First Game Newenr
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Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 3 GermanUBoats, 1 LuftwaffeAce, 1 Panzer_General, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 2 armour, 1 elite, 6 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs and 1 armour 1 WaffenPnzrGrndr and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Romania to Novgorod 2 tactical_bombers moved from Eastern Poland to Novgorod 1 artillery, 1 elite and 6 infantry moved from Karelia to Novgorod 1 fighter, 3 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine Combat - Germans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Western Ukraine Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 109 Sea Zone Germans attack with 4 GermanUBoats and 1 Wolfpack British defend with 1 battleship and 1 transport Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 4 GermanUBoats remaining. Battle score for attacker is 21 Casualties for British: 1 battleship and 1 transport Casualties for Germans: 1 Wolfpack Battle in Novgorod Germans attack with 1 artillery, 2 bombers, 1 elite, 6 infantry and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers, 1 elite, 6 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/13 hits, 4.33 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 elite, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Non Combat Move - Germans Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Novgorod to Romania 1 bomber moved from Novgorod to Germany 3 GermanUBoats and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway EDIT: 1 3rdWaffenArmy moved from Eastern Poland to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from 3rd Waffen to Eastern Poland EDIT: 1 waffen_infantry moved from Eastern Poland to Germany EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Eastern Poland to Belarus 1 G_Rail and 1 WaffenPnzrGrndr moved from Germany to Belarus EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Belarus to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Belarus 2 tactical_bombers moved from Novgorod to Belarus 1 ElitePanzer moved from Baltic States to Belarus 1 infantry moved from Poland to Baltic States 1 Panzer_Grndrs moved from Poland to Belarus 1 infantry moved from Poland to Eastern Poland 1 ElitePanzer moved from Germany to Romania 1 G_Rail and 1 elite moved from Germany to Belarus 1 infantry moved from Germany to Poland EDIT: 1 German_LCV moved from Gibraltar to Southern France 1 SP_Artillery moved from Germany to Western Germany 1 SP_Artillery moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania Place Units - Germans 2 Atlantic_Walls placed in Norway 3 GermanUBoats placed in 113 Sea Zone 1 ElitePanzer, 1 LuftwaffeAce, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany 1 infantry placed in Germany 2 infantry placed in Southern France 1 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00So I didn't scramble UK because they can't hit Subs or in this case U-boats, without a DD.
Mass Tanks coming up this turn for the Soviets

page 43

It's a good idea to look at the TimeTable before Purchase each turn so you can see what's coming up. If you hover on the dude it'll give more info.

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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 3 infantry moved from Archangel to Novgorod 2 tactical_bombers moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 1 artillery moved from Archangel to Novgorod 1 artillery moved from Archangel to Novgorod 1 armour moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers Germans defend with 1 artillery, 1 elite and 5 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/9 hits, 3,83 expected hits Germans roll dice for 1 artillery, 1 elite and 5 infantry in Novgorod, round 2 : 3/8 hits, 2,67 expected hits 3 infantry owned by the Russians lost in Novgorod 3 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Novgorod, round 3 : 4/6 hits, 3,00 expected hits Germans roll dice for 1 artillery, 1 elite and 2 infantry in Novgorod, round 3 : 4/5 hits, 1,67 expected hits 1 fighter owned by the Russians, 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Novgorod 1 elite owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Russians: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Germans: 1 artillery, 1 elite and 5 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 tactical_bomber moved from Novgorod to Archangel 1 armour moved from Urals to Archangel Place Units - Russians 3 Mass_Tankss placed in Russia 1 artillery and 2 infantry placed in Archangel 2 artilleries and 1 infantry placed in Volgograd Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 2,67 Russians regular : 0,17 -
Zdravo
Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 4 Fortifications, 1 Japan_destroyer, 2 armour, 1 carrier, 1 elite, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Philippines to Guam Combat - Japanese Battle in Guam Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 1 artillery, 1 elite, 3 fighters and 1 tactical_bomber Changer defend; Americans defend with 1 airfield, 1 infantry and 1 usa_fighter Japanese roll dice for 1 Japanese_LCV, 1 artillery, 1 elite, 3 fighters and 1 tactical_bomber in Guam, round 2 : 1/7 hits, 3.17 expected hits Americans roll dice for 1 infantry and 1 usa_fighter in Guam, round 2 : 1/2 hits, 1.00 expected hits 1 Japanese_LCV owned by the Japanese lost in Guam 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 artillery, 1 elite, 3 fighters and 1 tactical_bomber in Guam, round 3 : 0/7 hits, 3.17 expected hits Americans roll dice for 1 usa_fighter in Guam, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Guam Japanese roll dice for 1 elite, 3 fighters and 1 tactical_bomber in Guam, round 4 : 1/6 hits, 2.50 expected hits Americans roll dice for 1 usa_fighter in Guam, round 4 : 0/1 hits, 0.67 expected hits 1 usa_fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 elite, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 Japanese_LCV and 1 artillery Casualties for Americans: 1 infantry and 1 usa_fighter Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China 3 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone 2 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 air_transport moved from Caroline Islands to Japan 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Sikang to Szechwan 1 infantry moved from Szechwan to Sikang 2 artilleries and 3 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 2 armour and 1 mech_infantry moved from Kwangtung to French Indo China 1 fighter and 2 tactical_bombers moved from Kwangsi to Philippines 2 bombers moved from Kwangsi to Philippines 2 armour and 1 mech_infantry moved from Anhwe to Kweichow 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Malaya 1 infantry moved from Jehol to Anhwe 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to French Indo China 1 infantry moved from Shantung to Jehol EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 Heavy_BB, 1 Japan_destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan 4 Fortifications placed in Caroline Islands Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 49 PUs; end with 49 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -6.83Nippon under some pressure

