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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout Oh My - I did not even consider all that. OK all the planes that can fly out to destroy you... mooohahaha

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 1
        
            Purchase Units - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 transport; Remaining resources: 4 PUs; 
        
            Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
        
            Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 transports
                    Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 transports
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Mexico to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Mexico to Western United States
                1 USAbomber moved from Central United States to Hawaiian Islands
        
            Place Units - Americans
                1 Heavy_BB, 1 carrier and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 elite placed in Eastern United States
        
            Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                2 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
        
            Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                1 fighter moved from Yunnan to Shensi
                2 infantry moved from Kweichow to Shensi
                2 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Szechwan to Shensi
        
            Place Units - Chinese
                5 infantry placed in Shensi
        
            Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
        
            Purchase Units - British
                Trigger Seafire: buySeafire added to productionBritish
                British buy 1 Repair_BB, 1 UndrgroundFctry, 1 elite, 4 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                Units in United Kingdom being upgraded or consumed: 1 factory_major
                1 UndrgroundFctry placed in United Kingdom
                1 Repair_BB placed in 110 Sea Zone
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                1 unit repaired.
                Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 110 Sea Zone
                1 battleship moved from 110 Sea Zone to 111 Sea Zone
                1 uk_fighter moved from Scotland to 111 Sea Zone
                2 uk_fighters moved from United Kingdom to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 uk_fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 uk_fighter moved from Gibraltar to 96 Sea Zone
                1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Burma to Shan State
                1 uk_fighter moved from Burma to Shan State
                1 uk_tactical_bomber moved from India to Shan State
                1 uk_fighter moved from India to Shan State
        
            Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 111 Sea Zone
                    British attack with 1 battleship and 1 uk_fighter
                    Germans defend with 1 GermanUBoat and 1 battleship
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship and 1 uk_fighter remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 GermanUBoat and 1 battleship
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 uk_fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -38
                    Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                    Casualties for Italians: 1 cruiser and 2 fighters
                Battle in Shan State
                    British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                1 uk_tactical_bomber moved from Shan State to India
                2 uk_fighters moved from Shan State to India
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                4 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to Burma
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      British take Sumatra from Dutch
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 uk_fighter moved from 96 Sea Zone to Malta
                1 uk_fighter moved from 111 Sea Zone to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from Quebec to 106 Sea Zone
                1 uk_armour moved from Quebec to 106 Sea Zone
                1 infantry moved from Ontario to Quebec
                1 artillery moved from Ontario to Quebec
                1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                1 uk_armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                1 uk_armour moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 Rail and 1 infantry moved from Union of South Africa to Egypt
        
            Place Units - British
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                1 elite, 2 infantry, 1 uk_fighter and 1 uk_para placed in United Kingdom
                1 infantry and 1 uk_armour placed in India
                1 infantry and 1 uk_armour placed in Union of South Africa
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,5,4,2
                British collect 45 PUs (2 lost to blockades); end with 45 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
        

        Well, your Italians scored a major victory in that your scramble paid off. You successfully fought off the Taranto Raid and in doing so killed the majority of the RAF. The U-Boat not submerging didn't pay off but killing the RAF hurts Mr. Churchill badly. Will need to munch about 100 additional cigars to help salve the pain of that. Speaking of Italy, Mafia up

        85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-uk1.tsvg

        JohnnyCatJ 2 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout said in EXP G40 Game 2 Trout vs. JohnnyCat:

          85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-uk1.tsvg

          DAMMIT

          So what does one do when the darn pieces don't do what I thought? I tried to take Malta and only 1 of the 4 guys landed... I pressed shift and only 1 tank landed and not all 4 attackers. I guess I missed it?

          Anyway check it out? Maybe Master @beelee could give us some advice on this one?

          1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-I1.tsvg

          EDIT

          I figured out what to do from the axis allies group here in San Jose.

          They said to “just do what you would do if playing the board game!”

          Which makes sense.
          So they say to just finish the intended battle before closing the turn.

          So we save the one tank destroyed by your guy but have to roll the other tank and 2 inf.

          Other things to consider are you might have even scored another hit so we have to check that. And does the BB get to do that barrage thing or probably not cause there was a fleet battle?

          Anyway, I just don’t know how to do this extra roll stuff.

          How you think ?

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @JohnnyCat
            last edited by

            @johnnycat

            These small TTys can be easy to miss sometimes as the Units will overflow into the SZ. There's a couple ways to do it but you being on a mac it might do it different as Idk what shift does.

            On linux I click on an empty space in the TTy or SZ and it will list my Units.

            Screenshot from 2026-01-24 07-01-37.png

            You then select the ones you want to move and move them to the TTy.

            Screenshot from 2026-01-24 07-05-16.png

            Or you can manually click on each unit and then move them to the TTy.

            Anyway your Tank missed and UK got 2 hits. Since I'm a neutral party, I will roll it out with the Dice Roller. If your opponent should not agree for some reason, then you would want to use Dicebot.

            Seeing how this is a Gentleman's game, I will use the dice roller.

            So we need to roll for 2 Inf and 1 Tank that didn't land. The first 2 dice are for the Inf.

            Screenshot from 2026-01-24 07-11-26.png

            1 Tank gets a hit. So UK takes the AA Gun as casualty and the 2 Italian Inf are killed for the 2 hits that UK got.

            That leaves 2 Tanks against a Inf and a Ftr The first two dice are the Tanks then Inf Ftr

            Screenshot from 2026-01-24 07-14-49.png

            So 1 Tank gets a hit and the Inf and Ftr miss leaving 2 tanks against 1 Ftr

            Screenshot from 2026-01-24 07-16-22.png

            Both Tanks hit and the Ftr misses again. Italy takes Malta with 2 Tanks.

            At start of NCM use edit to remove the UK Units and change Ownership to Malta. Add 2 Tanks to Malta. Remove the unlanded Units and Trprts, otherwise triplea won't let you remove them and then add the 2 Trprts back in.

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by

              @beelee OK. THANK YOU

              So should we know how to do separate dice rolls? I don't yet see how to do that.

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat
                I just did the rolls for you using the dice roller.

                Edit
                Dice Roller is under "game" top left

                Dicebot is here https://www.axisandallies.org/forums/topic/42075/game-1-global-40-exp-alexander-allies-vs-panzer-axis/228?_=1769262358738

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout
                  Mafia turn 1 complete. Aussies (and French) next; show me how to run the ANZAC correctly cause I had no idea in our first game and had you not let me snipe a Jap Transport I would not have known what to do with them. They are more pathetic than Italy.

                  Thanks to @beelee for fixing that amphibious landing problem (and also my new group of 18 AA players here in San Jose).

                  1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1Turn Notes MAFIA 1.txt

                  So as the game notes state, there is very little Italy can do early on - only 10 PUs ! Wow that is tiny, can Germany lend them some cash?

                  I do have my first ever NAVAL MINE - I can't wait to deploy that somewhere cool, like off the coast of New York.

                  1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-MAFIA1.tsvg

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                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee ok. found it.. wow had no idea. Thanks

                    JohnnyCatJ 1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @JohnnyCat
                      last edited by

                      @beelee. OMG I just saw that @Trout's USA attacked my peaceful Japanese zen masters!

                      That reminds me to ask: Is there one place where all the PU Bonuses and penalties are listed?

                      Like I just noticed somewhere that the Japs have to avoid taking French Indo China or lose 10 PU per turn. Wow. and now I cannot even find that again.

                      QUESTION: what is the consequences of USA attacking Japan turn 1? Any triggers for equipment or money?

                      T B 3 Replies Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Yes, a bunch of bonuses kick in. Although one US bonus is if I have Philippines, which you took away on Turn 1 so I didn't get that one. It's still not a terrible decision but the main advantage for J of not attacking on J1 is to keep USA from getting their wartime bonuses.

                        Game History

                        Round: 1
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                        
                            Combat Move - ANZAC
                                1 infantry moved from New Guinea to Dutch New Guinea
                                      ANZAC take Dutch New Guinea from Dutch
                        
                            Combat - ANZAC
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                2 infantry moved from New South Wales to 62 Sea Zone
                                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                                2 infantry moved from 42 Sea Zone to Java
                                      ANZAC take Java from Dutch
                                2 fighters moved from New Zealand to Queensland
                                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                1 aaGun moved from New South Wales to Queensland
                        
                            Place Units - ANZAC
                                1 transport placed in 62 Sea Zone
                                1 infantry placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 14 PUs; end with 15 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                        
                            Combat Move - French
                                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                                1 infantry moved from Algeria to Morocco
                                1 infantry moved from Syria to Trans-Jordan
                                1 infantry moved from French West Africa to French Central Africa
                                1 cruiser moved from 93 Sea Zone to 94 Sea Zone
                                1 destroyer moved from 72 Sea Zone to 79 Sea Zone
                        
                            Combat - French
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - French
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-f1.tsvg

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                        • B Online
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          USA can't attack JPN J1 unless JPN has DOW on UK or USA. If JPN DOW UK only, then USA can DOW on Turn 1 and attack.

                          The Objectives Tab shows most Bonuses but not all. Any other Bonuses you achieve will list at end of Turn or they're supposed too. Works on Windows but not on linux anymore.

                          I have to check History now.

                          Edit
                          National Guard kicks in page 31

                          Screenshot from 2026-01-24 08-30-18.png

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat If this new information would have changed your decision, you can redo your J1 turn. The bonuses for USA when they are at war are:

                            1. +14 every turn regardless of circumstances from the House Rules Expanded Production
                            2. +5 for Philippines
                            3. +10 if control Homeland USA territories
                            4. +5 if control Alaska, Hawaii, Aleutians, Johnston Island, Line Island
                            5. +5 if control Mexico, SE Mexico, Central America, West Indies
                            6. +10 for Japan if at peace with USA

                            So total of +39 or +34 if Philippines taken once USA at war in addition to -10 for Japan since they lose the peacetime bonus. There's also a one-time National Guard rule whenever J attacks USA which you can see above. If USA attacks J, then no National Guard bonus. In OOB games, all of the bonuses apply except the +14 and the National Guard, yet J1 attack is very common OOB strategy because you can get started right away in taking those juicy territories like DEI, Hong Kong, and Philippines. But in HRE, not as common

                            The French Indochina bonus is only for playing Pacific 1940 instead of Global 1940

                            JohnnyCatJ 2 Replies Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout cool. Thanks for that.

                              So I can take French Indo China and not get penalized?

                              In our game 1 I noticed that you did not take that territory when you could have many turns.

                              Why was that?

                              And no I’ll keep going. No need to take over jap 1 as I need to learn this game.

                              B T 2 Replies Last reply Reply Quote 0
                              • B Online
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                No you lose the 10 Bucks Peacetime bonus if JPN attacks FIC. There is a +30 USA bonus in the Pacific only game he may have been referring to

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                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Yes, you should always take FIC after attacking Allies, since it's an easy 2$ pickup and no penalty

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout German 2 I am bombing London with a bunch of junk.

                                    Do you fly up to meet said junk?

                                    1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMAN 2.tsvg

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Nope - no intercept. Can't afford to lose anymore RAF planes the rest of the game

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout

                                        German Turn 2

                                        I spend more time looking up the various abilities of all these units. Some cannot ever ride of boats... Whaaaaaaaat?

                                        why not?

                                        2026-1-22-Global-40-Expansion-UHD_Trout_Cat_Game_2_GERMANY_2 NOTES.txt

                                        This is the saved game:

                                        1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMANY_Turn_2.tsvg

                                        B 2 Replies Last reply Reply Quote 0
                                        • B Online
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                          Some cannot ever ride of boats...

                                          yea the ss boys get seasick 🙂 It's for gameplay/balance is my guess and some of the Heavy German Armor can't use Naval Trprt either if I remember right. They can all use Rail movement though.

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                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                            I spend more time looking up the various abilities of all these units.

                                            yep that's what I did too when I first started playing. Still need to sometimes 🙂 So does the Captain for that matter 🙂

                                            T 1 Reply Last reply Reply Quote 0

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