First Game Newenr
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heh heh no worries. First games are learning games and one continues to learn after that as well

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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 6 infantry, 3 mech_infantrys and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod 1 infantry moved from Caucasus to Rostov 1 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Ukraine 1 artillery moved from Volgograd to Rostov 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Russia to Ukraine 1 Russian_Rail and 1 artillery moved from Russia to Ukraine 1 fighter moved from Russia to Novgorod 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 Soviet_Commisar moved from Russia to Ukraine 1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Novgorod 2 infantry placed in Ukraine 2 infantry placed in Volgograd 1 mech_infantry placed in Russia 1 mech_infantry placed in Volgograd 1 mech_infantry and 7 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@beelee Lest try this way
i will form Corps next move -
yea no need to really form the Corps this early or put him in his Box anyway. SSR shouldn't see battle till turn 3 or 4 and even if they aren't in there Box they are still "formed".
You have to move back on to the board to do battle anyway. It's mostly for information purposes so one can tell what units are in which Army/Corps etc ... That and it looks kinda cool imo

Just wanted to show the mechanics of how to do it

I'll bust JPN out and then probably nap time again
Never know, might catch my second wind or third at this point lolEdit
Nice clean turn
So technically Corps can be formed in UKR and Novogorod. UKR you'd want the Tank and 2 Mechs most likely and NOVO 2 Inf and a Arty.
But as stated earlier, no need to concern yourself with it at this point

Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 3 armour, 1 elite, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 4 infantry moved from Kwangsi to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 8.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 artillery and 3 infantry moved from Hunan to Kweichow 1 armour moved from Kwangsi to Kweichow 2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 artillery moved from Jehol to Kwangsi 1 aaGun and 6 infantry moved from Jehol to Chahar 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea Place Units - Japanese 1 harbour placed in Kwangsi 2 transports placed in 6 Sea Zone 3 armour placed in Shantung 1 Japanese_LCV, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.17There is an example of how LCVs move at end of NCM. They transport the same as a regular Trprt. They are blocked by surface Ships though. Subs don't block them.
Can move 1 on land in NCM. Can be taken as a hit in Attack. Defense they just die but can't be taken as a casualty until everyone else is dead.
Page 38 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
In Game Notes

Edit 2
Not sure how much experience you have with the OutOfBox Global 1940 game that this is a mod of but the "Objectives" tab top right will tell most of the Bonus Objectives. It doesn't include all the new ones from the mod. At End Turn it will tell you the new ones or in the Turn Summary.Also it's good to check the "TimeTable" Top bar before you purchase. It lets you know what's coming up. Hover on the image and it will give a brief description.
Edit 3
It's usually a good idea to take control of some of the Dutch TTys in NCM withUK/ANZC to boost income. ANZC for sure
Edit 4
The "Game Report Thread" is also a good way to learn and see how other games play out https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reportsYou can also download saves of previous games here and look at them through History.
Here is my latest with Trout https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout/102
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - ItaliansCombat Hit Differential Summary :
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Almost a clean turn
You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.
Or just do a different build.
Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then
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@beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start

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yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.
I'm gonna move a dude to Sumtra for you too. It's just a learning game
It's all good 