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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 Heavy_BB, 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 31 Sea Zone 2 usa_fighters moved from 31 Sea Zone to Hawaiian Islands 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 usa_fighters moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 pacific_cruiser, 1 pacific_submarine, 2 transports and 2 usa_fighters moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 battleship, 3 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 123 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 bombers Japanese defend with 1 Escort Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in 16 Sea Zone 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 Escort Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 2 infantry and 2 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 infantry, 1 mech_infantry, 2 submarines and 4 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Tanganyika Territory to Belgian Congo 1 uk_armour moved from Tanganyika Territory to Kenya 1 infantry moved from Tanganyika Territory to Kenya 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 uk_tactical_bomber moved from India to Yunnan 2 uk_fighters moved from India to Kwangsi 1 uk_tactical_bomber moved from Burma to Kwangsi 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 cruiser moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 2 submarines moved from 106 Sea Zone to 109 Sea Zone Combat - British Battle in Belgian Congo British attack with 2 infantry Italians defend with 1 infantry British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Belgian Congo 1 infantry owned by the Italians lost in Belgian Congo Italians win with no units remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Battle in 37 Sea Zone British attack with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 Japan_destroyer British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber in 37 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits Japanese roll dice for 1 Japan_destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British 1 Japan_destroyer owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 109 Sea Zone British attack with 1 cruiser, 2 destroyers and 2 submarines Germans defend with 4 GermanUBoats and 1 Wolfpack British roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British roll dice for 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 submarine owned by the British lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser and 2 destroyers in 109 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 3 : 2/3 hits, 0,50 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 109 Sea Zone 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 2 GermanUBoats in 109 Sea Zone, round 4 : 1/2 hits, 0,33 expected hits 1 cruiser owned by the British lost in 109 Sea Zone British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 GermanUBoats in 109 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British roll dice for 1 destroyer in 109 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Germans: 4 GermanUBoats and 1 Wolfpack Casualties for British: 1 cruiser, 1 destroyer and 2 submarines Battle in Yunnan British attack with 2 infantry and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_tactical_bomber in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits, 1,17 expected hits 2 uk_fighters owned by the British lost in Kwangsi 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangsi British win with 1 uk_tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 uk_fighters Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in Kenya British attack with 1 infantry and 1 uk_armour Italians defend with 1 artillery British roll dice for 1 infantry and 1 uk_armour in Kenya, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 uk_armour in Kenya, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 uk_armour in Kenya, round 4 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Shan State British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Shan State, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_tactical_bomber moved from Kwangsi to Burma 1 uk_tactical_bomber moved from Yunnan to Burma 1 submarine moved from 101 Sea Zone to 118 Sea Zone Place Units - British Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 2 submarines placed in 106 Sea Zone 2 infantry, 1 mech_infantry and 2 uk_armours placed in India 2 uk_armours placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 46 Optional[PUs]Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 0,33 Japanese regular : 0,50 Germans regular : 1,17 British regular : 0,33 -
Good Evening
Idk how to say that in your language
Did you and your buddy get a game started ? Let me know if you need any help setting up for triplea. I thought that's what you were gonna use anyway 
Another clean turn

I will comment on some of your tactics though. Tough duty losing that yank Bmbr in 16. A Ftr or actually both from Midway would have been good to send a long.
Repairing the BB only cost 3 bucks. It's good to keep those guys at full power. And don't forget about the dudes off Alaska. They might be getting seasick

Let me know if you want to move them somewhere.
UK had a tough fight in 109 again. You should send your land based Air in those attacks. You got 3 Bmbrs and a Ftr that can hit as long as a DD present.
I'm sure they like chatting up the girls at the pub but they should be in the fight
I'll say again, some Paras would be good for UK to threaten W EUR.Anyway, hope you still having fun
It takes 2-3 games to get the hang of it 
Oh yea, so a Harbor in Wake can be a strong build if you have your Navy there. Can reach W Coast Queensland and Tokyo.
Just some thoughts. Let me know if you want to do something with the Alaska lads
Edit
so go to "Game Options"
Then you can uncheck the options you don't want to use. The ones on the left are triplea ones so ignore those.

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lol I forgot it was my turn

Game History
Round: 6 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 UndrgroundFctry, 1 airfield, 2 armour, 4 infantry, 1 mech_infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery and 4 infantry moved from Iraq to Persia 1 bomber moved from Southern Italy to Persia 2 armour and 2 fighters moved from Egypt to Kenya Combat - Italians Battle in Kenya Italians attack with 2 armour and 2 fighters British defend with 1 infantry and 1 uk_armour Italians roll dice for 2 armour and 2 fighters in Kenya, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry and 1 uk_armour in Kenya, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Italians lost in Kenya 1 infantry owned by the British and 1 uk_armour owned by the British lost in Kenya Italians win, taking Kenya from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour Casualties for British: 1 infantry and 1 uk_armour Battle in Persia Italians attack with 1 artillery, 1 bomber and 4 infantry British defend with 3 infantry Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Persia, round 2 : 2/6 hits, 1.83 expected hits British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Persia Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Persia, round 3 : 2/6 hits, 1.83 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Bryansk Changer loiter and taunt; Italians attack with 2 armour and 1 mech_infantry Changer defend; Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Italians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk 1 bomber moved from Persia to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 italian_paras moved from Tobruk to Egypt 2 fighters moved from Kenya to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 3 mine_unarmeds moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 Escort_Convoy, 1 infantry, 3 mine_unarmeds and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern France EDIT: 1 italian_para moved from Morocco to Gibraltar 1 infantry moved from Algeria to Morocco Place Units - Italians 1 airfield placed in Gibraltar 3 mine_unarmeds placed in Southern Italy 1 Italian_LCV and 1 infantry placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt 3 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ98: has removed 1 Escort_Convoy owned by Italians in 98 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Italians RemoveItalyConvoySZ98: Italians has 1 Escort placed in 98 Sea Zone Italians collect 29 PUs; end with 29 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Russians regular : 0.67 British regular : -1.173 LMs in GIB at 91 SZ
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TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 4 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 21 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 23 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French 1 destroyer moved from 46 Sea Zone to 42 Sea Zone Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Zdravo
Hmm Nippon facing a lot of Naval Units

