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    • newenr85N Offline
      newenr85 @newenr85
      last edited by newenr85

      @newenr85 fck... I dont know can you place paratroopers in capital now? And again i did wrong place move.... used first not second i know this will not have impact but i need to take more care about sequence of moves....

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @newenr85
        last edited by

        @newenr85

        heh heh don't sweat it. It's only RD 3 of your first game. You already doing better than a lot of first time players 🙂 After 2-3 games it'll start becoming 2nd Nature.

        Yea Paras only place in Capital and have a Max build limit. Triplea does that correctly

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @newenr85
          last edited by

          @newenr85

          Yea so 1 Rail can only move 1 Unit including LMs. Triplea doesn't Enforce that. I need to clarify that in the Notes for next update. So I'll move 2 LMs from Belarus to Bryansk.

          Also, not sure how you do it but it's best to run a turn in Local Mode and get it how you like it and then do your real turn. Still have to change stuff sometimes but it should go a lot smoother for you that way.

          It makes it easier to read in History as well 🙂 Normally I just check Purchase and Combat and End Turn. But with new players I go through the whole turn to make sure they're doing it correctly.

          No biggie just wanted to mention it 🙂

          JPN here in a bit

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @beelee
            last edited by

            @beelee I was able two move 2 but not 3, so was thinking that was normal.

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @newenr85
              last edited by beelee

              @newenr85

              no worries. I'll check the code on it. I mighta fckd up 🙂

              Game History

              Round: 3
              
                  Purchase Units - Japanese
                      Japanese buy 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      3 armour moved from Shantung to Hopei
                      1 artillery and 6 infantry moved from Chahar to Hopei
                      2 bombers moved from Kwangsi to Shensi
                      1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                      1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi
                      2 infantry moved from Yunnan to Szechwan
                      3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                      1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
              
                  Combat - Japanese
                      Battle in Shensi
                          Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                          Chinese defend with 1 infantry
                              Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 6.17 expected hits
                              Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Shensi
                              1 infantry owned by the Chinese lost in Shensi
                          Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 1 infantry
                      Battle in Hopei
                          Japanese attack with 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                          Chinese defend with 1 infantry
                              Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Hopei, round 2 : 5/12 hits, 4.17 expected hits
                              Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Hopei
                              1 infantry owned by the Chinese lost in Hopei
                          Japanese win, taking Hopei from Chinese with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 1 infantry
                      Battle in Szechwan
                          Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                          Chinese defend with 1 infantry
                              Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits
                              Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Szechwan
                              1 infantry owned by the Chinese lost in Szechwan
                          Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 1 infantry
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Japanese
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                      2 fighters moved from Kwangsi to 36 Sea Zone
                      1 artillery moved from Yunnan to Kwangsi
                      3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
                      1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                      1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                      2 bombers moved from Shensi to Kwangsi
                      1 aaGun moved from Chahar to Hopei
                      1 J_Rail moved from Kiangsu to Korea
                      1 J_Rail and 1 elite moved from Korea to Chahar
                      1 J_Rail moved from Kiangsu to Korea
                      1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                      1 infantry moved from Manchuria to Jehol
                      1 infantry moved from Korea to Manchuria
                      1 carrier moved from 6 Sea Zone to 36 Sea Zone
                      1 elite and 3 infantry moved from Japan to 6 Sea Zone
                      1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                      1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands
                      2 transports moved from 19 Sea Zone to 6 Sea Zone
                      1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                      1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                      EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
              
                  Place Units - Japanese
                      1 carrier and 1 transport placed in 6 Sea Zone
                      2 armour and 1 mech_infantry placed in Shantung
                      1 air_transport, 1 elite and 4 infantry placed in Japan
              
                  Turn Complete - Japanese
                      Japanese collect 34 PUs; end with 34 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
                      Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 2.00
              Japanese regular : 1.83
              

              EXP Game 1 newenr J 3.tsvg

              I moved the TG back to Moscow too. Can't place and then move the dudes 🙂 We won't worry about the other guys. It's a test game 🙂

              newenr85N 1 Reply Last reply Reply Quote 0
              • newenr85N Offline
                newenr85 @beelee
                last edited by

                @beelee Yes, that was a problem man, i know that i had to have some unites in capital and i was confused how my capital was empty at the end turn.....

