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    • newenr85N Offline
      newenr85
      last edited by

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 11 PUs; 
      
          Place Units - Americans
              1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 bomber and 1 destroyer placed in 10 Sea Zone
              Americans undo move 2.
              1 destroyer placed in 10 Sea Zone
              1 bomber placed in 10 Sea Zone
              Americans undo move 3.
              1 bomber placed in Western United States
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 transport moved from 10 Sea Zone to 2 Sea Zone
              2 infantry moved from Alaska to 2 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from Western United States to Hawaiian Islands
              2 usa_fighters moved from Philippines to Guam
              1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
      
          Combat - Americans
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 bomber moved from Central United States to Western United States
              1 usa_armour moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 63 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Shensi
              2 infantry moved from Suiyuyan to Shensi
              3 infantry moved from Szechwan to Shensi
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for Chinese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Yunnan to Shensi
      
          Place Units - Chinese
              5 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
      
          Purchase Units - British
              Trigger Seafire: buySeafire added to productionBritish
              British buy 1 artillery, 1 bomber, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              1 cruiser and 2 destroyers placed in 110 Sea Zone
              1 artillery and 1 infantry placed in India
              1 infantry placed in India
              1 bomber placed in United Kingdom
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 bomber moved from United Kingdom to 111 Sea Zone
              1 bomber moved from United Kingdom to 111 Sea Zone
              1 uk_fighter moved from Scotland to 111 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 infantry moved from Ontario to Quebec
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Quebec to New Brunswick Nova Scotia
              1 uk_armour moved from Quebec to New Brunswick Nova Scotia
              1 destroyer moved from 71 Sea Zone to 79 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 77 Sea Zone
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Alexandria
              1 uk_fighter moved from Malta to Alexandria
      
          Combat - British
              Battle in 110 Sea Zone
                  British attack with 1 cruiser and 3 destroyers
                  Germans defend with 1 GermanUBoat
                      British roll dice for 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
                      Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                  British win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 GermanUBoat
              Battle in 111 Sea Zone
                  British attack with 2 bombers and 1 uk_fighter
                  Germans defend with 1 GermanUBoat and 1 battleship
                  1 GermanUBoat owned by the Germans submerged
                      British roll dice for 2 bombers and 1 uk_fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 uk_fighter owned by the British lost in 111 Sea Zone
                      1 battleship owned by the Germans lost in 111 Sea Zone
                  British win with 2 bombers remaining. Battle score for attacker is 6
                  Casualties for British: 1 uk_fighter
                  Casualties for Germans: 1 battleship
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              2 bombers moved from 111 Sea Zone to United Kingdom
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,4,1
              British collect 42 PUs (3 lost to blockades); end with 42 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1,00
      Japanese regular : -0,33
      Germans regular : 0,17
      British regular : -0,33
      

      Savegame

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @newenr85
        last edited by

        @newenr85

        wow you a gaming MFr lol Idk how much power i have left but i can do Italai

        Gotta piss bad and i'm been up all night and now it's the afternoon lol

        newenr85N 1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85 @beelee
          last edited by

          @beelee Get some rest, we’ll continue the battle tomorrow 😄
          You’ll need the rest, and I’m off to study some additional rules 😄

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @newenr85
            last edited by

            @newenr85

            heh heh yea im gonna do italia though 🙂

            I have a window for the rules always up https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

            actually two. One for Table of Contents and one where to go. Page 4 is starter lol

            OK doing Italia and then Im gonna crash

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @beelee
              last edited by beelee

              @newenr85

              Game History

              Round: 1
              
                  Purchase Units - Italians
                      Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; 
              
                  Combat Move - Italians
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                      1 armour and 1 infantry moved from Albania to 97 Sea Zone
                      1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                      1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                      1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                      1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                      1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                      1 fighter moved from Southern Italy to 93 Sea Zone
                      1 fighter moved from Southern Italy to 93 Sea Zone
                      1 bomber moved from Northern Italy to Egypt
                      1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                      1 infantry moved from Italian Somaliland to Kenya
                            Italians take Kenya from British
              
                  Combat - Italians
                      Battle in 93 Sea Zone
                          Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                          French defend with 1 cruiser and 1 destroyer
                              Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                              French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                              1 submarine owned by the Italians lost in 93 Sea Zone
                              1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                          Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
                          Casualties for Italians: 1 submarine
                          Casualties for French: 1 cruiser and 1 destroyer
                      Battle in Yugoslavia
                          Italians attack with 1 armour, 1 artillery and 1 infantry
                          Neutral_Allies defend with 1 infantry
                              Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits
                              Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Italians lost in Yugoslavia
                              1 infantry owned by the Neutral_Allies lost in Yugoslavia
                          Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                          Casualties for Italians: 1 infantry
                          Casualties for Neutral_Allies: 1 infantry
                      Battle in Egypt
                          Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                          British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry
                              Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                              Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits
                              British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
                              2 infantry owned by the Italians lost in Egypt
                              2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt
                          Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                          Casualties for Italians: 2 infantry
                          Casualties for British: 1 infantry
                          Casualties for ANZAC: 2 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Albania
                      1 bomber moved from Egypt to Tobruk
                      1 artillery and 2 infantry moved from Ethiopia to Kenya
                      2 fighters moved from 93 Sea Zone to Southern Italy
                      1 Europe_Rail and 1 infantry moved from Southern Italy to Albania
                      1 aaGun moved from Northern Italy to Yugoslavia
                      1 aaGun moved from Southern Italy to Northern Italy
                      1 aaGun moved from Northern Italy to Southern France
              
                  Place Units - Italians
                      1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
              
                  Turn Complete - Italians
                      Total Cost from Convoy Blockades: 0
                          Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                      Italians collect 15 PUs; end with 15 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
              

              Combat Hit Differential Summary :

              French regular : 0.17
              Italians regular : 1.83
              Neutral_Allies regular : 0.67
              British regular : 1.00
              

              EXP game 1 newener I 1.tsvg
              lol

              1 Reply Last reply Reply Quote 0
              • newenr85N Offline
                newenr85
                last edited by

                TripleA Manual Gamesave Post: French round 1

                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 1
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
                
                    Place Units - ANZAC
                        1 artillery placed in New South Wales
                        1 submarine placed in 62 Sea Zone
                
                    Combat Move - ANZAC
                        1 cruiser moved from 63 Sea Zone to 56 Sea Zone
                        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                        1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
                        2 fighters moved from New Zealand to Queensland
                
                    Combat - ANZAC
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                
                    Turn Complete - ANZAC
                        ANZAC collect 10 PUs; end with 10 PUs
                
                    Combat Move - French
                        1 infantry moved from Normandy Bordeaux to Holland Belgium
                        1 artillery moved from Normandy Bordeaux to Holland Belgium
                        1 fighter moved from United Kingdom to Holland Belgium
                        1 infantry moved from Algeria to Tunisia
                        1 infantry moved from Morocco to Algeria
                        1 infantry moved from French West Africa to French Central Africa
                        1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                        1 infantry moved from Syria to Trans-Jordan
                
                    Combat - French
                        Battle in Holland Belgium
                            French attack with 1 artillery, 1 fighter and 1 infantry
                            Germans defend with 1 aaGun, 1 armour and 1 tactical_bomber
                                Germans roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
                                French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                                Germans roll dice for 1 aaGun, 1 armour and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits
                                1 aaGun owned by the Germans lost in Holland Belgium
                                French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
                                Germans roll dice for 1 armour and 1 tactical_bomber in Holland Belgium, round 3 : 2/2 hits, 1,00 expected hits
                                1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
                                1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Holland Belgium
                            French win with 1 fighter remaining. Battle score for attacker is 13
                            Casualties for Germans: 1 aaGun, 1 armour and 1 tactical_bomber
                            Casualties for French: 1 artillery and 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - French
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        1 fighter moved from Holland Belgium to United Kingdom
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                French regular : 0,67
                Germans AA : -0,17
                Germans regular : 0,00
                

                Savegame

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @newenr85
                  last edited by

                  @newenr85
                  Hey brother I'm to burnt to do G. I gotta thinbk a little bit for him lol

                  I'll be up after bit Probably when you sleeping

                  Rock On !!!.png

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee
                    last edited by

                    @newenr85

                    Good Morning

                    I don't know any of your lingo so i'll just stick to english 🙂

                    Do the blokes wanna scramble in 110 ? 109 doesn't do any good as you need a DD for planes to hit Subs.

                    Screenshot from 2026-01-17 02-21-55.png

                    EXP Game 1 newenr G 2 scramble.tsvg

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by

                      @beelee no thanks

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @newenr85
                        last edited by beelee

                        @newenr85

                        Game History

                        Round: 2
                        
                            Research Technology - Germans
                        
                            Purchase Units - Germans
                                Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                                Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                                Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                                Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                                Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                                Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                                Trigger FlakTower: buyFlakTower added to productionGermans
                                Trigger FlakTower: buyFlakTower added to productionRussians
                                Trigger FlakTower: buyFlakTower added to productionBritish
                                Trigger FlakTower: buyFlakTower added to productionItalians
                                Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                                Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                                Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                                Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                                Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                                Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                                Trigger Army Group: buyArmy_Group added to productionGermans
                                Trigger AirCommander: buyGAirCommander added to productionGermans
                                Trigger AirCommander: buyAirCommander added to productionRussians
                                Trigger AirCommander: buyAirCommander added to productionAmericans
                                Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                                triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                                triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                                triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                                triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Germans buy 5 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 artillery, 1 destroyer, 1 elite, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; 
                        
                            Place Units - Germans
                                Units in Germany being upgraded or consumed: 1 waffen_infantry
                                1 Waffen_Oberst placed in Germany
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone
                                3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                                2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                                1 mech_infantry moved from Southern France to Normandy Bordeaux
                                      Germans take Normandy Bordeaux from French
                        
                            Combat - Germans
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Battle in 109 Sea Zone
                                    Germans attack with 1 GermanUBoat
                                    British defend with 1 transport
                                    Germans win, taking 109 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 6
                                    Casualties for British: 1 transport
                                Battle in 110 Sea Zone
                                    Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers
                                    British defend with 1 cruiser and 3 destroyers
                                    Germans win with 2 GermanUBoats, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                                    Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                                    Casualties for British: 1 cruiser and 3 destroyers
                        
                            Non Combat Move - Germans
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                                1 tactical_bomber moved from Poland to Western Germany
                                1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                                1 transport moved from 112 Sea Zone to 113 Sea Zone
                                1 infantry moved from Western Germany to 113 Sea Zone
                                1 elite moved from Germany to 113 Sea Zone
                                1 elite and 1 infantry moved from 113 Sea Zone to Norway
                                1 aaGun moved from Germany to Poland
                                1 armour moved from Slovakia Hungary to Germany
                                1 armour moved from Poland to Germany
                                2 armour moved from France to Germany
                                1 armour moved from Romania to Germany
                                1 armour moved from Romania to Slovakia Hungary
                                1 armour moved from Bulgaria to Slovakia Hungary
                                1 armour moved from Southern France to Yugoslavia
                                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
                                EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen
                                EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany
                                EDIT: 1 1stWaffenArmy moved from Germany to Slovakia Hungary
                                1 Panzer_Grndrs moved from Germany to Romania
                                1 G_Rail moved from Germany to Western Germany
                                1 G_Rail and 1 artillery moved from Western Germany to Poland
                                6 infantry moved from Greater Southern Germany to Slovakia Hungary
                                1 infantry moved from Germany to Poland
                                1 aaGun moved from Western Germany to Denmark
                                1 G_Rail moved from Germany to Western Germany
                                1 G_Rail and 1 infantry moved from Western Germany to Romania
                        
                            Place Units - Germans
                                1 destroyer placed in 113 Sea Zone
                                5 GermanUBoats placed in 112 Sea Zone
                                1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany
                                2 infantry placed in Western Germany
                                1 infantry placed in France
                        
                            Turn Complete - Germans
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Germans collect 42 PUs; end with 42 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                        

                        EXP game 1 newenr G 2.tsvg

                        Couple hints. Paras and LCVs are pretty good. Mostly for UK G and Italia

                        Also here's a link to the Captain's strategy guide https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940

                        Edit
                        So Caucasus can be vulnerable to them. LMs are good defense against LCVs

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee
                          last edited by

                          @newenr85

                          so to form a Soviet Corps I'll go through a hypothetical with are game.

                          A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.

                          For Arty Commisar 2

                          Inf Commisar1

                          You would have to edit in 1 and 2.

                          SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus

                          Screenshot from 2026-01-17 04-38-03.png

                          Screenshot from 2026-01-17 04-39-28.png

                          We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

                          Screenshot from 2026-01-17 04-41-21.png

                          Then move your dudes to 1st Corps Box.

                          Note
                          Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

                          Screenshot from 2026-01-17 04-44-11.png

                          Screenshot from 2026-01-17 04-44-45.png

                          Now I will move them to 1st Corps Box

                          Screenshot from 2026-01-17 04-46-28.png

                          And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

                          Screenshot from 2026-01-17 04-48-11.png

                          then I move the token to belarus

                          Screenshot from 2026-01-17 04-48-59.png

                          and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

                          Screenshot from 2026-01-17 04-51-13.png

                          newenr85N 1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85 @beelee
                            last edited by

                            @beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?

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                            • newenr85N Offline
                              newenr85
                              last edited by

                              TripleA Manual Gamesave Post: Russians round 2

                              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 2
                              
                                  Purchase Units - Russians
                                      Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                      Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                      Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Place Units - Russians
                                      1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                                      1 artillery placed in Novgorod
                                      1 infantry placed in Volgograd
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      1 Soviet_Commisar moved from Russia to Volgograd
                                      1 mech_infantry moved from Russia to Volgograd
                                      1 armour moved from Russia to Vologda
                                      1 artillery and 3 infantry moved from Bryansk to Ukraine
                                      1 infantry moved from Rostov to Ukraine
                                      1 infantry moved from Western Ukraine to Ukraine
                                      1 infantry moved from Caucasus to Rostov
                              
                                  Combat - Russians
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                      3 infantry moved from Vyborg to Karelia
                                      EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                                      EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                                      EDIT: 3 infantry moved from Volgograd to 1st Corps
                                      EDIT: 1 artillery moved from Volgograd to 1st Corps
                                      EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                                      1 mine_unarmed moved from Russia to Bryansk
                                      1 mine_unarmed moved from Russia to Smolensk
                                      1 air_transport and 1 artillery moved from Russia to Caucasus
                                      1 mine_unarmed moved from Russia to Bryansk
                                      1 mine_unarmed moved from Russia to Smolensk
                                      1 mine_unarmed moved from Russia to Bryansk
                                      1 mine_unarmed moved from Russia to Smolensk
                                      1 armour moved from Russia to Volgograd
                              
                                  Turn Complete - Russians
                                      Russians collect 37 PUs; end with 37 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              newenr85N 1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @newenr85
                                last edited by

                                @newenr85 said in First Game Newenr:

                                TripleA Manual Gamesave Post: Russians round 2

                                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 2
                                
                                    Purchase Units - Russians
                                        Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                        Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                        Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                
                                    Place Units - Russians
                                        1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                                        1 artillery placed in Novgorod
                                        1 infantry placed in Volgograd
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        1 Soviet_Commisar moved from Russia to Volgograd
                                        1 mech_infantry moved from Russia to Volgograd
                                        1 armour moved from Russia to Vologda
                                        1 artillery and 3 infantry moved from Bryansk to Ukraine
                                        1 infantry moved from Rostov to Ukraine
                                        1 infantry moved from Western Ukraine to Ukraine
                                        1 infantry moved from Caucasus to Rostov
                                
                                    Combat - Russians
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Turning on Edit Mode
                                        EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                        3 infantry moved from Vyborg to Karelia
                                        EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                                        EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                                        EDIT: 3 infantry moved from Volgograd to 1st Corps
                                        EDIT: 1 artillery moved from Volgograd to 1st Corps
                                        EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                                        1 mine_unarmed moved from Russia to Bryansk
                                        1 mine_unarmed moved from Russia to Smolensk
                                        1 air_transport and 1 artillery moved from Russia to Caucasus
                                        1 mine_unarmed moved from Russia to Bryansk
                                        1 mine_unarmed moved from Russia to Smolensk
                                        1 mine_unarmed moved from Russia to Bryansk
                                        1 mine_unarmed moved from Russia to Smolensk
                                        1 armour moved from Russia to Volgograd
                                
                                    Turn Complete - Russians
                                        Russians collect 37 PUs; end with 37 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                Please check if I made any illegal move

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @newenr85
                                  last edited by

                                  @newenr85

                                  Good Morning

                                  Or at least I think that's what time it is over there 🙂

                                  So you usually will place your dudes in the 2nd Place Phase same as OutOfBox. Here's a list of what places first.

                                  Screenshot from 2026-01-17 20-45-05.png

                                  Also you don't need the Flag. The Flag's are already in there respective Boxes. And you only need 3 dudes plus the Commisar to Form a Corps. So you'd just have the 2 Mech and a Arty. You would then need to add via edit a "Commisar2." He will boost your Arty with 1 extra roll.

                                  I would suggest a Tank instead of the Arty for the Corps. You then need a "Commisar3" which is already in the "Overflow" Box. So don't need to edit him in. Just move to the Box.

                                  Then 1st Corps will have all M2 units and the Tank gives it the most firepower as well.

                                  Anyway, I would just go ahead and redo R 2 as it'll be easier than trying to edit all the corrections.

                                  Oh yea, don't forget about your Rail Units. They can be a powerful tool to move dudes around.

                                  Uggh still trying to snap out of yesterday lol Too old for all nighters 🙂

                                  newenr85N 2 Replies Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85 @beelee
                                    last edited by

                                    @beelee Ah, I’ll have to read the rules more carefully. I think I may have made an illegal move even in the first round with unit placement I put my navy on top of your units before combat move… sorry. Give me a day to carefully read through the rules.

                                    Good morning 🙂

                                    1 Reply Last reply Reply Quote 1
                                    • newenr85N Offline
                                      newenr85 @beelee
                                      last edited by

                                      @beelee I will play again last move

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @newenr85
                                        last edited by

                                        @newenr85

                                        heh heh no worries. First games are learning games and one continues to learn after that as well 🙂

                                        newenr85N 1 Reply Last reply Reply Quote 0
                                        • newenr85N Offline
                                          newenr85
                                          last edited by

                                          TripleA Manual Gamesave Post: Russians round 2

                                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 2
                                          
                                              Purchase Units - Russians
                                                  Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                                  Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                                  Russians buy 6 infantry, 3 mech_infantrys and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                          
                                              Combat Move - Russians
                                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          
                                              Combat - Russians
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          
                                              Non Combat Move - Russians
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod
                                                  1 infantry moved from Caucasus to Rostov
                                                  1 infantry moved from Rostov to Ukraine
                                                  1 artillery moved from Bryansk to Ukraine
                                                  2 infantry moved from Bryansk to Ukraine
                                                  2 infantry moved from Volgograd to Rostov
                                                  1 mech_infantry moved from Volgograd to Ukraine
                                                  1 artillery moved from Volgograd to Rostov
                                                  1 armour moved from Volgograd to Ukraine
                                                  1 mech_infantry moved from Russia to Ukraine
                                                  1 Russian_Rail and 1 artillery moved from Russia to Ukraine
                                                  1 fighter moved from Russia to Novgorod
                                                  1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                                                  1 Soviet_Commisar moved from Russia to Ukraine
                                                  1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod
                                                  1 fighter moved from Novgorod to Ukraine
                                                  1 tactical_bomber moved from Russia to Novgorod
                                                  1 tactical_bomber moved from Russia to Ukraine
                                                  1 armour moved from Russia to Bryansk
                                          
                                              Place Units - Russians
                                                  2 infantry placed in Novgorod
                                                  2 infantry placed in Ukraine
                                                  2 infantry placed in Volgograd
                                                  1 mech_infantry placed in Russia
                                                  1 mech_infantry placed in Volgograd
                                                  1 mech_infantry and 7 mine_unarmeds placed in Russia
                                          
                                              Turn Complete - Russians
                                                  Russians collect 37 PUs; end with 37 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • newenr85N Offline
                                            newenr85 @beelee
                                            last edited by

                                            @beelee Lest try this way 🙂 i will form Corps next move

                                            B 1 Reply Last reply Reply Quote 1

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