First Game Newenr
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heh heh no worries. First games are learning games and one continues to learn after that as well

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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 6 infantry, 3 mech_infantrys and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod 1 infantry moved from Caucasus to Rostov 1 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Ukraine 1 artillery moved from Volgograd to Rostov 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Russia to Ukraine 1 Russian_Rail and 1 artillery moved from Russia to Ukraine 1 fighter moved from Russia to Novgorod 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 Soviet_Commisar moved from Russia to Ukraine 1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Novgorod 2 infantry placed in Ukraine 2 infantry placed in Volgograd 1 mech_infantry placed in Russia 1 mech_infantry placed in Volgograd 1 mech_infantry and 7 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@beelee Lest try this way
i will form Corps next move -
yea no need to really form the Corps this early or put him in his Box anyway. SSR shouldn't see battle till turn 3 or 4 and even if they aren't in there Box they are still "formed".
You have to move back on to the board to do battle anyway. It's mostly for information purposes so one can tell what units are in which Army/Corps etc ... That and it looks kinda cool imo

Just wanted to show the mechanics of how to do it

I'll bust JPN out and then probably nap time again
Never know, might catch my second wind or third at this point lolEdit
Nice clean turn
So technically Corps can be formed in UKR and Novogorod. UKR you'd want the Tank and 2 Mechs most likely and NOVO 2 Inf and a Arty.
But as stated earlier, no need to concern yourself with it at this point

Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 3 armour, 1 elite, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 4 infantry moved from Kwangsi to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 8.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 artillery and 3 infantry moved from Hunan to Kweichow 1 armour moved from Kwangsi to Kweichow 2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 artillery moved from Jehol to Kwangsi 1 aaGun and 6 infantry moved from Jehol to Chahar 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea Place Units - Japanese 1 harbour placed in Kwangsi 2 transports placed in 6 Sea Zone 3 armour placed in Shantung 1 Japanese_LCV, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.17There is an example of how LCVs move at end of NCM. They transport the same as a regular Trprt. They are blocked by surface Ships though. Subs don't block them.
Can move 1 on land in NCM. Can be taken as a hit in Attack. Defense they just die but can't be taken as a casualty until everyone else is dead.
Page 38 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
In Game Notes

Edit 2
Not sure how much experience you have with the OutOfBox Global 1940 game that this is a mod of but the "Objectives" tab top right will tell most of the Bonus Objectives. It doesn't include all the new ones from the mod. At End Turn it will tell you the new ones or in the Turn Summary.Also it's good to check the "TimeTable" Top bar before you purchase. It lets you know what's coming up. Hover on the image and it will give a brief description.
Edit 3
It's usually a good idea to take control of some of the Dutch TTys in NCM withUK/ANZC to boost income. ANZC for sure
Edit 4
The "Game Report Thread" is also a good way to learn and see how other games play out https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reportsYou can also download saves of previous games here and look at them through History.
Here is my latest with Trout https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout/102
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - ItaliansCombat Hit Differential Summary :
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Almost a clean turn
You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.
Or just do a different build.
Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then
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@beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start

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yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.
I'm gonna move a dude to Sumtra for you too. It's just a learning game
It's all good 
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@beelee Regarding Sumatra, that was my mistake i know that rule and i know that move, but i did not see it, so its not like i dont know it was pure mistake. So what ever you say regarding that

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I activated it for ya
here's fix. I will do Italia directlyEXP game 1 newenr UK 2 Fix.tsvg
Edit
So I just banked the LMs for 2 bucks and then gave you 4 for Sumatra. +6 total -
@beelee Thanks!
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Game History
Round: 2 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from India: 2 mine_unarmeds EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine EDIT: Changing ownership of Sumatra from Dutch to British EDIT: Adding units owned by British to Sumatra: 1 infantry EDIT: Removing units owned by British from India: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 44 to 50 EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to Greece 1 armour moved from Yugoslavia to Greece 2 infantry moved from Albania to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece EDIT: 1 italian_para moved from Southern Italy to Greece EDIT: Italians undo move 5. EDIT: 1 italian_para moved from Southern Italy to Syria 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from Tobruk to Egypt 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Greece Italians attack with 1 Italian_LCV, 1 armour, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 Italian_LCV Casualties for Neutral_Allies: 4 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 uk_armour Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France 1 bomber moved from Egypt to Southern Italy 2 fighters moved from Greece to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 2 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsForgot I was in Dice Roller mode so just bombed it out lol
Edit
So much for my nap ha ha ha -
TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone 1 destroyer moved from 60 Sea Zone to 41 Sea Zone 1 submarine moved from 60 Sea Zone to 41 Sea Zone 1 cruiser moved from 56 Sea Zone to 41 Sea Zone Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 artillery moved from 42 Sea Zone to Java Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 41 Sea Zone 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 fighter moved from United Kingdom to Algeria 1 infantry moved from United Kingdom to Scotland Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :