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    • newenr85N Offline
      newenr85
      last edited by

      TripleA Manual Gamesave Post: British round 3

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Units in Western United States being upgraded or consumed: 1 factory_minor
              1 factory_upgrade placed in Western United States
              1 bomber and 1 usa_fighter placed in Central United States
              2 destroyers and 1 transport placed in 101 Sea Zone
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      
          Combat - Americans
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Americans
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 usa_armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone
              2 carriers moved from 10 Sea Zone to 13 Sea Zone
              2 usa_fighters moved from Western United States to 13 Sea Zone
              2 usa_fighters moved from Eastern United States to 13 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
              1 bomber moved from Central United States to Western United States
              1 usa_fighter moved from Central United States to Western United States
              2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone
              2 usa_fighters moved from Guam to Wake Island
              1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
      
          Turn Complete - Americans
              Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              11 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Sikang to Shensi
              3 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 15 infantry
                  Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits
                      Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits
                      4 infantry owned by the Chinese lost in Shensi
                      3 infantry owned by the Japanese lost in Shensi
                      Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits
                      Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits
                      4 infantry owned by the Chinese lost in Shensi
                      3 infantry owned by the Japanese lost in Shensi
                      Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits
                      Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                      Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits
                      Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits
                      2 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 artillery owned by the Japanese lost in Shensi
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits
                      2 infantry owned by the Chinese lost in Shensi
                      1 artillery owned by the Japanese lost in Shensi
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                  Casualties for Chinese: 15 infantry
                  Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Chinese
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Shensi to Burma
      
          Place Units - Chinese
              3 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 bomber moved from United Kingdom to France
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 bomber moved from United Kingdom to France
      
          Combat - British
              Strategic bombing raid in Normandy Bordeaux
                      Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                  Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Normandy Bordeaux causes 6 damage total. 
              Strategic bombing raid in France
                      Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                      Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                  Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
                  Bombing raid in France causes 10 damage total.  Damaged units is as follows: factory_minor = 5, airfield = 5
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              1 bomber moved from Normandy Bordeaux to United Kingdom
              1 bomber moved from France to Gibraltar
              1 bomber moved from France to United Kingdom
              1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
              1 submarine moved from 71 Sea Zone to 83 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
              2 infantry moved from Shan State to Malaya
              1 artillery moved from India to Burma
              1 uk_armour moved from India to Burma
              1 infantry moved from India to Burma
              1 uk_tactical_bomber moved from India to Burma
      
          Place Units - British
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              1 harbour placed in Ontario
              1 uk_armour placed in Union of South Africa
              2 infantry, 1 uk_armour and 1 uk_fighter placed in India
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5
              British collect 38 PUs (5 lost to blockades); end with 44 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,50
      Japanese regular : -1,50
      Germans AA : -0,50
      

      Savegame

      newenr85N 1 Reply Last reply Reply Quote 0
      • newenr85N Offline
        newenr85 @newenr85
        last edited by

        @newenr85 Persia..... i need to slow down my game....

        newenr85N 1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85 @newenr85
          last edited by

          @newenr85 and base omg such bad move for GB….

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @newenr85
            last edited by

            @newenr85

            I will activate Persia for you. What Base did you want ?

            newenr85N 1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85 @beelee
              last edited by

              @beelee remove that ship base that i put in Canada 12 bucks 😄 i was thinking i can create ships there.....

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @newenr85
                last edited by beelee

                @newenr85
                Oh yea 🙂 Yea so you don't need to upgrade the yank Fctrys. They will auto update after US joins the War. The end of Trurn 3. I mean you can if you want to sooner but you better off dropping that 20 bucks on a Hvy BB

                Triplea doesn't upgrade until after your turn 4 Purchase so if says you over bought just click through. I guess I could actually change that. It's been that way for over 15 years though and I only saw one person complain lol

                It doesn't affect anything

                Edit
                Yea the Quebec Fctry will let you place in Hudson Bay too if you worried about the U-boat in 106. You wanna spend the 12 bucks on something else then ?

                newenr85N 1 Reply Last reply Reply Quote 1
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee lol i was thinking that i played good turn.... omg just got that you saved me 30+ bucks...

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @newenr85
                    last edited by beelee

                    @newenr85

                    You had 6 PUs left for UK too so that's 18 bucks. @ more Tanks for S AF and a couple Paras be a good buy.

                    You just wanna go ahead and redo it ? Or Ican just edit the above suggestions.

                    A DD for Quebec good too then you can kill that u-boat with a Bmbr

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by newenr85

                      @beelee said in First Game Newenr:

                      na go ahead and redo it ? Or Ican just edit the abov

                      DD Canada, omg i did not see that factory.....

                      1 Reply Last reply Reply Quote 0
                      • newenr85N Offline
                        newenr85
                        last edited by

                        @beelee i have to start few games with AI, so many things i am missing. Also one of my friend try game these days when he catch time.

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @newenr85
                          last edited by beelee

                          @newenr85

                          yea AI will do a buncha illegal moves. It doesn't really work well for this.

                          Here's a link to the OOB rules. Global ones are at the bottom.

                          https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                          Here's Europe too

                          https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

                          Why don't you just redo the last turn. Probably be easiest. You might wanna buy some different stuff. You can edit in the Bombing damage if you want since nothing got shot down.

                          Edit
                          Here's another one. It doesn't have everything though but it is easier to read. I gottam zoom in onthe others.

                          https://axisallies.com/global-1940-second-edition-rules/

                          newenr85N 1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85 @beelee
                            last edited by

                            @beelee Yes i will play from your last move.

                            1 Reply Last reply Reply Quote 1
                            • newenr85N Offline
                              newenr85
                              last edited by

                              TripleA Manual Gamesave Post: British round 3

                              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 3
                              
                                  Purchase Units - Americans
                                      Americans buy 1 battleship, 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 2 PUs; 
                              
                                  Combat Move - Americans
                                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              
                                  Combat - Americans
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              
                                  Non Combat Move - Americans
                                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                      2 usa_fighters moved from Western United States to 10 Sea Zone
                                      2 usa_fighters moved from Eastern United States to 10 Sea Zone
                                      1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                                      2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
                                      1 carrier moved from 10 Sea Zone to 26 Sea Zone
                                      2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
                              
                                  Place Units - Americans
                                      1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
                                      1 bomber, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States
                              
                                  Turn Complete - Americans
                                      Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                      Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                      Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                      Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                      Americans collect 52 PUs; end with 54 PUs
                                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                              
                                  Combat Move - Chinese
                                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                      2 infantry moved from Suiyuyan to Chahar
                                      1 fighter moved from Kansu to Chahar
                                      1 infantry moved from Suiyuyan to Chahar
                                      1 infantry moved from Suiyuyan to Chahar
                              
                                  Combat - Chinese
                                      Battle in Chahar
                                          Chinese attack with 1 fighter and 4 infantry
                                          Japanese defend with 1 elite
                                              Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits, 1,17 expected hits
                                              Japanese roll dice for 1 elite in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                                              1 infantry owned by the Chinese lost in Chahar
                                              1 elite owned by the Japanese lost in Chahar
                                          Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                                          Casualties for Chinese: 1 infantry
                                          Casualties for Japanese: 1 elite
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              
                                  Non Combat Move - Chinese
                                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                                      2 Rails and 2 infantry moved from Kansu to Sikang
                                      4 infantry moved from Suiyuyan to Kansu
                                      1 fighter moved from Chahar to Kansu
                              
                                  Place Units - Chinese
                                      3 infantry placed in Tsinghai
                              
                                  Turn Complete - Chinese
                                      Chinese collect 5 PUs; end with 6 PUs
                                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                              
                                  Purchase Units - British
                                      British buy 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                              
                                  Combat Move - British
                                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                      1 bomber moved from United Kingdom to Normandy Bordeaux
                                      2 bombers moved from United Kingdom to France
                              
                                  Combat - British
                                      Strategic bombing raid in Normandy Bordeaux
                                              Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                                          Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                                          Bombing raid in Normandy Bordeaux causes 5 damage total. 
                                      Strategic bombing raid in France
                                              Germans roll AA dice in France : 0/2 hits, 0,33 expected hits
                                          Bombing raid in France rolls: 7,6 and causes: 6 damage to unit: factory_minor
                                          Bombing raid in France causes 6 damage total. 
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              
                                  Non Combat Move - British
                                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                      1 bomber moved from Normandy Bordeaux to United Kingdom
                                      2 bombers moved from France to United Kingdom
                                      1 artillery moved from Quebec to New Brunswick Nova Scotia
                                      1 uk_fighter moved from Gibraltar to Libya
                                      1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                                      1 battleship moved from 39 Sea Zone to 41 Sea Zone
                                      1 uk_armour moved from India to Burma
                                      1 uk_tactical_bomber moved from India to Burma
                                      1 infantry moved from India to Burma
                                      1 submarine moved from 71 Sea Zone to 83 Sea Zone
                                      1 infantry moved from Eastern Persia to Persia
                                            British take Persia from Neutral_Allies
                                      2 infantry moved from Union of South Africa to Rhodesia
                              
                                  Place Units - British
                                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      1 battleship, 1 destroyer and 1 transport placed in 121 Sea Zone
                                      1 uk_armour placed in Union of South Africa
                                      1 infantry, 1 mech_infantry and 2 uk_armours placed in India
                              
                                  Turn Complete - British
                                      Total Cost from Convoy Blockades: 12
                                          Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,2,4,4,1
                                          Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
                                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,1,4,1,1
                                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,6
                                      British collect 33 PUs (12 lost to blockades); end with 33 PUs
                                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese regular : 0,83
                              Japanese regular : 0,33
                              Germans AA : -0,50
                              

                              Savegame

                              newenr85N 1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @newenr85
                                last edited by

                                @beelee still did not read all rules but i think it was not bad move 😄

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @newenr85
                                  last edited by

                                  @newenr85

                                  Good Morning

                                  Game History

                                  Round: 3
                                  
                                      Purchase Units - Italians
                                          Italians buy 1 air_transport, 2 armour, 4 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Italians
                                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
                                          1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                                          1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                                          1 bomber and 2 fighters moved from Southern Italy to Libya
                                          EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Libya
                                  
                                      Combat - Italians
                                          Battle in Gibraltar
                                          Battle in Libya
                                              Italians attack with 1 Italian_LCV, 1 bomber, 2 fighters, 2 infantry and 1 italian_para
                                              British defend with 1 uk_fighter; French defend with 2 infantry
                                                  Italians roll dice for 1 Italian_LCV, 1 bomber, 2 fighters, 2 infantry and 1 italian_para in Libya, round 2 : 2/6 hits, 2.17 expected hits
                                                  French roll dice for 2 infantry and 1 uk_fighter in Libya, round 2 : 2/3 hits, 1.33 expected hits
                                                  1 Italian_LCV owned by the Italians and 1 infantry owned by the Italians lost in Libya
                                                  2 infantry owned by the French lost in Libya
                                                  Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 italian_para in Libya, round 3 : 3/5 hits, 2.00 expected hits
                                                  French roll dice for 1 uk_fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
                                                  1 uk_fighter owned by the British lost in Libya
                                              Italians win, taking Gibraltar from British, taking Libya from French with 1 bomber, 2 fighters, 1 infantry and 1 italian_para remaining. Battle score for attacker is 9
                                              Casualties for Italians: 1 Italian_LCV and 1 infantry
                                              Casualties for French: 2 infantry
                                              Casualties for British: 1 uk_fighter
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Italians
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                          1 transport moved from 98 Sea Zone to 99 Sea Zone
                                          1 armour and 1 infantry moved from Greece to 99 Sea Zone
                                          1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                                          1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                                          1 infantry moved from Anglo Egyptian Sudan to Egypt
                                          1 italian_para moved from Syria to Iraq
                                                Italians take Iraq from Neutral_Axis
                                          1 artillery moved from Kenya to Anglo Egyptian Sudan
                                          2 fighters moved from Libya to Tobruk
                                          1 bomber moved from Libya to Southern Italy
                                          2 infantry moved from Northern Italy to Southern France
                                          2 armour moved from Northern Italy to Romania
                                          1 Europe_Rail moved from Southern Italy to Yugoslavia
                                          1 Europe_Rail and 1 artillery moved from Yugoslavia to Greece
                                          1 aaGun moved from Yugoslavia to Romania
                                          1 infantry moved from Northern Italy to Yugoslavia
                                  
                                      Place Units - Italians
                                          2 italian_paras placed in Southern Italy
                                          1 air_transport, 2 armour and 4 infantry placed in Northern Italy
                                  
                                      Turn Complete - Italians
                                          Italians collect 23 PUs; end with 23 PUs
                                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                                          Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                                  

                                  Combat Hit Differential Summary :

                                  French regular : 0.00
                                  Italians regular : 0.83
                                  

                                  EXP Game 1 newenr I 3.tsvg

                                  1 Reply Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85
                                    last edited by

                                    TripleA Manual Gamesave Post: French round 3

                                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 3
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 carrier; Remaining resources: 5 PUs; 
                                    
                                        Combat Move - ANZAC
                                    
                                        Combat - ANZAC
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            1 infantry moved from Java to 42 Sea Zone
                                            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                                            1 infantry moved from 44 Sea Zone to Celebes
                                                  ANZAC take Celebes from Dutch
                                    
                                        Place Units - ANZAC
                                            1 carrier placed in 62 Sea Zone
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 17 PUs; end with 22 PUs
                                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
                                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
                                    
                                        Combat Move - French
                                            1 infantry moved from Trans-Jordan to Syria
                                                  French take Syria from Italians
                                            1 fighter moved from Algeria to Tunisia
                                    
                                        Combat - French
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - French
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    
                                        Turn Complete - French
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @newenr85
                                      last edited by beelee

                                      @newenr85

                                      Submerge in 115 ?

                                      Screenshot from 2026-01-21 11-19-40.png

                                      EXP game 1 newenr G 4 Submerge 10 PU Place .tsvg

                                      You also get 10 bucks for G attack and can place in any Non Combat TTy e.g. 2 tanks in Belarus or Bryansk etc ... Units that can only be produced in Moscow have to be placed there, LMs, Commisars etc ..

                                      We usually just do it at the start of SSR turn but technically it could affect G NCM I guess 🙂

                                      Note the scramble doesn't matter as you have no DD for your planes to attack with.

                                      Also, I formed AG Center just so you could see it in action. Normally the dudes would already be in the Box, but not always, as was the case here.

                                      And notice the Panzer Army is active, red dot Tiger, and the SS Army inactive, regular Oberst not the Oberst3
                                      The 10 land Units are the Inf and PnzrGrndrs

                                      AG has to be intact at start of turn. That's why AG North couldn't form.

                                      Edit
                                      You can put the 10 bucks in the bank too if you want

                                      newenr85N 1 Reply Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85 @beelee
                                        last edited by

                                        @beelee Yes.

                                        newenr85N 1 Reply Last reply Reply Quote 1
                                        • newenr85N Offline
                                          newenr85 @newenr85
                                          last edited by

                                          @newenr85 and next scrumble yes 😄

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @newenr85
                                            last edited by beelee