I'll have G up in a bit
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 1 Elitewaffen_panzer, 1 LuftwaffeAce, 1 NavalMine3, 1 Panzer_Grndrs, 1 SP_Artillery, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 2 Waffen_Paras, 1 armour, 1 elite, 7 infantry, 1 waffen_PG, 2 waffen_infantrys and 2 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 2 german_paras, 2 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 2 Waffen_Paras, 1 waffen_PG, 2 waffen_infantrys and 2 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 tactical_bombers moved from Belarus to Novgorod 1 bomber moved from Germany to Novgorod 1 bomber moved from Romania to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Karelia to Novgorod 1 elite moved from Belarus to Novgorod Combat - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Battle in Novgorod Germans attack with 2 bombers, 1 elite, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 2 bombers, 1 elite, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers, 1 elite, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Non Combat Move - Germans Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers moved from Novgorod to Romania 1 infantry moved from Finland to Karelia 2 tactical_bombers moved from Novgorod to Romania 1 infantry moved from Poland to Baltic States 1 SP_Artillery moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Western Ukraine to Eastern Poland 1 Panzer_Grndrs moved from Germany to Romania 1 G_Rail and 1 elite moved from Germany to Belarus 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 German_LCV moved from Southern France to Romania 1 LuftwaffeAce moved from Germany to Romania 1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland 1 Elitewaffen_panzer moved from Germany to Eastern Poland 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Western Germany 1 Waffen_Para moved from Germany to Romania 1 Waffen_Para moved from Germany to Romania 1 infantry moved from Germany to Poland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway EDIT: 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Eastern Poland Place Units - Germans 2 Atlantic_Walls placed in Norway 1 ElitePanzer, 1 LuftwaffeAce, 1 NavalMine3, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour, 1 elite and 3 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in Western Germany 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry EDIT: Adding units owned by Germans to Norway: 1 Atlantic_Wall EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.00So I bought 1 too many Waffen Inf. I removed one and placed a Fortification in Norway instead. They can be easy to miss because you are only allowed 6 but they can be upgraded to Oberst which is 4 more so triplea has to allow a max build of 10.
Also, Total War is in affect now. For Soviet Total War Tank builds, buy Mass tanks and then the total War Tanks. It'll cost 22 PUs and is the best bang for your buck

Think that was it

Zivjeli

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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Elitearmour, 1 aaGun, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 3 infantry moved from Archangel to Novgorod 2 artilleries moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 2 Army_Conscripts moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 1 artillery moved from Volgograd to Rostov 2 Army_Conscripts moved from Volgograd to Rostov 1 Army_Conscript moved from Volgograd to Tambov 1 Army_Conscript moved from Volgograd to Caucasus 1 armour moved from Urals to Russia Combat - Russians Battle in Novgorod Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 elite and 2 infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 2,67 expected hits Germans roll dice for 1 elite and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 elite owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite and 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel Place Units - Russians 1 aaGun placed in Russia 1 artillery and 1 infantry placed in Archangel 1 artillery and 1 infantry placed in Tambov 1 Elitearmour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,33 -
@newenr85 Bro so many different unit on that side i dont know what am i doing lol
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Oh no I totally missed your latest ! Was just gonna check in
Sorry about that 
No worries this game is for learning how it all works
I'll bust out JPN nowEdit
Yea so to buy Total War Tanks for SSR it's a little different. You buy "Mass Tanks" and then "TotalWar_Tank_2"
It's at bottom of Purchase Window. Then place in Moscow 2nd Place. Player Enforced.
You can also buy a "Tank_General" to form 2nd "Tank Army" if you want. He's got the blue dot and also only places in Moscow.
So that's 30 bucks which is a good build. Leaves a buck to save or blow on a Rocket or LM.
Anyway you can change your build if you want. Tank Armies are basically the baddest Land Formations there are

Edit
More Info on Tank Armies page 46 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/viewGame History
Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Heavy_BB, 4 armour, 1 elite, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 1 infantry moved from Malaya to Shan State 1 armour and 1 infantry moved from French Indo China to Shan State 1 artillery and 2 infantry moved from Szechwan to Yunnan 1 armour moved from Kweichow to Yunnan 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 bombers moved from Philippines to 37 Sea Zone 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Philippines to 37 Sea Zone 1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 pacific_cruiser, 1 pacific_submarine and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in New Britain Battle in Shan State Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking New Britain from ANZAC, taking Shan State from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 6 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 7 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 6 tactical_bombers British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber Japanese roll dice for 1 pacific_submarine and 2 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 6 tactical_bombers in 37 Sea Zone, round 2 : 11/21 hits, 12.33 expected hits British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber in 37 Sea Zone, round 2 : 5/12 hits, 5.17 expected hits Units damaged: 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese 1 pacific_submarine owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone 3 destroyers owned by the British, 2 cruisers owned by the British, 1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British, 2 battleships owned by the British and 1 carrier owned by the British lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 37 Sea Zone Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 6 tactical_bombers in 37 Sea Zone, round 3 : 11/21 hits, 12.33 expected hits British roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from British with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 106 Casualties for Japanese: 1 pacific_submarine and 1 submarine Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China 2 bombers moved from 37 Sea Zone to Philippines 4 carriers moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to French Indo China 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to French Indo China 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 air_transport and 1 infantry moved from Japan to Kweichow 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 air_transport moved from Caroline Islands to Japan 1 elite moved from Japan to 6 Sea Zone 1 elite moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV moved from Korea to Japan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Escort EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 Escort EDIT: Turning off Edit Mode 1 Escort and 1 Heavy_BB placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 49 PUs; end with 49 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -8.33 British regular : -1.67Note
New Britain doesn't have a PU value but is required for a ANZC Objective.I forgot to move the Escort to block to 16 hence the edit. You can still tweak your SSR build if you want. JPN doesn't really affect it.
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Not today. The boys had too much sake last night

