TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    First Game Newenr

    Scheduled Pinned Locked Moved Play By Forum
    154 Posts 2 Posters 19.1k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • newenr85N Offline
      newenr85 @newenr85
      last edited by

      @newenr85
      submerge
      4948d12a-5cb8-4c20-851b-13578c067b34-image.png

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @newenr85
        last edited by beelee

        @newenr85

        yea Subs can't hit planes so the BB on it's own 🙂

        1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85
          last edited by

          TripleA Manual Gamesave Post: British round 1

          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 1
          
              Purchase Units - Americans
                  Americans buy 1 bomber, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 11 PUs; 
          
              Place Units - Americans
                  1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                  1 bomber and 1 destroyer placed in 10 Sea Zone
                  Americans undo move 2.
                  1 destroyer placed in 10 Sea Zone
                  1 bomber placed in 10 Sea Zone
                  Americans undo move 3.
                  1 bomber placed in Western United States
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                  1 transport moved from 10 Sea Zone to 2 Sea Zone
                  2 infantry moved from Alaska to 2 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 usa_fighter moved from Western United States to Hawaiian Islands
                  2 usa_fighters moved from Philippines to Guam
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
          
              Combat - Americans
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  1 bomber moved from Central United States to Western United States
                  1 usa_armour moved from Central United States to Eastern United States
                  3 mech_infantrys moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States
          
              Turn Complete - Americans
                  Americans collect 52 PUs; end with 63 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  1 infantry moved from Kweichow to Shensi
                  1 infantry moved from Kweichow to Shensi
                  2 infantry moved from Suiyuyan to Shensi
                  3 infantry moved from Szechwan to Shensi
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan
          
              Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                          2 infantry owned by the Japanese lost in Yunnan
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Chinese lost in Yunnan
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 2 infantry
                      Casualties for Chinese: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  1 fighter moved from Yunnan to Shensi
          
              Place Units - Chinese
                  5 infantry placed in Shensi
          
              Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
          
              Purchase Units - British
                  Trigger Seafire: buySeafire added to productionBritish
                  British buy 1 artillery, 1 bomber, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Place Units - British
                  1 cruiser and 2 destroyers placed in 110 Sea Zone
                  1 artillery and 1 infantry placed in India
                  1 infantry placed in India
                  1 bomber placed in United Kingdom
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  1 uk_fighter moved from Scotland to 111 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 infantry moved from Ontario to Quebec
                  1 artillery moved from Ontario to Quebec
                  1 infantry moved from Quebec to New Brunswick Nova Scotia
                  1 uk_armour moved from Quebec to New Brunswick Nova Scotia
                  1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 77 Sea Zone
                  1 artillery moved from Egypt to Anglo Egyptian Sudan
                  1 mech_infantry moved from Egypt to Alexandria
                  1 uk_fighter moved from Malta to Alexandria
          
              Combat - British
                  Battle in 110 Sea Zone
                      British attack with 1 cruiser and 3 destroyers
                      Germans defend with 1 GermanUBoat
                          British roll dice for 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
                          Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                      British win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 GermanUBoat
                  Battle in 111 Sea Zone
                      British attack with 2 bombers and 1 uk_fighter
                      Germans defend with 1 GermanUBoat and 1 battleship
                      1 GermanUBoat owned by the Germans submerged
                          British roll dice for 2 bombers and 1 uk_fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                          Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                          1 uk_fighter owned by the British lost in 111 Sea Zone
                          1 battleship owned by the Germans lost in 111 Sea Zone
                      British win with 2 bombers remaining. Battle score for attacker is 6
                      Casualties for British: 1 uk_fighter
                      Casualties for Germans: 1 battleship
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                  2 bombers moved from 111 Sea Zone to United Kingdom
          
              Place Units - British
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,4,1
                  British collect 42 PUs (3 lost to blockades); end with 42 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 1,00
          Japanese regular : -0,33
          Germans regular : 0,17
          British regular : -0,33
          

          Savegame

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @newenr85
            last edited by

            @newenr85

            wow you a gaming MFr lol Idk how much power i have left but i can do Italai

            Gotta piss bad and i'm been up all night and now it's the afternoon lol

            newenr85N 1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85 @beelee
              last edited by