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @newenr85
                  last edited by

                  @newenr85

                  No Sweat 🙂

                  1 Reply Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85
                    last edited by

                    TripleA Manual Gamesave Post: British round 3

                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 3
                    
                        Purchase Units - Americans
                            Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs; 
                    
                        Place Units - Americans
                            Units in Western United States being upgraded or consumed: 1 factory_minor
                            1 factory_upgrade placed in Western United States
                            1 bomber and 1 usa_fighter placed in Central United States
                            2 destroyers and 1 transport placed in 101 Sea Zone
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    
                        Combat - Americans
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                            1 usa_armour moved from Eastern United States to 101 Sea Zone
                            1 infantry moved from Eastern United States to 101 Sea Zone
                            2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone
                            2 carriers moved from 10 Sea Zone to 13 Sea Zone
                            2 usa_fighters moved from Western United States to 13 Sea Zone
                            2 usa_fighters moved from Eastern United States to 13 Sea Zone
                            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                            1 bomber moved from Central United States to Western United States
                            1 usa_fighter moved from Central United States to Western United States
                            2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone
                            2 usa_fighters moved from Guam to Wake Island
                            1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                            1 mech_infantry moved from Eastern United States to 101 Sea Zone
                            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
                    
                        Turn Complete - Americans
                            Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                            Americans collect 52 PUs; end with 52 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                    
                        Combat Move - Chinese
                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                            11 infantry moved from Suiyuyan to Shensi
                            1 infantry moved from Sikang to Shensi
                            3 infantry moved from Kansu to Shensi
                            1 fighter moved from Kansu to Shensi
                    
                        Combat - Chinese
                            Battle in Shensi
                                Chinese attack with 1 fighter and 15 infantry
                                Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
                                    Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits
                                    Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits
                                    4 infantry owned by the Chinese lost in Shensi
                                    3 infantry owned by the Japanese lost in Shensi
                                    Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits
                                    Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits
                                    4 infantry owned by the Chinese lost in Shensi
                                    3 infantry owned by the Japanese lost in Shensi
                                    Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits
                                    Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits
                                    1 infantry owned by the Chinese lost in Shensi
                                    1 infantry owned by the Japanese lost in Shensi
                                    Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits
                                    Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits
                                    2 infantry owned by the Chinese lost in Shensi
                                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits
                                    Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits
                                    1 infantry owned by the Chinese lost in Shensi
                                    1 artillery owned by the Japanese lost in Shensi
                                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits
                                    Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits
                                    1 infantry owned by the Chinese lost in Shensi
                                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits
                                    Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits
                                    2 infantry owned by the Chinese lost in Shensi
                                    1 artillery owned by the Japanese lost in Shensi
                                1 fighter owned by the Chinese retreated
                                Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                                Casualties for Chinese: 15 infantry
                                Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                            1 fighter moved from Shensi to Burma
                    
                        Place Units - Chinese
                            3 infantry placed in Sikang
                    
                        Turn Complete - Chinese
                            Chinese collect 4 PUs; end with 5 PUs
                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                    
                        Purchase Units - British
                            British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            1 bomber moved from United Kingdom to France
                            1 bomber moved from United Kingdom to Normandy Bordeaux
                            1 bomber moved from United Kingdom to France
                    
                        Combat - British
                            Strategic bombing raid in Normandy Bordeaux
                                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                                Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                                Bombing raid in Normandy Bordeaux causes 6 damage total. 
                            Strategic bombing raid in France
                                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                                Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
                                Bombing raid in France causes 10 damage total.  Damaged units is as follows: factory_minor = 5, airfield = 5
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - British
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                            1 bomber moved from Normandy Bordeaux to United Kingdom
                            1 bomber moved from France to Gibraltar
                            1 bomber moved from France to United Kingdom
                            1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                            1 submarine moved from 71 Sea Zone to 83 Sea Zone
                            2 infantry moved from Union of South Africa to Rhodesia
                            1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                            2 infantry moved from Shan State to Malaya
                            1 artillery moved from India to Burma
                            1 uk_armour moved from India to Burma
                            1 infantry moved from India to Burma
                            1 uk_tactical_bomber moved from India to Burma
                    
                        Place Units - British
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            1 harbour placed in Ontario
                            1 uk_armour placed in Union of South Africa
                            2 infantry, 1 uk_armour and 1 uk_fighter placed in India
                    
                        Turn Complete - British
                            Total Cost from Convoy Blockades: 5
                                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5
                                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
                                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1
                                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5
                            British collect 38 PUs (5 lost to blockades); end with 44 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : -0,50
                    Japanese regular : -1,50
                    Germans AA : -0,50
                    

                    Savegame

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85 @newenr85
                      last edited by

                      @newenr85 Persia..... i need to slow down my game....

                      newenr85N 1 Reply Last reply Reply Quote 0
                      • newenr85N Offline
                        newenr85 @newenr85
                        last edited by

                        @newenr85 and base omg such bad move for GB….

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @newenr85
                          last edited by

                          @newenr85

                          I will activate Persia for you. What Base did you want ?

                          newenr85N 1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85 @beelee
                            last edited by

                            @beelee remove that ship base that i put in Canada 12 bucks 😄 i was thinking i can create ships there.....

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @newenr85
                              last edited by beelee

                              @newenr85
                              Oh yea 🙂 Yea so you don't need to upgrade the yank Fctrys. They will auto update after US joins the War. The end of Trurn 3. I mean you can if you want to sooner but you better off dropping that 20 bucks on a Hvy BB

                              Triplea doesn't upgrade until after your turn 4 Purchase so if says you over bought just click through. I guess I could actually change that. It's been that way for over 15 years though and I only saw one person complain lol

                              It doesn't affect anything

                              Edit
                              Yea the Quebec Fctry will let you place in Hudson Bay too if you worried about the U-boat in 106. You wanna spend the 12 bucks on something else then ?

                              newenr85N 1 Reply Last reply Reply Quote 1
                              • newenr85N Offline
                                newenr85 @beelee
                                last edited by

                                @beelee lol i was thinking that i played good turn.... omg just got that you saved me 30+ bucks...

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @newenr85
                                  last edited by beelee

                                  @newenr85

                                  You had 6 PUs left for UK too so that's 18 bucks. @ more Tanks for S AF and a couple Paras be a good buy.

                                  You just wanna go ahead and redo it ? Or Ican just edit the above suggestions.

                                  A DD for Quebec good too then you can kill that u-boat with a Bmbr

                                  newenr85N 1 Reply Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85 @beelee
                                    last edited by newenr85

                                    @beelee said in First Game Newenr:

                                    na go ahead and redo it ? Or Ican just edit the abov

                                    DD Canada, omg i did not see that factory.....

                                    1 Reply Last reply Reply Quote 0
                                    • newenr85N Offline
                                      newenr85
                                      last edited by

                                      @beelee i have to start few games with AI, so many things i am missing. Also one of my friend try game these days when he catch time.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @newenr85
                                        last edited by beelee

                                        @newenr85

                                        yea AI will do a buncha illegal moves. It doesn't really work well for this.

                                        Here's a link to the OOB rules. Global ones are at the bottom.

                                        https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                        Here's Europe too

                                        https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

                                        Why don't you just redo the last turn. Probably be easiest. You might wanna buy some different stuff. You can edit in the Bombing damage if you want since nothing got shot down.

                                        Edit
                                        Here's another one. It doesn't have everything though but it is easier to read. I gottam zoom in onthe others.

                                        https://axisallies.com/global-1940-second-edition-rules/

                                        newenr85N 1 Reply Last reply Reply Quote 0
                                        • newenr85N Offline
                                          newenr85 @beelee
                                          last edited by

                                          @beelee Yes i will play from your last move.

                                          1 Reply Last reply Reply Quote 1
                                          • newenr85N Offline
                                            newenr85
                                            last edited by

                                            TripleA Manual Gamesave Post: British round 3

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 3
                                            
                                                Purchase Units - Americans
                                                    Americans buy 1 battleship, 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 2 PUs; 
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                            
                                                Combat - Americans
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                    2 usa_fighters moved from Western United States to 10 Sea Zone
                                                    2 usa_fighters moved from Eastern United States to 10 Sea Zone
                                                    1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                                    2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
                                                    1 carrier moved from 10 Sea Zone to 26 Sea Zone
                                                    2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
                                            
                                                Place Units - Americans
                                                    1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
                                                    1 bomber, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States
                                            
                                                Turn Complete - Americans
                                                    Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                                    Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                                    Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                                    Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                                    Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                                    Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                                    Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                                    Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                                    Americans collect 52 PUs; end with 54 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - Chinese
                                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                    2 infantry moved from Suiyuyan to Chahar
                                                    1 fighter moved from Kansu to Chahar
                                                    1 infantry moved from Suiyuyan to Chahar
                                                    1 infantry moved from Suiyuyan to Chahar
                                            
                                                Combat - Chinese
                                                    Battle in Chahar
                                                        Chinese attack with 1 fighter and 4 infantry
                                                        Japanese defend with 1 elite
                                                            Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits, 1,17 expected hits
                                                            Japanese roll dice for 1 elite in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                                                            1 infantry owned by the Chinese lost in Chahar
                                                            1 elite owned by the Japanese lost in Chahar
                                                        Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 1 elite
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                                                    2 Rails and 2 infantry moved from Kansu to Sikang
                                                    4 infantry moved from Suiyuyan to Kansu
                                                    1 fighter moved from Chahar to Kansu
                                            
                                                Place Units - Chinese
                                                    3 infantry placed in Tsinghai
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 5 PUs; end with 6 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                                            
                                                Purchase Units - British
                                                    British buy 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    1 bomber moved from United Kingdom to Normandy Bordeaux
                                                    2 bombers moved from United Kingdom to France
                                            
                                                Combat - British
                                                    Strategic bombing raid in Normandy Bordeaux
                                                            Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                                                        Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                                                        Bombing raid in Normandy Bordeaux causes 5 damage total. 
                                                    Strategic bombing raid in France
                                                            Germans roll AA dice in France : 0/2 hits, 0,33 expected hits
                                                        Bombing raid in France rolls: 7,6 and causes: 6 damage to unit: factory_minor
                                                        Bombing raid in France causes 6 damage total. 
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                                    1 bomber moved from Normandy Bordeaux to United Kingdom
                                                    2 bombers moved from France to United Kingdom
                                                    1 artillery moved from Quebec to New Brunswick Nova Scotia
                                                    1 uk_fighter moved from Gibraltar to Libya
                                                    1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                                                    1 battleship moved from 39 Sea Zone to 41 Sea Zone
                                                    1 uk_armour moved from India to Burma
                                                    1 uk_tactical_bomber moved from India to Burma
                                                    1 infantry moved from India to Burma
                                                    1 submarine moved from 71 Sea Zone to 83 Sea Zone
                                                    1 infantry moved from Eastern Persia to Persia
                                                          British take Persia from Neutral_Allies
                                                    2 infantry moved from Union of South Africa to Rhodesia
                                            
                                                Place Units - British
                                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    1 battleship, 1 destroyer and 1 transport placed in 121 Sea Zone
                                                    1 uk_armour placed in Union of South Africa
                                                    1 infantry, 1 mech_infantry and 2 uk_armours placed in India
                                            
                                                Turn Complete - British
                                                    Total Cost from Convoy Blockades: 12
                                                        Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,2,4,4,1
                                                        Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
                                                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,1,4,1,1
                                                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,6
                                                    British collect 33 PUs (12 lost to blockades); end with 33 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : 0,83
                                            Japanese regular : 0,33
                                            Germans AA : -0,50
                                            

                                            Savegame

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