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    • newenr85N Offline
      newenr85 @newenr85
      last edited by

      @newenr85 and next scrumble yes 😄

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @newenr85
        last edited by beelee

        @newenr85

        Game History

        Round: 4
        
            Research Technology - Germans
        
            Purchase Units - Germans
                Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status !     Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn.
                Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                Trigger GermansElitePanzer: buyElitePanzer added to productionGermans
                Trigger FrenchEscortsA3: buyEscort added to productionFrench
                Trigger BritishEscortsA3: buyEscort added to productionBritish
                Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                Trigger RussiansEscortsA3: buyEscort added to productionRussians
                Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                Trigger GermansEscortsA3: buyEscort added to productionGermans
                triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Germans buy 1 ElitePanzer, 1 Escort, 1 German_LCV, 2 Panzer_Grndrss, 1 UndergroundMinr, 1 UndrgroundFctry, 1 elite, 1 fighter, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                Units in Germany being upgraded or consumed: 1 factory_major and 1 infantry
                1 UndrgroundFctry and 1 waffen_infantry placed in Germany
                Units in Southern France being upgraded or consumed: 1 factory_minor
                1 UndergroundMinr placed in Southern France
        
            Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked.
                3 GermanUBoats moved from 112 Sea Zone to 115 Sea Zone
                1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone
                1 elite and 2 infantry moved from Finland to Karelia
                1 bomber moved from Western Germany to Karelia
                1 bomber moved from Western Germany to Caucasus
                1 fighter and 2 tactical_bombers moved from Romania to Caucasus
                EDIT: 1 German_LCV, 1 Panzer_Grndrs, 1 artillery and 2 german_paras moved from Romania to Caucasus
                3 infantry moved from Romania to Bessarabia
                2 tactical_bombers moved from Western Germany to Bessarabia
                EDIT: 1 Panzer_General moved from Germany to 2nd Panzer
                EDIT: 1 Panzer_General3 moved from GermanFlow to Germany
                EDIT: 1 Panzer_General3 moved from Germany to Baltic States
                1 Panzer_Grndrs and 5 armour moved from Germany to Baltic States
                1 artillery and 8 infantry moved from Poland to Baltic States
                EDIT: 1 2ndWaffenArmy moved from Slovakia Hungary to 2nd Waffen
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Slovakia Hungary
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Slovakia Hungary to Baltic States
                EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to Army Group Centre
                EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Slovakia Hungary
                EDIT: 1 Panzer_General3 and 5 armour moved from Slovakia Hungary to Eastern Poland
                EDIT: 1 1stWaffenArmy moved from Slovakia Hungary to Army Group Centre
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Slovakia Hungary
                EDIT: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 infantry and 2 waffen_infantrys moved from Slovakia Hungary to Eastern Poland
                EDIT: 1 ArmyGroupActive moved from Army Group Centre to Eastern Poland
        
            Combat - Germans
                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Battle in Eastern Poland
                    Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 8 infantry and 2 waffen_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 8 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 fighter, 2 german_paras and 2 tactical_bombers
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Caucasus from Russians with 1 Panzer_Grndrs, 1 bomber, 1 fighter, 2 german_paras and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 German_LCV and 1 artillery
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Baltic States
                    Germans attack with 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 8 infantry and 2 waffen_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 8 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 3 GermanUBoats and 1 Wolfpack
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians submerged
                    Germans win with 3 GermanUBoats remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 cruiser
                    Casualties for Germans: 1 Wolfpack
                Battle in Karelia
                    Germans attack with 1 bomber, 1 elite and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 1 bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 3 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Southern France
                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 119 Sea Zone
                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Romania
                2 tactical_bombers moved from Bessarabia to Romania
                2 fighters moved from Western Germany to Gibraltar
                1 G_air_transport and 1 aaGun moved from Western Germany to Egypt
                2 G_Rails, 1 German_LCV and 1 elite moved from Germany to Southern France
                1 aaGun, 1 artillery, 1 elite and 3 infantry moved from Norway to Finland
                1 bomber moved from Karelia to Finland
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Western Germany to France
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Romania to Eastern Poland
                3 infantry moved from Germany to Poland
                EDIT: 1 Panzer_General3 and 5 armour moved from Eastern Poland to 1st Panzer
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen
                EDIT: 1 ArmyGroupActive, 2 Panzer_Grndrss and 8 infantry moved from Eastern Poland to Army Group Centre
                EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland
                EDIT: 1 Panzer_General3 and 5 armour moved from Baltic States to 2nd Panzer
                EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Army Group North
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 2nd Waffen
                EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Army Group North
                EDIT: 1 Panzer_Grndrs, 1 artillery and 8 infantry moved from Baltic States to Army Group North
                EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States
                1 mech_infantry moved from Western Germany to Poland
        
