2 infantry and 1 uk_armour placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,5,6,1,2,4,5,6,2,6 British collect 41 PUs (10 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : -1.00 Germans regular : -0.678e312f26-d4cb-428b-8d31-fb546afe756f-exp-game-1-multi-apbt-uk7.tsvg
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login