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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout said in EXP G40 Game 2 Trout vs. JohnnyCat:

      85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-uk1.tsvg

      DAMMIT

      So what does one do when the darn pieces don't do what I thought? I tried to take Malta and only 1 of the 4 guys landed... I pressed shift and only 1 tank landed and not all 4 attackers. I guess I missed it?

      Anyway check it out? Maybe Master @beelee could give us some advice on this one?

      1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-I1.tsvg

      EDIT

      I figured out what to do from the axis allies group here in San Jose.

      They said to “just do what you would do if playing the board game!”

      Which makes sense.
      So they say to just finish the intended battle before closing the turn.

      So we save the one tank destroyed by your guy but have to roll the other tank and 2 inf.

      Other things to consider are you might have even scored another hit so we have to check that. And does the BB get to do that barrage thing or probably not cause there was a fleet battle?

      Anyway, I just don’t know how to do this extra roll stuff.

      How you think ?

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @JohnnyCat
        last edited by

        @johnnycat

        These small TTys can be easy to miss sometimes as the Units will overflow into the SZ. There's a couple ways to do it but you being on a mac it might do it different as Idk what shift does.

        On linux I click on an empty space in the TTy or SZ and it will list my Units.

        Screenshot from 2026-01-24 07-01-37.png

        You then select the ones you want to move and move them to the TTy.

        Screenshot from 2026-01-24 07-05-16.png

        Or you can manually click on each unit and then move them to the TTy.

        Anyway your Tank missed and UK got 2 hits. Since I'm a neutral party, I will roll it out with the Dice Roller. If your opponent should not agree for some reason, then you would want to use Dicebot.

        Seeing how this is a Gentleman's game, I will use the dice roller.

        So we need to roll for 2 Inf and 1 Tank that didn't land. The first 2 dice are for the Inf.

        Screenshot from 2026-01-24 07-11-26.png

        1 Tank gets a hit. So UK takes the AA Gun as casualty and the 2 Italian Inf are killed for the 2 hits that UK got.

        That leaves 2 Tanks against a Inf and a Ftr The first two dice are the Tanks then Inf Ftr

        Screenshot from 2026-01-24 07-14-49.png

        So 1 Tank gets a hit and the Inf and Ftr miss leaving 2 tanks against 1 Ftr

        Screenshot from 2026-01-24 07-16-22.png

        Both Tanks hit and the Ftr misses again. Italy takes Malta with 2 Tanks.

        At start of NCM use edit to remove the UK Units and change Ownership to Malta. Add 2 Tanks to Malta. Remove the unlanded Units and Trprts, otherwise triplea won't let you remove them and then add the 2 Trprts back in.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee OK. THANK YOU

          So should we know how to do separate dice rolls? I don't yet see how to do that.

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @JohnnyCat
            last edited by beelee

            @johnnycat
            I just did the rolls for you using the dice roller.

            Edit
            Dice Roller is under "game" top left

            Dicebot is here https://www.axisandallies.org/forums/topic/42075/game-1-global-40-exp-alexander-allies-vs-panzer-axis/228?_=1769262358738

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout
              Mafia turn 1 complete. Aussies (and French) next; show me how to run the ANZAC correctly cause I had no idea in our first game and had you not let me snipe a Jap Transport I would not have known what to do with them. They are more pathetic than Italy.

              Thanks to @beelee for fixing that amphibious landing problem (and also my new group of 18 AA players here in San Jose).

              1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1Turn Notes MAFIA 1.txt

              So as the game notes state, there is very little Italy can do early on - only 10 PUs ! Wow that is tiny, can Germany lend them some cash?

              I do have my first ever NAVAL MINE - I can't wait to deploy that somewhere cool, like off the coast of New York.

              1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-MAFIA1.tsvg

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee ok. found it.. wow had no idea. Thanks

                JohnnyCatJ 1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat @JohnnyCat
                  last edited by

                  @beelee. OMG I just saw that @Trout's USA attacked my peaceful Japanese zen masters!

                  That reminds me to ask: Is there one place where all the PU Bonuses and penalties are listed?

                  Like I just noticed somewhere that the Japs have to avoid taking French Indo China or lose 10 PU per turn. Wow. and now I cannot even find that again.

                  QUESTION: what is the consequences of USA attacking Japan turn 1? Any triggers for equipment or money?

                  T B 3 Replies Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Yes, a bunch of bonuses kick in. Although one US bonus is if I have Philippines, which you took away on Turn 1 so I didn't get that one. It's still not a terrible decision but the main advantage for J of not attacking on J1 is to keep USA from getting their wartime bonuses.

                    Game History

                    Round: 1
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                    
                        Combat Move - ANZAC
                            1 infantry moved from New Guinea to Dutch New Guinea
                                  ANZAC take Dutch New Guinea from Dutch
                    
                        Combat - ANZAC
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            2 infantry moved from New South Wales to 62 Sea Zone
                            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                            2 infantry moved from 42 Sea Zone to Java
                                  ANZAC take Java from Dutch
                            2 fighters moved from New Zealand to Queensland
                            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                            1 aaGun moved from New South Wales to Queensland
                    
                        Place Units - ANZAC
                            1 transport placed in 62 Sea Zone
                            1 infantry placed in New South Wales
                    
                        Turn Complete - ANZAC
                            ANZAC collect 14 PUs; end with 15 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                    
                        Combat Move - French
                            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                            1 infantry moved from Algeria to Morocco
                            1 infantry moved from Syria to Trans-Jordan
                            1 infantry moved from French West Africa to French Central Africa
                            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
                            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
                    
                        Combat - French
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - French
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-f1.tsvg

                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat

                      USA can't attack JPN J1 unless JPN has DOW on UK or USA. If JPN DOW UK only, then USA can DOW on Turn 1 and attack.

                      The Objectives Tab shows most Bonuses but not all. Any other Bonuses you achieve will list at end of Turn or they're supposed too. Works on Windows but not on linux anymore.

                      I have to check History now.

                      Edit
                      National Guard kicks in page 31

                      Screenshot from 2026-01-24 08-30-18.png

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat If this new information would have changed your decision, you can redo your J1 turn. The bonuses for USA when they are at war are:

                        1. +14 every turn regardless of circumstances from the House Rules Expanded Production
                        2. +5 for Philippines
                        3. +10 if control Homeland USA territories
                        4. +5 if control Alaska, Hawaii, Aleutians, Johnston Island, Line Island
                        5. +5 if control Mexico, SE Mexico, Central America, West Indies
                        6. +10 for Japan if at peace with USA

                        So total of +39 or +34 if Philippines taken once USA at war in addition to -10 for Japan since they lose the peacetime bonus. There's also a one-time National Guard rule whenever J attacks USA which you can see above. If USA attacks J, then no National Guard bonus. In OOB games, all of the bonuses apply except the +14 and the National Guard, yet J1 attack is very common OOB strategy because you can get started right away in taking those juicy territories like DEI, Hong Kong, and Philippines. But in HRE, not as common

                        The French Indochina bonus is only for playing Pacific 1940 instead of Global 1940

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout cool. Thanks for that.

                          So I can take French Indo China and not get penalized?

                          In our game 1 I noticed that you did not take that territory when you could have many turns.

                          Why was that?

                          And no I’ll keep going. No need to take over jap 1 as I need to learn this game.

                          B T 2 Replies Last reply Reply Quote 0
                          • B Online
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat

                            No you lose the 10 Bucks Peacetime bonus if JPN attacks FIC. There is a +30 USA bonus in the Pacific only game he may have been referring to

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Yes, you should always take FIC after attacking Allies, since it's an easy 2$ pickup and no penalty

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout German 2 I am bombing London with a bunch of junk.

                                Do you fly up to meet said junk?

                                1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMAN 2.tsvg

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Nope - no intercept. Can't afford to lose anymore RAF planes the rest of the game

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout

                                    German Turn 2

                                    I spend more time looking up the various abilities of all these units. Some cannot ever ride of boats... Whaaaaaaaat?

                                    why not?

                                    2026-1-22-Global-40-Expansion-UHD_Trout_Cat_Game_2_GERMANY_2 NOTES.txt

                                    This is the saved game:

                                    1769264810996-6e90a665-e40e-4521-9b19-fef4fbc2c5f6-exp-game-2-jc-GERMANY_Turn_2.tsvg

                                    B 2 Replies Last reply Reply Quote 0
                                    • B Online
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                      Some cannot ever ride of boats...

                                      yea the ss boys get seasick 🙂 It's for gameplay/balance is my guess and some of the Heavy German Armor can't use Naval Trprt either if I remember right. They can all use Rail movement though.

                                      1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                        I spend more time looking up the various abilities of all these units.

                                        yep that's what I did too when I first started playing. Still need to sometimes 🙂 So does the Captain for that matter 🙂

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @beelee
                                          last edited by

                                          @beelee James Bond has reported directly to the King of England and Mr. Churchill that he has a Code Red situation and that German production has been diverted to maximum production of transports. British are extremely worried and Mr. Churchill has ordered all available manpower to be trained for Home Defense.

                                          Game History

                                          Round: 2
                                          
                                              Purchase Units - Russians
                                                  Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                                  Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                                  Russians buy 1 Soviet_Commisar, 2 armour, 2 artilleries, 1 elite and 1 russian_para; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; 
                                          
                                              Combat Move - Russians
                                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          
                                              Combat - Russians
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                                          
                                              Non Combat Move - Russians
                                                  Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Karelia
                                                  2 russian_paras moved from Russia to Novgorod
                                                  1 mech_infantry moved from Belarus to Novgorod
                                                  2 aaGuns, 1 armour and 9 infantry moved from Belarus to Eastern Poland
                                                  3 armour moved from Russia to Belarus
                                                  1 Soviet_Commisar moved from Russia to Belarus
                                                  1 infantry moved from Western Ukraine to Eastern Poland
                                                  2 aaGuns moved from Bryansk to Belarus
                                                  2 infantry moved from Novgorod to Baltic States
                                                  1 infantry moved from Smolensk to Belarus
                                                  10 mine_unarmeds moved from Russia to Bryansk
                                                  1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                                                  1 artillery moved from Novgorod to Baltic States
                                                  1 Russian_Rail moved from Russia to Bryansk
                                                  1 Russian_Rail and 1 artillery moved from Bryansk to Eastern Poland
                                                  5 infantry moved from Yakut S.S.R. to Yenisey
                                                  1 R_Europe_Rail moved from Russia to Sakha
                                                  1 R_Europe_Rail and 1 infantry moved from Sakha to Karelia
                                                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                                                  1 submarine moved from 111 Sea Zone to 105 Sea Zone
                                          
                                              Place Units - Russians
                                                  1 armour and 1 artillery placed in Novgorod
                                                  1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite and 1 russian_para placed in Russia
                                          
                                              Turn Complete - Russians
                                                  Russians collect 37 PUs; end with 45 PUs
                                          

                                          d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-r2.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by JohnnyCat

                                            @trout said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                            d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-r2.tsvg

                                            There was a huge Yard Sale in Burma and the emperor sent us there to BUY EVERYTHING.

                                            SUMMARY: Very standard Jap 2 turn I would imagine. Took some islands... too advantage of your Burma move - dude I made that move and regretted it and lost India. remember? I will remember always to not over-expose the brits outside India.

                                            1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1Turn Notes JAPAN 2.txt

                                            So we swept everything up in Burma and now it is clean.

                                            1769278237749-d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-J2.tsvg
                                            .....
                                            India will be next sir.

                                            Next up is the EVIL COLONIAL Americans...

                                            Then those, according to Mein Fuhrer, faggots and gypsies. No defense will be good enough... mooohahahahahaaaaaa

                                            T 1 Reply Last reply Reply Quote 0

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