            Place Units - Germans
                1 Escort placed in 113 Sea Zone
                1 ElitePanzer, 1 German_LCV, 1 Panzer_Grndrs, 1 elite and 2 infantry placed in Germany
                1 infantry placed in Southern France
                1 Panzer_Grndrs, 1 fighter and 3 infantry placed in Western Germany
                1 infantry placed in Germany
        
            Turn Complete - Germans
                Trigger Germans RemoveConvoySZ113Invert: has removed 1 Escort owned by Germans in 113 Sea Zone
                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                Trigger Germans RemoveConvoySZ113Invert: Germans has 1 Escort_Convoy placed in 113 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Germans collect 47 PUs; end with 47 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
        

        EXP Game 1 newenr G 4.tsvg

        uggh machine blanked out right at end of ncm lol. In case you not aware, if that ever happens, go to auto save and it'll have the same from the last full phase completed.

        There will be a lot of them but it will have a date or a timestamp. And I have no idea what order they're in. Just seem to be randomly scattered throughout.

        Remember you get 10 free bucks. Can place the dudes anywhere but as stated previously, LMs, Commisars etc ... they can only be placed in Moscow.

        Edit
        Oh yea. Reminder that Conscripts coming up so SSR will want to save some dough to max them out. At least 20 bucks probably

        newenr85N 1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85 @beelee
          last edited by

          @beelee I ant to attack on north army, do i need to move your units from top board to field?
          I see that battle was not correct now, i removed all your units and all my units are there 😄

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @newenr85
            last edited by

            @newenr85

            Yea, so if you want to attack a TTy that has units in Boxes, you need to move All the defenders from there Boxes to the TTy before you move any Attackers in or triple will ignore the defenders that get moved in later.

            Post a save at end of Combat Move and I will check it.

            1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85
              last edited by

              TripleA Manual Gamesave Post: Russians round 4

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 4
              
                  Purchase Units - Russians
                      Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                      Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                      Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                      Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                      Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                      Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                      Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                      Russians buy 5 Russian_Rocketss, 1 armour, 2 artilleries, 3 guard_infantrys and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      3 infantry moved from Ukraine to Bessarabia
                      1 artillery moved from Ukraine to Bessarabia
                      1 tactical_bomber moved from Ukraine to Bessarabia
                      1 fighter moved from Ukraine to Bessarabia
                      1 fighter moved from Volgograd to Caucasus
                      3 infantry moved from Rostov to Caucasus
                      1 mech_infantry moved from Volgograd to Caucasus
              