              @beelee Get some rest, we’ll continue the battle tomorrow 😄
              You’ll need the rest, and I’m off to study some additional rules 😄

              B 1 Reply Last reply Reply Quote 1
              • B Online
                beelee @newenr85
                last edited by

                @newenr85

                heh heh yea im gonna do italia though 🙂

                I have a window for the rules always up https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                actually two. One for Table of Contents and one where to go. Page 4 is starter lol

                OK doing Italia and then Im gonna crash

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @beelee
                  last edited by beelee

                  @newenr85

                  Game History

                  Round: 1
                  
                      Purchase Units - Italians
                          Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          1 armour and 1 infantry moved from Albania to 97 Sea Zone
                          1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                          1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                          1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                          1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                          1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                          1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                          1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                          1 fighter moved from Southern Italy to 93 Sea Zone
                          1 fighter moved from Southern Italy to 93 Sea Zone
                          1 bomber moved from Northern Italy to Egypt
                          1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                          1 infantry moved from Italian Somaliland to Kenya
                                Italians take Kenya from British
                  
                      Combat - Italians
                          Battle in 93 Sea Zone
                              Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                              French defend with 1 cruiser and 1 destroyer
                                  Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                                  French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                  1 submarine owned by the Italians lost in 93 Sea Zone
                                  1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                              Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
                              Casualties for Italians: 1 submarine
                              Casualties for French: 1 cruiser and 1 destroyer
                          Battle in Yugoslavia
                              Italians attack with 1 armour, 1 artillery and 1 infantry
                              Neutral_Allies defend with 1 infantry
                                  Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits
                                  Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Italians lost in Yugoslavia
                                  1 infantry owned by the Neutral_Allies lost in Yugoslavia
                              Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                              Casualties for Italians: 1 infantry
                              Casualties for Neutral_Allies: 1 infantry
                          Battle in Egypt
                              Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                              British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry
                                  Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                                  Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits
                                  British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
                                  2 infantry owned by the Italians lost in Egypt
                                  2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt
                              Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                              Casualties for Italians: 2 infantry
                              Casualties for British: 1 infantry
                              Casualties for ANZAC: 2 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Albania
                          1 bomber moved from Egypt to Tobruk
                          1 artillery and 2 infantry moved from Ethiopia to Kenya
                          2 fighters moved from 93 Sea Zone to Southern Italy
                          1 Europe_Rail and 1 infantry moved from Southern Italy to Albania
                          1 aaGun moved from Northern Italy to Yugoslavia
                          1 aaGun moved from Southern Italy to Northern Italy
                          1 aaGun moved from Northern Italy to Southern France
                  
                      Place Units - Italians
                          1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                  
                      Turn Complete - Italians
                          Total Cost from Convoy Blockades: 0
                              Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                          Italians collect 15 PUs; end with 15 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                  

                  Combat Hit Differential Summary :

                  French regular : 0.17
                  Italians regular : 1.83
                  Neutral_Allies regular : 0.67
                  British regular : 1.00
                  

                  EXP game 1 newener I 1.tsvg
                  lol

                  1 Reply Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85
                    last edited by

                    TripleA Manual Gamesave Post: French round 1

                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 1
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
                    
                        Place Units - ANZAC
                            1 artillery placed in New South Wales
                            1 submarine placed in 62 Sea Zone
                    
                        Combat Move - ANZAC
                            1 cruiser moved from 63 Sea Zone to 56 Sea Zone
                            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
                            2 fighters moved from New Zealand to Queensland
                    
                        Combat - ANZAC
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    
                        Turn Complete - ANZAC
                            ANZAC collect 10 PUs; end with 10 PUs
                    
                        Combat Move - French
                            1 infantry moved from Normandy Bordeaux to Holland Belgium
                            1 artillery moved from Normandy Bordeaux to Holland Belgium
                            1 fighter moved from United Kingdom to Holland Belgium
                            1 infantry moved from Algeria to Tunisia
                            1 infantry moved from Morocco to Algeria
                            1 infantry moved from French West Africa to French Central Africa
                            1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                            1 infantry moved from Syria to Trans-Jordan
                    
