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    • newenr85N Offline
      newenr85 @beelee
      last edited by

      @beelee I fucked up this move, need to play it again EDIT is so confusing i dont know when i need to edit something

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @newenr85
        last edited by

        @newenr85

        No worries. It takes a while to get the hang of. If you want post at the end of CM and I will check it

        1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85
          last edited by

          TripleA Manual Gamesave Post: Russians round 5

          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 5
          
              Purchase Units - Russians
                  Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                  Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                  Russians buy 10 Army_Conscripts, 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
          
              Combat Move - Russians
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  1 1stTankArmy moved from Bryansk to Tambov
                  1 tactical_bomber moved from Bryansk to Novgorod
                  1 fighter moved from Bryansk to Novgorod
                  4 infantry moved from Archangel to Novgorod
                  1 fighter moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod
                  2 infantry moved from Bessarabia to Western Ukraine
                  1 artillery moved from Bessarabia to Western Ukraine
                  1 fighter moved from Russia to Western Ukraine
          
              Combat - Russians
                  Battle in Novgorod
                      Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                      Germans defend with 1 elite and 2 infantry
                          Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/8 hits, 3,00 expected hits
                          Germans roll dice for 1 elite and 2 infantry in Novgorod, round 2 : 0/4 hits, 1,33 expected hits
                          1 elite owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 elite and 2 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 artillery, 1 fighter and 2 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                          Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                          2 infantry owned by the Russians lost in Western Ukraine
                          2 infantry owned by the Germans lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Russians: 2 infantry
                      Casualties for Germans: 2 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Russians
                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                  Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Tambov
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov
                  1 fighter moved from Western Ukraine to Russia
                  2 fighters moved from Novgorod to Archangel
                  2 tactical_bombers moved from Novgorod to Archangel
                  1 1stCorps moved from Bryansk to Ukraine
                  2 mech_infantrys moved from Bryansk to Ukraine
                  1 infantry moved from Volgograd to Caucasus
                  1 guard_infantry moved from Russia to Rostov
                  1 infantry moved from Smolensk to Bryansk
                  1 mech_infantry moved from Bryansk to Rostov
                  2 infantry moved from Smolensk to Russia
                  1 aaGun moved from Smolensk to Russia
                  1 Russian_Rail moved from Russia to Bryansk
                  1 Russian_Rail and 1 russian_minor moved from Bryansk to Tambov
                  1 Russian_Rail moved from Russia to Amur
                  1 Russian_Rail and 1 aaGun moved from Amur to Rostov
                  1 R_Europe_Rail moved from Russia to Amur
                  1 R_Europe_Rail and 1 infantry moved from Amur to Caucasus
                  1 armour moved from Urals to Archangel
                  2 guard_infantrys moved from Russia to Archangel
          
              Place Units - Russians
                  3 Army_Conscripts placed in Archangel
                  3 Army_Conscripts placed in Tambov
                  4 Army_Conscripts and 1 fighter placed in Russia
                  1 artillery and 1 infantry placed in Volgograd
                  3 artilleries placed in Archangel
                  1 artillery placed in Russia
          
              Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs
          

          Combat Hit Differential Summary :

          Germans regular : 0,00
          Russians regular : 2,67
          

          Savegame

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @newenr85
            last edited by

            @newenr85

            So a couple things. If you move a Fctry 1 TTy, which you did correctly, you can then only place 1 Unit there that turn.

            Page 21
            Screenshot from 2026-01-24 17-22-58.png

            Also Rockets can only move 1 in NCM. You undid the move so no harm no foul. Just for fututre reference. The reason they can move 2 is for attack purposes. So the NCM of 1 is Player Enforced.

            You don't need to buy a Inf. You can buy a Conscript instead. Also, you can only buy the Conscripts once a game in Early 1942. It's pretty key for the Soviets to max them out at 2 bucks a piece.

            At any rate, can only place 1 Conscript in Tambov. The Inf buy gives ya a etra buck now too. So can blow it on a Rocket or 2 less Arty and can get 3 more conscripts.

            If you didn't realize it's a one time shot with the Conscripts, you can redo your build. Just edit accordingly. Another thing to know about Conscripts is if you place more than the fctry can normally place e.g. Moscow can only place 10 Units and you place 10 Conscripts, you can't place anything else there.

            You can still place up to 20 Conscripts in Moscow.

            Page 40
            Screenshot from 2026-01-24 17-34-38.png

            let me know what you wanna do I can adjust it.

            newenr85N 1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85 @beelee
              last edited by

              @beelee said in First Game Newenr:

              realize it's a one time shot with the Conscripts, you can redo your build. Just edit acc

              Remove placment

              1. Inf from Volvograd +3
              2. Art from Volvograd +4
              3. Fighter from Russia +9
              4. Art From Russia +4

              So that will give me 20 bucks
              Take 10 Consripts
              Put as much as you can i Volvograd and rest in capital
              Also undo movem of Reail and move whole factory to Tambov

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @newenr85
                last edited by beelee

                @newenr85

                Hi

                Fctry was already in Tambov, so I left 1 Conscript there and put the other 2 in Moscow. So you Got 6 in Volgograd and 10 in Moscow 1 Tambov and 3 in Arch.

                JPN after bit

                Game History

                Round: 5
                
                    Purchase Units - Japanese
                        Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
                        Japanese buy 1 Escort, 3 Fortifications, 1 Heavy_BB, 1 Japan_destroyer, 2 armour, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                
                    Politics - Japanese
                        Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
                        Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
                        Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
                        Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
                        Japanese takes Political Action: Political Action Japanese To War With Allies
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                
                    Combat Move - Japanese
                        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
                        1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                        3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                        1 bomber moved from Kwangsi to Philippines
                        2 fighters and 2 tactical_bombers moved from Kweichow to Malaya
                        1 tactical_bomber moved from Kweichow to Kwangtung
                        1 bomber moved from Kwangsi to Shan State
                        3 fighters and 2 tactical_bombers moved from Kweichow to Shan State
                        1 infantry moved from Yunnan to Shan State
                        EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Kwangsi to Philippines
                        1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                        2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                        2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                        2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                        3 infantry moved from Kwangsi to 36 Sea Zone
                        1 infantry moved from Kwangsi to French Indo China
                              Japanese take French Indo China from French
                        3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 3 infantry and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
                        3 infantry moved from 37 Sea Zone to Malaya
                        2 transports moved from 36 Sea Zone to 19 Sea Zone
                        1 infantry moved from Manchuria to 19 Sea Zone
                        2 armour and 1 mech_infantry moved from Shantung to 19 Sea Zone
                        2 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                        2 armour, 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                
                    Combat - Japanese
                        Battle in Malaya
                            Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
                            British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry
                                Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                                British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                                1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                            Japanese win, taking Malaya from British with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                            Casualties for ANZAC: 1 infantry
                            Casualties for British: 1 infantry
                        Battle in Shan State
                            Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
                            British defend with 2 infantry
                                Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.67 expected hits
                                British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                                1 fighter owned by the Japanese lost in Shan State
                                2 infantry owned by the British lost in Shan State
                            Japanese win, taking Shan State from British with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
                            Casualties for Japanese: 1 fighter
                            Casualties for British: 2 infantry
                        Battle in Philippines
                            Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 3 artilleries, 1 bomber, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber
                            Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour and 4 infantry
                                Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits
                                Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                                Japanese roll dice for 1 Japanese_LCV, 3 artilleries, 1 bomber, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/12 hits, 5.17 expected hits
                                Americans roll dice for 1 aaGun and 4 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits
                                1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines
                            Japanese win, taking Philippines from Americans with 1 Japanese_LCV, 3 artilleries, 1 bomber, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                            Casualties for Americans: 1 aaGun and 4 infantry
                        Battle in Kwangtung
                            Japanese attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                            British defend with 1 harbour and 2 infantry
                                Japanese roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits
                                British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                1 infantry owned by the Japanese lost in Kwangtung
                                2 infantry owned by the British lost in Kwangtung
                            Japanese win, taking Kwangtung from British with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                            Casualties for Japanese: 1 infantry
                            Casualties for British: 2 infantry
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Japanese
                        Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                        Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                        2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
                        2 carriers moved from 6 Sea Zone to 35 Sea Zone
                        1 bomber and 2 tactical_bombers moved from Shan State to Kwangsi
                        2 fighters moved from Shan State to Kwangsi
                        1 tactical_bomber moved from Kwangtung to Kwangsi
                        1 infantry moved from Korea to Manchuria
                        1 infantry moved from Chahar to Jehol
                        2 armour and 1 mech_infantry moved from Chahar to Anhwe
                        1 J_Rail moved from Kiangsu to Korea
                        1 J_Rail and 1 infantry moved from Korea to Yunnan
                        1 J_Rail moved from Kiangsu to Korea
                        1 J_Rail and 1 infantry moved from Korea to Kwangsi
                        1 artillery moved from Sikang to Szechwan
                        1 infantry moved from Sikang to Szechwan
                        1 armour moved from Sikang to Kweichow
                        1 armour moved from Suiyuyan to Kweichow
                        1 armour moved from Tsinghai to Kweichow
                        1 armour moved from Kansu to Kweichow
                        1 artillery moved from Tsinghai to Sikang
                        1 artillery moved from Kansu to Shensi
                        1 infantry moved from Suiyuyan to Kansu
                        3 infantry moved from Suiyuyan to Shensi
                        1 artillery moved from Suiyuyan to Shensi
                        1 bomber moved from Philippines to Kwangsi
                        3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                        1 air_transport and 1 infantry moved from Japan to Caroline Islands
                        1 air_transport moved from Caroline Islands to Japan
                        1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone
                        1 Escort moved from 6 Sea Zone to 18 Sea Zone
                        1 infantry and 3 mine_unarmeds moved from Japan to 6 Sea Zone
                        1 infantry, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 18 Sea Zone
                        1 Escort, 1 infantry, 3 mine_unarmeds and 1 transport moved from 18 Sea Zone to 33 Sea Zone
                        1 infantry and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands
                        1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone
                        1 elite moved from Japan to 6 Sea Zone
                        1 elite moved from 6 Sea Zone to Korea
                
                    Place Units - Japanese
                        3 Fortifications placed in Caroline Islands
                        2 armour and 1 infantry placed in Shantung
                        1 Escort, 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone
                        1 elite and 3 infantry placed in Japan
                        Turning on Edit Mode
                        EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds
                        EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines
                        EDIT: Turning off Edit Mode
                
                    Turn Complete - Japanese
                        Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
                        Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone
                        Trigger Japanese RemoveConvoySZ33Invert: has removed 1 Escort owned by Japanese in 33 Sea Zone
                        Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone
                        Trigger Japanese RemoveConvoySZ33Invert: Japanese has 1 Escort_Convoy placed in 33 Sea Zone
                        Japanese collect 49 PUs; end with 49 PUs
                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs
                        Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                

                Combat Hit Differential Summary :

                Americans regular : -1.33
                Japanese regular : 1.83
                Americans AA : -0.50
                British regular : 0.00
                

                EXP Game 1 newenr J 5.tsvg

                busy little turn for nippon πŸ™‚ sometimes it's hard to load the Trprts for JPN because they will always want to load the DD first once they get the ability. They also will allow Arty to load which is incorrect. Inf and Elite only.

                Escorts can also transport Naval Mines so that can be problematic as well when trying to load LMs on the Trprt and they are present. Have to tweak stuff around a little sometimes to get it to work.

                The LMs in Carolines are at 33 SZ but that's the only place they can be so I didn't log it πŸ™‚

                newenr85N 1 Reply Last reply Reply Quote 1
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee Scramble?
                  5afc612b-7d9c-4101-97ac-89d118cc7289-image.png exp-game-1-newenr-j-52.tsvg

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @newenr85
                    last edited by

                    @newenr85

                    no thanks. Lads are just gonna drink sake and watch the fireworks πŸ™‚

                    newenr85N 1 Reply Last reply Reply Quote 1
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by

                      @beelee aaaa submerge?
                      4e6aa679-ff5a-4cdb-af49-0c8877108aa0-image.png made a mistake remo9ve dd

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @newenr85
                        last edited by

                        @newenr85

                        hmm ... not sure what happened here. The Trprt shouldn't be part of the battle when attacking. And on defense should be taken last as casualty. That's Player Enforced.

                        Well just go ahead and submerge and will get it sorted.

                        Big sports day today. Hockey and Football American style. I'll be off and on. Hockey in intermission. Football half hour yet

                        newenr85N 1 Reply Last reply Reply Quote 1
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee DD was there, but i put him as casualties and open door for submerge

                          1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85
                            last edited by

                            TripleA Manual Gamesave Post: British round 5

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 5
                            
                                Purchase Units - Americans
                                    Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                                    Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                                    Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                                    Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                                    Americans buy 1 artillery, 3 bombers, 1 carrier, 4 infantry, 1 transport, 1 usa_armour and 2 usa_fighters; Remaining resources: 0 PUs; 
                            
                                Combat Move - Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                                    1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                                    1 usa_tactical_bomber moved from Western United States to 10 Sea Zone
                                    1 usa_fighter moved from Western United States to 10 Sea Zone
                                    1 usa_fighter moved from Guam to 20 Sea Zone
                                    1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                                    1 Heavy_BB, 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                                    4 bombers moved from Western United States to Hawaiian Islands
                                    3 usa_fighters moved from Western United States to Hawaiian Islands
                                    1 usa_tactical_bomber moved from Western United States to Hawaiian Islands
                                    2 infantry moved from Brazil to 86 Sea Zone
                            
                                Combat - Americans
                                    Battle in 16 Sea Zone
                                        Americans attack with 2 usa_fighters
                                        Japanese defend with 1 Escort
                                            Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                                            Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                            1 Escort owned by the Japanese lost in 16 Sea Zone
                                        Americans win with 2 usa_fighters remaining. Battle score for attacker is 6
                                        Casualties for Japanese: 1 Escort
                                    Battle in 33 Sea Zone
                                        Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber
                                        Japanese defend with 1 Escort_Convoy and 1 transport
                                            Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                                            Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 8/13 hits, 6,17 expected hits
                                            Japanese roll dice for 1 Escort_Convoy and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                                        Units damaged: 1 battleship owned by the Americans
                                            1 transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 33 Sea Zone
                                        Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 12
                                        Casualties for Japanese: 1 Escort_Convoy and 1 transport
                                    Battle in 20 Sea Zone
                                        Americans attack with 1 usa_fighter
                                        Japanese defend with 2 transports
                                            Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                            Japanese roll dice for 2 transports in 20 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                                            Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                                            Japanese roll dice for 2 transports in 20 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                                            1 transport owned by the Japanese lost in 20 Sea Zone
                                            Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                                            Japanese roll dice for 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                                            1 usa_fighter owned by the Americans lost in 20 Sea Zone
                                            1 transport owned by the Japanese lost in 20 Sea Zone
                                        Japanese win with no units remaining. Battle score for attacker is 3
                                        Casualties for Japanese: 2 transports
                                        Casualties for Americans: 1 usa_fighter
                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Americans
                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                    Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                    2 usa_fighters moved from 16 Sea Zone to Midway
                                    2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                                    2 infantry moved from 83 Sea Zone to French West Africa
                            
                                Place Units - Americans
                                    1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                                    1 cruiser placed in 101 Sea Zone
                                    2 usa_fighters placed in Western United States
                                    1 artillery, 4 infantry and 1 usa_armour placed in Eastern United States
                                    3 bombers placed in Central United States
                            
                                Turn Complete - Americans
                                    Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                    Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                                    Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                                    Americans collect 52 PUs; end with 52 PUs
                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            
                                Combat Move - Chinese
                            
                                Combat - Chinese
                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Chinese
                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                    Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            
                                Place Units - Chinese
                                    3 infantry placed in Himalayas
                                    Chinese undo move 1.
                                    3 infantry placed in Himalayas
                                    Chinese undo move 1.
                                    3 infantry placed in Himalayas
                            
                                Turn Complete - Chinese
                                    Chinese collect 0 PUs; end with 0 PUs
                            
                                Purchase Units - British
                                    British buy 2 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                            
                                Combat Move - British
                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                    1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                                    1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                                    2 bombers moved from United Kingdom to 119 Sea Zone
                                    2 infantry and 1 uk_armour moved from Rhodesia to Tanganyika Territory
                                    1 infantry moved from Union of South Africa to Rhodesia
                                    1 cruiser moved from 101 Sea Zone to 118 Sea Zone
                                    1 submarine moved from 88 Sea Zone to 101 Sea Zone
                            
                                Combat - British
                                    Battle in 109 Sea Zone
                                        British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                                        Germans defend with 3 GermanUBoats and 1 Wolfpack
                                            British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                                            Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                                        Units damaged: 1 battleship owned by the British
                                            Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                                            1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
                                            2 GermanUBoats owned by the Germans lost in 109 Sea Zone
                                            1 Wolfpack owned by the Germans lost in 109 Sea Zone
                                        1 GermanUBoat owned by the Germans submerged
                                        British win, taking 109 Sea Zone from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5
                                        Casualties for British: 1 destroyer and 1 transport
                                        Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                                        British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5
                                        Casualties for British: 1 destroyer and 1 transport
                                        Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                                    Battle in 119 Sea Zone
                                        British attack with 2 bombers and 1 destroyer
                                        Germans defend with 2 GermanUBoats
                                            British roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                                            Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                                            2 GermanUBoats owned by the Germans lost in 119 Sea Zone
                                        British win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                                        Casualties for Germans: 2 GermanUBoats
                                    Battle in Tanganyika Territory
                                        British attack with 2 infantry and 1 uk_armour
                                        Italians defend with 1 infantry
                                            British roll dice for 2 infantry and 1 uk_armour in Tanganyika Territory, round 2 : 0/3 hits, 0,83 expected hits
                                            Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                                            British roll dice for 2 infantry and 1 uk_armour in Tanganyika Territory, round 3 : 2/3 hits, 0,83 expected hits
                                            Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits
                                            1 infantry owned by the Italians lost in Tanganyika Territory
                                        British win, taking Tanganyika Territory from Italians with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                                        Casualties for Italians: 1 infantry
                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - British
                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                    1 bomber moved from 119 Sea Zone to United Kingdom
                                    1 uk_fighter moved from United Kingdom to Scotland
                                    1 uk_fighter moved from United Kingdom to Scotland
                                    1 infantry moved from Quebec to New Brunswick Nova Scotia
                                    2 uk_armours moved from India to Burma
                                    1 mech_infantry moved from India to Burma
                                    5 infantry moved from India to Burma
                                    1 aaGun moved from India to Burma
                                    2 artilleries moved from India to Burma
                                    1 uk_fighter moved from Burma to India
                                    1 bomber moved from 119 Sea Zone to United Kingdom
                            
                                Place Units - British
                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                    Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    1 destroyer and 2 submarines placed in 106 Sea Zone
                                    2 artilleries and 4 infantry placed in India
                                    1 infantry placed in Union of South Africa
                            
                                Turn Complete - British
                                    Total Cost from Convoy Blockades: 2
                                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
                                    British collect 36 PUs (2 lost to blockades); end with 36 PUs
                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
                            

                            Combat Hit Differential Summary :

                            Americans regular : 2,67
                            Italians regular : -0,67
                            Japanese regular : 0,17
                            Germans regular : 1,17
                            British regular : 1,17
                            

                            Savegame

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @newenr85
                              last edited by beelee

                              @newenr85

                              lol the chinese are chillin in the Himalayas :face_with_tears_of_joy:

                              Edit
                              So Trprts can't attack so you shouldn't send them into battle. If they happen to be in the combat zone at the start of the turn and don't move out of it, then you can't take them as a casualty.

                              They are always taken as casualties last. Usually, as in almost never, will they be present during an attack.

                              Anyway, I'm gonna dust your CA and put the Trprt back. Also you had some Air in London that didn't do anything. You shoulda sent them in on the attack too.

                              Well as I have said many times already, it's a learning game πŸ™‚ Other than that, everything is clean. Well the chinese are a little whacked but we can deal with that when/if china gets liberated πŸ™‚

                              You should check out some Paratroopers for UK. You can threaten W EUR then. LCVs too. Takes a surface Ship, Trprts included to block them. Subs don't block them.

                              At any rate, I'll try and get Italia out. Football team fckn up but Hockey team won πŸ™‚ Beat canada. That always makes me happy πŸ™‚

                              Oh I know why china can place in Himalayas. That's their Capital. They need one for certain stuff to work. πŸ™‚

                              newenr85N 1 Reply Last reply Reply Quote 1
                              • newenr85N Offline
                                newenr85 @beelee
                                last edited by

                                @beelee Ye i was thinking it was funny so that why i put them πŸ˜„

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @newenr85
                                  last edited by

                                  @newenr85

                                  It's funny af lol

                                  Well if China liberates you can just edit them in to wherever. I usually don't buy anything if I can't place, as in already conquered. No harm no foul πŸ™‚

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @beelee
                                    last edited by beelee

                                    @newenr85

                                    Zdravo

                                    Hope I got that right. Had to look it up πŸ™‚ Is that your native language ? I've never met any Eastern Euros before. Or Idk maybe Poland counts ?

                                    Well anyway Hello πŸ™‚

                                    Edit
                                    Actually you said Balkan. So I guess there's probably a difference ? I'm just a dumb American trying to be polite πŸ™‚

                                    Game History

                                    Round: 5
                                    
                                        Purchase Units - Italians
                                            Italians buy 1 Escort, 3 armour, 6 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Italians
                                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                                Turning on Edit Mode
                                                EDIT: Italians takes Morocco from French
                                                EDIT: Turning off Edit Mode
                                            1 infantry moved from Tunisia to Algeria
                                                  Italians take Algeria from French
                                            EDIT: 1 italian_para moved from Tunisia to Morocco
                                            1 infantry moved from Romania to Bessarabia
                                                  Italians take Bessarabia from Russians
                                    
                                        Combat - Italians
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    
                                        Non Combat Move - Italians
                                            Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                            1 infantry moved from Alexandria to Egypt
                                            2 fighters moved from Tobruk to Egypt
                                            1 artillery and 1 infantry moved from Syria to Iraq
                                            1 transport moved from 98 Sea Zone to 99 Sea Zone
                                            2 infantry moved from Greece to 99 Sea Zone
                                            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                                            2 infantry moved from 98 Sea Zone to Trans-Jordan
                                            2 italian_paras moved from Tunisia to Tobruk
                                            1 transport moved from 92 Sea Zone to 93 Sea Zone
                                            2 infantry moved from Southern France to 93 Sea Zone
                                            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                                            2 infantry moved from 92 Sea Zone to Gibraltar
                                            1 air_transport moved from Gibraltar to Southern Italy
                                            1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                                            1 transport moved from 92 Sea Zone to 97 Sea Zone
                                            1 Escort moved from 97 Sea Zone to 98 Sea Zone
                                            1 armour and 2 infantry moved from Northern Italy to Southern France
                                            1 Europe_Rail moved from Southern Italy to Northern Italy
                                            1 Europe_Rail and 1 mech_infantry moved from Northern Italy to Eastern Poland
                                            4 armour moved from Romania to Eastern Poland
                                            1 artillery moved from Anglo Egyptian Sudan to Kenya
                                    
                                        Place Units - Italians
                                            1 armour and 2 infantry placed in Egypt
                                            1 Escort placed in 97 Sea Zone
                                            1 infantry and 3 mine_unarmeds placed in Southern Italy
                                            2 armour and 3 infantry placed in Northern Italy
                                    
                                        Turn Complete - Italians
                                            Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
                                            Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone
                                            Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco
                                            Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
                                            Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                            Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                            Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone
                                            Italians collect 26 PUs; end with 26 PUs
                                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs
                                            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                                            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                                            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                                    

                                    Combat Hit Differential Summary :

                                    EXP Game 1 newenr I 5.tsvg

                                    newenr85N 2 Replies Last reply Reply Quote 1
                                    • newenr85N Offline
                                      newenr85 @beelee
                                      last edited by

                                      @beelee sorry bro i am little bit slow these days, i run into rabbit hole with this. ae9858a2-4c80-4e54-b904-f24e530aec3e-image.png :)) first two boys

                                      1 Reply Last reply Reply Quote 1
                                      • newenr85N Offline
                                        newenr85 @beelee
                                        last edited by

                                        @beelee ye Zdravo is Hello πŸ™‚ so it’s fine

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @newenr85
                                          last edited by

                                          @newenr85

                                          right arm πŸ’ͺ The dudes look awesome ! Nice job. Yea you got a good pace going don't sweat it. This is basically just learning how all the units interact and how triplea handles it πŸ™‚

                                          1 Reply Last reply Reply Quote 1
                                          • newenr85N Offline
                                            newenr85
                                            last edited by

                                            TripleA Manual Gamesave Post: French round 5

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 5
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - ANZAC
                                            
                                                Combat - ANZAC
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                    Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco
                                                    Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    1 transport moved from 55 Sea Zone to 54 Sea Zone
                                                    1 infantry moved from Queensland to 54 Sea Zone
                                                    1 infantry moved from Queensland to 54 Sea Zone
                                                    2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                                            
                                                Place Units - ANZAC
                                                    1 cruiser and 1 transport placed in 62 Sea Zone
                                                    1 infantry placed in New South Wales
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 17 PUs; end with 17 PUs
                                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs]
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
                                                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                                            
                                                Combat Move - French
                                                    1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                                            
                                                Combat - French
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                    Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco
                                                    Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            B 1 Reply Last reply Reply Quote 0

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