First Game Newenr
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hmm ... not sure what happened here. The Trprt shouldn't be part of the battle when attacking. And on defense should be taken last as casualty. That's Player Enforced.
Well just go ahead and submerge and will get it sorted.
Big sports day today. Hockey and Football American style. I'll be off and on. Hockey in intermission. Football half hour yet
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@beelee DD was there, but i put him as casualties and open door for submerge
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 artillery, 3 bombers, 1 carrier, 4 infantry, 1 transport, 1 usa_armour and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 usa_tactical_bomber moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Guam to 20 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 Heavy_BB, 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Western United States to Hawaiian Islands 3 usa_fighters moved from Western United States to Hawaiian Islands 1 usa_tactical_bomber moved from Western United States to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort_Convoy and 1 transport Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 8/13 hits, 6,17 expected hits Japanese roll dice for 1 Escort_Convoy and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Americans 1 transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 Escort_Convoy and 1 transport Battle in 20 Sea Zone Americans attack with 1 usa_fighter Japanese defend with 2 transports Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 transports in 20 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 transports in 20 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 usa_fighter owned by the Americans lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 3 Casualties for Japanese: 2 transports Casualties for Americans: 1 usa_fighter Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 16 Sea Zone to Midway 2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 cruiser placed in 101 Sea Zone 2 usa_fighters placed in Western United States 1 artillery, 4 infantry and 1 usa_armour placed in Eastern United States 3 bombers placed in Central United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Place Units - Chinese 3 infantry placed in Himalayas Chinese undo move 1. 3 infantry placed in Himalayas Chinese undo move 1. 3 infantry placed in Himalayas Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 bombers moved from United Kingdom to 119 Sea Zone 2 infantry and 1 uk_armour moved from Rhodesia to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 1 cruiser moved from 101 Sea Zone to 118 Sea Zone 1 submarine moved from 88 Sea Zone to 101 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone 2 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone 1 GermanUBoat owned by the Germans submerged British win, taking 109 Sea Zone from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 2 GermanUBoats and 1 Wolfpack British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 2 GermanUBoats and 1 Wolfpack Battle in 119 Sea Zone British attack with 2 bombers and 1 destroyer Germans defend with 2 GermanUBoats British roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 GermanUBoats owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in Tanganyika Territory British attack with 2 infantry and 1 uk_armour Italians defend with 1 infantry British roll dice for 2 infantry and 1 uk_armour in Tanganyika Territory, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry and 1 uk_armour in Tanganyika Territory, round 3 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from 119 Sea Zone to United Kingdom 1 uk_fighter moved from United Kingdom to Scotland 1 uk_fighter moved from United Kingdom to Scotland 1 infantry moved from Quebec to New Brunswick Nova Scotia 2 uk_armours moved from India to Burma 1 mech_infantry moved from India to Burma 5 infantry moved from India to Burma 1 aaGun moved from India to Burma 2 artilleries moved from India to Burma 1 uk_fighter moved from Burma to India 1 bomber moved from 119 Sea Zone to United Kingdom Place Units - British Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer and 2 submarines placed in 106 Sea Zone 2 artilleries and 4 infantry placed in India 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]Combat Hit Differential Summary :
Americans regular : 2,67 Italians regular : -0,67 Japanese regular : 0,17 Germans regular : 1,17 British regular : 1,17 -
lol the chinese are chillin in the Himalayas

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So Trprts can't attack so you shouldn't send them into battle. If they happen to be in the combat zone at the start of the turn and don't move out of it, then you can't take them as a casualty.They are always taken as casualties last. Usually, as in almost never, will they be present during an attack.
Anyway, I'm gonna dust your CA and put the Trprt back. Also you had some Air in London that didn't do anything. You shoulda sent them in on the attack too.
Well as I have said many times already, it's a learning game
Other than that, everything is clean. Well the chinese are a little whacked but we can deal with that when/if china gets liberated 
You should check out some Paratroopers for UK. You can threaten W EUR then. LCVs too. Takes a surface Ship, Trprts included to block them. Subs don't block them.
At any rate, I'll try and get Italia out. Football team fckn up but Hockey team won
Beat canada. That always makes me happy 
Oh I know why china can place in Himalayas. That's their Capital. They need one for certain stuff to work.

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@beelee Ye i was thinking it was funny so that why i put them

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It's funny af lol
Well if China liberates you can just edit them in to wherever. I usually don't buy anything if I can't place, as in already conquered. No harm no foul
