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    • N
      newenr85 @newenr85 last edited by

      @newenr85 Bro so many different unit on that side i dont know what am i doing lol

      B 1 Reply Last reply Reply Quote 1
      • B
        beelee @newenr85 last edited by beelee

        @newenr85

        Oh no I totally missed your latest ! Was just gonna check in 🙂 Sorry about that 😊

        No worries this game is for learning how it all works 🙂 I'll bust out JPN now

        Edit
        Yea so to buy Total War Tanks for SSR it's a little different. You buy "Mass Tanks" and then "TotalWar_Tank_2"

        Screenshot from 2026-02-06 20-19-46.png

        It's at bottom of Purchase Window. Then place in Moscow 2nd Place. Player Enforced.

        You can also buy a "Tank_General" to form 2nd "Tank Army" if you want. He's got the blue dot and also only places in Moscow.

        So that's 30 bucks which is a good build. Leaves a buck to save or blow on a Rocket or LM.

        Anyway you can change your build if you want. Tank Armies are basically the baddest Land Formations there are 🙂

        Edit
        More Info on Tank Armies page 46 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

        Game History

        Round: 7
        
            Purchase Units - Japanese
                Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                Japanese buy 1 Escort, 1 Heavy_BB, 4 armour, 1 elite, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 armour and 1 infantry moved from French Indo China to Shan State
                1 artillery and 2 infantry moved from Szechwan to Yunnan
                1 armour moved from Kweichow to Yunnan
                1 infantry moved from Philippines to 35 Sea Zone
                1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                2 bombers moved from Philippines to 37 Sea Zone
                6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Philippines to 37 Sea Zone
                1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 pacific_cruiser, 1 pacific_submarine and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
                1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone
        
            Combat - Japanese
                Battle in New Britain
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                        British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 3 : 0/4 hits, 1.33 expected hits
                        British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 4 : 1/4 hits, 1.33 expected hits
                        British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking New Britain from ANZAC, taking Shan State from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 5 : 0/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 6 : 0/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 7 : 1/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 6 tactical_bombers
                    British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber
                        Japanese roll dice for 1 pacific_submarine and 2 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Units damaged: 1 carrier owned by the British
                        Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 6 tactical_bombers in 37 Sea Zone, round 2 : 11/21 hits, 12.33 expected hits
                        British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber in 37 Sea Zone, round 2 : 5/12 hits, 5.17 expected hits
                    Units damaged: 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese
                        1 pacific_submarine owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                        3 destroyers owned by the British, 2 cruisers owned by the British, 1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British, 2 battleships owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 transport owned by the British lost in 37 Sea Zone
                        Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 6 tactical_bombers in 37 Sea Zone, round 3 : 11/21 hits, 12.33 expected hits
                        British roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from British with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 106
                    Casualties for Japanese: 1 pacific_submarine and 1 submarine
                    Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China
                2 bombers moved from 37 Sea Zone to Philippines
                4 carriers moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 elite moved from Korea to French Indo China
                2 armour and 1 mech_infantry moved from Shantung to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 infantry moved from Korea to French Indo China
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 air_transport and 1 infantry moved from Japan to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 air_transport moved from Caroline Islands to Japan
                1 elite moved from Japan to 6 Sea Zone
                1 elite moved from 6 Sea Zone to Korea
                EDIT: 1 Japanese_LCV moved from Korea to Japan
        
            Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Escort
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 Escort
                EDIT: Turning off Edit Mode
                1 Escort and 1 Heavy_BB placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                2 armour and 1 mech_infantry placed in Shantung
                1 elite and 3 infantry placed in Japan
        
            Turn Complete - Japanese
                Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                Japanese collect 49 PUs; end with 49 PUs
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs
                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -1.00
        Japanese regular : -8.33
        British regular : -1.67
        

        EXP Game 1 newenr J 7.tsvg

        Note
        New Britain doesn't have a PU value but is required for a ANZC Objective.

        I forgot to move the Escort to block to 16 hence the edit. You can still tweak your SSR build if you want. JPN doesn't really affect it.

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