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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 carrier, 2 destroyers, 2 transports, 2 usa_fighters and 2 usa_tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 bomber moved from Hawaiian Islands to 47 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 47 Sea Zone 6 usa_fighters moved from 31 Sea Zone to 33 Sea Zone 2 usa_tactical_bombers moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 pacific_cruiser, 1 pacific_submarine, 2 transports and 2 usa_fighters moved from 25 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 Heavy_BB, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 17 Sea Zone 4 infantry moved from 17 Sea Zone to Iwo Jima 2 usa_fighters moved from Midway to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 6 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Japan_destroyer Americans roll dice for 6 usa_fighters and 2 usa_tactical_bombers in 33 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Japanese roll dice for 1 Japan_destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 6 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 bomber and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Iwo Jima Changer loiter and taunt; Americans attack with 4 infantry Changer defend; Japanese defend with 1 aaGun and 2 infantry Americans roll dice for 1 Heavy_BB, 1 battleship, 1 cruiser and 1 pacific_cruiser in Iwo Jima, round 2 : 3/5 hits, 3,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Iwo Jima 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 1 bomber and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 bomber and 1 usa_fighter in 47 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 Japan_destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter could not land in 47 Sea Zone and was removed 2 usa_tactical_bombers moved from 33 Sea Zone to 17 Sea Zone 6 usa_fighters moved from 33 Sea Zone to 17 Sea Zone 1 bomber moved from 47 Sea Zone to 30 Sea Zone 1 bomber moved from 30 Sea Zone to Johnston Island 2 usa_fighters moved from 16 Sea Zone to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Midway 3 usa_fighters moved from Hawaiian Islands to Midway Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer, 2 transports, 2 usa_fighters and 2 usa_tactical_bombers placed in 101 Sea Zone 2 ArmoredInfantrys placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 3 artilleries, 3 infantry, 1 transport, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 submarine moved from 118 Sea Zone to 109 Sea Zone 2 submarines moved from 106 Sea Zone to 109 Sea Zone 2 uk_armours moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from India to West India 1 infantry moved from India to West India 5 infantry moved from India to Burma 1 artillery moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 2 uk_tactical_bombers moved from Burma to Yunnan 1 uk_armour moved from India to West India 1 mech_infantry moved from India to Burma 1 uk_armour moved from India to Burma 1 artillery moved from India to Burma Combat - British Battle in Yunnan British attack with 1 artillery, 2 infantry and 2 uk_tactical_bombers Japanese defend with 1 armour and 1 artillery British roll dice for 1 artillery, 2 infantry and 2 uk_tactical_bombers in Yunnan, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 2 infantry and 2 uk_tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 artillery Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 uk_tactical_bombers moved from Yunnan to Burma Place Units - British Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 transport placed in 106 Sea Zone 2 infantry and 2 uk_armours placed in India 2 artilleries and 1 infantry placed in Union of South Africa 1 artillery and 1 uk_fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs]Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : -1,50 British regular : 1,17 -
Zdravo
Game History
Round: 7 Purchase Units - Italians Italians buy 1 Hvy_Undg_1, 1 Italian_LCV, 1 UndergroundMinr, 4 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 UndergroundMinr EDIT: Turning off Edit Mode Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr and 1 factory_minor 1 Hvy_Undg_1 and 1 UndergroundMinr placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 UndergroundMinr EDIT: Turning off Edit Mode Politics - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Egypt: 1 italian_paraBoost EDIT: Turning off Edit Mode Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Kazakhstan from Russians EDIT: Turning off Edit Mode 2 italian_paras and 1 italian_paraBoost moved from Egypt to French Equatorial Africa 1 bomber moved from Trans-Jordan to Belgian Congo 2 fighters moved from Egypt to Belgian Congo 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British EDIT: 1 italian_para moved from Northwest Persia to Kazakhstan Combat - Italians Battle in French Equatorial Africa Italians attack with 2 italian_paras and 1 italian_paraBoost French defend with 1 infantry Italians roll dice for 2 italian_paras and 1 italian_paraBoost in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Equatorial Africa 1 italian_paraBoost owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 2 italian_paras remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 1 italian_paraBoost Battle in Belgian Congo Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry British defend with 2 uk_armours Italians roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 2 uk_armours in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo 2 uk_armours owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for British: 2 uk_armours Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Italians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia 1 bomber and 2 fighters moved from Belgian Congo to Egypt 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia 3 mine_unarmeds moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 1 italian_para, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from 97 Sea Zone to Greece 1 Escort, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail and 1 Italian_LCV moved from Southern Italy to Romania 1 armour moved from Bryansk to Eastern Poland 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 Italian_LCV, 1 infantry and 3 mine_unarmeds placed in Southern Italy 1 artillery and 1 infantry placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt 2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa Italians collect 32 PUs; end with 32 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.50 British regular : 1.00So I upgraded the Minor Fctry to Heavy Industry 1 Underground. They way you do it is to buy both upgrades, then edit in a Undrg Minor. That allows you to place the Hvy Ind Undrg.
You do that on 1st place. Then you remove the extra Undrg so you just have the Hvy Ind one.
Also the Paras in Egypt didn't start with a Para Boost, so I had to add him in for their attack on the French. They only get the Para Boost when attacking/defending by themselves.
Usually triplea will auto place them if by themselves.
You have to edit in any needed units before you move any dudes out of the TTy or it won't let you.
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Hi
Just a reminder ANZC up

Let me know if you want to start over and I will walk you through it a bit more this time so you can understand how all the shit works

I misunderstood your experience level with G 40 and should have done it this time

Either way it's all good. I hope you stick with it. If you like G 40 you'll totally dig this
Takes 2-3 games is all to get the hang of it 
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@beelee let me finish few games that i start at G40, i will be back on this as i can see i am still missing a lot of rules and tricks in this game
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 air_transports, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kazakhstan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in French Equatorial Africa Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Place Units - ANZAC 2 air_transports placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]Combat Hit Differential Summary :
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Zdravo
Game History
Round: 8 Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans buy 1 German_Hvy_Bmbr, 1 NavalMine3, 1 PanzerJagerFS, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 elite, 2 german_paras and 4 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs 1 WaffenPnzrGrndr placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Slovakia Hungary from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Volgograd from Russians EDIT: Turning off Edit Mode EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3 and 1 waffen_infantry moved from 3rd Waffen to Belarus EDIT: Germans undo move 1. EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3 and 1 waffen_infantry moved from 3rd Waffen to Belarus 1 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Novgorod 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 bomber moved from Romania to Novgorod 1 infantry moved from Belarus to Novgorod EDIT: 1 1stCorps moved from Ukraine to 1st Corps EDIT: 1 artillery and 2 infantry moved from 1st Corps to 1st Tank EDIT: Germans undo move 9. EDIT: 1 Soviet_Commisar_2, 1 artillery and 2 infantry moved from 1st Corps to Ukraine EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Army Group Centre to Belarus EDIT: 1 1stWaffenArmy moved from Belarus to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 1st Waffen to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from Belarus to Ukraine 1 ElitePanzer and 1 Panzer_Grndrs moved from Romania to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 Panzer_Grndrss moved from Belarus to Ukraine 1 SP_Artillery moved from Belarus to Ukraine 1 mech_infantry moved from Belarus to Ukraine EDIT: 1 Waffen_Para moved from Romania to Volgograd 1 bomber moved from Romania to Novgorod 1 LuftwaffeAce, 1 fighter and 3 tactical_bombers moved from Romania to Ukraine Combat - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Battle in Ukraine Germans attack with 1 ElitePanzer, 1 LuftwaffeAce, 3 Panzer_Grndrss, 1 SP_Artillery, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 2 waffen_infantrys Russians defend with 1 Soviet_Commisar_2, 1 artillery, 3 infantry and 2 mech_infantrys Germans roll dice for 1 ElitePanzer, 1 LuftwaffeAce, 3 Panzer_Grndrss, 1 SP_Artillery, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 2 waffen_infantrys in Ukraine, round 2 : 11/20 hits, 8.67 expected hits Russians roll dice for 1 Soviet_Commisar_2, 1 artillery, 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 Soviet_Commisar_2 owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 ElitePanzer, 1 LuftwaffeAce, 3 Panzer_Grndrss, 1 SP_Artillery, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 fighter, 3 tactical_bombers and 2 waffen_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 Soviet_Commisar_2, 1 artillery, 3 infantry and 2 mech_infantrys Battle in Novgorod Germans attack with 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 2 bombers, 4 infantry and 1 waffen_infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 2 bombers, 4 infantry and 1 waffen_infantry in Novgorod, round 2 : 7/12 hits, 4.50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 2 bombers, 3 infantry and 1 waffen_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kazakhstan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in French Equatorial Africa Non Combat Move - Germans Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa Turning on Edit Mode EDIT: Changing ownership of Slovakia Hungary from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 1 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Novgorod to Romania 1 1stWaffenPnzrArmy moved from Eastern Poland to Belarus 1 Elitewaffen_panzer moved from Eastern Poland to Belarus 1 LuftwaffeAce, 1 fighter and 3 tactical_bombers moved from Ukraine to Belarus 1 NavalMine3 moved from Germany to 113 Sea Zone 1 LuftwaffeAce moved from Germany to Western Germany 1 fighter moved from Western Germany to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from Ukraine to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Ukraine EDIT: 1 1stPanzerArmy, 1 1stWaffenPnzrArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus 1 elite moved from Germany to 113 Sea Zone 1 ElitePanzer moved from Germany to 113 Sea Zone 1 ElitePanzer and 1 elite moved from 113 Sea Zone to Norway 2 infantry moved from Germany to Poland 1 WaffenPnzrGrndr moved from Germany to Western Germany EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Western Germany to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Western Germany EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 3rd Waffen 1 SP_Artillery and 1 armour moved from Germany to Eastern Poland 2 infantry moved from Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Escort_Convoy, 1 NavalMine3 and 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 Escort and 1 transport EDIT: Adding units owned by Changer to 113 Sea Zone: 3 G_SeaMines EDIT: Turning off Edit Mode COMMENT: 3 G NMs in 113 at 112 1 German_Hvy_Bmbr, 1 NavalMine3, 1 PanzerJagerFS, 1 elite and 1 german_para placed in Germany 6 TotalWar_Tanks placed in Western Germany 1 Panzer_Grndrs, 1 german_para and 2 infantry placed in Germany 2 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ113Invert: has removed 1 Escort owned by Germans in 113 Sea Zone Trigger Germans RemoveConvoySZ113Invert: Germans has 1 Escort_Convoy placed in 113 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 4.83sloppy turn on my part. Thought I was in local mode

Tried to move in to and out of the Boxes so you can see how they work. I'm currently updating LMs example at the other site.
Go to History to see the play by play
Others to follow.
Biggest thing is with NMs you have to edit out the Escort and any Trprts and the NMs then edit back in the Trprts/Escrts and then edit in the NMs under Player "Changer"
Then go to Comment Log and state what border the Mines are at. They defend both ways. So I deployed NMs in 113 at 112. Any Ships moving from 112 to 113 or 113 to 112 would cross the Mines.
Obviously Kriegsmarine knows whwere they're at so

LMs basically work same way.
At any rate, a little sloppy but I have a jag on after watching the Reich and Uncle Sam in Hockey and the Daytona 500 to finish up with Pebble Beach Golf

edit
Oh yea I can't DL your other games so just have to go by your posts to the Game threads but I'd just give a hard read to the links I sent you.Better advice than any I can give you

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