TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    First Game Newenr

    Scheduled Pinned Locked Moved Play By Forum
    154 Posts 2 Posters 19.1k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • newenr85N Offline
      newenr85 @beelee
      last edited by

      @beelee Good morning.
      I am suing combat move and non combat move in same way regarding moving units (no-attack). So now i am trying to play like it should be played, combat move should be only when attack will happen (result of move is zone in conflict), all other moves are should be played in NCM.
      i think developers should implement that constraint, its just order of play and it force player to respect order of play and give NCM more power 🙂

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @newenr85
        last edited by beelee

        @newenr85

        Yea triplea can't do it. It's not a huge issue it's just easier to follow along.

        Doing G now

        Game History

        Round: 3
        
            Research Technology - Germans
        
            Purchase Units - Germans
                triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                Germans buy 1 G_air_transport, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 airfield_Hvy, 2 armour, 1 destroyer, 1 elite, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                Units in Western Germany being upgraded or consumed: 1 airfield
                1 airfield_Hvy placed in Western Germany
                Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
                1 Waffen_Oberst and 1 waffen_infantry placed in Germany
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                2 GermanUBoats moved from 110 Sea Zone to 109 Sea Zone
                1 GermanUBoat moved from 108 Sea Zone to 119 Sea Zone
                2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
        
            Combat - Germans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
        
            Non Combat Move - Germans
                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer
                EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer
                EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
                EDIT: 1 1stPanzerArmy and 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
                1 fighter moved from Northern Italy to Romania
                2 german_paras moved from Germany to Romania
                2 tactical_bombers moved from Western Germany to Romania
                2 Panzer_Grndrss moved from Germany to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                1 G_Rail and 1 German_LCV moved from Germany to Romania
                1 elite and 1 infantry moved from Norway to Finland
                1 artillery and 1 elite moved from Germany to 113 Sea Zone
                1 artillery and 1 elite moved from 113 Sea Zone to Norway
                1 infantry moved from Germany to Poland
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 G_Rail moved from Germany to Bulgaria
                1 G_Rail and 1 infantry moved from Bulgaria to Poland
                3 infantry moved from Bulgaria to Romania
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                2 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to Germany
        
            Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany
                1 G_air_transport and 2 infantry placed in Western Germany
                1 infantry placed in Western Germany
                1 infantry placed in Germany
        
            Turn Complete - Germans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Germans collect 42 PUs; end with 42 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
        

        Combat Hit Differential Summary :

        EXP Game 1 newenr G 3.tsvg

        Not a whole lot happening. I did upgrade the AB in W GER so it can scramble 4 now. Note the Paras and the LCV can cross the Black Sea

        Edit
        lol I forgot to move the Panzers 🙂

        EXP Game 1 newenr G 3edit.tsvg

        newenr85N 1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85 @beelee
          last edited by newenr85

          @beelee How do i activate mine?

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @newenr85
            last edited by beelee

            @newenr85

            LMs require a lot of edit. Check the in Game Notes

            Screenshot from 2026-01-19 03-16-36.png

            basically you need to edit in a "Changer" LM and remove the Players unarmed LM. A lot of high use areas have specific LMs for where they defend.

            For example say you have LMs in Belarus and want to defend against E POL go to Edit "Add Units" click on Belarus then click on Changer.

            Screenshot from 2026-01-19 03-21-45.png

            add the correct amount. Then when you hover on it you can see where it's defending

            Screenshot from 2026-01-19 03-23-52.png

            Edit
            Changer is allied to everyone so if the TTy where the LMs are gets conquered, it won't cause a battle.

            Edit 2
            So they can move 1 in NCM or use Rail. An Engnr can transport 3 LMs up to 2 spaces. The Engnr can also move into a newly conquered TTy and arm them immediately. Otherwise you can only Arm them in TTys you control at the start of your turn

            newenr85N 1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85 @beelee
              last edited by

              @beelee So, option only that are define by changer are available?
              My Baltic mine and Caucasus is not? Right or?
              ce5938a2-c652-445c-9129-91b6f47d7999-image.png

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @newenr85
                last edited by beelee

                @newenr85

                Not quite. I will post a save using our game.

                Edit
                LM Example.tsvg

                So Balt STs didn't have a spefic one so I used a Generic LM and stated in the Comment Log where it defends.

                Comment Log is under "View" top left. You can also make the map look a little lighter by turning on "Map Blends" which is also under View. In case you prefer a lighter look. Some units are easier to see that way Imo.

                Edit 2
                When going through History and Edit turns on, you need to click back on History top right to see the Edit move.

                newenr85N 1 Reply Last reply Reply Quote 1
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee Thanks got it, this is total manual work thanks.

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @newenr85
                    last edited by

                    @newenr85

                    yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

                    If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by newenr85

                      @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
                      c412775d-f26d-42a8-a56b-c5c654628947-image.png
                      Should i finish my NCM then edit?

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @newenr85
                        last edited by beelee

                        @newenr85

                        Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.

                        Edit
                        Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lol

                        https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                        Be sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

                        🙂

                        1 Reply Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85
                          last edited by

                          TripleA Manual Gamesave Post: Russians round 3

                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 3
                          
                              Purchase Units - Russians
                                  Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                  Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                  Trigger TankGeneral: buyTank_General added to productionRussians
                                  Russians buy 1 Tank_General, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Place Units - Russians
                                  1 Tank_General placed in Russia
                                  1 fighter and 1 mech_infantry placed in Russia
                                  1 mech_infantry placed in Ukraine
                                  1 infantry placed in Novgorod
                                  1 infantry placed in Ukraine
                                  2 infantry placed in Volgograd
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          
                              Combat - Russians
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                                  1 infantry moved from Novgorod to Baltic States
                                  1 infantry moved from Volgograd to Caucasus
                                  1 mech_infantry moved from Volgograd to Caucasus
                                  1 artillery moved from Rostov to Caucasus
                                  1 mech_infantry moved from Caucasus to Rostov
                                  1 infantry moved from Volgograd to Caucasus
                                  1 infantry moved from Volgograd to Rostov
                                  1 mech_infantry moved from Russia to Volgograd
                                  1 fighter moved from Russia to Volgograd
                                  2 infantry moved from Russia to Smolensk
                                  1 mech_infantry moved from Russia to Smolensk
                                  1 Tank_General moved from Russia to Bryansk
                                  1 armour moved from Ukraine to Bryansk
                                  1 infantry moved from Karelia to Novgorod
                                  2 infantry moved from Vyborg to Novgorod
                                  1 mech_infantry moved from Russia to Smolensk
                                  1 R_Europe_Rail moved from Russia to Urals
                                  1 R_Europe_Rail moved from Urals to Amur
                                  1 R_Europe_Rail and 1 infantry moved from Amur to Urals
                                  1 armour moved from Urals to Smolensk
                                  1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                                  1 submarine moved from 113 Sea Zone to 114 Sea Zone
                                  1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                                  1 submarine moved from 125 Sea Zone to 123 Sea Zone
                                  2 infantry moved from Buryatia to Amur
                                  1 infantry moved from Rostov to Caucasus
                                  1 infantry moved from Ukraine to Rostov
                                  1 infantry moved from Bryansk to Belarus
                                  EDIT: Russians undo move 31.
                                  1 Russian_Rail and 2 mine_unarmeds moved from Russia to Belarus
                                  2 Russian_Rails and 4 mine_unarmeds moved from Russia to Belarus
                                  3 mine_unarmeds moved from Russia to Bryansk
                          
                              Turn Complete - Russians
                                  Russians collect 37 PUs; end with 37 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          newenr85N B 2 Replies Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85 @newenr85
                            last edited by newenr85

                            @newenr85 fck... I dont know can you place paratroopers in capital now? And again i did wrong place move.... used first not second i know this will not have impact but i need to take more care about sequence of moves....

                            B 1 Reply Last reply Reply Quote 1
                            • B Online
                              beelee @newenr85
                              last edited by

                              @newenr85

                              heh heh don't sweat it. It's only RD 3 of your first game. You already doing better than a lot of first time players 🙂 After 2-3 games it'll start becoming 2nd Nature.

                              Yea Paras only place in Capital and have a Max build limit. Triplea does that correctly

                              1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @newenr85
                                last edited by

                                @newenr85

                                Yea so 1 Rail can only move 1 Unit including LMs. Triplea doesn't Enforce that. I need to clarify that in the Notes for next update. So I'll move 2 LMs from Belarus to Bryansk.

                                Also, not sure how you do it but it's best to run a turn in Local Mode and get it how you like it and then do your real turn. Still have to change stuff sometimes but it should go a lot smoother for you that way.

                                It makes it easier to read in History as well 🙂 Normally I just check Purchase and Combat and End Turn. But with new players I go through the whole turn to make sure they're doing it correctly.

