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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout said in EXP G40 Game 3 Trout vs JCat:

      a160491b-b584-4c59-bec9-48f7b50a2e74-trout-cat-game-3-f4.tsvg

      Trout-cat-game-3-GERMANY_5.tsvg

      Russia declared war right? If so my fleet is attacking your two floating objects in the Baltic Sea

      In which case you can send out planes I guess. But why would you ? But go ahead and send your Shturmoviks to the bottom of the sea heehee

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat No scramble today. It's cold and the propellers freezing up on the comrades

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout Trout-cat-game-3-GERMANY_5.tsvg

          WOW Running the Bad Guys is FUN !!! So many fun toys

          When do I get the Plasma Canons and Warp Drive?

          QUESTION: The turn announced some Waffle House Halftrack thingie with a defense of 4 but the actual unit says 3... whatzup wi dat matey?

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 5
            
                Purchase Units - Russians
                    Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                    Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                    Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                    Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                    Russians buy 26 Army_Conscripts; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    Turning on Edit Mode
                    EDIT: Adding units owned by Russians to Novgorod: 2 russian_paraBoosts
                        EDIT: Russians takes Bulgaria from Germans
                        EDIT: Turning off Edit Mode
                    EDIT: 1 russian_para moved from Caucasus to Bulgaria
                    2 russian_paras moved from Novgorod to Slovakia Hungary
                    2 russian_paraBoosts moved from Novgorod to Slovakia Hungary
                    2 fighters moved from Novgorod to 115 Sea Zone
                    1 tactical_bomber moved from Novgorod to 115 Sea Zone
                    1 infantry moved from Novgorod to Karelia
                          Russians take Karelia from Germans
                    1 armour moved from Western Ukraine to Romania
                    1 elite moved from Eastern Poland to Romania
                    1 artillery moved from Eastern Poland to Romania
                    2 infantry moved from Eastern Poland to Romania
                    3 armour moved from Belarus to Poland
                    1 Soviet_Commisar moved from Belarus to Poland
                    1 1stTankArmy moved from Eastern Poland to Poland
                    1 artillery moved from Eastern Poland to Poland
                    14 infantry moved from Eastern Poland to Poland
            
                Combat - Russians
                    Battle in Romania
                        Russians attack with 1 armour, 1 artillery, 1 elite and 2 infantry
                        Germans defend with 2 infantry
                        Russians win, taking Romania from Germans with 1 armour, 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 6
                        Casualties for Germans: 2 infantry
                    Battle in Slovakia Hungary
                        Russians attack with 2 russian_paras and 2 russian_paraBoosts
                        Germans defend with 1 infantry
                        Russians win, taking Slovakia Hungary from Germans with 1 russian_para remaining. Battle score for attacker is -1
                        Casualties for Russians: 1 russian_para and 2 russian_paraBoosts
                        Casualties for Germans: 1 infantry
                    Battle in Poland
                        Russians attack with 1 1stTankArmy, 1 Soviet_Commisar, 3 armour, 1 artillery and 14 infantry
                        Germans defend with 1 infantry
                        Russians win, taking Poland from Germans with 1 1stTankArmy, 1 Soviet_Commisar, 3 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 infantry
                    Battle in 115 Sea Zone
                        Russians attack with 2 fighters and 1 tactical_bomber
                        Germans defend with 4 GermanUBoats, 1 Wolfpack, 1 cruiser and 1 transport
                        4 GermanUBoats owned by the Germans submerged
                        Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                        Casualties for Russians: 2 fighters
                        Casualties for Germans: 1 Wolfpack, 1 cruiser and 1 transport
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
            
                Non Combat Move - Russians
                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                    1 tactical_bomber moved from 115 Sea Zone to Novgorod
                    EDIT: 1 1stTankArmy moved from Poland to 1st Army Group
                    EDIT: 3 armour moved from Poland to 2nd Corps
                    EDIT: 1 Soviet_Commisar moved from Poland to 2nd Corps
                    EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group
                    EDIT: 1 ArmyGroupActive moved from 1st Army Group to Poland
                    EDIT: 1 artillery moved from Poland to 1st Army Group
                    EDIT: 7 infantry moved from Poland to 1st Army Group
                    EDIT: 2 infantry moved from Poland to 1st Army Group
                    1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                    4 aaGuns moved from Eastern Poland to Poland
                    1 elite moved from Bryansk to Belarus
                    1 artillery moved from Bryansk to Belarus
                    1 infantry moved from Western Ukraine to Eastern Poland
                    1 Soviet_Commisar moved from Russia to Belarus
                    2 armour moved from Russia to Belarus
                    2 guard_infantrys moved from Russia to Belarus
                    2 guard_infantrys moved from Russia to Western Ukraine
                    2 guard_infantrys moved from Russia to Volgograd
                    1 infantry moved from Northwest Persia to Caucasus
                    1 Russian_Rail moved from Russia to Urals
                    1 Russian_Rail and 1 armour moved from Urals to Eastern Poland
                    1 armour moved from Yenisey to Buryatia
                    4 infantry moved from Timguska to Novosibirsk
            
                Place Units - Russians
                    3 Army_Conscripts placed in Novgorod
                    3 Army_Conscripts placed in Bryansk
                    3 Army_Conscripts placed in Volgograd
                    17 Army_Conscripts placed in Russia
                    Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod
                    Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia
                    Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod
                    Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia
            
                Turn Complete - Russians
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                    Russians collect 46 PUs; end with 63 PUs
                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 68 PUs
                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 80 PUs
            

            Your Kriegsmarine rolled snake eyes and killed my Russian aircraft 😞 0cc3cde2-ef7d-4d9b-8821-a496e852193d-trout-cat-game-3-r5.tsvg

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout said in EXP G40 Game 3 Trout vs JCat:

              0cc3cde2-ef7d-4d9b-8821-a496e852193d-trout-cat-game-3-r5.tsvg

              That's the least of your worries mate. Unless there is some intervention I don't know of, you are about to lose your three US carries. And I don't even have to make any magical carriers to collect my fighters tho I might still do that. heehee

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @JohnnyCat
                last edited by

                @Trout Speaking of which, how did you pull that off last game? Because I have carriers that can reach I don't have to worry about it maybe but I may want to send out more fighters and buy some new carriers anyway so in cases like that is the game smart enough to read my production and allow for the new carrier?

                I'd have to check our old game to see but I recall thinking that you could not reach my transports for that sneaky Sea Lion Operation I was going to do, but then you were able to send your fighters out during combat phase and somehow land them on carriers that were not there until placement???

                I really need to understand how you did that since I seem to be able to do pretty much the same thing here.

                Thanks

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                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout Wow so this is Russia's big growth phase.

                  What is the difference between regular ing and those conscripts? And why. does the game show 17 regular inf in Russia but the notes say 17 conscripts?

                  I guess I need to know how that tank army works too - the one in Poland.. Can we not use the little tags and top boxes? Or at last can I change that into real pieces for this turn?

                  I never understood that top box thing anyway. This is not an actual boardgame so it's not like we'd run out of space or the cat will knock over the pieces, lol. What am I missing?

                  Cheers

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                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Best to let you figure out any tricks. After all, you have already shown you know a few yourself 🙂 But for conscripts, they are the same as infantry for all intents and purposes after they are deployed. Also you had a question about panzer grenadiers, you can build 4 Hitler fanatics for those and they pack a bigger punch on offense and defense than the regulars. But for all Waffen, you have to build a regular and then upgrade them the next turn. But they have to be in Berlin when they get upgraded so that Fuehrer can brainwash them before they go into combat

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout ok well I just have an important procedural question: does the TripleA engine properly roll the dice for all these special armies and other units or do we need to do something special ?

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                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Yes - only things needed special are the Panzer and SS Armies. Along with the paratroopers that need to attack with a para boost. But they only attack and defend with a para boost if they are doing so alone. Read the rules for paratroopers if you want to understand why that is

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout I’m trying to get through japans turn but stumped at some rules-issues

                          I think I need to wipe out your Carriers so how does that work
                          In terms of order of loss?

                          In the rules are a section about carriers being primary targets but all that is about when they are grouped with a BB

                          In this case they are all alone so how is this handled ?

                          Ideally your carriers would take hits first and they are two hit right ?

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                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat OOL depends on how many planes you are attacking with. Am at zoo with sweetie pie and two of my kids now but can respond if you tell me what you are attacking with

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat No battleships so the rule about carriers first doesn't apply. Here's the Order of Loss (OOL) for me.

                              1. Carrier (two hits)
                              2. Tac B then one fighter
                              3. Next carrier
                              4. Two more fighters
                              5. Carrier (one hit)
                              6. Two more fighters
                              7. Last carrier

                              Reason for this is that I don't think you will kill them all on the 1st round. So I am avoiding a situation where I lose all my carriers and no planes because in that situation, you could retreat after the 1st round and then any remaining airplanes would just crash into the ocean since no carriers to land on. If this doesn't make sense to you, then you can do the combat in Edit Mode but you may not know how to do that.

                              JohnnyCatJ 1 Reply Last reply Reply Quote 1
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout I totally get it. And that was my point. I wanted to find some way to easy kill them.

                                That’s the fascinating thing about this game; whether they make sense or not we need to know the rules. I’m still laughing at the UK magic carrier production so “go get em boys the pilots were told…”.

                                In fact, and I’m sure you’re aware of this, there are all sorts of ways to basically use kamakasi air planes by just knowing the rules

                                And I recall something about transports gets taken last but I’m assuming that the player can override all that with their own order of loss.

                                With each time I Play this game I can see how to better run the japs and even Anzac. Italy is still a riddle tho.

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat You will get better each game and even each turn. I can see that already in playing you. No - transports always get taken last. You'll need to enforce that yourself as Triple A won't do it automatically. That's not an issue here as I have no transports in the SZ with my carriers

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout wait What?!???

                                    Transports are taken last ALWAYS?

                                    That has huge strategy implications. So a BB and a transport get hit by 2 fighters the second hit MUST BE the transport?.

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat No - in your scenario. Battleship gets sunk with the two hits. Transports take hits last always. Yes, that does effect naval strategy

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout trout-cat-game-3-JAPAN_5.tsvg

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Game History

                                          Round: 5
                                          
                                              Purchase Units - Americans
                                                  Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                                                  Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                                                  Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                                                  Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                                                  Americans buy 2 Escorts, 1 artillery, 1 battleship, 1 destroyer, 1 elite, 1 infantry, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 2 PUs; 
                                          
                                              Combat Move - Americans
                                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                  5 usa_fighters moved from 24 Sea Zone to 16 Sea Zone
                                                  1 usa_tactical_bomber moved from 24 Sea Zone to 16 Sea Zone
                                                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                                                  2 infantry moved from Morocco to 91 Sea Zone
                                                  1 elite moved from Gibraltar to 91 Sea Zone
                                                  1 artillery moved from Gibraltar to 91 Sea Zone
                                                  1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                                                  1 infantry moved from Gibraltar to 91 Sea Zone
                                                  1 usa_fighter moved from 91 Sea Zone to United Kingdom
                                                  1 usa_fighter moved from United Kingdom to Norway
                                                  1 ArmoredInfantry, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 3 infantry, 2 submarines, 3 transports and 1 usa_fighter moved from 91 Sea Zone to 112 Sea Zone
                                                  1 ArmoredInfantry, 1 artillery, 1 elite and 3 infantry moved from 112 Sea Zone to Norway
                                          
                                              Combat - Americans
                                                  Battle in 16 Sea Zone
                                                      Americans attack with 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber
                                                      Japanese defend with 1 Japan_destroyer
                                                          Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                                                          Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 usa_fighter owned by the Americans lost in 16 Sea Zone
                                                          1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                                                      Americans win with 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -2
                                                      Casualties for Americans: 1 usa_fighter
                                                      Casualties for Japanese: 1 Japan_destroyer
                                                  Battle in Norway
                                                      Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter
                                                      Germans defend with 3 fighters
                                                          Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                                                          Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter in Norway, round 2 : 2/8 hits, 2.17 expected hits
                                                          Germans roll dice for 3 fighters in Norway, round 2 : 3/3 hits, 2.00 expected hits
                                                          3 infantry owned by the Americans lost in Norway
                                                          3 fighters owned by the Germans lost in Norway
                                                      Americans win, taking Norway from Germans with 1 ArmoredInfantry, 1 artillery, 1 elite and 1 usa_fighter remaining. Battle score for attacker is 18
                                                      Casualties for Americans: 3 infantry
                                                      Casualties for Germans: 3 fighters
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                          
                                              Non Combat Move - Americans
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                                  Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                  1 usa_fighter moved from Norway to 112 Sea Zone
                                                  1 carrier moved from 101 Sea Zone to 91 Sea Zone
                                                  1 elite moved from Eastern United States to 101 Sea Zone
                                                  1 usa_armour moved from Central United States to 101 Sea Zone
                                                  1 usa_fighter moved from Eastern United States to 91 Sea Zone
                                                  1 Escort_Convoy, 1 elite, 1 transport and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                                                  1 elite moved from 91 Sea Zone to Gibraltar
                                                  1 usa_armour moved from 91 Sea Zone to Gibraltar
                                                  1 bomber moved from 16 Sea Zone to Hawaiian Islands
                                                  4 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                                                  3 carriers moved from 24 Sea Zone to 26 Sea Zone
                                                  2 infantry moved from Western United States to 10 Sea Zone
                                                  1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                  2 transports moved from 26 Sea Zone to 10 Sea Zone
                                          
                                              Place Units - Americans
                                                  1 Escort, 1 battleship and 2 transports placed in 101 Sea Zone
                                                  1 artillery, 1 elite, 1 infantry and 2 usa_fighters placed in Eastern United States
                                                  1 Escort, 1 destroyer and 1 submarine placed in 10 Sea Zone
                                          
                                              Turn Complete - Americans
                                                  Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                                  Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                                                  Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                                  Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                                                  Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                                                  Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                                                  Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                                  Americans collect 55 PUs; end with 57 PUs
                                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                                                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs
                                                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 67 PUs
                                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                                          
                                              Purchase Units - Chinese
                                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                  Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                                          
                                              Combat Move - Chinese
                                                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                  1 infantry moved from Szechwan to Kweichow
                                                        Chinese take Kweichow from Japanese
                                                  1 infantry moved from Sikang to Shensi
                                                  1 infantry moved from Szechwan to Shensi
                                                  1 fighter moved from Sikang to Shensi
                                                  7 infantry moved from Szechwan to Yunnan
                                                  3 infantry moved from Szechwan to Yunnan
                                          
                                              Combat - Chinese
                                                  Battle in Yunnan
                                                      Chinese attack with 10 infantry
                                                      Japanese defend with 1 infantry
                                                          Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1.67 expected hits
                                                          Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Chinese lost in Yunnan
                                                          1 infantry owned by the Japanese lost in Yunnan
                                                      Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Chinese: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Shensi
                                                      Chinese attack with 1 fighter and 2 infantry
                                                      Japanese defend with 1 mech_infantry
                                                          Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                                                          Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Chinese lost in Shensi
                                                          1 mech_infantry owned by the Japanese lost in Shensi
                                                      Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                                      Casualties for Chinese: 1 infantry
                                                      Casualties for Japanese: 1 mech_infantry
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                          
                                              Non Combat Move - Chinese
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                                  Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                                  1 fighter moved from Shensi to Szechwan
                                                  2 infantry moved from Szechwan to Yunnan
                                          
                                              Place Units - Chinese
                                                  3 infantry placed in Yunnan
                                          
                                              Turn Complete - Chinese
                                                  Chinese collect 7 PUs; end with 8 PUs
                                                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
                                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
                                          
                                              Purchase Units - British
                                                  Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                                                  Trigger FrenchUK: buyFrenchUK added to productionBritish
                                                  British buy 1 FrenchUK, 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                          
                                              Place Units - British
                                                  1 FrenchUK placed in United Kingdom
                                          
                                              Politics - British
                                                  Turning on Edit Mode
                                                  EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                                                  EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
                                                  EDIT: Turning off Edit Mode
                                          
                                              Combat Move - British
                                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  EDIT: 1 UK_LCV moved from United Kingdom to Western Germany
                                                  EDIT: 1 elite moved from United Kingdom to Western Germany
                                                  EDIT: 1 infantry moved from United Kingdom to Western Germany
                                                  4 uk_fighters moved from United Kingdom to Western Germany
                                                  2 infantry moved from Burma to Shan State
                                                  1 uk_fighter moved from Szechwan to Shan State
                                                  1 uk_tactical_bomber moved from India to Shan State
                                                  1 uk_fighter moved from Sumatra to Shan State
                                          
                                              Combat - British
                                                  Battle in Western Germany
                                                      British attack with 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters
                                                      Germans defend with 1 Hvy_Ind_2, 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 1 infantry
                                                          Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                                                          1 uk_fighter owned by the British lost in Western Germany
                                                          British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters in Western Germany, round 2 : 4/6 hits, 2.00 expected hits
                                                          Germans roll dice for 1 aaGun, 1 bomber and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.50 expected hits
                                                          1 UK_LCV owned by the British lost in Western Germany
                                                          1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Western Germany
                                                      British converts Hvy_Ind_2 into different units
                                                      British win, taking Western Germany from Germans with 1 elite, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 8
                                                      Casualties for British: 1 UK_LCV and 1 uk_fighter
                                                      Casualties for Germans: 1 aaGun, 1 bomber and 1 infantry
                                                  Battle in Shan State
                                                      British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                      Japanese defend with 1 infantry
                                                          British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                                                          Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the British lost in Shan State
                                                          1 infantry owned by the Japanese lost in Shan State
                                                      British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                                      Casualties for British: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                          
                                              Non Combat Move - British
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                                  3 aaGuns, 2 artilleries, 10 infantry and 2 uk_armours moved from Burma to Yunnan
                                                  4 uk_armours moved from India to Yunnan
                                                  1 uk_fighter moved from Shan State to India
                                                  1 uk_fighter moved from Shan State to Yunnan
                                                  1 uk_tactical_bomber moved from Shan State to India
                                                  1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                                                  3 uk_fighters moved from Western Germany to Poland
                                                  1 infantry moved from Quebec to 106 Sea Zone
                                                  1 artillery moved from Quebec to 106 Sea Zone
                                                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                                                  1 infantry moved from 109 Sea Zone to United Kingdom
                                                  1 artillery moved from 109 Sea Zone to United Kingdom
                                                  1 battleship moved from 91 Sea Zone to 109 Sea Zone
                                                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                                                  1 uk_armour moved from Iraq to Egypt
                                                  1 infantry moved from Iraq to Trans-Jordan
                                                  1 artillery moved from Iraq to Persia
                                                  1 uk_armour moved from Belgian Congo to Egypt
                                                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                                                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                          
                                              Place Units - British
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                                  Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                  1 artillery and 2 infantry placed in India
                                                  3 UK_LCVs, 1 elite and 1 uk_para placed in United Kingdom
                                                  2 infantry and 1 uk_armour placed in Union of South Africa
                                                  1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                                                  EDIT: Turning off Edit Mode
                                          
                                              Turn Complete - British
                                                  British collect 48 PUs; end with 50 PUs
                                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                                                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : 0.50
                                          Americans regular : -0.50
                                          Japanese regular : 2.67
                                          Germans AA : 0.50
                                          Germans regular : 1.50
                                          British regular : 1.00
                                          

                                          9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout said in EXP G40 Game 3 Trout vs JCat:

                                            9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg

                                            Can your Russia attack my Germans with Italians inside the territory? There is some weird situation here I don't know what to do with - because it seems like Russia and Italy are not at war.

                                            Is there some down side to either of us declaring war with Italy/Russia?

                                            T 2 Replies Last reply Reply Quote 0

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