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    • newenr85N Offline
      newenr85 @beelee
      last edited by

      @beelee I was able two move 2 but not 3, so was thinking that was normal.

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @newenr85
        last edited by beelee

        @newenr85

        no worries. I'll check the code on it. I mighta fckd up 🙂

        Game History

        Round: 3
        
            Purchase Units - Japanese
                Japanese buy 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                3 armour moved from Shantung to Hopei
                1 artillery and 6 infantry moved from Chahar to Hopei
                2 bombers moved from Kwangsi to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi
                2 infantry moved from Yunnan to Szechwan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
        
            Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 6.17 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Hopei, round 2 : 5/12 hits, 4.17 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Japanese
                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                2 fighters moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Yunnan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                2 bombers moved from Shensi to Kwangsi
                1 aaGun moved from Chahar to Hopei
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 elite moved from Korea to Chahar
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 elite and 3 infantry moved from Japan to 6 Sea Zone
                1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
        
            Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Shantung
                1 air_transport, 1 elite and 4 infantry placed in Japan
        
            Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 2.00
        Japanese regular : 1.83
        

        EXP Game 1 newenr J 3.tsvg

        I moved the TG back to Moscow too. Can't place and then move the dudes 🙂 We won't worry about the other guys. It's a test game 🙂

        newenr85N 1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85 @beelee
          last edited by

          @beelee Yes, that was a problem man, i know that i had to have some unites in capital and i was confused how my capital was empty at the end turn.....

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @newenr85
            last edited by

            @newenr85

            No Sweat 🙂

            1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85
              last edited by

              TripleA Manual Gamesave Post: British round 3

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 3
              
                  Purchase Units - Americans
                      Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs; 
              
                  Place Units - Americans
                      Units in Western United States being upgraded or consumed: 1 factory_minor
                      1 factory_upgrade placed in Western United States
                      1 bomber and 1 usa_fighter placed in Central United States
                      2 destroyers and 1 transport placed in 101 Sea Zone
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              
                  Combat - Americans
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      1 usa_armour moved from Eastern United States to 101 Sea Zone
                      1 infantry moved from Eastern United States to 101 Sea Zone
                      2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone
                      2 carriers moved from 10 Sea Zone to 13 Sea Zone
                      2 usa_fighters moved from Western United States to 13 Sea Zone
                      2 usa_fighters moved from Eastern United States to 13 Sea Zone
                      1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                      1 bomber moved from Central United States to Western United States
                      1 usa_fighter moved from Central United States to Western United States
                      2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone
                      2 usa_fighters moved from Guam to Wake Island
                      1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                      1 mech_infantry moved from Eastern United States to 101 Sea Zone
                      1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
              
                  Turn Complete - Americans
                      Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                      Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                      Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                      Americans collect 52 PUs; end with 52 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 3 infantry; Remaining resources: 1 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      11 infantry moved from Suiyuyan to Shensi
                      1 infantry moved from Sikang to Shensi
                      3 infantry moved from Kansu to Shensi
                      1 fighter moved from Kansu to Shensi
              
                  Combat - Chinese
                      Battle in Shensi
                          Chinese attack with 1 fighter and 15 infantry
                          Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
                              Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits
                              Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits
                              4 infantry owned by the Chinese lost in Shensi
                              3 infantry owned by the Japanese lost in Shensi
                              Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits
                              Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits
                              4 infantry owned by the Chinese lost in Shensi
                              3 infantry owned by the Japanese lost in Shensi
                              Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits
                              Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits
                              1 infantry owned by the Chinese lost in Shensi
                              1 infantry owned by the Japanese lost in Shensi
                              Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits
                              Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits
                              2 infantry owned by the Chinese lost in Shensi
                              1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                              Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits
                              Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits
                              1 infantry owned by the Chinese lost in Shensi
                              1 artillery owned by the Japanese lost in Shensi
                              Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits
                              Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits
                              1 infantry owned by the Chinese lost in Shensi
                              Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits
                              Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits
                              2 infantry owned by the Chinese lost in Shensi
                              1 artillery owned by the Japanese lost in Shensi
                          1 fighter owned by the Chinese retreated
                          Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                          Casualties for Chinese: 15 infantry
                          Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                      1 fighter moved from Shensi to Burma
              
                  Place Units - Chinese
                      3 infantry placed in Sikang
              
                  Turn Complete - Chinese
                      Chinese collect 4 PUs; end with 5 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
              
                  Purchase Units - British
                      British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      1 bomber moved from United Kingdom to France
                      1 bomber moved from United Kingdom to Normandy Bordeaux
                      1 bomber moved from United Kingdom to France
              
                  Combat - British
                      Strategic bombing raid in Normandy Bordeaux
                              Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                          Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                          Bombing raid in Normandy Bordeaux causes 6 damage total. 
                      Strategic bombing raid in France
                              Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                              Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                          Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                          Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
                          Bombing raid in France causes 10 damage total.  Damaged units is as follows: factory_minor = 5, airfield = 5
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      1 bomber moved from Normandy Bordeaux to United Kingdom
                      1 bomber moved from France to Gibraltar
                      1 bomber moved from France to United Kingdom
                      1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                      1 submarine moved from 71 Sea Zone to 83 Sea Zone
                      2 infantry moved from Union of South Africa to Rhodesia
                      1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                      2 infantry moved from Shan State to Malaya
                      1 artillery moved from India to Burma
                      1 uk_armour moved from India to Burma
                      1 infantry moved from India to Burma
                      1 uk_tactical_bomber moved from India to Burma
              
                  Place Units - British
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      1 harbour placed in Ontario
                      1 uk_armour placed in Union of South Africa
                      2 infantry, 1 uk_armour and 1 uk_fighter placed in India
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 5
                          Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5
                          Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5
                      British collect 38 PUs (5 lost to blockades); end with 44 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : -0,50
              Japanese regular : -1,50
              Germans AA : -0,50
              

              Savegame

              newenr85N 1 Reply Last reply Reply Quote 0
              • newenr85N Offline
                newenr85 @newenr85
                last edited by

                @newenr85 Persia..... i need to slow down my game....

                newenr85N 1 Reply Last reply Reply Quote 0
                • newenr85N Offline
                  newenr85 @newenr85
                  last edited by

                  @newenr85 and base omg such bad move for GB….

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @newenr85
                    last edited by

                    @newenr85

                    I will activate Persia for you. What Base did you want ?

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by

                      @beelee remove that ship base that i put in Canada 12 bucks 😄 i was thinking i can create ships there.....

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @newenr85
                        last edited by beelee

                        @newenr85
                        Oh yea 🙂 Yea so you don't need to upgrade the yank Fctrys. They will auto update after US joins the War. The end of Trurn 3. I mean you can if you want to sooner but you better off dropping that 20 bucks on a Hvy BB

                        Triplea doesn't upgrade until after your turn 4 Purchase so if says you over bought just click through. I guess I could actually change that. It's been that way for over 15 years though and I only saw one person complain lol

                        It doesn't affect anything

                        Edit
                        Yea the Quebec Fctry will let you place in Hudson Bay too if you worried about the U-boat in 106. You wanna spend the 12 bucks on something else then ?

                        newenr85N 1 Reply Last reply Reply Quote 1
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee lol i was thinking that i played good turn.... omg just got that you saved me 30+ bucks...

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @newenr85
                            last edited by beelee

                            @newenr85

                            You had 6 PUs left for UK too so that's 18 bucks. @ more Tanks for S AF and a couple Paras be a good buy.

                            You just wanna go ahead and redo it ? Or Ican just edit the above suggestions.

                            A DD for Quebec good too then you can kill that u-boat with a Bmbr

                            newenr85N 1 Reply Last reply Reply Quote 0
                            • newenr85N Offline
                              newenr85 @beelee
                              last edited by newenr85

                              @beelee said in First Game Newenr:

                              na go ahead and redo it ? Or Ican just edit the abov

                              DD Canada, omg i did not see that factory.....

                              1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85
                                last edited by

                                @beelee i have to start few games with AI, so many things i am missing. Also one of my friend try game these days when he catch time.

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @newenr85
                                  last edited by beelee

                                  @newenr85

                                  yea AI will do a buncha illegal moves. It doesn't really work well for this.

                                  Here's a link to the OOB rules. Global ones are at the bottom.

                                  https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                  Here's Europe too

                                  https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

                                  Why don't you just redo the last turn. Probably be easiest. You might wanna buy some different stuff. You can edit in the Bombing damage if you want since nothing got shot down.

                                  Edit
                                  Here's another one. It doesn't have everything though but it is easier to read. I gottam zoom in onthe others.

                                  https://axisallies.com/global-1940-second-edition-rules/

                                  newenr85N 1 Reply Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85 @beelee
                                    last edited by

                                    @beelee Yes i will play from your last move.

                                    1 Reply Last reply Reply Quote 1
                                    • newenr85N Offline
                                      newenr85
                                      last edited by

                                      TripleA Manual Gamesave Post: British round 3

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - Americans
                                              Americans buy 1 battleship, 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 2 PUs; 
                                      
                                          Combat Move - Americans
                                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                      
                                          Combat - Americans
                                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      
                                          Non Combat Move - Americans
                                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                              2 usa_fighters moved from Western United States to 10 Sea Zone
                                              2 usa_fighters moved from Eastern United States to 10 Sea Zone
                                              1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                              2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
                                              1 carrier moved from 10 Sea Zone to 26 Sea Zone
                                              2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
                                      
                                          Place Units - Americans
                                              1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
                                              1 bomber, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States
                                      
                                          Turn Complete - Americans
                                              Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                              Americans collect 52 PUs; end with 54 PUs
                                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                                      
                                          Purchase Units - Chinese
                                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                                      
                                          Combat Move - Chinese
                                              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                              2 infantry moved from Suiyuyan to Chahar
                                              1 fighter moved from Kansu to Chahar
                                              1 infantry moved from Suiyuyan to Chahar
                                              1 infantry moved from Suiyuyan to Chahar
                                      
                                          Combat - Chinese
                                              Battle in Chahar
                                                  Chinese attack with 1 fighter and 4 infantry
                                                  Japanese defend with 1 elite
                                                      Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits, 1,17 expected hits
                                                      Japanese roll dice for 1 elite in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                                                      1 infantry owned by the Chinese lost in Chahar
                                                      1 elite owned by the Japanese lost in Chahar
                                                  Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                                                  Casualties for Chinese: 1 infantry
                                                  Casualties for Japanese: 1 elite
                                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      
                                          Non Combat Move - Chinese
                                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                                              2 Rails and 2 infantry moved from Kansu to Sikang
                                              4 infantry moved from Suiyuyan to Kansu
                                              1 fighter moved from Chahar to Kansu
                                      
                                          Place Units - Chinese
                                              3 infantry placed in Tsinghai
                                      
                                          Turn Complete - Chinese
                                              Chinese collect 5 PUs; end with 6 PUs
                                              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                                      
                                          Purchase Units - British
                                              British buy 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                      
                                          Combat Move - British
                                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                              1 bomber moved from United Kingdom to Normandy Bordeaux
                                              2 bombers moved from United Kingdom to France
                                      
                                          Combat - British
                                              Strategic bombing raid in Normandy Bordeaux
                                                      Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                                                  Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                                                  Bombing raid in Normandy Bordeaux causes 5 damage total. 
                                              Strategic bombing raid in France
                                                      Germans roll AA dice in France : 0/2 hits, 0,33 expected hits
                                                  Bombing raid in France rolls: 7,6 and causes: 6 damage to unit: factory_minor
                                                  Bombing raid in France causes 6 damage total. 
                                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      
                                          Non Combat Move - British
                                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                              1 bomber moved from Normandy Bordeaux to United Kingdom
                                              2 bombers moved from France to United Kingdom
                                              1 artillery moved from Quebec to New Brunswick Nova Scotia
                                              1 uk_fighter moved from Gibraltar to Libya
                                              1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                                              1 battleship moved from 39 Sea Zone to 41 Sea Zone
                                              1 uk_armour moved from India to Burma
                                              1 uk_tactical_bomber moved from India to Burma
                                              1 infantry moved from India to Burma
                                              1 submarine moved from 71 Sea Zone to 83 Sea Zone
                                              1 infantry moved from Eastern Persia to Persia
                                                    British take Persia from Neutral_Allies
                                              2 infantry moved from Union of South Africa to Rhodesia
                                      
                                          Place Units - British
                                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              1 battleship, 1 destroyer and 1 transport placed in 121 Sea Zone
                                              1 uk_armour placed in Union of South Africa
                                              1 infantry, 1 mech_infantry and 2 uk_armours placed in India
                                      
                                          Turn Complete - British
                                              Total Cost from Convoy Blockades: 12
                                                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,2,4,4,1
                                                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
                                                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,1,4,1,1
                                                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,6
                                              British collect 33 PUs (12 lost to blockades); end with 33 PUs
                                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Chinese regular : 0,83
                                      Japanese regular : 0,33
                                      Germans AA : -0,50
                                      

                                      Savegame

                                      newenr85N 1 Reply Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85 @newenr85
                                        last edited by

                                        @beelee still did not read all rules but i think it was not bad move 😄

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @newenr85
                                          last edited by

                                          @newenr85

                                          Good Morning

                                          Game History

                                          Round: 3
                                          
                                              Purchase Units - Italians
                                                  Italians buy 1 air_transport, 2 armour, 4 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Italians
                                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
                                                  1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                                                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                                                  1 bomber and 2 fighters moved from Southern Italy to Libya
                                                  EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Libya
                                          
                                              Combat - Italians
                                                  Battle in Gibraltar
                                                  Battle in Libya
                                                      Italians attack with 1 Italian_LCV, 1 bomber, 2 fighters, 2 infantry and 1 italian_para
                                                      British defend with 1 uk_fighter; French defend with 2 infantry
                                                          Italians roll dice for 1 Italian_LCV, 1 bomber, 2 fighters, 2 infantry and 1 italian_para in Libya, round 2 : 2/6 hits, 2.17 expected hits
                                                          French roll dice for 2 infantry and 1 uk_fighter in Libya, round 2 : 2/3 hits, 1.33 expected hits
                                                          1 Italian_LCV owned by the Italians and 1 infantry owned by the Italians lost in Libya
                                                          2 infantry owned by the French lost in Libya
                                                          Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 italian_para in Libya, round 3 : 3/5 hits, 2.00 expected hits
                                                          French roll dice for 1 uk_fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
                                                          1 uk_fighter owned by the British lost in Libya
                                                      Italians win, taking Gibraltar from British, taking Libya from French with 1 bomber, 2 fighters, 1 infantry and 1 italian_para remaining. Battle score for attacker is 9
                                                      Casualties for Italians: 1 Italian_LCV and 1 infantry
                                                      Casualties for French: 2 infantry
                                                      Casualties for British: 1 uk_fighter
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Italians
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  1 transport moved from 98 Sea Zone to 99 Sea Zone
                                                  1 armour and 1 infantry moved from Greece to 99 Sea Zone
                                                  1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                                                  1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                                                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                                                  1 italian_para moved from Syria to Iraq
                                                        Italians take Iraq from Neutral_Axis
                                                  1 artillery moved from Kenya to Anglo Egyptian Sudan
                                                  2 fighters moved from Libya to Tobruk
                                                  1 bomber moved from Libya to Southern Italy
                                                  2 infantry moved from Northern Italy to Southern France
                                                  2 armour moved from Northern Italy to Romania
                                                  1 Europe_Rail moved from Southern Italy to Yugoslavia
                                                  1 Europe_Rail and 1 artillery moved from Yugoslavia to Greece
                                                  1 aaGun moved from Yugoslavia to Romania
                                                  1 infantry moved from Northern Italy to Yugoslavia
                                          
                                              Place Units - Italians
                                                  2 italian_paras placed in Southern Italy
                                                  1 air_transport, 2 armour and 4 infantry placed in Northern Italy
                                          
                                              Turn Complete - Italians
                                                  Italians collect 23 PUs; end with 23 PUs
                                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                                                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                                          

                                          Combat Hit Differential Summary :

                                          French regular : 0.00
                                          Italians regular : 0.83
                                          

                                          EXP Game 1 newenr I 3.tsvg

                                          1 Reply Last reply Reply Quote 0
                                          • newenr85N Offline
                                            newenr85
                                            last edited by

                                            TripleA Manual Gamesave Post: French round 3

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 3
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 carrier; Remaining resources: 5 PUs; 
                                            
                                                Combat Move - ANZAC
                                            
                                                Combat - ANZAC
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    1 infantry moved from Java to 42 Sea Zone
                                                    1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                                                    1 infantry moved from 44 Sea Zone to Celebes
                                                          ANZAC take Celebes from Dutch
                                            
                                                Place Units - ANZAC
                                                    1 carrier placed in 62 Sea Zone
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 17 PUs; end with 22 PUs
                                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
                                            
                                                Combat Move - French
                                                    1 infantry moved from Trans-Jordan to Syria
                                                          French take Syria from Italians
                                                    1 fighter moved from Algeria to Tunisia
                                            
                                                Combat - French
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            B 1 Reply Last reply Reply Quote 0

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