TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 94.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout said in EXP G40 Game 3 Trout vs JCat:

      356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

      trout-cat-game-3-GERMANY_3.tsvg

      I need more money

      T 2 Replies Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Me too 😁

        JohnnyCatJ 2 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout HAHAHAHA

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout

            Hey mate - hope you having a great weekend...

            I met some guys to play the actual boardgame yesterday. Fun times...

            QUESTION:

            When and how does the Japanese able to non-combat move into Celebes, Sumatra, etc.?

            I am on turn 1 and tried a million things but none work. What am I missing?

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Hi Cat

              JPN has to DOW on UK to be able to attack the Dutch. Page 8 OOB rule https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

              Screenshot from 2026-02-01 18-32-36.png

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee Got it ! I looked for that in the rule book but I searched on "celebes" and not "Dutch Territories".

                I am SO UNIMPRESSED by the poor quality of these rule books...

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  yea I have a hard time navigating it myself 🙂

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Game History

                    Round: 3
                    
                        Purchase Units - Russians
                            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                            Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                            Trigger TankGeneral: buyTank_General added to productionRussians
                            Russians buy 1 Tank_General, 2 armour, 2 artilleries and 1 elite; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease; 
                    
                        Combat Move - Russians
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    
                        Combat - Russians
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - Russians
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus
                            1 submarine moved from 109 Sea Zone to 105 Sea Zone
                            1 Soviet_Commisar moved from Russia to Rostov
                            1 mech_infantry moved from Bryansk to Rostov
                            1 armour moved from Bryansk to Rostov
                            1 armour moved from Russia to Rostov
                            1 elite moved from Bryansk to Belarus
                            1 artillery moved from Bryansk to Belarus
                            2 aaGuns moved from Bryansk to Belarus
                            1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus
                            1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus
                            1 R_Europe_Rail and 1 mine_unarmed moved from Russia to Caucasus
                            1 infantry moved from Ukraine to Rostov
                            1 infantry moved from Bessarabia to Ukraine
                            1 elite moved from Russia to Bryansk
                            1 armour moved from Russia to Bryansk
                            1 armour moved from Urals to Russia
                            4 infantry moved from Yakut S.S.R. to Yenisey
                    
                        Place Units - Russians
                            1 Tank_General, 2 armour, 2 artilleries and 1 elite placed in Russia
                            Turning on Edit Mode
                            EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
                            EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
                            EDIT: Turning off Edit Mode
                    
                        Turn Complete - Russians
                            Russians collect 37 PUs; end with 54 PUs
                    

                    97d04e36-cb25-4ef6-9bd0-0d96e1e98d8b-trout-cat-game-3-r3.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Trout-cat-game-3-JAPAN_3.tsvg

                      Japan is too tired to type - Emperor Whatever his name is, call this a national day of early rest. No battles were fought even. not really. well a couple small ones but of no effect...

                      T 2 Replies Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Good morning JC. Noticed that in your G3, you placed a factory in Greece and 3 U-Boats in Ty Sea. But not allowed to do that. Units can only be placed in a factory that existed before the turn starts. Do you want to redo your G3 or just have me revise your turn via Edit? If revise, do you want to place the 3 UBoats in the North Atlantic or use your 12 Franks for something else?

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @Trout
                          last edited by

                          @trout

                          He has a Fctry in Yugo that allows it

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @beelee
                            last edited by

                            @beelee Oh wow! You are right. Churchill officially worried about Egypt now

                            1 Reply Last reply Reply Quote 1
                            • T Offline
                              Trout @JohnnyCat
                              last edited by Trout

                              @johnnycat USA wants revenge! Attacking SZ 6. Scrambled eggs in Tokyo today? Or will the Emperor save his Zeros this turn for another dastardly deed in the future?

                              54b99bc8-245a-4983-b422-6ff4136a4cf7-trout-cat-game-3-uk3.tsvg Actually use this one. I decided to fly over two more fighters just in case you decide to scramble be48e368-f783-491e-8057-59126d1e9222-trout-cat-game-3-uk3.tsvg

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout wow. I love it. you fell right into this trap

                                no eggs

                                hahaha. OK so not being cocky but, unless there is some new (new to me) rule... I am thinking that you will regret this move.

                                Then again, I dont even know what to do with the Mafia so maybe I could be mistaken wrong. Either way I am having a gallant time

                                B T 3 Replies Last reply Reply Quote 1
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat said in EXP G40 Game 3 Trout vs JCat:

                                  Either way I am having a gallant time

                                  RightArm.png

                                  Rock On !!!.png

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Make me regret it! You are the bad guys remember. Attacking poor Filipino grannies on 1st turn no less. Game History

                                    Round: 3
                                    
                                        Purchase Units - Americans
                                            Americans buy 2 ArmoredInfantrys, 2 NavyFighters, 1 carrier, 2 destroyers, 1 elite, 2 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - Americans
                                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                            1 bomber moved from Hawaiian Islands to 6 Sea Zone
                                            1 usa_fighter moved from 26 Sea Zone to 6 Sea Zone
                                            1 usa_tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                                            1 Heavy_BB moved from 26 Sea Zone to 6 Sea Zone
                                            1 battleship moved from 26 Sea Zone to 6 Sea Zone
                                            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                                            2 submarines moved from 26 Sea Zone to 6 Sea Zone
                                            2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                                            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                                            2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                                    
                                        Combat - Americans
                                            Battle in 6 Sea Zone
                                                Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber
                                                Japanese defend with 2 Japan_destroyers, 2 cruisers and 6 submarines
                                                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                                                    Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                                                    Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                                                Units damaged: 1 battleship owned by the Americans
                                                    Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                                                Units damaged: 1 Heavy_BB owned by the Americans
                                                    1 submarine owned by the Americans lost in 6 Sea Zone
                                                    5 submarines owned by the Japanese lost in 6 Sea Zone
                                                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                                                    Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/12 hits, 6.83 expected hits
                                                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                    Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                                                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                                                    2 Japan_destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                                                Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 1 destroyer, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 49
                                                Casualties for Americans: 1 destroyer and 2 submarines
                                                Casualties for Japanese: 2 Japan_destroyers, 2 cruisers and 6 submarines
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - Americans
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                            2 carriers moved from 10 Sea Zone to 7 Sea Zone
                                            1 carrier moved from 26 Sea Zone to 7 Sea Zone
                                            5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                                            1 bomber moved from 6 Sea Zone to Aleutian Islands
                                            1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                                            3 usa_fighters moved from Western United States to Hawaiian Islands
                                            2 infantry moved from Western United States to 10 Sea Zone
                                            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                            1 transport moved from 26 Sea Zone to 10 Sea Zone
                                            1 transport moved from 26 Sea Zone to 10 Sea Zone
                                            2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                            1 Rail and 1 elite moved from Eastern United States to Western United States
                                            1 artillery moved from Eastern United States to 101 Sea Zone
                                            1 infantry moved from Eastern United States to 101 Sea Zone
                                            1 transport moved from 91 Sea Zone to 86 Sea Zone
                                            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                            1 artillery moved from 91 Sea Zone to Gibraltar
                                            1 infantry moved from 91 Sea Zone to Gibraltar
                                            2 usa_fighters moved from Eastern United States to 91 Sea Zone
                                            1 Rail and 1 artillery moved from Eastern United States to Western United States
                                    
                                        Place Units - Americans
                                            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                                            2 NavyFighters placed in 10 Sea Zone
                                            1 elite and 1 usa_fighter placed in Eastern United States
                                            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                                            1 ArmoredInfantry and 1 infantry placed in Western United States
                                            1 ArmoredInfantry and 1 infantry placed in Eastern United States
                                    
                                        Turn Complete - Americans
                                            Americans collect 52 PUs; end with 53 PUs
                                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                                            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - Chinese
                                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                            2 infantry moved from Suiyuyan to Chahar
                                            1 fighter moved from Shensi to Chahar
                                    
                                        Combat - Chinese
                                            Battle in Chahar
                                                Chinese attack with 1 fighter and 2 infantry
                                                Japanese defend with 1 artillery and 1 infantry
                                                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                                                    1 infantry owned by the Chinese lost in Chahar
                                                    1 infantry owned by the Japanese lost in Chahar
                                                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                                                    Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                                                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                                                    Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                                                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
                                                    Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                                                    1 artillery owned by the Japanese lost in Chahar
                                                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                                                Casualties for Chinese: 1 infantry
                                                Casualties for Japanese: 1 artillery and 1 infantry
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - Chinese
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                            1 fighter moved from Chahar to Shensi
                                    
                                        Place Units - Chinese
                                            5 infantry placed in Shensi
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 6 PUs; end with 7 PUs
                                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
                                    
                                        Purchase Units - British
                                            British buy 2 Fortifications, 1 UK_LCV, 1 factory_minor, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                    
                                        Combat Move - British
                                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                            1 artillery moved from Kenya to 72 Sea Zone
                                            1 uk_armour moved from Kenya to 72 Sea Zone
                                            1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                                            1 uk_armour moved from 80 Sea Zone to Iraq
                                            2 infantry moved from Persia to Iraq
                                            1 artillery moved from 80 Sea Zone to Iraq
                                            1 uk_tactical_bomber moved from Egypt to Iraq
                                            2 uk_fighters moved from Egypt to Iraq
                                            1 bomber moved from Anglo Egyptian Sudan to Iraq
                                            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                                            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                                            2 infantry moved from Burma to Shan State
                                            1 uk_tactical_bomber moved from India to Shan State
                                            2 uk_fighters moved from India to Shan State
                                    
                                        Combat - British
                                            Battle in Iraq
                                                British attack with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                                Neutral_Axis defend with 3 infantry
                                                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                                                    British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 3/8 hits, 3.67 expected hits
                                                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                                                    3 infantry owned by the Neutral_Axis lost in Iraq
                                                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9
                                                Casualties for Neutral_Axis: 3 infantry
                                            Battle in Shan State
                                                British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                Japanese defend with 2 infantry
                                                    British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                                                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                                    1 infantry owned by the Japanese lost in Shan State
                                                    British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits
                                                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Shan State
                                                British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                                                Casualties for Japanese: 2 infantry
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - British
                                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                            2 uk_fighters moved from Shan State to India
                                            1 uk_tactical_bomber moved from Shan State to India
                                            2 infantry moved from Burma to India
                                            1 artillery moved from Burma to India
                                            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                                            1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                            1 uk_tactical_bomber moved from Iraq to Egypt
                                            2 uk_fighters moved from Iraq to Egypt
                                            1 bomber moved from Iraq to Egypt
                                            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                                            1 transport moved from 91 Sea Zone to 106 Sea Zone
                                    
                                        Place Units - British
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                            1 factory_minor placed in Egypt
                                            2 Fortifications placed in Sumatra
                                            4 infantry and 1 uk_armour placed in India
                                            2 infantry and 1 uk_armour placed in Union of South Africa
                                            1 UK_LCV, 1 uk_fighter and 1 uk_para placed in United Kingdom
                                    
                                        Turn Complete - British
                                            Total Cost from Convoy Blockades: 9
                                                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,1,3,5,2,2
                                                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4,3,5,1,6
                                            British collect 34 PUs (9 lost to blockades); end with 36 PUs
                                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs
                                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese regular : -0.83
                                    Americans regular : -2.67
                                    Japanese regular : -0.17
                                    Neutral_Axis regular : -1.00
                                    British regular : -3.17
                                    

                                    1ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat What to do with the Corleones. Yes, it's a mystery a bit. In OOB, if UK has a successful Taranto Raid, they are often reduced quickly to playing defense in Italy and assisting in defense of France. Along with can-opener attacks in Russia - meaning kill the infantry or two defending a territory so that German panzers can blitz through on their turn. It's possible because with turn order, the Axis can do a 1-2 punch with Italy followed by Germany with only ANZAC far away from their theater between them.

                                      Thankfully HRE gives them more possibilities. I am far from an expert but here's roughly what I see and you are too good sir for me to detail out what you can do with each one of them since I am under pressure in the Med in our current game.

                                      1. They are useful for the ways mentioned in OOB strategy threads. There's multiple threads on the forum discussing what to do with the weakling Italy and all of the suggestions apply in HRE also.
                                      2. Italy is able to build LCVs and Paratroopers both of which can be quite useful for attacking:
                                        a. Caucasus across the Black Sea from Greece
                                        b. Syria from Italy as a gateway to the lucrative Middle East territories.
                                        c. Gibraltar from S. France
                                      3. Since U-Boats are so powerful in HRE and Italy gets a bit more money, the Axis can often clear the Med from UK Navy which then gives Italy some possibilities to rebuild their navy.

                                      Looks like you have already figured out alot of this by the moves you are making but that's about it except that in HRE, you also have a very powerful one-time move called the Italian Takeover. I'll let you figure that one out yourself since you are already advanced in your playing skills. Well - have a swell time with the Mafia - no more help on that topic! 🙂

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout said in EXP G40 Game 3 Trout vs JCat:

                                        1ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg

                                        Trout-cat-game3-ITALY_3.tsvg

                                        T 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee
                                          last edited by

                                          @trout might not seem like a lot but the extra 3 bucks for Italia is essentially a 30% increase from OOB

                                          but yea I agree with everything you said. Especially the part about

                                          you are too good sir for me to detail out what you can do with each one of them

                                          🙂

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 3
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    1 fighter moved from Java to 45 Sea Zone
                                                    2 fighters moved from Queensland to 46 Sea Zone
                                            
                                                Combat - ANZAC
                                                    Battle in 45 Sea Zone
                                                        ANZAC attack with 1 fighter
                                                        Japanese defend with 1 transport
                                                            ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                            Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                                            1 transport owned by the Japanese lost in 45 Sea Zone
                                                        ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                                                        Casualties for Japanese: 1 transport
                                                    Battle in 46 Sea Zone
                                                        ANZAC attack with 2 fighters
                                                        Japanese defend with 2 transports
                                                            ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                                            Japanese roll dice for 2 transports in 46 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                                            2 transports owned by the Japanese lost in 46 Sea Zone
                                                        ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                                                        Casualties for Japanese: 2 transports
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    2 fighters moved from 46 Sea Zone to Queensland
                                                    1 fighter moved from 45 Sea Zone to Java
                                                    1 infantry moved from New South Wales to Queensland
                                                    1 aaGun moved from New South Wales to Queensland
                                            
                                                Place Units - ANZAC
                                                    1 infantry placed in New South Wales
                                                    1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
                                            
                                                Turn Complete - ANZAC
                                                    Total Cost from Convoy Blockades: 4
                                                        Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                                                    ANZAC collect 10 PUs (4 lost to blockades); end with 13 PUs
                                                    Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 11 PUs
                                            
                                                Combat Move - French
                                            
                                                Combat - French
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                                    1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                                                    1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                                                    1 cruiser moved from 105 Sea Zone to 91 Sea Zone
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            Japanese regular : 0.00
                                            ANZAC regular : 1.50
                                            

                                            ff07e1bf-03a6-4353-ab45-d5d9960028c3-trout-cat-game-3-f3.tsvg

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 24
                                            • 25
                                            • 26
                                            • 27
                                            • 28
                                            • 29
                                            • 26 / 29
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums