First Game Newenr
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heh heh yea im gonna do italia though

I have a window for the rules always up https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
actually two. One for Table of Contents and one where to go. Page 4 is starter lol
OK doing Italia and then Im gonna crash
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Game History
Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour and 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to Egypt 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Egypt 2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Casualties for ANZAC: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Albania 1 bomber moved from Egypt to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Kenya 2 fighters moved from 93 Sea Zone to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Albania 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : 0.17 Italians regular : 1.83 Neutral_Allies regular : 0.67 British regular : 1.00 -
TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from New Zealand to Queensland Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 78 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - French Battle in Holland Belgium French attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 aaGun, 1 armour and 1 tactical_bomber Germans roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 aaGun, 1 armour and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits 1 aaGun owned by the Germans lost in Holland Belgium French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 tactical_bomber in Holland Belgium, round 3 : 2/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Holland Belgium French win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 aaGun, 1 armour and 1 tactical_bomber Casualties for French: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 0,67 Germans AA : -0,17 Germans regular : 0,00 -
@newenr85
Hey brother I'm to burnt to do G. I gotta thinbk a little bit for him lolI'll be up after bit Probably when you sleeping

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Good Morning
I don't know any of your lingo so i'll just stick to english

Do the blokes wanna scramble in 110 ? 109 doesn't do any good as you need a DD for planes to hit Subs.

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@beelee no thanks
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 5 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 artillery, 1 destroyer, 1 elite, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone 3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in 109 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 transport Germans win, taking 109 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers British defend with 1 cruiser and 3 destroyers Germans win with 2 GermanUBoats, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 cruiser and 3 destroyers Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Poland to Western Germany 1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 elite and 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Germany to Poland 1 armour moved from Slovakia Hungary to Germany 1 armour moved from Poland to Germany 2 armour moved from France to Germany 1 armour moved from Romania to Germany 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Southern France to Yugoslavia EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany EDIT: 1 1stWaffenArmy moved from Germany to Slovakia Hungary 1 Panzer_Grndrs moved from Germany to Romania 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 artillery moved from Western Germany to Poland 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 aaGun moved from Western Germany to Denmark 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 infantry moved from Western Germany to Romania Place Units - Germans 1 destroyer placed in 113 Sea Zone 5 GermanUBoats placed in 112 Sea Zone 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCouple hints. Paras and LCVs are pretty good. Mostly for UK G and Italia
Also here's a link to the Captain's strategy guide https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940
Edit
So Caucasus can be vulnerable to them. LMs are good defense against LCVs -
so to form a Soviet Corps I'll go through a hypothetical with are game.
A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.
For Arty Commisar 2
Inf Commisar1
You would have to edit in 1 and 2.
SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus


We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

Then move your dudes to 1st Corps Box.
Note
Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

Now I will move them to 1st Corps Box

And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

then I move the token to belarus

and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

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@beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia 1 artillery placed in Novgorod 1 infantry placed in Volgograd Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Soviet_Commisar moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Vologda 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Caucasus to Rostov Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 3 infantry moved from Vyborg to Karelia EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps EDIT: 3 infantry moved from Volgograd to 1st Corps EDIT: 1 artillery moved from Volgograd to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Volgograd 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 air_transport and 1 artillery moved from Russia to Caucasus 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 armour moved from Russia to Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@newenr85 said in First Game Newenr:
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia 1 artillery placed in Novgorod 1 infantry placed in Volgograd Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Soviet_Commisar moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Vologda 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Caucasus to Rostov Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 3 infantry moved from Vyborg to Karelia EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps EDIT: 3 infantry moved from Volgograd to 1st Corps EDIT: 1 artillery moved from Volgograd to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Volgograd 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 air_transport and 1 artillery moved from Russia to Caucasus 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 armour moved from Russia to Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Please check if I made any illegal move
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Good Morning
Or at least I think that's what time it is over there

So you usually will place your dudes in the 2nd Place Phase same as OutOfBox. Here's a list of what places first.

Also you don't need the Flag. The Flag's are already in there respective Boxes. And you only need 3 dudes plus the Commisar to Form a Corps. So you'd just have the 2 Mech and a Arty. You would then need to add via edit a "Commisar2." He will boost your Arty with 1 extra roll.
I would suggest a Tank instead of the Arty for the Corps. You then need a "Commisar3" which is already in the "Overflow" Box. So don't need to edit him in. Just move to the Box.
Then 1st Corps will have all M2 units and the Tank gives it the most firepower as well.
Anyway, I would just go ahead and redo R 2 as it'll be easier than trying to edit all the corrections.
Oh yea, don't forget about your Rail Units. They can be a powerful tool to move dudes around.
Uggh still trying to snap out of yesterday lol Too old for all nighters

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@beelee Ah, I’ll have to read the rules more carefully. I think I may have made an illegal move even in the first round with unit placement I put my navy on top of your units before combat move… sorry. Give me a day to carefully read through the rules.
Good morning

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@beelee I will play again last move
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heh heh no worries. First games are learning games and one continues to learn after that as well

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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 6 infantry, 3 mech_infantrys and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod 1 infantry moved from Caucasus to Rostov 1 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Ukraine 1 artillery moved from Volgograd to Rostov 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Russia to Ukraine 1 Russian_Rail and 1 artillery moved from Russia to Ukraine 1 fighter moved from Russia to Novgorod 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 Soviet_Commisar moved from Russia to Ukraine 1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Novgorod 2 infantry placed in Ukraine 2 infantry placed in Volgograd 1 mech_infantry placed in Russia 1 mech_infantry placed in Volgograd 1 mech_infantry and 7 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@beelee Lest try this way
i will form Corps next move -
yea no need to really form the Corps this early or put him in his Box anyway. SSR shouldn't see battle till turn 3 or 4 and even if they aren't in there Box they are still "formed".
You have to move back on to the board to do battle anyway. It's mostly for information purposes so one can tell what units are in which Army/Corps etc ... That and it looks kinda cool imo

Just wanted to show the mechanics of how to do it

I'll bust JPN out and then probably nap time again
Never know, might catch my second wind or third at this point lolEdit
Nice clean turn :thumbs_up:So technically Corps can be formed in UKR and Novogorod. UKR you'd want the Tank and 2 Mechs most likely and NOVO 2 Inf and a Arty.
But as stated earlier, no need to concern yourself with it at this point

Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 3 armour, 1 elite, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 4 infantry moved from Kwangsi to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 8.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 artillery and 3 infantry moved from Hunan to Kweichow 1 armour moved from Kwangsi to Kweichow 2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 artillery moved from Jehol to Kwangsi 1 aaGun and 6 infantry moved from Jehol to Chahar 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea Place Units - Japanese 1 harbour placed in Kwangsi 2 transports placed in 6 Sea Zone 3 armour placed in Shantung 1 Japanese_LCV, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.17There is an example of how LCVs move at end of NCM. They transport the same as a regular Trprt. They are blocked by surface Ships though. Subs don't block them.
Can move 1 on land in NCM. Can be taken as a hit in Attack. Defense they just die but can't be taken as a casualty until everyone else is dead.
Page 38 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
In Game Notes

Edit 2
Not sure how much experience you have with the OutOfBox Global 1940 game that this is a mod of but the "Objectives" tab top right will tell most of the Bonus Objectives. It doesn't include all the new ones from the mod. At End Turn it will tell you the new ones or in the Turn Summary.Also it's good to check the "TimeTable" Top bar before you purchase. It lets you know what's coming up. Hover on the image and it will give a brief description.
Edit 3
It's usually a good idea to take control of some of the Dutch TTys in NCM withUK/ANZC to boost income. ANZC for sure
Edit 4
The "Game Report Thread" is also a good way to learn and see how other games play out https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reportsYou can also download saves of previous games here and look at them through History.
Here is my latest with Trout https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout/102
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - ItaliansCombat Hit Differential Summary :
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Almost a clean turn
You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.
Or just do a different build.
Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then
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