                                No biggie just wanted to mention it 🙂

                                JPN here in a bit

                                newenr85N 1 Reply Last reply Reply Quote 0
                                • newenr85N Offline
                                  newenr85 @beelee
                                  last edited by

                                  @beelee I was able two move 2 but not 3, so was thinking that was normal.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @newenr85
                                    last edited by beelee

                                    @newenr85

                                    no worries. I'll check the code on it. I mighta fckd up 🙂

                                    Game History

                                    Round: 3
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            3 armour moved from Shantung to Hopei
                                            1 artillery and 6 infantry moved from Chahar to Hopei
                                            2 bombers moved from Kwangsi to Shensi
                                            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                                            1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi
                                            2 infantry moved from Yunnan to Szechwan
                                            3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                                            1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                                    
                                        Combat - Japanese
                                            Battle in Shensi
                                                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                                                Chinese defend with 1 infantry
                                                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 6.17 expected hits
                                                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Shensi
                                                    1 infantry owned by the Chinese lost in Shensi
                                                Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                Casualties for Japanese: 1 infantry
                                                Casualties for Chinese: 1 infantry
                                            Battle in Hopei
                                                Japanese attack with 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                                                Chinese defend with 1 infantry
                                                    Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Hopei, round 2 : 5/12 hits, 4.17 expected hits
                                                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Hopei
                                                    1 infantry owned by the Chinese lost in Hopei
                                                Japanese win, taking Hopei from Chinese with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                Casualties for Japanese: 1 infantry
                                                Casualties for Chinese: 1 infantry
                                            Battle in Szechwan
                                                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                                                Chinese defend with 1 infantry
                                                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits
                                                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Szechwan
                                                    1 infantry owned by the Chinese lost in Szechwan
                                                Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                                                Casualties for Japanese: 1 infantry
                                                Casualties for Chinese: 1 infantry
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - Japanese
                                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                            2 fighters moved from Kwangsi to 36 Sea Zone
                                            1 artillery moved from Yunnan to Kwangsi
                                            3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
                                            1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                                            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                                            2 bombers moved from Shensi to Kwangsi
                                            1 aaGun moved from Chahar to Hopei
                                            1 J_Rail moved from Kiangsu to Korea
                                            1 J_Rail and 1 elite moved from Korea to Chahar
                                            1 J_Rail moved from Kiangsu to Korea
                                            1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                                            1 infantry moved from Manchuria to Jehol
                                            1 infantry moved from Korea to Manchuria
                                            1 carrier moved from 6 Sea Zone to 36 Sea Zone
                                            1 elite and 3 infantry moved from Japan to 6 Sea Zone
                                            1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                                            1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands
                                            2 transports moved from 19 Sea Zone to 6 Sea Zone
                                            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                                            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                                            EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
                                    
                                        Place Units - Japanese
                                            1 carrier and 1 transport placed in 6 Sea Zone
                                            2 armour and 1 mech_infantry placed in Shantung
                                            1 air_transport, 1 elite and 4 infantry placed in Japan
                                    
                                        Turn Complete - Japanese
                                            Japanese collect 34 PUs; end with 34 PUs
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
                                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese regular : 2.00
                                    Japanese regular : 1.83
                                    

                                    EXP Game 1 newenr J 3.tsvg

                                    I moved the TG back to Moscow too. Can't place and then move the dudes 🙂 We won't worry about the other guys. It's a test game 🙂

                                    newenr85N 1 Reply Last reply Reply Quote 0
                                    • newenr85N Offline
                                      newenr85 @beelee
                                      last edited by

                                      @beelee Yes, that was a problem man, i know that i had to have some unites in capital and i was confused how my capital was empty at the end turn.....

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @newenr85
                                        last edited by

                                        @newenr85

                                        No Sweat 🙂

                                        1 Reply Last reply Reply Quote 0
                                        • newenr85N Offline
                                          newenr85
                                          last edited by

                                          TripleA Manual Gamesave Post: British round 3

                                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 3
                                          
                                              Purchase Units - Americans
                                                  Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Americans
                                                  Units in Western United States being upgraded or consumed: 1 factory_minor
                                                  1 factory_upgrade placed in Western United States
                                                  1 bomber and 1 usa_fighter placed in Central United States
                                                  2 destroyers and 1 transport placed in 101 Sea Zone
                                          
                                              Combat Move - Americans
                                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                          
                                              Combat - Americans
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Americans
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                  1 usa_armour moved from Eastern United States to 101 Sea Zone
                                                  1 infantry moved from Eastern United States to 101 Sea Zone
                                                  2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone
                                                  2 carriers moved from 10 Sea Zone to 13 Sea Zone
                                                  2 usa_fighters moved from Western United States to 13 Sea Zone
                                                  2 usa_fighters moved from Eastern United States to 13 Sea Zone
                                                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                                                  1 bomber moved from Central United States to Western United States
                                                  1 usa_fighter moved from Central United States to Western United States
                                                  2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone
                                                  2 usa_fighters moved from Guam to Wake Island
                                                  1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                                                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                                                  1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
                                          
                                              Turn Complete - Americans
                                                  Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                                  Americans collect 52 PUs; end with 52 PUs
                                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                          
                                              Purchase Units - Chinese
                                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                  Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                                          
                                              Combat Move - Chinese
                                                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                  11 infantry moved from Suiyuyan to Shensi
                                                  1 infantry moved from Sikang to Shensi
                                                  3 infantry moved from Kansu to Shensi
                                                  1 fighter moved from Kansu to Shensi
                                          
                                              Combat - Chinese
                                                  Battle in Shensi
                                                      Chinese attack with 1 fighter and 15 infantry
                                                      Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
                                                          Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits
                                                          Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits
                                                          4 infantry owned by the Chinese lost in Shensi
                                                          3 infantry owned by the Japanese lost in Shensi
                                                          Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits
                                                          Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits
                                                          4 infantry owned by the Chinese lost in Shensi
                                                          3 infantry owned by the Japanese lost in Shensi
                                                          Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits
                                                          Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits
                                                          1 infantry owned by the Chinese lost in Shensi
                                                          1 infantry owned by the Japanese lost in Shensi
                                                          Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits
                                                          Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits
                                                          2 infantry owned by the Chinese lost in Shensi
                                                          1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                                                          Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits
                                                          Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits
                                                          1 infantry owned by the Chinese lost in Shensi
                                                          1 artillery owned by the Japanese lost in Shensi
                                                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits
                                                          Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits
                                                          1 infantry owned by the Chinese lost in Shensi
                                                          Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits
                                                          Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits
                                                          2 infantry owned by the Chinese lost in Shensi
                                                          1 artillery owned by the Japanese lost in Shensi
                                                      1 fighter owned by the Chinese retreated
                                                      Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                                                      Casualties for Chinese: 15 infantry
                                                      Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Chinese
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                                  1 fighter moved from Shensi to Burma
                                          
                                              Place Units - Chinese
                                                  3 infantry placed in Sikang
                                          
                                              Turn Complete - Chinese
                                                  Chinese collect 4 PUs; end with 5 PUs
                                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                                          
                                              Purchase Units - British
                                                  British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                          
                                              Combat Move - British
                                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                  1 bomber moved from United Kingdom to France
                                                  1 bomber moved from United Kingdom to Normandy Bordeaux
                                                  1 bomber moved from United Kingdom to France
                                          
                                              Combat - British
                                                  Strategic bombing raid in Normandy Bordeaux
                                                          Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                                                      Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                                                      Bombing raid in Normandy Bordeaux causes 6 damage total. 
                                                  Strategic bombing raid in France
                                                          Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                                                          Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                                                      Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                                                      Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
                                                      Bombing raid in France causes 10 damage total.  Damaged units is as follows: factory_minor = 5, airfield = 5
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - British
                                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                                  1 bomber moved from Normandy Bordeaux to United Kingdom
                                                  1 bomber moved from France to Gibraltar
                                                  1 bomber moved from France to United Kingdom
                                                  1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                                                  1 submarine moved from 71 Sea Zone to 83 Sea Zone
                                                  2 infantry moved from Union of South Africa to Rhodesia
                                                  1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                                  2 infantry moved from Shan State to Malaya
                                                  1 artillery moved from India to Burma
                                                  1 uk_armour moved from India to Burma
                                                  1 infantry moved from India to Burma
                                                  1 uk_tactical_bomber moved from India to Burma
                                          
                                              Place Units - British
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  1 harbour placed in Ontario
                                                  1 uk_armour placed in Union of South Africa
                                                  2 infantry, 1 uk_armour and 1 uk_fighter placed in India
                                          
                                              Turn Complete - British
                                                  Total Cost from Convoy Blockades: 5
                                                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5
                                                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
                                                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1
                                                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5
                                                  British collect 38 PUs (5 lost to blockades); end with 44 PUs
                                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : -0,50
                                          Japanese regular : -1,50
                                          Germans AA : -0,50
                                          

                                          Savegame

                                          newenr85N 1 Reply Last reply Reply Quote 0
                                          • newenr85N Offline
                                            newenr85 @newenr85
                                            last edited by

                                            @newenr85 Persia..... i need to slow down my game....

                                            newenr85N 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 8 / 8
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums