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    • B Offline
      beelee @newenr85
      last edited by beelee

      @newenr85

      Game History

      Round: 2
      
          Purchase Units - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 2 mine_unarmeds
              EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
              EDIT: Changing ownership of Sumatra from Dutch to British
              EDIT: Adding units owned by British to Sumatra: 1 infantry
              EDIT: Removing units owned by British from India: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing PUs for British from 44 to 50
              EDIT: Turning off Edit Mode
              Italians buy 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              Turning on Edit Mode
                  EDIT: Italians takes Syria from French
                  EDIT: Turning off Edit Mode
              2 fighters moved from Southern Italy to Greece
              1 armour moved from Yugoslavia to Greece
              2 infantry moved from Albania to Greece
              EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
              EDIT: 1 italian_para moved from Southern Italy to Greece
              EDIT: Italians undo move 5.
              EDIT: 1 italian_para moved from Southern Italy to Syria
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 bomber moved from Tobruk to Egypt
              2 transports moved from 98 Sea Zone to 96 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
              1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
              1 cruiser moved from 93 Sea Zone to 98 Sea Zone
              1 destroyer moved from 93 Sea Zone to 98 Sea Zone
              1 infantry moved from Kenya to Belgian Congo
                    Italians take Belgian Congo from British
              1 infantry moved from Kenya to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
              1 infantry moved from Kenya to Tanganyika Territory
                    Italians take Tanganyika Territory from British
      
          Combat - Italians
              Battle in Greece
                  Italians attack with 1 Italian_LCV, 1 armour, 2 fighters and 4 infantry
                  Neutral_Allies defend with 4 infantry
                  Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 Italian_LCV
                  Casualties for Neutral_Allies: 4 infantry
              Battle in Egypt
                  Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                  British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 uk_armour
                  Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 infantry
                  Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Italians
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
              1 bomber moved from Egypt to Southern Italy
              2 fighters moved from Greece to Southern Italy
              2 infantry moved from Southern Italy to Northern Italy
              1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France
      
          Place Units - Italians
              1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
              2 armour and 1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Italians collect 21 PUs; end with 21 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
      

      EXP Game 1 newenr I 2.tsvg

      Forgot I was in Dice Roller mode so just bombed it out lol

      Edit
      So much for my nap ha ha ha

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      • newenr85N Offline
        newenr85
        last edited by

        TripleA Manual Gamesave Post: French round 2

        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 2
        
            Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
        
            Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
                1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                1 cruiser moved from 56 Sea Zone to 41 Sea Zone
        
            Combat - ANZAC
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 artillery moved from 42 Sea Zone to Java
        
            Place Units - ANZAC
                1 fighter placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
        
            Combat Move - French
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from United Kingdom to Algeria
                1 infantry moved from United Kingdom to Scotland
        
            Combat - French
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - French
                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Savegame

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @newenr85
          last edited by

          @newenr85

          Good Morning

          Looks like another clean turn. :thumbs_up: Was odd that DNG was able to be activated during Combat Move as usually the Dutch and Pro Neutrals only activate in NCM but I'm not gonna worry about it 🙂

          G after bit

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @beelee
            last edited by

            @beelee Good morning.
            I am suing combat move and non combat move in same way regarding moving units (no-attack). So now i am trying to play like it should be played, combat move should be only when attack will happen (result of move is zone in conflict), all other moves are should be played in NCM.
            i think developers should implement that constraint, its just order of play and it force player to respect order of play and give NCM more power 🙂

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @newenr85
              last edited by beelee

              @newenr85

              Yea triplea can't do it. It's not a huge issue it's just easier to follow along.

              Doing G now

              Game History

              Round: 3
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                      triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                      triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                      Germans buy 1 G_air_transport, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 airfield_Hvy, 2 armour, 1 destroyer, 1 elite, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
              
                  Place Units - Germans
                      Units in Western Germany being upgraded or consumed: 1 airfield
                      1 airfield_Hvy placed in Western Germany
                      Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
                      1 Waffen_Oberst and 1 waffen_infantry placed in Germany
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      2 GermanUBoats moved from 110 Sea Zone to 109 Sea Zone
                      1 GermanUBoat moved from 108 Sea Zone to 119 Sea Zone
                      2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
              
                  Combat - Germans
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              
                  Non Combat Move - Germans
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                      EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer
                      EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer
                      EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                      EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                      EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
                      EDIT: 1 1stPanzerArmy and 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
                      1 fighter moved from Northern Italy to Romania
                      2 german_paras moved from Germany to Romania
                      2 tactical_bombers moved from Western Germany to Romania
                      2 Panzer_Grndrss moved from Germany to Slovakia Hungary
                      1 infantry moved from Romania to Slovakia Hungary
                      1 G_Rail and 1 German_LCV moved from Germany to Romania
                      1 elite and 1 infantry moved from Norway to Finland
                      1 artillery and 1 elite moved from Germany to 113 Sea Zone
                      1 artillery and 1 elite moved from 113 Sea Zone to Norway
                      1 infantry moved from Germany to Poland
                      1 mech_infantry moved from Normandy Bordeaux to Western Germany
                      1 G_Rail moved from Germany to Bulgaria
                      1 G_Rail and 1 infantry moved from Bulgaria to Poland
                      3 infantry moved from Bulgaria to Romania
                      1 infantry moved from Slovakia Hungary to Poland
                      1 infantry moved from Slovakia Hungary to Poland
                      2 infantry moved from Romania to Slovakia Hungary
                      1 infantry moved from Western Germany to France
                      1 infantry moved from Western Germany to Germany
              
                  Place Units - Germans
                      1 destroyer placed in 113 Sea Zone
                      1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany
                      1 G_air_transport and 2 infantry placed in Western Germany
                      1 infantry placed in Western Germany
                      1 infantry placed in Germany
              
                  Turn Complete - Germans
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Germans collect 42 PUs; end with 42 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
              

              Combat Hit Differential Summary :

              EXP Game 1 newenr G 3.tsvg

              Not a whole lot happening. I did upgrade the AB in W GER so it can scramble 4 now. Note the Paras and the LCV can cross the Black Sea

              Edit
              lol I forgot to move the Panzers 🙂

              EXP Game 1 newenr G 3edit.tsvg

              newenr85N 1 Reply Last reply Reply Quote 0
              • newenr85N Offline
                newenr85 @beelee
                last edited by newenr85

                @beelee How do i activate mine?

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @newenr85
                  last edited by beelee

                  @newenr85

                  LMs require a lot of edit. Check the in Game Notes

                  Screenshot from 2026-01-19 03-16-36.png

                  basically you need to edit in a "Changer" LM and remove the Players unarmed LM. A lot of high use areas have specific LMs for where they defend.

                  For example say you have LMs in Belarus and want to defend against E POL go to Edit "Add Units" click on Belarus then click on Changer.

                  Screenshot from 2026-01-19 03-21-45.png

                  add the correct amount. Then when you hover on it you can see where it's defending

                  Screenshot from 2026-01-19 03-23-52.png

                  Edit
                  Changer is allied to everyone so if the TTy where the LMs are gets conquered, it won't cause a battle.

                  Edit 2
                  So they can move 1 in NCM or use Rail. An Engnr can transport 3 LMs up to 2 spaces. The Engnr can also move into a newly conquered TTy and arm them immediately. Otherwise you can only Arm them in TTys you control at the start of your turn

                  newenr85N 1 Reply Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85 @beelee
                    last edited by

                    @beelee So, option only that are define by changer are available?
                    My Baltic mine and Caucasus is not? Right or?
                    ce5938a2-c652-445c-9129-91b6f47d7999-image.png

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                    • B Offline
                      beelee @newenr85
                      last edited by beelee

                      @newenr85

                      Not quite. I will post a save using our game.

                      Edit
                      LM Example.tsvg

                      So Balt STs didn't have a spefic one so I used a Generic LM and stated in the Comment Log where it defends.

                      Comment Log is under "View" top left. You can also make the map look a little lighter by turning on "Map Blends" which is also under View. In case you prefer a lighter look. Some units are easier to see that way Imo.

                      Edit 2
                      When going through History and Edit turns on, you need to click back on History top right to see the Edit move.

                      newenr85N 1 Reply Last reply Reply Quote 1
                      • newenr85N Offline
                        newenr85 @beelee
                        last edited by

                        @beelee Thanks got it, this is total manual work thanks.

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @newenr85
                          last edited by

                          @newenr85

                          yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

                          If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

                          newenr85N 1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85 @beelee
                            last edited by newenr85

                            @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
                            c412775d-f26d-42a8-a56b-c5c654628947-image.png
                            Should i finish my NCM then edit?

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @newenr85
                              last edited by beelee

                              @newenr85

                              Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.

                              Edit
                              Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lol

                              https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                              Be sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

                              🙂

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                              • newenr85N Offline
                                newenr85
                                last edited by

                                TripleA Manual Gamesave Post: Russians round 3

                                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 3
                                
                                    Purchase Units - Russians
                                        Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                        Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                        Trigger TankGeneral: buyTank_General added to productionRussians
                                        Russians buy 1 Tank_General, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                
                                    Place Units - Russians
                                        1 Tank_General placed in Russia
                                        1 fighter and 1 mech_infantry placed in Russia
                                        1 mech_infantry placed in Ukraine
                                        1 infantry placed in Novgorod
                                        1 infantry placed in Ukraine
                                        2 infantry placed in Volgograd
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                
                                    Combat - Russians
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                                        1 infantry moved from Novgorod to Baltic States
                                        1 infantry moved from Volgograd to Caucasus
                                        1 mech_infantry moved from Volgograd to Caucasus
                                        1 artillery moved from Rostov to Caucasus
                                        1 mech_infantry moved from Caucasus to Rostov
                                        1 infantry moved from Volgograd to Caucasus
                                        1 infantry moved from Volgograd to Rostov
                                        1 mech_infantry moved from Russia to Volgograd
                                        1 fighter moved from Russia to Volgograd
                                        2 infantry moved from Russia to Smolensk
                                        1 mech_infantry moved from Russia to Smolensk
                                        1 Tank_General moved from Russia to Bryansk
                                        1 armour moved from Ukraine to Bryansk
                                        1 infantry moved from Karelia to Novgorod
                                        2 infantry moved from Vyborg to Novgorod
                                        1 mech_infantry moved from Russia to Smolensk
                                        1 R_Europe_Rail moved from Russia to Urals
                                        1 R_Europe_Rail moved from Urals to Amur
                                        1 R_Europe_Rail and 1 infantry moved from Amur to Urals
                                        1 armour moved from Urals to Smolensk
                                        1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                                        1 submarine moved from 113 Sea Zone to 114 Sea Zone
                                        1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                                        1 submarine moved from 125 Sea Zone to 123 Sea Zone
                                        2 infantry moved from Buryatia to Amur
                                        1 infantry moved from Rostov to Caucasus
                                        1 infantry moved from Ukraine to Rostov
                                        1 infantry moved from Bryansk to Belarus
                                        EDIT: Russians undo move 31.
                                        1 Russian_Rail and 2 mine_unarmeds moved from Russia to Belarus
                                        2 Russian_Rails and 4 mine_unarmeds moved from Russia to Belarus
                                        3 mine_unarmeds moved from Russia to Bryansk
                                
                                    Turn Complete - Russians
                                        Russians collect 37 PUs; end with 37 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                newenr85N B 2 Replies Last reply Reply Quote 0
                                • newenr85N Offline
                                  newenr85 @newenr85
                                  last edited by newenr85

                                  @newenr85 fck... I dont know can you place paratroopers in capital now? And again i did wrong place move.... used first not second i know this will not have impact but i need to take more care about sequence of moves....

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @newenr85
                                    last edited by

                                    @newenr85

                                    heh heh don't sweat it. It's only RD 3 of your first game. You already doing better than a lot of first time players 🙂 After 2-3 games it'll start becoming 2nd Nature.

                                    Yea Paras only place in Capital and have a Max build limit. Triplea does that correctly

                                    1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @newenr85
                                      last edited by

                                      @newenr85

                                      Yea so 1 Rail can only move 1 Unit including LMs. Triplea doesn't Enforce that. I need to clarify that in the Notes for next update. So I'll move 2 LMs from Belarus to Bryansk.

                                      Also, not sure how you do it but it's best to run a turn in Local Mode and get it how you like it and then do your real turn. Still have to change stuff sometimes but it should go a lot smoother for you that way.

                                      It makes it easier to read in History as well 🙂 Normally I just check Purchase and Combat and End Turn. But with new players I go through the whole turn to make sure they're doing it correctly.

                                      No biggie just wanted to mention it 🙂

                                      JPN here in a bit

                                      newenr85N 1 Reply Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85 @beelee
                                        last edited by

                                        @beelee I was able two move 2 but not 3, so was thinking that was normal.

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @newenr85
                                          last edited by beelee

                                          @newenr85

                                          no worries. I'll check the code on it. I mighta fckd up 🙂

                                          Game History

                                          Round: 3
                                          
                                              Purchase Units - Japanese
                                                  Japanese buy 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                          
                                              Combat Move - Japanese
                                                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                                  3 armour moved from Shantung to Hopei
                                                  1 artillery and 6 infantry moved from Chahar to Hopei
                                                  2 bombers moved from Kwangsi to Shensi
                                                  1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                                                  1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi
                                                  2 infantry moved from Yunnan to Szechwan
                                                  3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                                                  1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                                          
                                              Combat - Japanese
                                                  Battle in Shensi
                                                      Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                                                      Chinese defend with 1 infantry
                                                          Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 6.17 expected hits
                                                          Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Shensi
                                                          1 infantry owned by the Chinese lost in Shensi
                                                      Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                      Casualties for Japanese: 1 infantry
                                                      Casualties for Chinese: 1 infantry
                                                  Battle in Hopei
                                                      Japanese attack with 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                                                      Chinese defend with 1 infantry
                                                          Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Hopei, round 2 : 5/12 hits, 4.17 expected hits
                                                          Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Hopei
                                                          1 infantry owned by the Chinese lost in Hopei
                                                      Japanese win, taking Hopei from Chinese with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                      Casualties for Japanese: 1 infantry
                                                      Casualties for Chinese: 1 infantry
                                                  Battle in Szechwan
                                                      Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                                                      Chinese defend with 1 infantry
                                                          Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits
                                                          Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Szechwan
                                                          1 infantry owned by the Chinese lost in Szechwan
                                                      Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                                                      Casualties for Japanese: 1 infantry
                                                      Casualties for Chinese: 1 infantry
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Japanese
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
                                                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                                  2 fighters moved from Kwangsi to 36 Sea Zone
                                                  1 artillery moved from Yunnan to Kwangsi
                                                  3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
                                                  1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                                                  1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                                                  2 bombers moved from Shensi to Kwangsi
                                                  1 aaGun moved from Chahar to Hopei
                                                  1 J_Rail moved from Kiangsu to Korea
                                                  1 J_Rail and 1 elite moved from Korea to Chahar
                                                  1 J_Rail moved from Kiangsu to Korea
                                                  1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                                                  1 infantry moved from Manchuria to Jehol
                                                  1 infantry moved from Korea to Manchuria
                                                  1 carrier moved from 6 Sea Zone to 36 Sea Zone
                                                  1 elite and 3 infantry moved from Japan to 6 Sea Zone
                                                  1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                                                  1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands
                                                  2 transports moved from 19 Sea Zone to 6 Sea Zone
                                                  1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                                                  1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                                                  EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
                                          
                                              Place Units - Japanese
                                                  1 carrier and 1 transport placed in 6 Sea Zone
                                                  2 armour and 1 mech_infantry placed in Shantung
                                                  1 air_transport, 1 elite and 4 infantry placed in Japan
                                          
                                              Turn Complete - Japanese
                                                  Japanese collect 34 PUs; end with 34 PUs
                                                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
                                                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : 2.00
                                          Japanese regular : 1.83
                                          

                                          EXP Game 1 newenr J 3.tsvg

                                          I moved the TG back to Moscow too. Can't place and then move the dudes 🙂 We won't worry about the other guys. It's a test game 🙂

                                          newenr85N 1 Reply Last reply Reply Quote 0
                                          • newenr85N Offline
                                            newenr85 @beelee
                                            last edited by

                                            @beelee Yes, that was a problem man, i know that i had to have some unites in capital and i was confused how my capital was empty at the end turn.....

                                            B 1 Reply Last reply Reply Quote 0

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