First Game Newenr
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@beelee said in First Game Newenr:
na go ahead and redo it ? Or Ican just edit the abov
DD Canada, omg i did not see that factory.....
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@beelee i have to start few games with AI, so many things i am missing. Also one of my friend try game these days when he catch time.
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yea AI will do a buncha illegal moves. It doesn't really work well for this.
Here's a link to the OOB rules. Global ones are at the bottom.
Here's Europe too
Why don't you just redo the last turn. Probably be easiest. You might wanna buy some different stuff. You can edit in the Bombing damage if you want since nothing got shot down.
Edit
Here's another one. It doesn't have everything though but it is easier to read. I gottam zoom in onthe others. -
@beelee Yes i will play from your last move.
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from Western United States to 10 Sea Zone 2 usa_fighters moved from Eastern United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 elite Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 elite in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar 1 elite owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 elite Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang 2 Rails and 2 infantry moved from Kansu to Sikang 4 infantry moved from Suiyuyan to Kansu 1 fighter moved from Chahar to Kansu Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to France Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/2 hits, 0,33 expected hits Bombing raid in France rolls: 7,6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from Normandy Bordeaux to United Kingdom 2 bombers moved from France to United Kingdom 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 uk_fighter moved from Gibraltar to Libya 1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone 1 battleship moved from 39 Sea Zone to 41 Sea Zone 1 uk_armour moved from India to Burma 1 uk_tactical_bomber moved from India to Burma 1 infantry moved from India to Burma 1 submarine moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia Place Units - British Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 battleship, 1 destroyer and 1 transport placed in 121 Sea Zone 1 uk_armour placed in Union of South Africa 1 infantry, 1 mech_infantry and 2 uk_armours placed in India Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,2,4,4,1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,1,4,1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,6 British collect 33 PUs (12 lost to blockades); end with 33 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 0,33 Germans AA : -0,50 -
@beelee still did not read all rules but i think it was not bad move

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Good Morning
Game History
Round: 3 Purchase Units - Italians Italians buy 1 air_transport, 2 armour, 4 infantry and 2 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from Southern Italy to Libya EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Libya Combat - Italians Battle in Gibraltar Battle in Libya Italians attack with 1 Italian_LCV, 1 bomber, 2 fighters, 2 infantry and 1 italian_para British defend with 1 uk_fighter; French defend with 2 infantry Italians roll dice for 1 Italian_LCV, 1 bomber, 2 fighters, 2 infantry and 1 italian_para in Libya, round 2 : 2/6 hits, 2.17 expected hits French roll dice for 2 infantry and 1 uk_fighter in Libya, round 2 : 2/3 hits, 1.33 expected hits 1 Italian_LCV owned by the Italians and 1 infantry owned by the Italians lost in Libya 2 infantry owned by the French lost in Libya Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 italian_para in Libya, round 3 : 3/5 hits, 2.00 expected hits French roll dice for 1 uk_fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits 1 uk_fighter owned by the British lost in Libya Italians win, taking Gibraltar from British, taking Libya from French with 1 bomber, 2 fighters, 1 infantry and 1 italian_para remaining. Battle score for attacker is 9 Casualties for Italians: 1 Italian_LCV and 1 infantry Casualties for French: 2 infantry Casualties for British: 1 uk_fighter Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 italian_para moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 fighters moved from Libya to Tobruk 1 bomber moved from Libya to Southern Italy 2 infantry moved from Northern Italy to Southern France 2 armour moved from Northern Italy to Romania 1 Europe_Rail moved from Southern Italy to Yugoslavia 1 Europe_Rail and 1 artillery moved from Yugoslavia to Greece 1 aaGun moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 italian_paras placed in Southern Italy 1 air_transport, 2 armour and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : 0.83 -
TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Syria French take Syria from Italians 1 fighter moved from Algeria to Tunisia Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Submerge in 115 ?

EXP game 1 newenr G 4 Submerge 10 PU Place .tsvg
You also get 10 bucks for G attack and can place in any Non Combat TTy e.g. 2 tanks in Belarus or Bryansk etc ... Units that can only be produced in Moscow have to be placed there, LMs, Commisars etc ..
We usually just do it at the start of SSR turn but technically it could affect G NCM I guess

Note the scramble doesn't matter as you have no DD for your planes to attack with.
Also, I formed AG Center just so you could see it in action. Normally the dudes would already be in the Box, but not always, as was the case here.
And notice the Panzer Army is active, red dot Tiger, and the SS Army inactive, regular Oberst not the Oberst3
The 10 land Units are the Inf and PnzrGrndrsAG has to be intact at start of turn. That's why AG North couldn't form.
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You can put the 10 bucks in the bank too if you want -
@beelee Yes.
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@newenr85 and next scrumble yes

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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 1 ElitePanzer, 1 Escort, 1 German_LCV, 2 Panzer_Grndrss, 1 UndergroundMinr, 1 UndrgroundFctry, 1 elite, 1 fighter, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_major and 1 infantry 1 UndrgroundFctry and 1 waffen_infantry placed in Germany Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked. 3 GermanUBoats moved from 112 Sea Zone to 115 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone 1 elite and 2 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 1 bomber moved from Western Germany to Caucasus 1 fighter and 2 tactical_bombers moved from Romania to Caucasus EDIT: 1 German_LCV, 1 Panzer_Grndrs, 1 artillery and 2 german_paras moved from Romania to Caucasus 3 infantry moved from Romania to Bessarabia 2 tactical_bombers moved from Western Germany to Bessarabia EDIT: 1 Panzer_General moved from Germany to 2nd Panzer EDIT: 1 Panzer_General3 moved from GermanFlow to Germany EDIT: 1 Panzer_General3 moved from Germany to Baltic States 1 Panzer_Grndrs and 5 armour moved from Germany to Baltic States 1 artillery and 8 infantry moved from Poland to Baltic States EDIT: 1 2ndWaffenArmy moved from Slovakia Hungary to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Slovakia Hungary EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Slovakia Hungary to Baltic States EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to Army Group Centre EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Slovakia Hungary EDIT: 1 Panzer_General3 and 5 armour moved from Slovakia Hungary to Eastern Poland EDIT: 1 1stWaffenArmy moved from Slovakia Hungary to Army Group Centre EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Slovakia Hungary EDIT: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 infantry and 2 waffen_infantrys moved from Slovakia Hungary to Eastern Poland EDIT: 1 ArmyGroupActive moved from Army Group Centre to Eastern Poland Combat - Germans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Eastern Poland Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 8 infantry and 2 waffen_infantrys Russians defend with 1 infantry Germans win, taking Eastern Poland from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 8 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 fighter, 2 german_paras and 2 tactical_bombers Russians defend with 1 artillery and 4 infantry Germans win, taking Caucasus from Russians with 1 Panzer_Grndrs, 1 bomber, 1 fighter, 2 german_paras and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 German_LCV and 1 artillery Casualties for Russians: 1 artillery and 4 infantry Battle in Baltic States Germans attack with 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 8 infantry and 2 waffen_infantrys Russians defend with 1 infantry Germans win, taking Baltic States from Russians with 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 8 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans win with 3 GermanUBoats remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Casualties for Germans: 1 Wolfpack Battle in Karelia Germans attack with 1 bomber, 1 elite and 2 infantry Russians defend with 1 infantry Germans win, taking Karelia from Russians with 1 bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 3 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans win, taking Bessarabia from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Southern France Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Romania 2 tactical_bombers moved from Bessarabia to Romania 2 fighters moved from Western Germany to Gibraltar 1 G_air_transport and 1 aaGun moved from Western Germany to Egypt 2 G_Rails, 1 German_LCV and 1 elite moved from Germany to Southern France 1 aaGun, 1 artillery, 1 elite and 3 infantry moved from Norway to Finland 1 bomber moved from Karelia to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Western Germany to France 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Romania to Eastern Poland 3 infantry moved from Germany to Poland EDIT: 1 Panzer_General3 and 5 armour moved from Eastern Poland to 1st Panzer EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen EDIT: 1 ArmyGroupActive, 2 Panzer_Grndrss and 8 infantry moved from Eastern Poland to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland EDIT: 1 Panzer_General3 and 5 armour moved from Baltic States to 2nd Panzer EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Army Group North EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Army Group North EDIT: 1 Panzer_Grndrs, 1 artillery and 8 infantry moved from Baltic States to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 1 Escort placed in 113 Sea Zone 1 ElitePanzer, 1 German_LCV, 1 Panzer_Grndrs, 1 elite and 2 infantry placed in Germany 1 infantry placed in Southern France 1 Panzer_Grndrs, 1 fighter and 3 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ113Invert: has removed 1 Escort owned by Germans in 113 Sea Zone Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Germans RemoveConvoySZ113Invert: Germans has 1 Escort_Convoy placed in 113 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUsuggh machine blanked out right at end of ncm lol. In case you not aware, if that ever happens, go to auto save and it'll have the same from the last full phase completed.
There will be a lot of them but it will have a date or a timestamp. And I have no idea what order they're in. Just seem to be randomly scattered throughout.
Remember you get 10 free bucks. Can place the dudes anywhere but as stated previously, LMs, Commisars etc ... they can only be placed in Moscow.
Edit
Oh yea. Reminder that Conscripts coming up so SSR will want to save some dough to max them out. At least 20 bucks probably -
@beelee I ant to attack on north army, do i need to move your units from top board to field?
I see that battle was not correct now, i removed all your units and all my units are there
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Yea, so if you want to attack a TTy that has units in Boxes, you need to move All the defenders from there Boxes to the TTy before you move any Attackers in or triple will ignore the defenders that get moved in later.
Post a save at end of Combat Move and I will check it.
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 5 Russian_Rocketss, 1 armour, 2 artilleries, 3 guard_infantrys and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 fighter moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Volgograd to Caucasus Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 3 GermanUBoats and 1 Wolfpack 1 submarine owned by the Russians submerged 1 Wolfpack owned by the Germans lost in 115 Sea Zone Germans winGermans win with 3 GermanUBoats and 1 Wolfpack remaining with 3 GermanUBoats remaining. Battle score for attacker is 0 Casualties for Germans: 1 Wolfpack Battle in Bessarabia Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits, 2,17 expected hits Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Bessarabia 3 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Caucasus Russians attack with 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 1 Panzer_Grndrs and 2 german_paras Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 german_paras in Caucasus, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians lost in Caucasus 2 german_paras owned by the Germans lost in Caucasus Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 Panzer_Grndrs in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs and 2 german_paras Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 tactical_bomber moved from Bessarabia to Ukraine 1 fighter moved from Bessarabia to Ukraine 1 fighter moved from Caucasus to Russia 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 14 infantry moved from Novgorod to Archangel 1 Soviet_Commisar moved from Novgorod to Archangel 2 artilleries moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 1 armour moved from Urals to Archangel 2 infantry moved from Belarus to Smolensk 1 Tank_General moved from Russia to Bryansk 2 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 1 mine_unarmed moved from Belarus to Smolensk 1 mine_unarmed moved from Belarus to Smolensk 1 mine_unarmed moved from Bryansk to Smolensk 1 aaGun moved from Russia to Smolensk Place Units - Russians 3 guard_infantrys placed in Russia 5 Russian_Rocketss and 1 armour placed in Russia 1 artillery placed in Volgograd 1 artillery placed in Ukraine 3 infantry placed in Russia Turning on Edit Mode Turn Complete - Russians EDIT: Russians collect 34 PUs; end with 34 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 3,67 -
@newenr85 lol again i need to activate mines... omg
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heh heh you almost got AG North right
You leave the Inactive PG, the Blue dot one, and just move the active red dot one, PG 3. Also you move the AG North icon to it's Box and send the Active Flag. If you hover on the units it will tell you what they are.Also, you shoulda saved 20 bucks as I suggested because you can't max out the Conscripts now. You can only buy them once. That's what keeps SSR from getting steamrolled early on

You should concentrate your Armor with the TG, need 5, to form 1st Tank. Otherwise the TG just an expensive Tank. You still want to leave 1 Tank with 1st Corps so an additional build was needed.
Finally, you need to block in Belarus. LMs and a couple dudes. Italy can open the way for G to, so got to make sure you have enough Force

It's OK You'll figure it all out. Learning is half the fun

Edit
So I'd Arm 4 LMs against E POL and the other 3 at Baltic STs. Sick a couple Inf in Belarus to block the Italians in case he trys to run the minefield. Remember his Bmbr can hit too.I'd probably leave an AA Gun to but this just a practice game.
Go ahead and move the Tank from Arch to hook up with the TG. That gives you 5 then.Get rid of the Inf Arty and Rockets. well at least 1 rocket or 4 and then you can buy a Elite Inf with 1 Rocket.
Gives you 52 for the Conscript build.
Edit 2
If you move the TG back to Moscow you probably dont't need the blockers. Still Arm the LMs though. If he sends his fast movers to Byansk, he pretty much in a Kill zone then.Well Idk. hard to say lol. Those SS fanatics are pretty badass on defense lol
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So Bryansk and Smolensk both defend against Belarus for the LMs then ?
I will tweak your build and remove the 3 Inf 2 Arty and 1 Rocket. That sound good ? Remember this game is a test/learning game
The goal is for you to see how triplea implements the Captain's mod.Obviously we all still wanna win too

Edit
Reminder once SSR at War with the Reich they can move there Fctrys with Rail. 1 space per Rail. So you could move Lenningrad Fctry to Arch and UKR to Bryansk. Evacuate UKR.Or probably leave some poor bastard who drew the short straw for token resistance. That's what I like todo but alot of folks in the OOB game don't.
I can see it both ways but you got 26 Conscripts coming next turn so I think it's better to leave a sacrificial Inf


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@beelee omg bro you are writing books....
you put me in fire with first game, a lot of things is happening and this needs a lot of time to think....Regarding LM yes
Rockets yes
Win
sure in 6 moth we will paly then we will see 