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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @JohnnyCat
      last edited by

      @Trout Speaking of which, how did you pull that off last game? Because I have carriers that can reach I don't have to worry about it maybe but I may want to send out more fighters and buy some new carriers anyway so in cases like that is the game smart enough to read my production and allow for the new carrier?

      I'd have to check our old game to see but I recall thinking that you could not reach my transports for that sneaky Sea Lion Operation I was going to do, but then you were able to send your fighters out during combat phase and somehow land them on carriers that were not there until placement???

      I really need to understand how you did that since I seem to be able to do pretty much the same thing here.

      Thanks

      T 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout Wow so this is Russia's big growth phase.

        What is the difference between regular ing and those conscripts? And why. does the game show 17 regular inf in Russia but the notes say 17 conscripts?

        I guess I need to know how that tank army works too - the one in Poland.. Can we not use the little tags and top boxes? Or at last can I change that into real pieces for this turn?

        I never understood that top box thing anyway. This is not an actual boardgame so it's not like we'd run out of space or the cat will knock over the pieces, lol. What am I missing?

        Cheers

        1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Best to let you figure out any tricks. After all, you have already shown you know a few yourself 🙂 But for conscripts, they are the same as infantry for all intents and purposes after they are deployed. Also you had a question about panzer grenadiers, you can build 4 Hitler fanatics for those and they pack a bigger punch on offense and defense than the regulars. But for all Waffen, you have to build a regular and then upgrade them the next turn. But they have to be in Berlin when they get upgraded so that Fuehrer can brainwash them before they go into combat

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout ok well I just have an important procedural question: does the TripleA engine properly roll the dice for all these special armies and other units or do we need to do something special ?

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Yes - only things needed special are the Panzer and SS Armies. Along with the paratroopers that need to attack with a para boost. But they only attack and defend with a para boost if they are doing so alone. Read the rules for paratroopers if you want to understand why that is

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout I’m trying to get through japans turn but stumped at some rules-issues

                I think I need to wipe out your Carriers so how does that work
                In terms of order of loss?

                In the rules are a section about carriers being primary targets but all that is about when they are grouped with a BB

                In this case they are all alone so how is this handled ?

                Ideally your carriers would take hits first and they are two hit right ?

                T 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat OOL depends on how many planes you are attacking with. Am at zoo with sweetie pie and two of my kids now but can respond if you tell me what you are attacking with

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat No battleships so the rule about carriers first doesn't apply. Here's the Order of Loss (OOL) for me.

                    1. Carrier (two hits)
                    2. Tac B then one fighter
                    3. Next carrier
                    4. Two more fighters
                    5. Carrier (one hit)
                    6. Two more fighters
                    7. Last carrier

                    Reason for this is that I don't think you will kill them all on the 1st round. So I am avoiding a situation where I lose all my carriers and no planes because in that situation, you could retreat after the 1st round and then any remaining airplanes would just crash into the ocean since no carriers to land on. If this doesn't make sense to you, then you can do the combat in Edit Mode but you may not know how to do that.

                    JohnnyCatJ 1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      @trout I totally get it. And that was my point. I wanted to find some way to easy kill them.

                      That’s the fascinating thing about this game; whether they make sense or not we need to know the rules. I’m still laughing at the UK magic carrier production so “go get em boys the pilots were told…”.

                      In fact, and I’m sure you’re aware of this, there are all sorts of ways to basically use kamakasi air planes by just knowing the rules

                      And I recall something about transports gets taken last but I’m assuming that the player can override all that with their own order of loss.

                      With each time I Play this game I can see how to better run the japs and even Anzac. Italy is still a riddle tho.

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat You will get better each game and even each turn. I can see that already in playing you. No - transports always get taken last. You'll need to enforce that yourself as Triple A won't do it automatically. That's not an issue here as I have no transports in the SZ with my carriers

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by JohnnyCat

                          @trout wait What?!???

                          Transports are taken last ALWAYS?

                          That has huge strategy implications. So a BB and a transport get hit by 2 fighters the second hit MUST BE the transport?.

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat No - in your scenario. Battleship gets sunk with the two hits. Transports take hits last always. Yes, that does effect naval strategy

                            JohnnyCatJ 1 Reply Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout trout-cat-game-3-JAPAN_5.tsvg

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Game History

                                Round: 5
                                
                                    Purchase Units - Americans
                                        Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                                        Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                                        Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                                        Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                                        Americans buy 2 Escorts, 1 artillery, 1 battleship, 1 destroyer, 1 elite, 1 infantry, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 2 PUs; 
                                
                                    Combat Move - Americans
                                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                        5 usa_fighters moved from 24 Sea Zone to 16 Sea Zone
                                        1 usa_tactical_bomber moved from 24 Sea Zone to 16 Sea Zone
                                        1 bomber moved from Hawaiian Islands to 16 Sea Zone
                                        2 infantry moved from Morocco to 91 Sea Zone
                                        1 elite moved from Gibraltar to 91 Sea Zone
                                        1 artillery moved from Gibraltar to 91 Sea Zone
                                        1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                                        1 infantry moved from Gibraltar to 91 Sea Zone
                                        1 usa_fighter moved from 91 Sea Zone to United Kingdom
                                        1 usa_fighter moved from United Kingdom to Norway
                                        1 ArmoredInfantry, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 3 infantry, 2 submarines, 3 transports and 1 usa_fighter moved from 91 Sea Zone to 112 Sea Zone
                                        1 ArmoredInfantry, 1 artillery, 1 elite and 3 infantry moved from 112 Sea Zone to Norway
                                
                                    Combat - Americans
                                        Battle in 16 Sea Zone
                                            Americans attack with 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber
                                            Japanese defend with 1 Japan_destroyer
                                                Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                                                Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                1 usa_fighter owned by the Americans lost in 16 Sea Zone
                                                1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                                            Americans win with 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -2
                                            Casualties for Americans: 1 usa_fighter
                                            Casualties for Japanese: 1 Japan_destroyer
                                        Battle in Norway
                                            Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter
                                            Germans defend with 3 fighters
                                                Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                                                Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter in Norway, round 2 : 2/8 hits, 2.17 expected hits
                                                Germans roll dice for 3 fighters in Norway, round 2 : 3/3 hits, 2.00 expected hits
                                                3 infantry owned by the Americans lost in Norway
                                                3 fighters owned by the Germans lost in Norway
                                            Americans win, taking Norway from Germans with 1 ArmoredInfantry, 1 artillery, 1 elite and 1 usa_fighter remaining. Battle score for attacker is 18
                                            Casualties for Americans: 3 infantry
                                            Casualties for Germans: 3 fighters
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                
                                    Non Combat Move - Americans
                                        Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                        Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                        1 usa_fighter moved from Norway to 112 Sea Zone
                                        1 carrier moved from 101 Sea Zone to 91 Sea Zone
                                        1 elite moved from Eastern United States to 101 Sea Zone
                                        1 usa_armour moved from Central United States to 101 Sea Zone
                                        1 usa_fighter moved from Eastern United States to 91 Sea Zone
                                        1 Escort_Convoy, 1 elite, 1 transport and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                                        1 elite moved from 91 Sea Zone to Gibraltar
                                        1 usa_armour moved from 91 Sea Zone to Gibraltar
                                        1 bomber moved from 16 Sea Zone to Hawaiian Islands
                                        4 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                                        3 carriers moved from 24 Sea Zone to 26 Sea Zone
                                        2 infantry moved from Western United States to 10 Sea Zone
                                        1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                        2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                        2 transports moved from 26 Sea Zone to 10 Sea Zone
                                
                                    Place Units - Americans
                                        1 Escort, 1 battleship and 2 transports placed in 101 Sea Zone
                                        1 artillery, 1 elite, 1 infantry and 2 usa_fighters placed in Eastern United States
                                        1 Escort, 1 destroyer and 1 submarine placed in 10 Sea Zone
                                
                                    Turn Complete - Americans
                                        Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                        Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                                        Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                        Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                                        Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                                        Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                                        Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                        Americans collect 55 PUs; end with 57 PUs
                                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs
                                        Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 67 PUs
                                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                                
                                    Combat Move - Chinese
                                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                        1 infantry moved from Szechwan to Kweichow
                                              Chinese take Kweichow from Japanese
                                        1 infantry moved from Sikang to Shensi
                                        1 infantry moved from Szechwan to Shensi
                                        1 fighter moved from Sikang to Shensi
                                        7 infantry moved from Szechwan to Yunnan
                                        3 infantry moved from Szechwan to Yunnan
                                
                                    Combat - Chinese
                                        Battle in Yunnan
                                            Chinese attack with 10 infantry
                                            Japanese defend with 1 infantry
                                                Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1.67 expected hits
                                                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Chinese lost in Yunnan
                                                1 infantry owned by the Japanese lost in Yunnan
                                            Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                                            Casualties for Chinese: 1 infantry
                                            Casualties for Japanese: 1 infantry
                                        Battle in Shensi
                                            Chinese attack with 1 fighter and 2 infantry
                                            Japanese defend with 1 mech_infantry
                                                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Chinese lost in Shensi
                                                1 mech_infantry owned by the Japanese lost in Shensi
                                            Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                            Casualties for Chinese: 1 infantry
                                            Casualties for Japanese: 1 mech_infantry
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                
                                    Non Combat Move - Chinese
                                        Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                        Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                        1 fighter moved from Shensi to Szechwan
                                        2 infantry moved from Szechwan to Yunnan
                                
                                    Place Units - Chinese
                                        3 infantry placed in Yunnan
                                
                                    Turn Complete - Chinese
                                        Chinese collect 7 PUs; end with 8 PUs
                                        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
                                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
                                
                                    Purchase Units - British
                                        Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                                        Trigger FrenchUK: buyFrenchUK added to productionBritish
                                        British buy 1 FrenchUK, 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                
                                    Place Units - British
                                        1 FrenchUK placed in United Kingdom
                                
                                    Politics - British
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                                        EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
                                        EDIT: Turning off Edit Mode
                                
                                    Combat Move - British
                                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        EDIT: 1 UK_LCV moved from United Kingdom to Western Germany
                                        EDIT: 1 elite moved from United Kingdom to Western Germany
                                        EDIT: 1 infantry moved from United Kingdom to Western Germany
                                        4 uk_fighters moved from United Kingdom to Western Germany
                                        2 infantry moved from Burma to Shan State
                                        1 uk_fighter moved from Szechwan to Shan State
                                        1 uk_tactical_bomber moved from India to Shan State
                                        1 uk_fighter moved from Sumatra to Shan State
                                
                                    Combat - British
                                        Battle in Western Germany
                                            British attack with 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters
                                            Germans defend with 1 Hvy_Ind_2, 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 1 infantry
                                                Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                                                1 uk_fighter owned by the British lost in Western Germany
                                                British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters in Western Germany, round 2 : 4/6 hits, 2.00 expected hits
                                                Germans roll dice for 1 aaGun, 1 bomber and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.50 expected hits
                                                1 UK_LCV owned by the British lost in Western Germany
                                                1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Western Germany
                                            British converts Hvy_Ind_2 into different units
                                            British win, taking Western Germany from Germans with 1 elite, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 8
                                            Casualties for British: 1 UK_LCV and 1 uk_fighter
                                            Casualties for Germans: 1 aaGun, 1 bomber and 1 infantry
                                        Battle in Shan State
                                            British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                            Japanese defend with 1 infantry
                                                British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                                                Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the British lost in Shan State
                                                1 infantry owned by the Japanese lost in Shan State
                                            British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                            Casualties for British: 1 infantry
                                            Casualties for Japanese: 1 infantry
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                
                                    Non Combat Move - British
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                        3 aaGuns, 2 artilleries, 10 infantry and 2 uk_armours moved from Burma to Yunnan
                                        4 uk_armours moved from India to Yunnan
                                        1 uk_fighter moved from Shan State to India
                                        1 uk_fighter moved from Shan State to Yunnan
                                        1 uk_tactical_bomber moved from Shan State to India
                                        1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                                        3 uk_fighters moved from Western Germany to Poland
                                        1 infantry moved from Quebec to 106 Sea Zone
                                        1 artillery moved from Quebec to 106 Sea Zone
                                        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                                        1 infantry moved from 109 Sea Zone to United Kingdom
                                        1 artillery moved from 109 Sea Zone to United Kingdom
                                        1 battleship moved from 91 Sea Zone to 109 Sea Zone
                                        1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                                        1 uk_armour moved from Iraq to Egypt
                                        1 infantry moved from Iraq to Trans-Jordan
                                        1 artillery moved from Iraq to Persia
                                        1 uk_armour moved from Belgian Congo to Egypt
                                        1 mech_infantry moved from Union of South Africa to Belgian Congo
                                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                
                                    Place Units - British
                                        Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                        Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                        1 artillery and 2 infantry placed in India
                                        3 UK_LCVs, 1 elite and 1 uk_para placed in United Kingdom
                                        2 infantry and 1 uk_armour placed in Union of South Africa
                                        1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                                        EDIT: Turning off Edit Mode
                                
                                    Turn Complete - British
                                        British collect 48 PUs; end with 50 PUs
                                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : 0.50
                                Americans regular : -0.50
                                Japanese regular : 2.67
                                Germans AA : 0.50
                                Germans regular : 1.50
                                British regular : 1.00
                                

                                9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout said in EXP G40 Game 3 Trout vs JCat:

                                  9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg

                                  Can your Russia attack my Germans with Italians inside the territory? There is some weird situation here I don't know what to do with - because it seems like Russia and Italy are not at war.

                                  Is there some down side to either of us declaring war with Italy/Russia?

                                  T 2 Replies Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat No downside for either of us declaring war since G and R already trading punches

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat I was only attacking Nazis on my R turn- that’s the only reason I didn’t declare on Italy. They have such lovely women and yummy food so no reason for me to declare unless I have to

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout You MONSTER...

                                        Ok well I got some warning that said Russia gets 10 bucks and USA and UK can give them gifts if Italy attacks... So I was wanting to be all sneaky and slip my Italians in with the Scum Bag Nazi Bad Guys and somehow keep you from getting all that look and goodies...

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Yes I know about that. You can ignore it. You do have to declare war if you want to get in the fight but no free IPC’s. When I declared war on G that nullified the 10 IPC bonus

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout 1770601239482-9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-ITALY_5.tsvg

                                            T 2 Replies Last reply Reply Quote 0

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