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    • N
      newenr85 last edited by

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 1
      
          Purchase Units - British
              Trigger Seafire: buySeafire added to productionBritish
              British buy 1 artillery, 1 bomber, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              1 cruiser and 2 destroyers placed in 110 Sea Zone
              1 artillery and 1 infantry placed in India
              1 infantry placed in India
              1 bomber placed in United Kingdom
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 bomber moved from United Kingdom to 111 Sea Zone
              1 bomber moved from United Kingdom to 111 Sea Zone
              1 uk_fighter moved from Scotland to 111 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 infantry moved from Ontario to Quebec
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Quebec to New Brunswick Nova Scotia
              1 uk_armour moved from Quebec to New Brunswick Nova Scotia
              1 destroyer moved from 71 Sea Zone to 79 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 77 Sea Zone
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Alexandria
              1 uk_fighter moved from Malta to Alexandria
      
          Combat - British
              Battle in 110 Sea Zone
                  British attack with 1 cruiser and 3 destroyers
                  Germans defend with 1 GermanUBoat
                      British roll dice for 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
                      Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                  British win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 GermanUBoat
              Battle in 111 Sea Zone
                  British attack with 2 bombers and 1 uk_fighter
                  Germans defend with 1 GermanUBoat and 1 battleship
      

      Combat Hit Differential Summary :

      Germans regular : -0,17
      British regular : -0,50
      

      Savegame

      N 1 Reply Last reply Reply Quote 0
      • N
        newenr85 @newenr85 last edited by

        @newenr85
        submerge
        4948d12a-5cb8-4c20-851b-13578c067b34-image.png

        B 1 Reply Last reply Reply Quote 0
        • B
          beelee @newenr85 last edited by beelee

          @newenr85

          yea Subs can't hit planes so the BB on it's own 🙂

          1 Reply Last reply Reply Quote 0
          • N
            newenr85 last edited by

            TripleA Manual Gamesave Post: British round 1

            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 1
            
                Purchase Units - Americans
                    Americans buy 1 bomber, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 11 PUs; 
            
                Place Units - Americans
                    1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                    1 bomber and 1 destroyer placed in 10 Sea Zone
                    Americans undo move 2.
                    1 destroyer placed in 10 Sea Zone
                    1 bomber placed in 10 Sea Zone
                    Americans undo move 3.
                    1 bomber placed in Western United States
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 infantry moved from Eastern United States to 101 Sea Zone
                    1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                    1 transport moved from 10 Sea Zone to 2 Sea Zone
                    2 infantry moved from Alaska to 2 Sea Zone
                    1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                    1 usa_fighter moved from Western United States to Hawaiian Islands
                    2 usa_fighters moved from Philippines to Guam
                    1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
            
                Combat - Americans
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 bomber moved from Central United States to Western United States
                    1 usa_armour moved from Central United States to Eastern United States
                    3 mech_infantrys moved from Central United States to Eastern United States
                    1 infantry moved from Central United States to Eastern United States
            
                Turn Complete - Americans
                    Americans collect 52 PUs; end with 63 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 5 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    1 infantry moved from Kweichow to Shensi
                    1 infantry moved from Kweichow to Shensi
                    2 infantry moved from Suiyuyan to Shensi
                    3 infantry moved from Szechwan to Shensi
                    3 infantry moved from Szechwan to Yunnan
                    1 fighter moved from Szechwan to Yunnan
            
                Combat - Chinese
                    Battle in Yunnan
                        Chinese attack with 1 fighter and 3 infantry
                        Japanese defend with 1 artillery and 2 infantry
                            Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
                            Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                            2 infantry owned by the Japanese lost in Yunnan
                            Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                            Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the Chinese lost in Yunnan
                            1 artillery owned by the Japanese lost in Yunnan
                        Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 artillery and 2 infantry
                        Casualties for Chinese: 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                    1 fighter moved from Yunnan to Shensi
            
                Place Units - Chinese
                    5 infantry placed in Shensi
            
                Turn Complete - Chinese
                    Chinese collect 9 PUs; end with 9 PUs
                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
            
                Purchase Units - British
                    Trigger Seafire: buySeafire added to productionBritish
                    British buy 1 artillery, 1 bomber, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Place Units - British
                    1 cruiser and 2 destroyers placed in 110 Sea Zone
                    1 artillery and 1 infantry placed in India
                    1 infantry placed in India
                    1 bomber placed in United Kingdom
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    1 bomber moved from United Kingdom to 111 Sea Zone
                    1 bomber moved from United Kingdom to 111 Sea Zone
                    1 uk_fighter moved from Scotland to 111 Sea Zone
                    1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                    1 battleship moved from 37 Sea Zone to 39 Sea Zone
                    1 infantry moved from Ontario to Quebec
                    1 artillery moved from Ontario to Quebec
                    1 infantry moved from Quebec to New Brunswick Nova Scotia
                    1 uk_armour moved from Quebec to New Brunswick Nova Scotia
                    1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                    1 carrier, 1 cruiser, 1 destroyer, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 77 Sea Zone
                    1 artillery moved from Egypt to Anglo Egyptian Sudan
                    1 mech_infantry moved from Egypt to Alexandria
                    1 uk_fighter moved from Malta to Alexandria
            
                Combat - British
                    Battle in 110 Sea Zone
                        British attack with 1 cruiser and 3 destroyers
                        Germans defend with 1 GermanUBoat
                            British roll dice for 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
                            Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                            1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                        British win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 4
                        Casualties for Germans: 1 GermanUBoat
                    Battle in 111 Sea Zone
                        British attack with 2 bombers and 1 uk_fighter
                        Germans defend with 1 GermanUBoat and 1 battleship
                        1 GermanUBoat owned by the Germans submerged
                            British roll dice for 2 bombers and 1 uk_fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                            Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                            1 uk_fighter owned by the British lost in 111 Sea Zone
                            1 battleship owned by the Germans lost in 111 Sea Zone
                        British win with 2 bombers remaining. Battle score for attacker is 6
                        Casualties for British: 1 uk_fighter
                        Casualties for Germans: 1 battleship
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                    2 bombers moved from 111 Sea Zone to United Kingdom
            
                Place Units - British
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 3
                        Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,4,1
                    British collect 42 PUs (3 lost to blockades); end with 42 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 1,00
            Japanese regular : -0,33
            Germans regular : 0,17
            British regular : -0,33
            

            Savegame

            B 1 Reply Last reply Reply Quote 1
            • B
              beelee @newenr85 last edited by

              @newenr85

              wow you a gaming MFr lol Idk how much power i have left but i can do Italai

              Gotta piss bad and i'm been up all night and now it's the afternoon lol

              N 1 Reply Last reply Reply Quote 0
              • N
                newenr85 @beelee last edited by

                @beelee Get some rest, we’ll continue the battle tomorrow 😄
                You’ll need the rest, and I’m off to study some additional rules 😄

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @newenr85 last edited by

                  @newenr85

                  heh heh yea im gonna do italia though 🙂

                  I have a window for the rules always up https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                  actually two. One for Table of Contents and one where to go. Page 4 is starter lol

                  OK doing Italia and then Im gonna crash

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    beelee @beelee last edited by beelee

                    @newenr85

                    Game History

                    Round: 1
                    
                        Purchase Units - Italians
                            Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                    
                        Combat Move - Italians
                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            1 armour and 1 infantry moved from Albania to 97 Sea Zone
                            1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                            1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                            1 fighter moved from Southern Italy to 93 Sea Zone
                            1 fighter moved from Southern Italy to 93 Sea Zone
                            1 bomber moved from Northern Italy to Egypt
                            1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                            1 infantry moved from Italian Somaliland to Kenya
                                  Italians take Kenya from British
                    
                        Combat - Italians
                            Battle in 93 Sea Zone
                                Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                                French defend with 1 cruiser and 1 destroyer
                                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                    1 submarine owned by the Italians lost in 93 Sea Zone
                                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                                Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
                                Casualties for Italians: 1 submarine
                                Casualties for French: 1 cruiser and 1 destroyer
                            Battle in Yugoslavia
                                Italians attack with 1 armour, 1 artillery and 1 infantry
                                Neutral_Allies defend with 1 infantry
                                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits
                                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Italians lost in Yugoslavia
                                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                                Casualties for Italians: 1 infantry
                                Casualties for Neutral_Allies: 1 infantry
                            Battle in Egypt
                                Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                                British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry
                                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits
                                    British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
                                    2 infantry owned by the Italians lost in Egypt
                                    2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt
                                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                                Casualties for Italians: 2 infantry
                                Casualties for British: 1 infantry
                                Casualties for ANZAC: 2 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Italians
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Albania
                            1 bomber moved from Egypt to Tobruk
                            1 artillery and 2 infantry moved from Ethiopia to Kenya
                            2 fighters moved from 93 Sea Zone to Southern Italy
                            1 Europe_Rail and 1 infantry moved from Southern Italy to Albania
                            1 aaGun moved from Northern Italy to Yugoslavia
                            1 aaGun moved from Southern Italy to Northern Italy
                            1 aaGun moved from Northern Italy to Southern France
                    
                        Place Units - Italians
                            1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                    
                        Turn Complete - Italians
                            Total Cost from Convoy Blockades: 0
                                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                            Italians collect 15 PUs; end with 15 PUs
                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                    

                    Combat Hit Differential Summary :

                    French regular : 0.17
                    Italians regular : 1.83
                    Neutral_Allies regular : 0.67
                    British regular : 1.00
                    

                    EXP game 1 newener I 1.tsvg
                    lol

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                    • N
                      newenr85 last edited by

                      TripleA Manual Gamesave Post: French round 1

                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 1
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
                      
                          Place Units - ANZAC
                              1 artillery placed in New South Wales
                              1 submarine placed in 62 Sea Zone
                      
                          Combat Move - ANZAC
                              1 cruiser moved from 63 Sea Zone to 56 Sea Zone
                              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                              1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
                              2 fighters moved from New Zealand to Queensland
                      
                          Combat - ANZAC
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      
                          Turn Complete - ANZAC
                              ANZAC collect 10 PUs; end with 10 PUs
                      
                          Combat Move - French
                              1 infantry moved from Normandy Bordeaux to Holland Belgium
                              1 artillery moved from Normandy Bordeaux to Holland Belgium
                              1 fighter moved from United Kingdom to Holland Belgium
                              1 infantry moved from Algeria to Tunisia
                              1 infantry moved from Morocco to Algeria
                              1 infantry moved from French West Africa to French Central Africa
                              1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                              1 infantry moved from Syria to Trans-Jordan
                      
                          Combat - French
                              Battle in Holland Belgium
                                  French attack with 1 artillery, 1 fighter and 1 infantry
                                  Germans defend with 1 aaGun, 1 armour and 1 tactical_bomber
                                      Germans roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
                                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                                      Germans roll dice for 1 aaGun, 1 armour and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits
                                      1 aaGun owned by the Germans lost in Holland Belgium
                                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
                                      Germans roll dice for 1 armour and 1 tactical_bomber in Holland Belgium, round 3 : 2/2 hits, 1,00 expected hits
                                      1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
                                      1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Holland Belgium
                                  French win with 1 fighter remaining. Battle score for attacker is 13
                                  Casualties for Germans: 1 aaGun, 1 armour and 1 tactical_bomber
                                  Casualties for French: 1 artillery and 1 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - French
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              1 fighter moved from Holland Belgium to United Kingdom
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      French regular : 0,67
                      Germans AA : -0,17
                      Germans regular : 0,00
                      

                      Savegame

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        beelee @newenr85 last edited by

                        @newenr85
                        Hey brother I'm to burnt to do G. I gotta thinbk a little bit for him lol

                        I'll be up after bit Probably when you sleeping

                        Rock On !!!.png

                        1 Reply Last reply Reply Quote 0
                        • B
                          beelee last edited by

                          @newenr85

                          Good Morning

                          I don't know any of your lingo so i'll just stick to english 🙂

                          Do the blokes wanna scramble in 110 ? 109 doesn't do any good as you need a DD for planes to hit Subs.

                          Screenshot from 2026-01-17 02-21-55.png

                          EXP Game 1 newenr G 2 scramble.tsvg

                          N 1 Reply Last reply Reply Quote 0
                          • N
                            newenr85 @beelee last edited by

                            @beelee no thanks

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              beelee @newenr85 last edited by beelee

                              @newenr85

                              Game History

                              Round: 2
                              
                                  Research Technology - Germans
                              
                                  Purchase Units - Germans
                                      Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                                      Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                                      Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                                      Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                                      Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                                      Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                                      Trigger FlakTower: buyFlakTower added to productionGermans
                                      Trigger FlakTower: buyFlakTower added to productionRussians
                                      Trigger FlakTower: buyFlakTower added to productionBritish
                                      Trigger FlakTower: buyFlakTower added to productionItalians
                                      Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                                      Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                                      Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                                      Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                                      Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                                      Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                                      Trigger Army Group: buyArmy_Group added to productionGermans
                                      Trigger AirCommander: buyGAirCommander added to productionGermans
                                      Trigger AirCommander: buyAirCommander added to productionRussians
                                      Trigger AirCommander: buyAirCommander added to productionAmericans
                                      Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                                      triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                                      triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                                      triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                                      triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Germans buy 5 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 artillery, 1 destroyer, 1 elite, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; 
                              
                                  Place Units - Germans
                                      Units in Germany being upgraded or consumed: 1 waffen_infantry
                                      1 Waffen_Oberst placed in Germany
                              
                                  Combat Move - Germans
                                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                      1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone
                                      3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                                      2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                                      1 mech_infantry moved from Southern France to Normandy Bordeaux
                                            Germans take Normandy Bordeaux from French
                              
                                  Combat - Germans
                                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                      Battle in 109 Sea Zone
                                          Germans attack with 1 GermanUBoat
                                          British defend with 1 transport
                                          Germans win, taking 109 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 6
                                          Casualties for British: 1 transport
                                      Battle in 110 Sea Zone
                                          Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers
                                          British defend with 1 cruiser and 3 destroyers
                                          Germans win with 2 GermanUBoats, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                                          Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                                          Casualties for British: 1 cruiser and 3 destroyers
                              
                                  Non Combat Move - Germans
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                      Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                      2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                                      1 tactical_bomber moved from Poland to Western Germany
                                      1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                                      1 transport moved from 112 Sea Zone to 113 Sea Zone
                                      1 infantry moved from Western Germany to 113 Sea Zone
                                      1 elite moved from Germany to 113 Sea Zone
                                      1 elite and 1 infantry moved from 113 Sea Zone to Norway
                                      1 aaGun moved from Germany to Poland
                                      1 armour moved from Slovakia Hungary to Germany
                                      1 armour moved from Poland to Germany
                                      2 armour moved from France to Germany
                                      1 armour moved from Romania to Germany
                                      1 armour moved from Romania to Slovakia Hungary
                                      1 armour moved from Bulgaria to Slovakia Hungary
                                      1 armour moved from Southern France to Yugoslavia
                                      EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
                                      EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen
                                      EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany
                                      EDIT: 1 1stWaffenArmy moved from Germany to Slovakia Hungary
                                      1 Panzer_Grndrs moved from Germany to Romania
                                      1 G_Rail moved from Germany to Western Germany
                                      1 G_Rail and 1 artillery moved from Western Germany to Poland
                                      6 infantry moved from Greater Southern Germany to Slovakia Hungary
                                      1 infantry moved from Germany to Poland
                                      1 aaGun moved from Western Germany to Denmark
                                      1 G_Rail moved from Germany to Western Germany
                                      1 G_Rail and 1 infantry moved from Western Germany to Romania
                              
                                  Place Units - Germans
                                      1 destroyer placed in 113 Sea Zone
                                      5 GermanUBoats placed in 112 Sea Zone
                                      1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany
                                      2 infantry placed in Western Germany
                                      1 infantry placed in France
                              
                                  Turn Complete - Germans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Germans collect 42 PUs; end with 42 PUs
                                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                                      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                              

                              EXP game 1 newenr G 2.tsvg

                              Couple hints. Paras and LCVs are pretty good. Mostly for UK G and Italia

                              Also here's a link to the Captain's strategy guide https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940

                              Edit
                              So Caucasus can be vulnerable to them. LMs are good defense against LCVs

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                                beelee last edited by

                                @newenr85

                                so to form a Soviet Corps I'll go through a hypothetical with are game.

                                A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.

                                For Arty Commisar 2

                                Inf Commisar1

                                You would have to edit in 1 and 2.

                                SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus

                                Screenshot from 2026-01-17 04-38-03.png

                                Screenshot from 2026-01-17 04-39-28.png

                                We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

                                Screenshot from 2026-01-17 04-41-21.png

                                Then move your dudes to 1st Corps Box.

                                Note
                                Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

                                Screenshot from 2026-01-17 04-44-11.png

                                Screenshot from 2026-01-17 04-44-45.png

                                Now I will move them to 1st Corps Box

                                Screenshot from 2026-01-17 04-46-28.png

                                And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

                                Screenshot from 2026-01-17 04-48-11.png

                                then I move the token to belarus

                                Screenshot from 2026-01-17 04-48-59.png

                                and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

                                Screenshot from 2026-01-17 04-51-13.png

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                                  newenr85 @beelee last edited by

                                  @beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?

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                                    newenr85 last edited by

                                    TripleA Manual Gamesave Post: Russians round 2

                                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 2
                                    
                                        Purchase Units - Russians
                                            Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                            Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                    
                                        Place Units - Russians
                                            1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                                            1 artillery placed in Novgorod
                                            1 infantry placed in Volgograd
                                    
                                        Combat Move - Russians
                                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            1 Soviet_Commisar moved from Russia to Volgograd
                                            1 mech_infantry moved from Russia to Volgograd
                                            1 armour moved from Russia to Vologda
                                            1 artillery and 3 infantry moved from Bryansk to Ukraine
                                            1 infantry moved from Rostov to Ukraine
                                            1 infantry moved from Western Ukraine to Ukraine
                                            1 infantry moved from Caucasus to Rostov
                                    
                                        Combat - Russians
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    
                                        Non Combat Move - Russians
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                            3 infantry moved from Vyborg to Karelia
                                            EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                                            EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                                            EDIT: 3 infantry moved from Volgograd to 1st Corps
                                            EDIT: 1 artillery moved from Volgograd to 1st Corps
                                            EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                                            1 mine_unarmed moved from Russia to Bryansk
                                            1 mine_unarmed moved from Russia to Smolensk
                                            1 air_transport and 1 artillery moved from Russia to Caucasus
                                            1 mine_unarmed moved from Russia to Bryansk
                                            1 mine_unarmed moved from Russia to Smolensk
                                            1 mine_unarmed moved from Russia to Bryansk
                                            1 mine_unarmed moved from Russia to Smolensk
                                            1 armour moved from Russia to Volgograd
                                    
                                        Turn Complete - Russians
                                            Russians collect 37 PUs; end with 37 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                      newenr85 @newenr85 last edited by

                                      @newenr85 said in First Game Newenr:

                                      TripleA Manual Gamesave Post: Russians round 2

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 2
                                      
                                          Purchase Units - Russians
                                              Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                              Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                              Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                      
                                          Place Units - Russians
                                              1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                                              1 artillery placed in Novgorod
                                              1 infantry placed in Volgograd
                                      
                                          Combat Move - Russians
                                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                              1 Soviet_Commisar moved from Russia to Volgograd
                                              1 mech_infantry moved from Russia to Volgograd
                                              1 armour moved from Russia to Vologda
                                              1 artillery and 3 infantry moved from Bryansk to Ukraine
                                              1 infantry moved from Rostov to Ukraine
                                              1 infantry moved from Western Ukraine to Ukraine
                                              1 infantry moved from Caucasus to Rostov
                                      
                                          Combat - Russians
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - Russians
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                              3 infantry moved from Vyborg to Karelia
                                              EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                                              EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                                              EDIT: 3 infantry moved from Volgograd to 1st Corps
                                              EDIT: 1 artillery moved from Volgograd to 1st Corps
                                              EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                                              1 mine_unarmed moved from Russia to Bryansk
                                              1 mine_unarmed moved from Russia to Smolensk
                                              1 air_transport and 1 artillery moved from Russia to Caucasus
                                              1 mine_unarmed moved from Russia to Bryansk
                                              1 mine_unarmed moved from Russia to Smolensk
                                              1 mine_unarmed moved from Russia to Bryansk
                                              1 mine_unarmed moved from Russia to Smolensk
                                              1 armour moved from Russia to Volgograd
                                      
                                          Turn Complete - Russians
                                              Russians collect 37 PUs; end with 37 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      Please check if I made any illegal move

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