Game 1 Multi Panzer Alex vs Trout barnee
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@beelee Here's Japan:
Do one of you have the link to the TripleA guide for the HRE on how to use Landing Crafts? (I keep using the edit mode)
Purchase Units Japanese buy 1 Heavy_BB, 1 NavyFighter, 1 artillery, 1 carrier, 1 elite and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 Japanese_LCV moved from Korea to 6 Sea Zone Japanese undo move 1. 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hunan to Kweichow 1 armour, 1 artillery and 4 infantry moved from Yunnan to Szechwan 1 bomber moved from Kwangsi to Kweichow Japanese undo move 4. 1 artillery and 5 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery moved from Hunan to Kwangsi 2 japanese_paras moved from Jehol to Kweichow 1 japanese_para moved from Jehol to Hunan Japanese undo move 8. Japanese undo move 7. Japanese undo move 1. 1 infantry moved from Suiyuyan to Shensi Combat Battle in Kweichow Battle in Szechwan Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 artilleries, 6 infantry and 1 mech_infantry moved from Hopei to Suiyuyan 3 japanese_paras moved from Jehol to Suiyuyan 2 J_Rails moved from Kiangsu to Korea 2 J_Rails, 1 artillery and 1 elite moved from Korea to Suiyuyan 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 2 transports moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 elite, 1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 1 Heavy_BB, 1 Japan_destroyer, 1 carrier, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone Japanese undo move 11. 1 Heavy_BB, 1 Japan_destroyer, 1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 elite and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 Japan_destroyers, 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Kwangsi to Japan 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from Hunan to Suiyuyan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Japanese undo move 20. Japanese undo move 19. 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Suiyuyan Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 Japanese_LCV EDIT: Removing units owned by Japanese from Japan: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV EDIT: Adding units owned by Japanese to Korea: 1 Japanese_LCV and 2 infantry EDIT: Turning off Edit Mode 1 Heavy_BB, 1 NavyFighter, 1 carrier and 1 submarine placed in 6 Sea Zone 1 artillery and 1 elite placed in Japan Turn Complete Japanese collect 35 PUs; end with 38 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 46 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs -
@alexander Hi Alex. Nice to meet you. I haven't reviewed the entire file but we will need to edit the China moves. Specifically Rail Movement cannot be used to move into newly conquered territories and air units cannot land on newly conquered territories. Guessing that may change the strategy of what you did in China overall for this turn. Anyway, I didn't look at anything. I just knew with my eyeballs and playing many HRE games that it's not possible to have that much stuff on Suiyuyan on J3.
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@trout Hi Trout, pleasure to meet you!
I think it's all ok as is since I had it at the turn start - I just moved my Japanese unite is a more western direction rather than the traditional southern moves. I did use the 1 infantry from Suiyuyan to attack Shensi though. Feel free to take a look and confirm
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@alexander Game History
Round: 3 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 destroyer, 1 elite, 1 infantry, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 1 elite and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 elite, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 elite moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 infantry moved from Central United States to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 Heavy_BB placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 usa_fighter placed in Western United States 1 elite and 1 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 15 infantry moved from Kansu to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 Fortification, 2 UK_LCVs, 1 UndrgroundFctry, 9 infantry and 5 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 UndrgroundFctry EDIT: Adding units owned by British to India: 1 factory_major EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to Egypt: 1 UndergroundMinr EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 battleship moved from 102 Sea Zone to 106 Sea Zone 1 cruiser moved from 102 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 uk_armour moved from India to Burma 2 artilleries moved from India to Burma 8 infantry moved from India to Burma 3 aaGuns moved from India to Burma 1 infantry moved from India to Burma 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 carrier, 3 cruisers, 2 destroyers and 2 uk_fighters moved from 98 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Alexandria to Egypt Place Units - British Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 Fortification placed in Borneo 2 infantry and 1 uk_armour placed in Union of South Africa 1 infantry and 2 uk_armours placed in Egypt 3 infantry and 2 uk_armours placed in India 2 UK_LCVs and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33I stand corrected. Some day I will need to study out what you did. Excellent progress in China without any factories in just three turns! Over to Il Duce now.
fe255ed9-9762-49e9-8752-0360e667d8d3-exp-game-1-multi-apbt-uk3.tsvg -
Hi Alex
Yea you have to use edit to move them over the water. The in Game Notes shows how triplea does it.

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Hello,
I missed to blitz into Alexandria and back to Tobruk...had to do so in NCM in EDIT. ayayayay
Kangoroo land is up!
BR
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 harbour, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 submarine moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 artillery and 1 mech_infantry moved from Algeria to Morocco 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Southern France to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Morocco Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy EDIT: 1 armour moved from Tobruk to Alexandria EDIT: 1 armour moved from Alexandria to Tobruk EDIT: Italians undo move 4. EDIT: Italians undo move 3. EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Southern France Place Units - Italians 1 harbour placed in Gibraltar 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
French regular : 1,33 Italians regular : -0,17fe255ed9-9762-49e9-8752-0360e667d8d3-exp-game-1-multi-apbt-it3.tsvg
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java 1 air_transport moved from New South Wales to Queensland 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 transport moved from 44 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Well at least the Free French DD went down fighting. The Inf in the hellhole called Morocco too. De Gaulle is proud of their sacrifice

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Hi,
looks like Josef is going for Scandinavia

Not sure if Adolf likes that...BR
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 ElitePanzer, 1 Escort, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 1 Panzer_Grndrs, 1 artillery, 1 elite, 5 infantry, 2 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Combat - Germans Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Northern Italy Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat moved from 110 Sea Zone to 125 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 92 Sea Zone 1 GermanUBoat moved from 87 Sea Zone to 85 Sea Zone 1 GermanUBoat moved from 83 Sea Zone to 70 Sea Zone 1 GermanUBoat moved from 87 Sea Zone to 82 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone 1 GermanUBoat moved from 92 Sea Zone to 87 Sea Zone 2 GermanUBoats and 2 Wolfpacks moved from 93 Sea Zone to 92 Sea Zone 4 mine_unarmeds moved from Germany to Slovakia Hungary EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway 1 G_Rail moved from Germany to Slovakia Hungary 1 G_Rail and 1 aaGun moved from Slovakia Hungary to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Slovakia Hungary to Poland 1 armour moved from Bulgaria to Slovakia Hungary 1 artillery moved from Slovakia Hungary to Poland 1 infantry moved from Bulgaria to Romania 4 infantry moved from Slovakia Hungary to Romania 1 armour moved from Northern Italy to Bulgaria 1 tactical_bomber moved from Western Germany to Bulgaria 1 Panzer_Grndrs moved from Western Germany to Germany 1 armour moved from Denmark to Germany 1 armour moved from Holland Belgium to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 waffen_infantry moved from Holland Belgium to Germany 1 waffen_infantry moved from Normandy Bordeaux to Holland Belgium 1 Waffen_Arty moved from Holland Belgium to Denmark 1 armour moved from Normandy Bordeaux to Western Germany 2 armour moved from Western Germany to Poland 1 armour moved from Northern Italy to Germany 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 G_Rail moved from Germany to Holland Belgium 1 G_Rail and 1 infantry moved from Holland Belgium to Northern Italy 1 Waffen_Arty moved from Western Germany to Northern Italy 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Western Germany 1 armour moved from Southern France to Holland Belgium Place Units - Germans 1 Escort placed in 110 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 1 ElitePanzer, 2 German_LCVs, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite and 2 mine_unarmeds placed in Germany 1 artillery placed in Germany 2 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 4 mine_unarmeds; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 fighter moved from Caucasus to Romania EDIT: 2 russian_paras moved from Caucasus to Romania 1 armour moved from Belarus to Romania 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania EDIT: 1 2ndCorps moved from Caucasus to 2nd Corps EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 2nd Corps to Caucasus EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Caucasus to Iraq EDIT: 1 russian_para moved from Novgorod to Romania Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry Neutral_Axis defend with 3 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 Soviet_Commisar_3 owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Neutral_Axis win with no units remaining. Battle score for attacker is -5 Casualties for Russians: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Battle in Romania Russians attack with 1 armour, 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 5 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Romania 3 infantry owned by the Germans lost in Romania Russians roll dice for 1 armour, 2 fighters, 1 infantry, 3 russian_paras and 1 tactical_bomber in Romania, round 3 : 3/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 2 fighters, 3 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Belarus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Timguska 1 fighter moved from Romania to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 elite moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 artillery and 4 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Western Ukraine 7 mine_unarmeds moved from Bryansk to Belarus 3 mine_unarmeds moved from Tambov to Volgograd 7 mine_unarmeds moved from Russia to Bryansk 1 Tank_General moved from Russia to Belarus 3 armour moved from Novgorod to Belarus 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Belarus 1 Russian_Rail and 1 elite moved from Russia to Timguska 1 russian_para moved from Russia to Caucasus 2 infantry moved from Caucasus to Kazakhstan 2 Russian_Engineers, 1 aaGun, 1 artillery, 4 infantry and 6 mine_unarmeds moved from Karelia to Finland EDIT: 1 1stCorps moved from Novgorod to 1st Corps EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from 1st Corps to Novgorod EDIT: 1 armour moved from Novgorod to Belarus EDIT: 1 Tank_General and 5 armour moved from Belarus to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Belarus EDIT: 1 Tank_General3 moved from Overflow to 1st Tank EDIT: 1 Soviet_Commisar, 1 armour and 1 mech_infantry moved from Novgorod to Finland EDIT: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 mech_infantry moved from Finland to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Finland Place Units - Russians 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 4 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 6 mine_unarmeds EDIT: Adding units owned by Changer to Finland: 6 russian_mines EDIT: Turning off Edit Mode COMMENT: 6 R LMs Armed in Finland at Norway Turn Complete - Russians Russians collect 42 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.67 Neutral_Axis regular : 1.33EXP Game 1 Multi APbT R 4.tsvg
Wow Late 1941 just flew by lol
@Alexander Nippon up
Edit
I mean Early 1941
Edit 2
Oh yea the Engnrs Armed the 6 LMs in Finland at NorwayEdit 3
uggh ! I forgot to rail the Volgograd Fctry to Cauc