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    • N
      newenr85 @beelee last edited by newenr85

      @beelee said in First Game Newenr:

      na go ahead and redo it ? Or Ican just edit the abov

      DD Canada, omg i did not see that factory.....

      1 Reply Last reply Reply Quote 0
      • N
        newenr85 last edited by

        @beelee i have to start few games with AI, so many things i am missing. Also one of my friend try game these days when he catch time.

        B 1 Reply Last reply Reply Quote 1
        • B
          beelee @newenr85 last edited by beelee

          @newenr85

          yea AI will do a buncha illegal moves. It doesn't really work well for this.

          Here's a link to the OOB rules. Global ones are at the bottom.

          https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

          Here's Europe too

          https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

          Why don't you just redo the last turn. Probably be easiest. You might wanna buy some different stuff. You can edit in the Bombing damage if you want since nothing got shot down.

          Edit
          Here's another one. It doesn't have everything though but it is easier to read. I gottam zoom in onthe others.

          https://axisallies.com/global-1940-second-edition-rules/

          N 1 Reply Last reply Reply Quote 0
          • N
            newenr85 @beelee last edited by

            @beelee Yes i will play from your last move.

            1 Reply Last reply Reply Quote 1
            • N
              newenr85 last edited by

              TripleA Manual Gamesave Post: British round 3

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 3
              
                  Purchase Units - Americans
                      Americans buy 1 battleship, 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 2 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              
                  Combat - Americans
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      2 usa_fighters moved from Western United States to 10 Sea Zone
                      2 usa_fighters moved from Eastern United States to 10 Sea Zone
                      1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                      2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
                      1 carrier moved from 10 Sea Zone to 26 Sea Zone
                      2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
              
                  Place Units - Americans
                      1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
                      1 bomber, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States
              
                  Turn Complete - Americans
                      Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                      Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                      Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                      Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                      Americans collect 52 PUs; end with 54 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 3 infantry; Remaining resources: 1 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      2 infantry moved from Suiyuyan to Chahar
                      1 fighter moved from Kansu to Chahar
                      1 infantry moved from Suiyuyan to Chahar
                      1 infantry moved from Suiyuyan to Chahar
              
                  Combat - Chinese
                      Battle in Chahar
                          Chinese attack with 1 fighter and 4 infantry
                          Japanese defend with 1 elite
                              Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits, 1,17 expected hits
                              Japanese roll dice for 1 elite in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                              1 infantry owned by the Chinese lost in Chahar
                              1 elite owned by the Japanese lost in Chahar
                          Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                          Casualties for Chinese: 1 infantry
                          Casualties for Japanese: 1 elite
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                      2 Rails and 2 infantry moved from Kansu to Sikang
                      4 infantry moved from Suiyuyan to Kansu
                      1 fighter moved from Chahar to Kansu
              
                  Place Units - Chinese
                      3 infantry placed in Tsinghai
              
                  Turn Complete - Chinese
                      Chinese collect 5 PUs; end with 6 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
              
                  Purchase Units - British
                      British buy 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      1 bomber moved from United Kingdom to Normandy Bordeaux
                      2 bombers moved from United Kingdom to France
              
                  Combat - British
                      Strategic bombing raid in Normandy Bordeaux
                              Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                          Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                          Bombing raid in Normandy Bordeaux causes 5 damage total. 
                      Strategic bombing raid in France
                              Germans roll AA dice in France : 0/2 hits, 0,33 expected hits
                          Bombing raid in France rolls: 7,6 and causes: 6 damage to unit: factory_minor
                          Bombing raid in France causes 6 damage total. 
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      1 bomber moved from Normandy Bordeaux to United Kingdom
                      2 bombers moved from France to United Kingdom
                      1 artillery moved from Quebec to New Brunswick Nova Scotia
                      1 uk_fighter moved from Gibraltar to Libya
                      1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                      1 battleship moved from 39 Sea Zone to 41 Sea Zone
                      1 uk_armour moved from India to Burma
                      1 uk_tactical_bomber moved from India to Burma
                      1 infantry moved from India to Burma
                      1 submarine moved from 71 Sea Zone to 83 Sea Zone
                      1 infantry moved from Eastern Persia to Persia
                            British take Persia from Neutral_Allies
                      2 infantry moved from Union of South Africa to Rhodesia
              
                  Place Units - British
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      1 battleship, 1 destroyer and 1 transport placed in 121 Sea Zone
                      1 uk_armour placed in Union of South Africa
                      1 infantry, 1 mech_infantry and 2 uk_armours placed in India
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 12
                          Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,2,4,4,1
                          Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,1,4,1,1
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,6
                      British collect 33 PUs (12 lost to blockades); end with 33 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 0,83
              Japanese regular : 0,33
              Germans AA : -0,50
              

              Savegame

              N 1 Reply Last reply Reply Quote 0
              • N
                newenr85 @newenr85 last edited by

                @beelee still did not read all rules but i think it was not bad move 😄

                1 Reply Last reply Reply Quote 0
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