                  Combat - Russians
                      Russians creates battle in territory 115 Sea Zone
                      Battle in 115 Sea Zone
                          Russians attack with 1 submarine
                          Germans defend with 3 GermanUBoats and 1 Wolfpack
                          1 submarine owned by the Russians submerged
                              1 Wolfpack owned by the Germans lost in 115 Sea Zone
                          Germans winGermans win with 3 GermanUBoats and 1 Wolfpack remaining with 3 GermanUBoats remaining. Battle score for attacker is 0
                          Casualties for Germans: 1 Wolfpack
                      Battle in Bessarabia
                          Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                          Germans defend with 3 infantry
                              Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits, 2,17 expected hits
                              Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
                              1 infantry owned by the Russians lost in Bessarabia
                              3 infantry owned by the Germans lost in Bessarabia
                          Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 3 infantry
                      Battle in Caucasus
                          Russians attack with 1 fighter, 3 infantry and 1 mech_infantry
                          Germans defend with 1 Panzer_Grndrs and 2 german_paras
                              Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1,17 expected hits
                              Germans roll dice for 1 Panzer_Grndrs and 2 german_paras in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
                              1 infantry owned by the Russians lost in Caucasus
                              2 german_paras owned by the Germans lost in Caucasus
                              Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1,00 expected hits
                              Germans roll dice for 1 Panzer_Grndrs in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                              1 Panzer_Grndrs owned by the Germans lost in Caucasus
                          Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 Panzer_Grndrs and 2 german_paras
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                      Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                      1 tactical_bomber moved from Bessarabia to Ukraine
                      1 fighter moved from Bessarabia to Ukraine
                      1 fighter moved from Caucasus to Russia
                      1 fighter moved from Novgorod to Russia
                      1 tactical_bomber moved from Novgorod to Russia
                      14 infantry moved from Novgorod to Archangel
                      1 Soviet_Commisar moved from Novgorod to Archangel
                      2 artilleries moved from Novgorod to Archangel
                      2 aaGuns moved from Novgorod to Archangel
                      1 armour moved from Urals to Archangel
                      2 infantry moved from Belarus to Smolensk
                      1 Tank_General moved from Russia to Bryansk
                      2 mech_infantrys moved from Smolensk to Archangel
                      1 infantry moved from Novgorod to Archangel
                      1 infantry moved from Vyborg to Novgorod
                      1 mine_unarmed moved from Belarus to Smolensk
                      1 mine_unarmed moved from Belarus to Smolensk
                      1 mine_unarmed moved from Bryansk to Smolensk
                      1 aaGun moved from Russia to Smolensk
              
                  Place Units - Russians
                      3 guard_infantrys placed in Russia
                      5 Russian_Rocketss and 1 armour placed in Russia
                      1 artillery placed in Volgograd
                      1 artillery placed in Ukraine
                      3 infantry placed in Russia
                      Turning on Edit Mode
              
                  Turn Complete - Russians
                      EDIT: Russians collect 34 PUs; end with 34 PUs
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
              

              Combat Hit Differential Summary :

              Germans regular : -0,67
              Russians regular : 3,67
              

              Savegame

              newenr85N 1 Reply Last reply Reply Quote 0
              • newenr85N Offline
                newenr85 @newenr85
                last edited by

                @newenr85 lol again i need to activate mines... omg

                B 2 Replies Last reply Reply Quote 0
                • B Offline
                  beelee @newenr85
                  last edited by beelee

                  @newenr85

                  heh heh you almost got AG North right 🙂 You leave the Inactive PG, the Blue dot one, and just move the active red dot one, PG 3. Also you move the AG North icon to it's Box and send the Active Flag. If you hover on the units it will tell you what they are.

                  Also, you shoulda saved 20 bucks as I suggested because you can't max out the Conscripts now. You can only buy them once. That's what keeps SSR from getting steamrolled early on 🙂

                  You should concentrate your Armor with the TG, need 5, to form 1st Tank. Otherwise the TG just an expensive Tank. You still want to leave 1 Tank with 1st Corps so an additional build was needed.

                  Finally, you need to block in Belarus. LMs and a couple dudes. Italy can open the way for G to, so got to make sure you have enough Force

                  🙂

                  It's OK You'll figure it all out. Learning is half the fun 🙂

                  Edit
                  So I'd Arm 4 LMs against E POL and the other 3 at Baltic STs. Sick a couple Inf in Belarus to block the Italians in case he trys to run the minefield. Remember his Bmbr can hit too.

                  I'd probably leave an AA Gun to but this just a practice game. 🙂 Go ahead and move the Tank from Arch to hook up with the TG. That gives you 5 then.

                  Get rid of the Inf Arty and Rockets. well at least 1 rocket or 4 and then you can buy a Elite Inf with 1 Rocket.

                  Gives you 52 for the Conscript build.

                  Edit 2
                  If you move the TG back to Moscow you probably dont't need the blockers. Still Arm the LMs though. If he sends his fast movers to Byansk, he pretty much in a Kill zone then.

                  Well Idk. hard to say lol. Those SS fanatics are pretty badass on defense lol

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @newenr85
                    last edited by beelee

                    @newenr85

                    So Bryansk and Smolensk both defend against Belarus for the LMs then ?

                    I will tweak your build and remove the 3 Inf 2 Arty and 1 Rocket. That sound good ? Remember this game is a test/learning game 🙂 The goal is for you to see how triplea implements the Captain's mod.

                    Obviously we all still wanna win too 🙂

                    Edit
                    Reminder once SSR at War with the Reich they can move there Fctrys with Rail. 1 space per Rail. So you could move Lenningrad Fctry to Arch and UKR to Bryansk. Evacuate UKR.

                    Or probably leave some poor bastard who drew the short straw for token resistance. That's what I like todo but alot of folks in the OOB game don't.

                    I can see it both ways but you got 26 Conscripts coming next turn so I think it's better to leave a sacrificial Inf 🙂

                    Screenshot from 2026-01-22 09-53-48.png

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by

                      @beelee omg bro you are writing books.... 😄 you put me in fire with first game, a lot of things is happening and this needs a lot of time to think....

                      Regarding LM yes
                      Rockets yes
                      Win 😄 sure in 6 moth we will paly then we will see 😄

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @newenr85
                        last edited by beelee

                        @newenr85

                        heh heh yea total immersion might not be the best way to learn but that's how we been doing it with everyone 🙂

                        You and your buddy might wanna start at one of the lower levels 🙂

                        I'll make the edits and have JPN after bit

                        Game History

                        Round: 4
                        
                            Purchase Units - Japanese
                                Japanese buy 2 Escorts, 4 Fortifications, 1 air_transport, 2 armour, 1 carrier, 1 elite, 1 mech_infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                        
                            Combat Move - Japanese
                                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                2 armour and 1 mech_infantry moved from Shantung to Chahar
                                1 infantry moved from Jehol to Chahar
                                2 bombers moved from Kwangsi to Chahar
                                1 infantry moved from Hopei to Chahar
                                1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
                                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                                1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
                                2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
                                1 artillery and 2 infantry moved from Hopei to Suiyuyan
                                1 infantry moved from Hopei to Suiyuyan
                                1 armour moved from Hopei to Suiyuyan
                                1 infantry moved from Hopei to Suiyuyan
                                1 armour moved from Shensi to Tsinghai
                                1 armour moved from Hopei to Sikang
                                1 armour moved from Hopei to Kansu
                                1 infantry moved from Szechwan to Sikang
                                1 artillery and 1 infantry moved from Shensi to Sikang
                                1 artillery and 2 infantry moved from Shensi to Tsinghai
                                1 artillery, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
                                1 infantry moved from Shensi to Kansu
                                1 infantry moved from Shensi to Sikang
                        
                            Combat - Japanese
                                Battle in Sikang
                                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                                    Chinese defend with 3 infantry
                                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sikang, round 2 : 2/7 hits, 2.67 expected hits
                                        Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1.00 expected hits
                                        2 infantry owned by the Japanese lost in Sikang
                                        2 infantry owned by the Chinese lost in Sikang
                                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 3 : 2/5 hits, 2.33 expected hits
                                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Chinese lost in Sikang
                                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 2 infantry
                                    Casualties for Chinese: 3 infantry
                                Battle in Tsinghai
                                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                                    Chinese defend with 3 infantry
                                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2.50 expected hits
                                        Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                                        1 infantry owned by the Japanese lost in Tsinghai
                                        3 infantry owned by the Chinese lost in Tsinghai
                                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                    Casualties for Japanese: 1 infantry
                                    Casualties for Chinese: 3 infantry
                                Battle in Chahar
                                    Japanese attack with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry
                                    Chinese defend with 3 infantry
                                        Japanese roll dice for 2 armour, 2 bombers, 2 infantry and 1 mech_infantry in Chahar, round 2 : 2/7 hits, 2.83 expected hits
                                        Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                                        1 infantry owned by the Japanese lost in Chahar
                                        2 infantry owned by the Chinese lost in Chahar
                                        Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 3 : 4/6 hits, 2.67 expected hits
                                        Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Chinese lost in Chahar
                                    Japanese win, taking Chahar from Chinese with 2 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                                    Casualties for Japanese: 1 infantry
                                    Casualties for Chinese: 3 infantry
                                Battle in Kansu
                                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                                    Chinese defend with 1 fighter and 5 infantry
                                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 3/11 hits, 4.17 expected hits
                                        Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 4/6 hits, 2.33 expected hits
                                        4 infantry owned by the Japanese lost in Kansu
                                        3 infantry owned by the Chinese lost in Kansu
                                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 4/7 hits, 3.50 expected hits
                                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 1.33 expected hits
                                        1 mech_infantry owned by the Japanese lost in Kansu
                                        1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Kansu
                                    Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                                    Casualties for Japanese: 4 infantry and 1 mech_infantry
                                    Casualties for Chinese: 1 fighter and 5 infantry
                                Battle in Suiyuyan
                                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                                    Chinese defend with 3 infantry
                                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 6/8 hits, 2.83 expected hits
                                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
                                        3 infantry owned by the Chinese lost in Suiyuyan
                                    Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                                    Casualties for Chinese: 3 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - Japanese
                                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow
                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
                                1 aaGun moved from Hopei to Kweichow
                                1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
                                2 fighters and 2 tactical_bombers moved from Kansu to Kweichow
                                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
                                2 bombers moved from Chahar to Kwangsi
                                1 J_Rail moved from Kiangsu to Korea
                                1 J_Rail and 1 aaGun moved from Korea to Kweichow
                                1 J_Rail moved from Kiangsu to Korea
                                1 J_Rail and 1 artillery moved from Korea to Kwangsi
                                1 air_transport and 1 infantry moved from Japan to Caroline Islands
                                1 artillery and 1 elite moved from Japan to 6 Sea Zone
                                1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
                                2 infantry moved from Japan to 6 Sea Zone
                                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                2 infantry moved from 36 Sea Zone to Kwangsi
                                1 Japan_destroyer, 1 carrier and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                                1 transport moved from 33 Sea Zone to 36 Sea Zone
                                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
                                EDIT: 1 Japanese_LCV moved from Korea to Japan
                                EDIT: 1 russian_minor moved from Novgorod to Archangel
                                EDIT: 1 Soviet_Commisar, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys, 1 russian_minor and 1 tactical_bomber moved from Ukraine to Bryansk
                                EDIT: 1 armour moved from Smolensk to Bryansk
                                EDIT: 1 armour moved from Russia to Bryansk
                                EDIT: 1 armour moved from Archangel to Bryansk
                                EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank
                                EDIT: 1 Tank_General3 moved from Overflow to 1st Tank
                                EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk
                                EDIT: 1 Soviet_Commisar, 1 artillery and 2 infantry moved from Bryansk to 1st Corps
                                EDIT: 1 1stCorps moved from 1st Corps to Bryansk
                                EDIT: 1 Soviet_Commisar, 1 artillery and 2 infantry moved from Archangel to 2nd Corps
                                EDIT: 1 2ndCorps moved from 2nd Corps to Archangel
                        
                            Place Units - Japanese
                                Turning on Edit Mode
                                EDIT: Removing units owned by Russians from Novgorod: 1 airfield and 1 harbour
                                EDIT: Removing units owned by Russians from Smolensk: 3 mine_unarmeds
                                EDIT: Adding units owned by Changer to Smolensk: 3 russian_mines
                                EDIT: Removing units owned by Russians from Bryansk: 4 mine_unarmeds
                                EDIT: Adding units owned by Changer to Bryansk: 4 R_mine_Bryansk_Belaruss
                                EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_2
                                EDIT: Turning off Edit Mode
                                4 Fortifications placed in Caroline Islands
                                2 Escorts and 1 carrier placed in 6 Sea Zone
                                2 armour and 1 mech_infantry placed in Shantung
                                1 air_transport, 1 elite and 3 mine_unarmeds placed in Japan
                                COMMENT: 3 R LMs in Smolensk Armed at Belarus
                        
                            Turn Complete - Japanese
                                Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                                Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                                Japanese collect 38 PUs; end with 38 PUs
                                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 46 PUs
                                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
                                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : 0.67
                        Japanese regular : 2.50
                        

                        EXP Game 1 newenr J 4.tsvg

                        So I adjusted the E Front a little. You can kill Bases and Fctrys at any time with SSR, so I dusted the Lenningrad ones. Also your rail can move Fctrys. 1 Rail per space. Only SSR can Rail Fctrys. So I moved the Novgorod and UKR.

                        I also adjusted your build as mentioned earlier by deleting the 3 Inf and 2 Arty. 1 in UKR and Volgograd each. And 1 Rocket. So you got 52 bucks now 🙂

                        The LMs in Smolensk don't have a specific one so I put it in the Comment Log that they are defending Belarus.

                        Hmm ... I thought there was something else. Well no biggie. This a learning game 🙂

                        Oh yea so are you and your buddy gonna play FaceToFace on the real board or with triplea ?

                        If triplea, you can deselect most game Options before the game starts, so if you guys wanna start at level 2 or 3 you can. Level 1 does some stuff a little different, so I'd start at 2 at least

                        Prost as Panzer says 🙂 He's a cool dude. You'll meet him soon 🙂 Said if your from near Belgrade that they drink beer too, so you'll be a good player 🙂

                        🍺

                        Edit
                        Only SSR can dust it's Bases and Fctrys at any time. Everyone else gotta pay to do it 🙂

                        newenr85N 1 Reply Last reply Reply Quote 1
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee So weekend starts :), i will spend more time playing this with you.
                          I will try with him to play triple A as he is in another city.
                          Thanks for tips, i will need to review it all.
                          I am not from Belgrade i am from Sarajevo its like 4h driving. 🙂

                          B 1 Reply Last reply Reply Quote 1
                          • newenr85N Offline
                            newenr85
                            last edited by

                            TripleA Manual Gamesave Post: British round 4

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 4
                            
                                Purchase Units - Americans
                                    Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                    Americans buy 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 20 PUs; 
                            
                                Politics - Americans
                                    Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                    Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                    Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                    Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                    Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                    Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                            
                                Combat Move - Americans
                                    Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 3 usa_fighters and 1 usa_tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
                            
                                Combat - Americans
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Americans
                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                            
                                Place Units - Americans
                                    1 carrier placed in 10 Sea Zone
                                    1 bomber, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States
                                    1 infantry and 1 usa_armour placed in Eastern United States
                            
                                Turn Complete - Americans
                                    Americans collect 52 PUs; end with 72 PUs
                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 86 Optional[PUs]
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
                                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Chinese
                            
                                Combat - Chinese
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Chinese
                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            
                                Turn Complete - Chinese
                                    Chinese collect 0 PUs; end with 0 PUs
                            
                                Purchase Units - British
                                    Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                                    Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                                    British buy 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 uk_tactical_bomber; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                            
                                Combat Move - British
                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                    1 battleship, 1 destroyer and 1 transport moved from 121 Sea Zone to 106 Sea Zone
                            
                                Combat - British
                                    Battle in 106 Sea Zone
                                        British attack with 1 battleship, 1 destroyer and 1 transport
                                        Germans defend with 1 GermanUBoat
                                            British roll dice for 1 battleship, 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                                            Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                            British roll dice for 1 battleship, 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                                            Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                                            British roll dice for 1 battleship, 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                                            Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                                            British roll dice for 1 battleship, 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
                                            Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                                            1 GermanUBoat owned by the Germans lost in 106 Sea Zone
                                        British win, taking 106 Sea Zone from Germans with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 4
                                        Casualties for Germans: 1 GermanUBoat
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - British
                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                    1 uk_armour moved from Union of South Africa to Rhodesia
                                    1 cruiser moved from 88 Sea Zone to 101 Sea Zone
                                    1 submarine moved from 83 Sea Zone to 88 Sea Zone
                                    1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 77 Sea Zone to 39 Sea Zone
                                    2 battleships, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                            
                                Place Units - British
                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    1 cruiser and 1 destroyer placed in 106 Sea Zone
                                    1 infantry placed in Union of South Africa
                                    1 artillery, 2 infantry and 1 uk_tactical_bomber placed in India
                            
                                Turn Complete - British
                                    Total Cost from Convoy Blockades: 9
                                        Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,2,4
                                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,2,2,2,1
                                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                                    British collect 36 PUs (9 lost to blockades); end with 36 PUs
                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
                            

                            Combat Hit Differential Summary :

                            Germans regular : -0,67
                            British regular : -3,00
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @newenr85
                              last edited by

                              @newenr85 said in First Game Newenr:

                              I am not from Belgrade i am from Sarajevo its like 4h driving.

                              RightArm.png
                              Prost.png

                              newenr85N 2 Replies Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @beelee
                                last edited by

                                @beelee lol

                                1 Reply Last reply Reply Quote 1
                                • newenr85N Offline
                                  newenr85 @beelee
                                  last edited by

                                  @beelee This is fucking rabbit hole

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @newenr85
                                    last edited by beelee

                                    @newenr85

                                    Hi

                                    Nice clean turn. You doing good 🙂

                                    Game History

                                    Round: 4
                                    
                                        Purchase Units - Italians
                                            Italians buy 1 Escort, 1 air_transport, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
                                    
                                        Politics - Italians
                                            Italians takes Political Action: Political Action Axis To War With Russians
                                                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                                    
                                        Combat Move - Italians
                                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                            Turning on Edit Mode
                                                EDIT: Italians takes Trans-Jordan from British
                                                EDIT: Italians takes Alexandria from British
                                            EDIT: Changing ownership of Alexandria from Italians to British
                                            EDIT: Turning off Edit Mode
                                            1 italian_para moved from Iraq to Northwest Persia
                                                  Italians take Northwest Persia from Neutral_Allies
                                            1 transport moved from 98 Sea Zone to 99 Sea Zone
                                            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                                            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                                            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                                            1 bomber moved from Southern Italy to Tunisia
                                            2 fighters moved from Tobruk to Tunisia
                                            1 infantry and 1 italian_para moved from Libya to Tunisia
                                            EDIT: 2 italian_paras moved from Southern Italy to Tunisia
                                            EDIT: 1 armour moved from Egypt to Alexandria
                                            EDIT: 1 armour moved from Alexandria to Egypt
                                            EDIT: Italians undo move 11.
                                            EDIT: Italians undo move 10.
                                            EDIT: 1 armour moved from Egypt to Trans-Jordan
                                            EDIT: 1 armour moved from Trans-Jordan to Egypt
                                            1 infantry moved from Egypt to Alexandria
                                                  Italians take Alexandria from British
                                    
                                        Combat - Italians
                                            Battle in Syria
                                                Italians attack with 1 artillery and 1 infantry
                                                French defend with 1 infantry
                                                    Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
                                                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the French lost in Syria
                                                Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                                                Casualties for French: 1 infantry
                                            Battle in Tunisia
                                                Italians attack with 1 bomber, 2 fighters, 1 infantry and 3 italian_paras
                                                French defend with 1 fighter and 1 infantry
                                                    Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 3 italian_paras in Tunisia, round 2 : 2/7 hits, 2.33 expected hits
                                                    French roll dice for 1 fighter and 1 infantry in Tunisia, round 2 : 0/2 hits, 1.00 expected hits
                                                    1 infantry owned by the French and 1 fighter owned by the French lost in Tunisia
                                                Italians win, taking Tunisia from French with 1 bomber, 2 fighters, 1 infantry and 3 italian_paras remaining. Battle score for attacker is 12
                                                Casualties for French: 1 fighter and 1 infantry
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - Italians
                                            Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                                            1 bomber moved from Tunisia to Southern Italy
                                            2 fighters moved from Tunisia to Tobruk
                                            2 transports moved from 92 Sea Zone to 93 Sea Zone
                                            1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone
                                            1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                                            1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
                                            1 air_transport and 1 infantry moved from Northern Italy to Gibraltar
                                            2 infantry moved from Northern Italy to Southern France
                                            1 aaGun moved from Northern Italy to Southern France
                                            2 armour moved from Northern Italy to Romania
                                            1 infantry moved from Yugoslavia to Romania
                                            1 Europe_Rail moved from Southern Italy to Northern Italy
                                            1 Europe_Rail and 1 infantry moved from Northern Italy to Romania
                                    
                                        Place Units - Italians
                                            1 factory_minor placed in Egypt
                                            1 Escort placed in 97 Sea Zone
                                            1 air_transport, 1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy
                                            Italians undo move 3.
                                            1 air_transport and 1 infantry placed in Southern Italy
                                            1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
                                    
                                        Turn Complete - Italians
                                            Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                            Italians collect 25 PUs; end with 25 PUs
                                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 28 PUs
                                            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                                            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                                    

                                    Combat Hit Differential Summary :

                                    French regular : -1.33
                                    Italians regular : 0.17
                                    

                                    EXP Game 1 newenr I 4.tsvg

                                    Note
                                    when moving Paras it will sometimes take a route that conquers unintended TTys. Just edit them back to there last control. In this case I was gonna take them anyway, so no big deal. Just wanted to point it out.

                                    1 Reply Last reply Reply Quote 0
                                    • newenr85N Offline
                                      newenr85
                                      last edited by

                                      TripleA Turn Summary: ANZAC round 4

                                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 4
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 1 battleship and 1 cruiser; Remaining resources: 1 PUs; 
                                      
                                          Combat Move - ANZAC
                                      
                                          Combat - ANZAC
                                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      
                                          Non Combat Move - ANZAC
                                              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                              Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              1 transport moved from 44 Sea Zone to 55 Sea Zone
                                              1 submarine moved from 41 Sea Zone to 39 Sea Zone
                                              1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                                              1 cruiser moved from 41 Sea Zone to 39 Sea Zone
                                      
                                          Place Units - ANZAC
                                              1 battleship and 1 cruiser placed in 62 Sea Zone
                                      
                                          Turn Complete - ANZAC
                                              ANZAC collect 17 PUs; end with 18 PUs
                                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs]
                                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85
                                        last edited by

                                        TripleA Manual Gamesave Post: French round 4

                                        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 4
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 battleship and 1 cruiser; Remaining resources: 1 PUs; 
                                        
                                            Combat Move - ANZAC
                                        
                                            Combat - ANZAC
                                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                1 transport moved from 44 Sea Zone to 55 Sea Zone
                                                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                                                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                                                1 cruiser moved from 41 Sea Zone to 39 Sea Zone
                                        
                                            Place Units - ANZAC
                                                1 battleship and 1 cruiser placed in 62 Sea Zone
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 17 PUs; end with 18 PUs
                                                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs]
                                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]
                                        
                                            Combat Move - French
                                        
                                            Combat - French
                                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - French
                                                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                                        
                                            Turn Complete - French
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @newenr85
                                          last edited by

                                          @newenr85

                                          You got a dude chillin in the Carribean in 89. Did you want to move him to Brazil and activate them for the yanks ?

                                          Also, those Hvy BBs are probably the best bang for your buck when it comes to Naval Units.

                                          newenr85N 1 Reply Last reply Reply Quote 0
                                          • newenr85N Offline
                                            newenr85 @beelee
                                            last edited by

                                            @beelee said in First Game Newenr:

                                            buck when it comes to Naval Units

                                            yes yes pls and send me save file

                                            B 1 Reply Last reply Reply Quote 0

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