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    • N
      newenr85 @newenr85 last edited by

      @newenr85 Bro so many different unit on that side i dont know what am i doing lol

      B 1 Reply Last reply Reply Quote 1
      • B
        beelee @newenr85 last edited by beelee

        @newenr85

        Oh no I totally missed your latest ! Was just gonna check in 🙂 Sorry about that 😊

        No worries this game is for learning how it all works 🙂 I'll bust out JPN now

        Edit
        Yea so to buy Total War Tanks for SSR it's a little different. You buy "Mass Tanks" and then "TotalWar_Tank_2"

        Screenshot from 2026-02-06 20-19-46.png

        It's at bottom of Purchase Window. Then place in Moscow 2nd Place. Player Enforced.

        You can also buy a "Tank_General" to form 2nd "Tank Army" if you want. He's got the blue dot and also only places in Moscow.

        So that's 30 bucks which is a good build. Leaves a buck to save or blow on a Rocket or LM.

        Anyway you can change your build if you want. Tank Armies are basically the baddest Land Formations there are 🙂

        Edit
        More Info on Tank Armies page 46 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

        Game History

        Round: 7
        
            Purchase Units - Japanese
                Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                Japanese buy 1 Escort, 1 Heavy_BB, 4 armour, 1 elite, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 armour and 1 infantry moved from French Indo China to Shan State
                1 artillery and 2 infantry moved from Szechwan to Yunnan
                1 armour moved from Kweichow to Yunnan
                1 infantry moved from Philippines to 35 Sea Zone
                1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                2 bombers moved from Philippines to 37 Sea Zone
                6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Philippines to 37 Sea Zone
                1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 pacific_cruiser, 1 pacific_submarine and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
                1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone
        
            Combat - Japanese
                Battle in New Britain
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                        British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 3 : 0/4 hits, 1.33 expected hits
                        British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 4 : 1/4 hits, 1.33 expected hits
                        British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking New Britain from ANZAC, taking Shan State from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 5 : 0/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 6 : 0/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 7 : 1/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 6 tactical_bombers
                    British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber
                        Japanese roll dice for 1 pacific_submarine and 2 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Units damaged: 1 carrier owned by the British
                        Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 6 tactical_bombers in 37 Sea Zone, round 2 : 11/21 hits, 12.33 expected hits
                        British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber in 37 Sea Zone, round 2 : 5/12 hits, 5.17 expected hits
                    Units damaged: 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese
                        1 pacific_submarine owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                        3 destroyers owned by the British, 2 cruisers owned by the British, 1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British, 2 battleships owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 transport owned by the British lost in 37 Sea Zone
                        Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 6 tactical_bombers in 37 Sea Zone, round 3 : 11/21 hits, 12.33 expected hits
                        British roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from British with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 106
                    Casualties for Japanese: 1 pacific_submarine and 1 submarine
                    Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China
                2 bombers moved from 37 Sea Zone to Philippines
                4 carriers moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 elite moved from Korea to French Indo China
                2 armour and 1 mech_infantry moved from Shantung to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 infantry moved from Korea to French Indo China
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 air_transport and 1 infantry moved from Japan to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 air_transport moved from Caroline Islands to Japan
                1 elite moved from Japan to 6 Sea Zone
                1 elite moved from 6 Sea Zone to Korea
                EDIT: 1 Japanese_LCV moved from Korea to Japan
        
            Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Escort
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 Escort
                EDIT: Turning off Edit Mode
                1 Escort and 1 Heavy_BB placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                2 armour and 1 mech_infantry placed in Shantung
                1 elite and 3 infantry placed in Japan
        
            Turn Complete - Japanese
                Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                Japanese collect 49 PUs; end with 49 PUs
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs
                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -1.00
        Japanese regular : -8.33
        British regular : -1.67
        

        EXP Game 1 newenr J 7.tsvg

        Note
        New Britain doesn't have a PU value but is required for a ANZC Objective.

        I forgot to move the Escort to block to 16 hence the edit. You can still tweak your SSR build if you want. JPN doesn't really affect it.

        N 1 Reply Last reply Reply Quote 1
        • N
          newenr85 @beelee last edited by

          @beelee said in First Game Newenr:

          ar Tanks for SSR it's a little di

          Srcamble?
          c38225b5-3529-4bc2-b7d4-68840f80fa8e-image.png

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @newenr85 last edited by

            @newenr85

            Not today. The boys had too much sake last night 🙂

            1 Reply Last reply Reply Quote 0
            • N
              newenr85 last edited by

              TripleA Manual Gamesave Post: British round 7

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 7
              
                  Purchase Units - Americans
                      Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                      Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                      Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                      Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                      Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                      Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                      Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                      Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                      Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                      Americans buy 2 ArmoredInfantrys, 1 carrier, 2 destroyers, 2 transports, 2 usa_fighters and 2 usa_tactical_bombers; Remaining resources: 0 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 bomber moved from Hawaiian Islands to 47 Sea Zone
                      1 usa_fighter moved from Hawaiian Islands to 47 Sea Zone
                      6 usa_fighters moved from 31 Sea Zone to 33 Sea Zone
                      2 usa_tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
                      1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 pacific_cruiser, 1 pacific_submarine, 2 transports and 2 usa_fighters moved from 25 Sea Zone to 17 Sea Zone
                            Americans take 17 Sea Zone from Japanese
                      1 Heavy_BB, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                      4 infantry moved from 17 Sea Zone to Iwo Jima
                      2 usa_fighters moved from Midway to 16 Sea Zone
                      1 bomber moved from Hawaiian Islands to 16 Sea Zone
              
                  Combat - Americans
                      Battle in 33 Sea Zone
                          Americans attack with 6 usa_fighters and 2 usa_tactical_bombers
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 6 usa_fighters and 2 usa_tactical_bombers in 33 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
                          Americans win with 6 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Battle in 16 Sea Zone
                          Americans attack with 1 bomber and 2 usa_fighters
                          Japanese defend with 1 Escort
                              Americans roll dice for 1 bomber and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                              Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              1 Escort owned by the Japanese lost in 16 Sea Zone
                          Americans win with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 Escort
                      Battle in Iwo Jima
                          Changer loiter and taunt; Americans attack with 4 infantry
                          Changer defend; Japanese defend with 1 aaGun and 2 infantry
                              Americans roll dice for 1 Heavy_BB, 1 battleship, 1 cruiser and 1 pacific_cruiser in Iwo Jima, round 2 : 3/5 hits, 3,33 expected hits
                              Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                              1 infantry owned by the Americans lost in Iwo Jima
                              2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Iwo Jima
                          Americans win, taking Iwo Jima from Japanese with 3 infantry remaining. Battle score for attacker is 8
                          Casualties for Americans: 1 infantry
                          Casualties for Japanese: 1 aaGun and 2 infantry
                      Battle in 47 Sea Zone
                          Americans attack with 1 bomber and 1 usa_fighter
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 bomber and 1 usa_fighter in 47 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 47 Sea Zone
                          Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      1 usa_fighter could not land in 47 Sea Zone and was removed
                      2 usa_tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
                      6 usa_fighters moved from 33 Sea Zone to 17 Sea Zone
                      1 bomber moved from 47 Sea Zone to 30 Sea Zone
                      1 bomber moved from 30 Sea Zone to Johnston Island
                      2 usa_fighters moved from 16 Sea Zone to Hawaiian Islands
                      1 bomber moved from 16 Sea Zone to Midway
                      3 usa_fighters moved from Hawaiian Islands to Midway
              
                  Place Units - Americans
                      1 destroyer placed in 10 Sea Zone
                      1 carrier, 1 destroyer, 2 transports, 2 usa_fighters and 2 usa_tactical_bombers placed in 101 Sea Zone
                      2 ArmoredInfantrys placed in Eastern United States
              
                  Turn Complete - Americans
                      Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                      Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                      Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                      Americans collect 53 PUs; end with 53 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs]
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
                      Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs]
                      Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs]
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              
                  Combat Move - Chinese
              
                  Combat - Chinese
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              
                  Turn Complete - Chinese
                      Chinese collect 0 PUs; end with 0 PUs
              
                  Purchase Units - British
                      Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                      Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                      Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                      Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                      Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                      Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                      Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                      Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                      Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                      British buy 3 artilleries, 3 infantry, 1 transport, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      1 submarine moved from 118 Sea Zone to 109 Sea Zone
                      2 submarines moved from 106 Sea Zone to 109 Sea Zone
                      2 uk_armours moved from Union of South Africa to Belgian Congo
                            British take Belgian Congo from Italians
                      1 infantry moved from Union of South Africa to Rhodesia
                      1 artillery moved from India to West India
                      1 infantry moved from India to West India
                      5 infantry moved from India to Burma
                      1 artillery moved from Burma to Yunnan
                      2 infantry moved from Burma to Yunnan
                      2 uk_tactical_bombers moved from Burma to Yunnan
                      1 uk_armour moved from India to West India
                      1 mech_infantry moved from India to Burma
                      1 uk_armour moved from India to Burma
                      1 artillery moved from India to Burma
              
                  Combat - British
                      Battle in Yunnan
                          British attack with 1 artillery, 2 infantry and 2 uk_tactical_bombers
                          Japanese defend with 1 armour and 1 artillery
                              British roll dice for 1 artillery, 2 infantry and 2 uk_tactical_bombers in Yunnan, round 2 : 3/5 hits, 1,83 expected hits
                              Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits
                              1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                          British win, taking Yunnan from Japanese with 1 artillery, 2 infantry and 2 uk_tactical_bombers remaining. Battle score for attacker is 9
                          Casualties for Japanese: 1 armour and 1 artillery
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      2 uk_tactical_bombers moved from Yunnan to Burma
              
                  Place Units - British
                      Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      1 transport placed in 106 Sea Zone
                      2 infantry and 2 uk_armours placed in India
                      2 artilleries and 1 infantry placed in Union of South Africa
                      1 artillery and 1 uk_fighter placed in United Kingdom
              
                  Turn Complete - British
                      British collect 37 PUs; end with 37 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs]
              

              Combat Hit Differential Summary :

              Americans regular : -0,50
              Japanese regular : -1,50
              British regular : 1,17
              

              Savegame

              B 1 Reply Last reply Reply Quote 0
              • B
                beelee @newenr85 last edited by beelee

                @newenr85

                Zdravo

                Game History

                Round: 7
                
                    Purchase Units - Italians
                        Italians buy 1 Hvy_Undg_1, 1 Italian_LCV, 1 UndergroundMinr, 4 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 
                
                    Place Units - Italians
                        Turning on Edit Mode
                        EDIT: Adding units owned by Italians to Southern Italy: 1 UndergroundMinr
                        EDIT: Turning off Edit Mode
                        Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr and 1 factory_minor
                        1 Hvy_Undg_1 and 1 UndergroundMinr placed in Southern Italy
                        Turning on Edit Mode
                        EDIT: Removing units owned by Italians from Southern Italy: 1 UndergroundMinr
                        EDIT: Turning off Edit Mode
                
                    Politics - Italians
                        Turning on Edit Mode
                        EDIT: Adding units owned by Italians to Egypt: 1 italian_paraBoost
                        EDIT: Turning off Edit Mode
                
                    Combat Move - Italians
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            Turning on Edit Mode
                            EDIT: Italians takes Kazakhstan from Russians
                            EDIT: Turning off Edit Mode
                        2 italian_paras and 1 italian_paraBoost moved from Egypt to French Equatorial Africa
                        1 bomber moved from Trans-Jordan to Belgian Congo
                        2 fighters moved from Egypt to Belgian Congo
                        1 armour moved from Kenya to Tanganyika Territory
                              Italians take Tanganyika Territory from British
                        1 armour moved from Tanganyika Territory to Belgian Congo
                        1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                        2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                        1 infantry moved from Persia to Eastern Persia
                              Italians take Eastern Persia from British
                        EDIT: 1 italian_para moved from Northwest Persia to Kazakhstan
                
                    Combat - Italians
                        Battle in French Equatorial Africa
                            Italians attack with 2 italian_paras and 1 italian_paraBoost
                            French defend with 1 infantry
                                Italians roll dice for 2 italian_paras and 1 italian_paraBoost in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
                                French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the French lost in French Equatorial Africa
                                1 italian_paraBoost owned by the Italians lost in French Equatorial Africa
                            Italians win, taking French Equatorial Africa from French with 2 italian_paras remaining. Battle score for attacker is 3
                            Casualties for French: 1 infantry
                            Casualties for Italians: 1 italian_paraBoost
                        Battle in Belgian Congo
                            Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                            British defend with 2 uk_armours
                                Italians roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/8 hits, 3.50 expected hits
                                British roll dice for 2 uk_armours in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits
                                1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
                                2 uk_armours owned by the British lost in Belgian Congo
                            Italians win, taking Belgian Congo from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                            Casualties for Italians: 1 infantry and 1 mech_infantry
                            Casualties for British: 2 uk_armours
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                        1 bomber and 2 fighters moved from Belgian Congo to Egypt
                        1 infantry moved from Iraq to Northwest Persia
                        2 infantry moved from Trans-Jordan to Iraq
                        1 infantry moved from Iraq to Persia
                        3 mine_unarmeds moved from Southern Italy to 97 Sea Zone
                        1 infantry moved from Northern Italy to 97 Sea Zone
                        1 infantry, 3 mine_unarmeds and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                        1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar
                        1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                        1 armour, 1 artillery, 1 italian_para, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
                        1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from 97 Sea Zone to Greece
                        1 Escort, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                        1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                        1 air_transport moved from Gibraltar to Southern Italy
                        1 Europe_Rail and 1 Italian_LCV moved from Southern Italy to Romania
                        1 armour moved from Bryansk to Eastern Poland
                        2 infantry moved from Northern Italy to Yugoslavia
                
                    Place Units - Italians
                        1 Italian_LCV, 1 infantry and 3 mine_unarmeds placed in Southern Italy
                        1 artillery and 1 infantry placed in Southern Italy
                        2 armour and 1 mech_infantry placed in Egypt
                        2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
                
                    Turn Complete - Italians
                        Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
                        Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan
                        Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
                        Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa
                        Italians collect 32 PUs; end with 32 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 35 PUs
                        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                        Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
                

                Combat Hit Differential Summary :

                French regular : -0.33
                Italians regular : 0.50
                British regular : 1.00
                

                EXP game 1 newenr I 7.tsvg

                So I upgraded the Minor Fctry to Heavy Industry 1 Underground. They way you do it is to buy both upgrades, then edit in a Undrg Minor. That allows you to place the Hvy Ind Undrg.

                You do that on 1st place. Then you remove the extra Undrg so you just have the Hvy Ind one.

                Also the Paras in Egypt didn't start with a Para Boost, so I had to add him in for their attack on the French. They only get the Para Boost when attacking/defending by themselves.

                Usually triplea will auto place them if by themselves.

                You have to edit in any needed units before you move any dudes out of the TTy or it won't let you.

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