                                            @newenr85

                                            Game History

                                            Round: 4
                                            
                                                Research Technology - Germans
                                            
                                                Purchase Units - Germans
                                                    Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status !     Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn.
                                                    Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                                                    Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                                                    Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                                                    Trigger GermansElitePanzer: buyElitePanzer added to productionGermans
                                                    Trigger FrenchEscortsA3: buyEscort added to productionFrench
                                                    Trigger BritishEscortsA3: buyEscort added to productionBritish
                                                    Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                                                    Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                                                    Trigger RussiansEscortsA3: buyEscort added to productionRussians
                                                    Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                                                    Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                                                    Trigger GermansEscortsA3: buyEscort added to productionGermans
                                                    triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                                                    triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                                                    triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                                                    triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Germans buy 1 ElitePanzer, 1 Escort, 1 German_LCV, 2 Panzer_Grndrss, 1 UndergroundMinr, 1 UndrgroundFctry, 1 elite, 1 fighter, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Germans
                                                    Units in Germany being upgraded or consumed: 1 factory_major and 1 infantry
                                                    1 UndrgroundFctry and 1 waffen_infantry placed in Germany
                                                    Units in Southern France being upgraded or consumed: 1 factory_minor
                                                    1 UndergroundMinr placed in Southern France
                                            
                                                Politics - Germans
                                                    Germans takes Political Action: Political Action Axis To War With Russians
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                                    Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
                                            
                                                Combat Move - Germans
                                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked.
                                                    3 GermanUBoats moved from 112 Sea Zone to 115 Sea Zone
                                                    1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone
                                                    1 elite and 2 infantry moved from Finland to Karelia
                                                    1 bomber moved from Western Germany to Karelia
                                                    1 bomber moved from Western Germany to Caucasus
                                                    1 fighter and 2 tactical_bombers moved from Romania to Caucasus
                                                    EDIT: 1 German_LCV, 1 Panzer_Grndrs, 1 artillery and 2 german_paras moved from Romania to Caucasus
                                                    3 infantry moved from Romania to Bessarabia
                                                    2 tactical_bombers moved from Western Germany to Bessarabia
                                                    EDIT: 1 Panzer_General moved from Germany to 2nd Panzer
                                                    EDIT: 1 Panzer_General3 moved from GermanFlow to Germany
                                                    EDIT: 1 Panzer_General3 moved from Germany to Baltic States
                                                    1 Panzer_Grndrs and 5 armour moved from Germany to Baltic States
                                                    1 artillery and 8 infantry moved from Poland to Baltic States
                                                    EDIT: 1 2ndWaffenArmy moved from Slovakia Hungary to 2nd Waffen
                                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Slovakia Hungary
                                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Slovakia Hungary to Baltic States
                                                    EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to Army Group Centre
                                                    EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Slovakia Hungary
                                                    EDIT: 1 Panzer_General3 and 5 armour moved from Slovakia Hungary to Eastern Poland
                                                    EDIT: 1 1stWaffenArmy moved from Slovakia Hungary to Army Group Centre
                                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Slovakia Hungary
                                                    EDIT: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 infantry and 2 waffen_infantrys moved from Slovakia Hungary to Eastern Poland
                                                    EDIT: 1 ArmyGroupActive moved from Army Group Centre to Eastern Poland
                                            
                                                Combat - Germans
                                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Battle in Eastern Poland
                                                        Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 8 infantry and 2 waffen_infantrys
                                                        Russians defend with 1 infantry
                                                        Germans win, taking Eastern Poland from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 8 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3
                                                        Casualties for Russians: 1 infantry
                                                    Battle in Caucasus
                                                        Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 fighter, 2 german_paras and 2 tactical_bombers
                                                        Russians defend with 1 artillery and 4 infantry
                                                        Germans win, taking Caucasus from Russians with 1 Panzer_Grndrs, 1 bomber, 1 fighter, 2 german_paras and 2 tactical_bombers remaining. Battle score for attacker is 9
                                                        Casualties for Germans: 1 German_LCV and 1 artillery
                                                        Casualties for Russians: 1 artillery and 4 infantry
                                                    Battle in Baltic States
                                                        Germans attack with 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 8 infantry and 2 waffen_infantrys
                                                        Russians defend with 1 infantry
                                                        Germans win, taking Baltic States from Russians with 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 8 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3
                                                        Casualties for Russians: 1 infantry
                                                    Battle in 115 Sea Zone
                                                        Germans attack with 3 GermanUBoats and 1 Wolfpack
                                                        Russians defend with 1 cruiser and 1 submarine
                                                        1 submarine owned by the Russians submerged
                                                        Germans win with 3 GermanUBoats remaining. Battle score for attacker is 9
                                                        Casualties for Russians: 1 cruiser
                                                        Casualties for Germans: 1 Wolfpack
                                                    Battle in Karelia
                                                        Germans attack with 1 bomber, 1 elite and 2 infantry
                                                        Russians defend with 1 infantry
                                                        Germans win, taking Karelia from Russians with 1 bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Germans: 1 infantry
                                                        Casualties for Russians: 1 infantry
                                                    Battle in Bessarabia
                                                        Germans attack with 3 infantry and 2 tactical_bombers
                                                        Russians defend with 1 infantry
                                                        Germans win, taking Bessarabia from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                                        Casualties for Russians: 1 infantry
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Southern France
                                                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 119 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                    1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Romania
                                                    2 tactical_bombers moved from Bessarabia to Romania
                                                    2 fighters moved from Western Germany to Gibraltar
                                                    1 G_air_transport and 1 aaGun moved from Western Germany to Egypt
                                                    2 G_Rails, 1 German_LCV and 1 elite moved from Germany to Southern France
                                                    1 aaGun, 1 artillery, 1 elite and 3 infantry moved from Norway to Finland
                                                    1 bomber moved from Karelia to Finland
                                                    2 infantry moved from Western Germany to 113 Sea Zone
                                                    2 infantry moved from 113 Sea Zone to Norway
                                                    1 infantry moved from Western Germany to France
                                                    1 aaGun moved from Poland to Baltic States
                                                    1 aaGun moved from Romania to Eastern Poland
                                                    3 infantry moved from Germany to Poland
                                                    EDIT: 1 Panzer_General3 and 5 armour moved from Eastern Poland to 1st Panzer
                                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen
                                                    EDIT: 1 ArmyGroupActive, 2 Panzer_Grndrss and 8 infantry moved from Eastern Poland to Army Group Centre
                                                    EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland
                                                    EDIT: 1 Panzer_General3 and 5 armour moved from Baltic States to 2nd Panzer
                                                    EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Army Group North
                                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 2nd Waffen
                                                    EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Army Group North
                                                    EDIT: 1 Panzer_Grndrs, 1 artillery and 8 infantry moved from Baltic States to Army Group North
                                                    EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States
                                                    1 mech_infantry moved from Western Germany to Poland
                                            
                                                Place Units - Germans
                                                    1 Escort placed in 113 Sea Zone
                                                    1 ElitePanzer, 1 German_LCV, 1 Panzer_Grndrs, 1 elite and 2 infantry placed in Germany
                                                    1 infantry placed in Southern France
                                                    1 Panzer_Grndrs, 1 fighter and 3 infantry placed in Western Germany
                                                    1 infantry placed in Germany
                                            
                                                Turn Complete - Germans
                                                    Trigger Germans RemoveConvoySZ113Invert: has removed 1 Escort owned by Germans in 113 Sea Zone
                                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                    Trigger Germans RemoveConvoySZ113Invert: Germans has 1 Escort_Convoy placed in 113 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Germans collect 47 PUs; end with 47 PUs
                                                    Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs
                                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                                                    Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                                            

                                            EXP Game 1 newenr G 4.tsvg

                                            uggh machine blanked out right at end of ncm lol. In case you not aware, if that ever happens, go to auto save and it'll have the same from the last full phase completed.

                                            There will be a lot of them but it will have a date or a timestamp. And I have no idea what order they're in. Just seem to be randomly scattered throughout.

                                            Remember you get 10 free bucks. Can place the dudes anywhere but as stated previously, LMs, Commisars etc ... they can only be placed in Moscow.

                                            Edit
                                            Oh yea. Reminder that Conscripts coming up so SSR will want to save some dough to max them out. At least 20 bucks probably

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