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    • B Offline
      beelee @newenr85
      last edited by beelee

      @newenr85

      yea no need to really form the Corps this early or put him in his Box anyway. SSR shouldn't see battle till turn 3 or 4 and even if they aren't in there Box they are still "formed".

      You have to move back on to the board to do battle anyway. It's mostly for information purposes so one can tell what units are in which Army/Corps etc ... That and it looks kinda cool imo 🙂

      Just wanted to show the mechanics of how to do it 🙂

      I'll bust JPN out and then probably nap time again 🙂 Never know, might catch my second wind or third at this point lol

      Edit
      Nice clean turn :thumbs_up:

      So technically Corps can be formed in UKR and Novogorod. UKR you'd want the Tank and 2 Mechs most likely and NOVO 2 Inf and a Arty.

      But as stated earlier, no need to concern yourself with it at this point 🙂

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 Japanese_LCV, 3 armour, 1 elite, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 artillery and 4 infantry moved from Kwangsi to Yunnan
              2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 8.17 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Japanese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
              1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
              2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
              1 artillery and 3 infantry moved from Hunan to Kweichow
              1 armour moved from Kwangsi to Kweichow
              2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
              1 J_Rail moved from Kiangsu to Korea
              1 J_Rail and 1 infantry moved from Korea to Kwangsi
              1 J_Rail moved from Kiangsu to Jehol
              1 J_Rail and 1 artillery moved from Jehol to Kwangsi
              1 aaGun and 6 infantry moved from Jehol to Chahar
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from Siam to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to Kwangsi
              2 transports moved from 36 Sea Zone to 19 Sea Zone
              1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
              2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
              EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
      
          Place Units - Japanese
              1 harbour placed in Kwangsi
              2 transports placed in 6 Sea Zone
              3 armour placed in Shantung
              1 Japanese_LCV, 1 elite and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -1.17
      

      EXP Game 1 newenr J 2.tsvg

      There is an example of how LCVs move at end of NCM. They transport the same as a regular Trprt. They are blocked by surface Ships though. Subs don't block them.

      Can move 1 on land in NCM. Can be taken as a hit in Attack. Defense they just die but can't be taken as a casualty until everyone else is dead.

      Page 38 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

      In Game Notes

      Screenshot from 2026-01-18 04-29-20.png

      Edit 2
      Not sure how much experience you have with the OutOfBox Global 1940 game that this is a mod of but the "Objectives" tab top right will tell most of the Bonus Objectives. It doesn't include all the new ones from the mod. At End Turn it will tell you the new ones or in the Turn Summary.

      Also it's good to check the "TimeTable" Top bar before you purchase. It lets you know what's coming up. Hover on the image and it will give a brief description.

      Edit 3
      It's usually a good idea to take control of some of the Dutch TTys in NCM withUK/ANZC to boost income. ANZC for sure 🙂

      Edit 4
      The "Game Report Thread" is also a good way to learn and see how other games play out https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports

      You can also download saves of previous games here and look at them through History.

      Here is my latest with Trout https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout/102

      1 Reply Last reply Reply Quote 0
      • newenr85N Offline
        newenr85
        last edited by

        TripleA Manual Gamesave Post: Italians round 2

        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 2
        
            Purchase Units - Italians
        

        Combat Hit Differential Summary :

        Savegame

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @newenr85
          last edited by

          @newenr85

          Almost a clean turn 🙂 You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.

          So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.

          Or just do a different build.

          Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @beelee
            last edited by

            @beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start 😄

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @newenr85
              last edited by

              @newenr85

              yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.

              I'm gonna move a dude to Sumtra for you too. It's just a learning game 🙂 It's all good 💪

              newenr85N 1 Reply Last reply Reply Quote 0
              • newenr85N Offline
                newenr85 @beelee
                last edited by

                @beelee Regarding Sumatra, that was my mistake i know that rule and i know that move, but i did not see it, so its not like i dont know it was pure mistake. So what ever you say regarding that 🙂

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @newenr85
                  last edited by beelee

                  @newenr85

                  I activated it for ya 🙂 here's fix. I will do Italia directly

                  EXP game 1 newenr UK 2 Fix.tsvg

                  Edit
                  So I just banked the LMs for 2 bucks and then gave you 4 for Sumatra. +6 total

                  newenr85N 1 Reply Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85 @beelee
                    last edited by

                    @beelee Thanks!

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @newenr85
                      last edited by beelee

                      @newenr85

                      Game History

                      Round: 2
                      
                          Purchase Units - Italians
                              Turning on Edit Mode
                              EDIT: Removing units owned by British from India: 2 mine_unarmeds
                              EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                              EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
                              EDIT: Changing ownership of Sumatra from Dutch to British
                              EDIT: Adding units owned by British to Sumatra: 1 infantry
                              EDIT: Removing units owned by British from India: 1 infantry
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Changing PUs for British from 44 to 50
                              EDIT: Turning off Edit Mode
                              Italians buy 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                      
                          Combat Move - Italians
                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                              Turning on Edit Mode
                                  EDIT: Italians takes Syria from French
                                  EDIT: Turning off Edit Mode
                              2 fighters moved from Southern Italy to Greece
                              1 armour moved from Yugoslavia to Greece
                              2 infantry moved from Albania to Greece
                              EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                              EDIT: 1 italian_para moved from Southern Italy to Greece
                              EDIT: Italians undo move 5.
                              EDIT: 1 italian_para moved from Southern Italy to Syria
                              1 transport moved from 98 Sea Zone to 96 Sea Zone
                              1 bomber moved from Tobruk to Egypt
                              2 transports moved from 98 Sea Zone to 96 Sea Zone
                              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                              1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                              1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                              1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                              1 infantry moved from Kenya to Belgian Congo
                                    Italians take Belgian Congo from British
                              1 infantry moved from Kenya to Anglo Egyptian Sudan
                                    Italians take Anglo Egyptian Sudan from British
                              1 infantry moved from Kenya to Tanganyika Territory
                                    Italians take Tanganyika Territory from British
                      
                          Combat - Italians
                              Battle in Greece
                                  Italians attack with 1 Italian_LCV, 1 armour, 2 fighters and 4 infantry
                                  Neutral_Allies defend with 4 infantry
                                  Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                                  Casualties for Italians: 1 Italian_LCV
                                  Casualties for Neutral_Allies: 4 infantry
                              Battle in Egypt
                                  Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                                  British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 uk_armour
                                  Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                                  Casualties for Italians: 2 infantry
                                  Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Italians
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
                              1 bomber moved from Egypt to Southern Italy
                              2 fighters moved from Greece to Southern Italy
                              2 infantry moved from Southern Italy to Northern Italy
                              1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France
                      
                          Place Units - Italians
                              1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                              2 armour and 1 infantry placed in Northern Italy
                      
                          Turn Complete - Italians
                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                              Italians collect 21 PUs; end with 21 PUs
                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                      

                      EXP Game 1 newenr I 2.tsvg

                      Forgot I was in Dice Roller mode so just bombed it out lol

                      Edit
                      So much for my nap ha ha ha

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                      • newenr85N Offline
                        newenr85
                        last edited by

                        TripleA Manual Gamesave Post: French round 2

                        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 2
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
                        
                            Combat Move - ANZAC
                                1 infantry moved from New Guinea to Dutch New Guinea
                                      ANZAC take Dutch New Guinea from Dutch
                                1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
                                1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                                1 cruiser moved from 56 Sea Zone to 41 Sea Zone
                        
                            Combat - ANZAC
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                1 infantry moved from 42 Sea Zone to Java
                                      ANZAC take Java from Dutch
                                1 artillery moved from 42 Sea Zone to Java
                        
                            Place Units - ANZAC
                                1 fighter placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 14 PUs; end with 15 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                        
                            Combat Move - French
                                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                                1 infantry moved from Tunisia to Libya
                                      French take Libya from Italians
                                1 infantry moved from French Central Africa to French Equatorial Africa
                                1 infantry moved from Tunisia to Libya
                                1 infantry moved from Algeria to Tunisia
                                1 fighter moved from United Kingdom to Algeria
                                1 infantry moved from United Kingdom to Scotland
                        
                            Combat - French
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - French
                                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        Savegame

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @newenr85
                          last edited by

                          @newenr85

                          Good Morning

                          Looks like another clean turn. :thumbs_up: Was odd that DNG was able to be activated during Combat Move as usually the Dutch and Pro Neutrals only activate in NCM but I'm not gonna worry about it 🙂

                          G after bit

                          newenr85N 1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85 @beelee
                            last edited by

                            @beelee Good morning.
                            I am suing combat move and non combat move in same way regarding moving units (no-attack). So now i am trying to play like it should be played, combat move should be only when attack will happen (result of move is zone in conflict), all other moves are should be played in NCM.
                            i think developers should implement that constraint, its just order of play and it force player to respect order of play and give NCM more power 🙂

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @newenr85
                              last edited by beelee

                              @newenr85

                              Yea triplea can't do it. It's not a huge issue it's just easier to follow along.

                              Doing G now

                              Game History

                              Round: 3
                              
                                  Research Technology - Germans
                              
                                  Purchase Units - Germans
                                      triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                      triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                      triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                      Germans buy 1 G_air_transport, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 airfield_Hvy, 2 armour, 1 destroyer, 1 elite, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
                              
                                  Place Units - Germans
                                      Units in Western Germany being upgraded or consumed: 1 airfield
                                      1 airfield_Hvy placed in Western Germany
                                      Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
                                      1 Waffen_Oberst and 1 waffen_infantry placed in Germany
                              
                                  Combat Move - Germans
                                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                      2 GermanUBoats moved from 110 Sea Zone to 109 Sea Zone
                                      1 GermanUBoat moved from 108 Sea Zone to 119 Sea Zone
                                      2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
                              
                                  Combat - Germans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                              
                                  Non Combat Move - Germans
                                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                      EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer
                                      EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer
                                      EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                                      EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                                      EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
                                      EDIT: 1 1stPanzerArmy and 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
                                      1 fighter moved from Northern Italy to Romania
                                      2 german_paras moved from Germany to Romania
                                      2 tactical_bombers moved from Western Germany to Romania
                                      2 Panzer_Grndrss moved from Germany to Slovakia Hungary
                                      1 infantry moved from Romania to Slovakia Hungary
                                      1 G_Rail and 1 German_LCV moved from Germany to Romania
                                      1 elite and 1 infantry moved from Norway to Finland
                                      1 artillery and 1 elite moved from Germany to 113 Sea Zone
                                      1 artillery and 1 elite moved from 113 Sea Zone to Norway
                                      1 infantry moved from Germany to Poland
                                      1 mech_infantry moved from Normandy Bordeaux to Western Germany
                                      1 G_Rail moved from Germany to Bulgaria
                                      1 G_Rail and 1 infantry moved from Bulgaria to Poland
                                      3 infantry moved from Bulgaria to Romania
                                      1 infantry moved from Slovakia Hungary to Poland
                                      1 infantry moved from Slovakia Hungary to Poland
                                      2 infantry moved from Romania to Slovakia Hungary
                                      1 infantry moved from Western Germany to France
                                      1 infantry moved from Western Germany to Germany
                              
                                  Place Units - Germans
                                      1 destroyer placed in 113 Sea Zone
                                      1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany
                                      1 G_air_transport and 2 infantry placed in Western Germany
                                      1 infantry placed in Western Germany
                                      1 infantry placed in Germany
                              
                                  Turn Complete - Germans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Germans collect 42 PUs; end with 42 PUs
                                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                                      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                              

                              Combat Hit Differential Summary :

                              EXP Game 1 newenr G 3.tsvg

                              Not a whole lot happening. I did upgrade the AB in W GER so it can scramble 4 now. Note the Paras and the LCV can cross the Black Sea

                              Edit
                              lol I forgot to move the Panzers 🙂

                              EXP Game 1 newenr G 3edit.tsvg

                              newenr85N 1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @beelee
                                last edited by newenr85

                                @beelee How do i activate mine?

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @newenr85
                                  last edited by beelee

                                  @newenr85

                                  LMs require a lot of edit. Check the in Game Notes

                                  Screenshot from 2026-01-19 03-16-36.png

                                  basically you need to edit in a "Changer" LM and remove the Players unarmed LM. A lot of high use areas have specific LMs for where they defend.

                                  For example say you have LMs in Belarus and want to defend against E POL go to Edit "Add Units" click on Belarus then click on Changer.

                                  Screenshot from 2026-01-19 03-21-45.png

                                  add the correct amount. Then when you hover on it you can see where it's defending

                                  Screenshot from 2026-01-19 03-23-52.png

                                  Edit
                                  Changer is allied to everyone so if the TTy where the LMs are gets conquered, it won't cause a battle.

                                  Edit 2
                                  So they can move 1 in NCM or use Rail. An Engnr can transport 3 LMs up to 2 spaces. The Engnr can also move into a newly conquered TTy and arm them immediately. Otherwise you can only Arm them in TTys you control at the start of your turn

                                  newenr85N 1 Reply Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85 @beelee
                                    last edited by

                                    @beelee So, option only that are define by changer are available?
                                    My Baltic mine and Caucasus is not? Right or?
                                    ce5938a2-c652-445c-9129-91b6f47d7999-image.png

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                                    • B Offline
                                      beelee @newenr85
                                      last edited by beelee

                                      @newenr85

                                      Not quite. I will post a save using our game.

                                      Edit
                                      LM Example.tsvg

                                      So Balt STs didn't have a spefic one so I used a Generic LM and stated in the Comment Log where it defends.

                                      Comment Log is under "View" top left. You can also make the map look a little lighter by turning on "Map Blends" which is also under View. In case you prefer a lighter look. Some units are easier to see that way Imo.

                                      Edit 2
                                      When going through History and Edit turns on, you need to click back on History top right to see the Edit move.

                                      newenr85N 1 Reply Last reply Reply Quote 1
                                      • newenr85N Offline
                                        newenr85 @beelee
                                        last edited by

                                        @beelee Thanks got it, this is total manual work thanks.

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @newenr85
                                          last edited by

                                          @newenr85

                                          yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

                                          If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

                                          newenr85N 1 Reply Last reply Reply Quote 0
                                          • newenr85N Offline
                                            newenr85 @beelee
                                            last edited by newenr85

                                            @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
                                            c412775d-f26d-42a8-a56b-c5c654628947-image.png
                                            Should i finish my NCM then edit?

                                            B 1 Reply Last reply Reply Quote 1

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