                        Combat - French
                            Battle in Holland Belgium
                                French attack with 1 artillery, 1 fighter and 1 infantry
                                Germans defend with 1 aaGun, 1 armour and 1 tactical_bomber
                                    Germans roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
                                    French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                                    Germans roll dice for 1 aaGun, 1 armour and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits
                                    1 aaGun owned by the Germans lost in Holland Belgium
                                    French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
                                    Germans roll dice for 1 armour and 1 tactical_bomber in Holland Belgium, round 3 : 2/2 hits, 1,00 expected hits
                                    1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
                                    1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Holland Belgium
                                French win with 1 fighter remaining. Battle score for attacker is 13
                                Casualties for Germans: 1 aaGun, 1 armour and 1 tactical_bomber
                                Casualties for French: 1 artillery and 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - French
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            1 fighter moved from Holland Belgium to United Kingdom
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    French regular : 0,67
                    Germans AA : -0,17
                    Germans regular : 0,00
                    

                    Savegame

                    B 1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @newenr85
                      last edited by

                      @newenr85
                      Hey brother I'm to burnt to do G. I gotta thinbk a little bit for him lol

                      I'll be up after bit Probably when you sleeping

                      Rock On !!!.png

                      1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee
                        last edited by

                        @newenr85

                        Good Morning

                        I don't know any of your lingo so i'll just stick to english 🙂

                        Do the blokes wanna scramble in 110 ? 109 doesn't do any good as you need a DD for planes to hit Subs.

                        Screenshot from 2026-01-17 02-21-55.png

                        EXP Game 1 newenr G 2 scramble.tsvg

                        newenr85N 1 Reply Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee no thanks

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @newenr85
                            last edited by beelee

                            @newenr85

                            Game History

                            Round: 2
                            
                                Research Technology - Germans
                            
                                Purchase Units - Germans
                                    Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                                    Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                                    Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                                    Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                                    Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                                    Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                                    Trigger FlakTower: buyFlakTower added to productionGermans
                                    Trigger FlakTower: buyFlakTower added to productionRussians
                                    Trigger FlakTower: buyFlakTower added to productionBritish
                                    Trigger FlakTower: buyFlakTower added to productionItalians
                                    Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                                    Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                                    Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                                    Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                                    Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                                    Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                                    Trigger Army Group: buyArmy_Group added to productionGermans
                                    Trigger AirCommander: buyGAirCommander added to productionGermans
                                    Trigger AirCommander: buyAirCommander added to productionRussians
                                    Trigger AirCommander: buyAirCommander added to productionAmericans
                                    Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                                    triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                                    triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                                    triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                                    triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Germans buy 5 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 artillery, 1 destroyer, 1 elite, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; 
                            
                                Place Units - Germans
                                    Units in Germany being upgraded or consumed: 1 waffen_infantry
                                    1 Waffen_Oberst placed in Germany
                            
                                Combat Move - Germans
                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                    1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone
                                    3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                                    2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                                    1 mech_infantry moved from Southern France to Normandy Bordeaux
                                          Germans take Normandy Bordeaux from French
                            
                                Combat - Germans
                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                    Battle in 109 Sea Zone
                                        Germans attack with 1 GermanUBoat
                                        British defend with 1 transport
                                        Germans win, taking 109 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 6
                                        Casualties for British: 1 transport
                                    Battle in 110 Sea Zone
                                        Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers
                                        British defend with 1 cruiser and 3 destroyers
                                        Germans win with 2 GermanUBoats, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                                        Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                                        Casualties for British: 1 cruiser and 3 destroyers
                            
                                Non Combat Move - Germans
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                    2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                                    1 tactical_bomber moved from Poland to Western Germany
                                    1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                                    1 transport moved from 112 Sea Zone to 113 Sea Zone
                                    1 infantry moved from Western Germany to 113 Sea Zone
                                    1 elite moved from Germany to 113 Sea Zone
                                    1 elite and 1 infantry moved from 113 Sea Zone to Norway
                                    1 aaGun moved from Germany to Poland
                                    1 armour moved from Slovakia Hungary to Germany
                                    1 armour moved from Poland to Germany
                                    2 armour moved from France to Germany
                                    1 armour moved from Romania to Germany
                                    1 armour moved from Romania to Slovakia Hungary
                                    1 armour moved from Bulgaria to Slovakia Hungary
                                    1 armour moved from Southern France to Yugoslavia
                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
                                    EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen
                                    EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany
                                    EDIT: 1 1stWaffenArmy moved from Germany to Slovakia Hungary
                                    1 Panzer_Grndrs moved from Germany to Romania
                                    1 G_Rail moved from Germany to Western Germany
                                    1 G_Rail and 1 artillery moved from Western Germany to Poland
                                    6 infantry moved from Greater Southern Germany to Slovakia Hungary
                                    1 infantry moved from Germany to Poland
                                    1 aaGun moved from Western Germany to Denmark
                                    1 G_Rail moved from Germany to Western Germany
                                    1 G_Rail and 1 infantry moved from Western Germany to Romania
                            
                                Place Units - Germans
                                    1 destroyer placed in 113 Sea Zone
                                    5 GermanUBoats placed in 112 Sea Zone
                                    1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany
                                    2 infantry placed in Western Germany
                                    1 infantry placed in France
                            
                                Turn Complete - Germans
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Germans collect 42 PUs; end with 42 PUs
                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                                    Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                            

                            EXP game 1 newenr G 2.tsvg

                            Couple hints. Paras and LCVs are pretty good. Mostly for UK G and Italia

                            Also here's a link to the Captain's strategy guide https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940

                            Edit
                            So Caucasus can be vulnerable to them. LMs are good defense against LCVs

                            1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee
                              last edited by

                              @newenr85

                              so to form a Soviet Corps I'll go through a hypothetical with are game.

                              A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.

                              For Arty Commisar 2

                              Inf Commisar1

                              You would have to edit in 1 and 2.

                              SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus

                              Screenshot from 2026-01-17 04-38-03.png

                              Screenshot from 2026-01-17 04-39-28.png

                              We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

                              Screenshot from 2026-01-17 04-41-21.png

                              Then move your dudes to 1st Corps Box.

                              Note
                              Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

                              Screenshot from 2026-01-17 04-44-11.png

                              Screenshot from 2026-01-17 04-44-45.png

                              Now I will move them to 1st Corps Box

                              Screenshot from 2026-01-17 04-46-28.png

                              And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

                              Screenshot from 2026-01-17 04-48-11.png

                              then I move the token to belarus

                              Screenshot from 2026-01-17 04-48-59.png

                              and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

                              Screenshot from 2026-01-17 04-51-13.png

                              newenr85N 1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @beelee
                                last edited by

                                @beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?

                                1 Reply Last reply Reply Quote 0
                                • newenr85N Offline
                                  newenr85
                                  last edited by

                                  TripleA Manual Gamesave Post: Russians round 2

                                  TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 2
                                  
                                      Purchase Units - Russians
                                          Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                          Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                          Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                  
                                      Place Units - Russians
                                          1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                                          1 artillery placed in Novgorod
                                          1 infantry placed in Volgograd
                                  
                                      Combat Move - Russians
                                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          1 Soviet_Commisar moved from Russia to Volgograd
                                          1 mech_infantry moved from Russia to Volgograd
                                          1 armour moved from Russia to Vologda
                                          1 artillery and 3 infantry moved from Bryansk to Ukraine
                                          1 infantry moved from Rostov to Ukraine
                                          1 infantry moved from Western Ukraine to Ukraine
                                          1 infantry moved from Caucasus to Rostov
                                  
                                      Combat - Russians
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - Russians
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Turning on Edit Mode
                                          EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                          3 infantry moved from Vyborg to Karelia
                                          EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                                          EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                                          EDIT: 3 infantry moved from Volgograd to 1st Corps
                                          EDIT: 1 artillery moved from Volgograd to 1st Corps
                                          EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                                          1 mine_unarmed moved from Russia to Bryansk
                                          1 mine_unarmed moved from Russia to Smolensk
                                          1 air_transport and 1 artillery moved from Russia to Caucasus
                                          1 mine_unarmed moved from Russia to Bryansk
                                          1 mine_unarmed moved from Russia to Smolensk
                                          1 mine_unarmed moved from Russia to Bryansk
                                          1 mine_unarmed moved from Russia to Smolensk
                                          1 armour moved from Russia to Volgograd
                                  
                                      Turn Complete - Russians
                                          Russians collect 37 PUs; end with 37 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  newenr85N 1 Reply Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85 @newenr85
                                    last edited by

                                    @newenr85 said in First Game Newenr:

                                    TripleA Manual Gamesave Post: Russians round 2

                                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 2
                                    
                                        Purchase Units - Russians
                                            Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                            Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                    
                                        Place Units - Russians
                                            1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                                            1 artillery placed in Novgorod
                                            1 infantry placed in Volgograd
                                    
                                        Combat Move - Russians
                                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            1 Soviet_Commisar moved from Russia to Volgograd
                                            1 mech_infantry moved from Russia to Volgograd
                                            1 armour moved from Russia to Vologda
                                            1 artillery and 3 infantry moved from Bryansk to Ukraine
                                            1 infantry moved from Rostov to Ukraine
                                            1 infantry moved from Western Ukraine to Ukraine
                                            1 infantry moved from Caucasus to Rostov
                                    
                                        Combat - Russians
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    
                                        Non Combat Move - Russians
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                            3 infantry moved from Vyborg to Karelia
                                            EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                                            EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                                            EDIT: 3 infantry moved from Volgograd to 1st Corps
                                            EDIT: 1 artillery moved from Volgograd to 1st Corps
                                            EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                                            1 mine_unarmed moved from Russia to Bryansk
                                            1 mine_unarmed moved from Russia to Smolensk
                                            1 air_transport and 1 artillery moved from Russia to Caucasus
                                            1 mine_unarmed moved from Russia to Bryansk
                                            1 mine_unarmed moved from Russia to Smolensk
                                            1 mine_unarmed moved from Russia to Bryansk
                                            1 mine_unarmed moved from Russia to Smolensk
                                            1 armour moved from Russia to Volgograd
                                    
                                        Turn Complete - Russians
                                            Russians collect 37 PUs; end with 37 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    Please check if I made any illegal move

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @newenr85
                                      last edited by

                                      @newenr85

                                      Good Morning

                                      Or at least I think that's what time it is over there 🙂

                                      So you usually will place your dudes in the 2nd Place Phase same as OutOfBox. Here's a list of what places first.

                                      Screenshot from 2026-01-17 20-45-05.png

                                      Also you don't need the Flag. The Flag's are already in there respective Boxes. And you only need 3 dudes plus the Commisar to Form a Corps. So you'd just have the 2 Mech and a Arty. You would then need to add via edit a "Commisar2." He will boost your Arty with 1 extra roll.

                                      I would suggest a Tank instead of the Arty for the Corps. You then need a "Commisar3" which is already in the "Overflow" Box. So don't need to edit him in. Just move to the Box.

                                      Then 1st Corps will have all M2 units and the Tank gives it the most firepower as well.

                                      Anyway, I would just go ahead and redo R 2 as it'll be easier than trying to edit all the corrections.

                                      Oh yea, don't forget about your Rail Units. They can be a powerful tool to move dudes around.

                                      Uggh still trying to snap out of yesterday lol Too old for all nighters 🙂

                                      newenr85N 2 Replies Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85 @beelee
                                        last edited by

                                        @beelee Ah, I’ll have to read the rules more carefully. I think I may have made an illegal move even in the first round with unit placement I put my navy on top of your units before combat move… sorry. Give me a day to carefully read through the rules.

                                        Good morning 🙂

                                        1 Reply Last reply Reply Quote 1
                                        • newenr85N Offline
                                          newenr85 @beelee
                                          last edited by

                                          @beelee I will play again last move

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @newenr85
                                            last edited by

                                            @newenr85

                                            heh heh no worries. First games are learning games and one continues to learn after that as well 🙂

                                            newenr85N 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 7 / 8
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums